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blackflashcannon

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Posts posted by blackflashcannon

  1. I think a new mod should be added (specific for limited ranged weapons like the flux rifle and embolist) that boosts the maximum hit range by a certain percentage. For example, a rifle mod with five levels and 10%-15% range per lever, and a pistol mod with five levels and 20% range per level. For shotguns, it would extend the range before damage falloff would occur, with five levels at 15% range per level.

     

    Any ideas for improvement, or is this a decent mod category?

  2. so you want this to be more like Call of Duty...

     

    spelling mistakes aside and just the merit of the idea itself. horrible idea. 

     

    looks like you just ripped off any little part of a game that you liked.

     

    no platinum purchase? DE has never heard of that and frankly makes 0 sense. they are a business to add new content they have to pay people and how do they do that? make people buy things. 

     

    Btw if your reading this before that huge mess up there, dont, its not worth your time 

    everyone deserves an input, ESPECIALLY FOUNDERS! just because you don't like it doesn't make it a bad idea. the high powered weapons Dante talks about has major handicaps, but major benefits as well.

  3. I think this may be a new addition the Dev's should look into, but mind clearing up some topics?

     

    1) the heavy melee weapons, how would they be controlled and used, especially with the zoom for the right mouse button used for rifles? Would it take up both the primary and melee slot?

     

    2) the heavy 2h machine guns, how would the bayonets be acquired/added?

     

    3) the riot shield, like before for the heavy melee weapons, how would it be controlled and used?

  4. He's getting away! Mag! Pull him back here! *PULL* AGH NO YOU KILLED HIM! WHY WOULD YOU DO THAT?!

     

    That does seem odd that he'd just up and die from a pull, but we can pump him full of bullets and whatnot and he just lies on the ground writhing in pain...

    If I pull him and he still has health, then he stands back up, but if he is ragdolled AND has no health, he dies

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