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Etzu

PC Member
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Posts posted by Etzu

  1.  

    Hey there.

    I noticed a rendering issue since the reployment of Fortuna part 2. But it's possible it's only related to DirectX10, as I had to disable the DirectX11 since the last plague star event when we got the new sky rendering algorythme that increased radically my CPU and GPU load.

    I first thought it was fortuna only, some kind of preparation for future addition to the landscape of Orb Vallis, but just few minutes ago I noticed it also in the Index on Neptune.

     

    Infos:

    • Orange: accessible to the player 3D area (mesh)
    • Yellow: non accessible to the player 3D area (mesh)
    • Pink: Background Sky Sphere non 3D area (texture)

     

    Venus: Orb Vallis 1

    nbkyowD.jpg

    Venus: Orb Vallis 2

    ulvOoqn.jpg

    Neptune: The Index 1

    bY5J5Vt.jpg

    Neptune: The Index 2

    ISbEhw4.jpg

     

    The issue is that the Far terrain, which I never noticed before anywhere, is not affected by the "distance bluring". But it's not just that, during the final phase of the Orb Fight, when there is a big white sphere for the explosion, the Far Terrain (in yellow) is in a higher priority Z-Order, so the explosion is behind that Far Terrain on the screen but also the orange area is behind the explosion. (will try to screenshot that, hard to explain)

     

    My Launcher Settings:

    • Full-Screen - False
    • DirectX 10 - True
    • DirectX 11 - False
    • 64-bit Mode - True
    • Bulk Download - True
    • Aggressive Download - True
    • Multi-Threaded Rendering - True
    • Launcher GPU Acceleration - True

    My Game Display Settings:

    • Display Mode - Windowed
    • Video Resolution - 1352 x 1048
    • Refresh Rate - 75 Hz (disabled setting)
    • Aspect Ratio - Auto
    • Vertical Sync - On
    • Max Framerate - 75 Hz (disabled setting)
    • Brigthness - 50
    • Contrast - 50
    • Field of View - 65
    • Enable Screen Shake - True
    • Effects Intensity - 100

     

    • Preset - Custom
    • Runtime Tesselation - False (disabled setting)
    • Local Reflections - False
    • Blur Reflections - True (disabled setting)
    • Volumetric Lighting - False
    • High Dynamic Range - False
    • Adaptative Exposure - False
    • Glare - True (disabled setting)
    • Film Grain - False
    • Ambient Occlusion - False
    • High Shader Quality - False
    • Dynamic Resolution - Disabled
    • Resolution Scale - 100 (disabled setting)
    • Geometry Detail - Low
    • Particle System Quality - Low
    • GPU Particles - Disabled
    • Shadow Quality - Low
    • Texture Memory - Low
    • Anisotropic Filtering - Off
    • Trilinear Filtering - Off
    • Anti-Aliasing - Disabled
    • TAA Sharpen - 50 (disabled setting)
    • Depth of Field - False
    • Motion Blur - False
    • Bloom - True (disabled setting)
    • Bloom Intensity - 50 (disabled setting)
    • Color Correction - False
    • Dynamic Lighting - False
    • Character Shadows - False
    • Constant Weapon Trail - False
    • Weapon Elemental FX - True

     

    My Computer Infos:

    • OS - Windows 10 Familly
    • System Type - 64bit OS, x64 Processor
    • CPU - Intel(R) Core(TM) i7-4750HQ CPU @ 2.00GHz 2.00 GHz (4 cores, 8 threads)
    • RAM - 16 GB
    • GPU - NVIDIA GeForce GTX 970M

    Technical data link: https://uk.store.asus.com/asus-rog-g751jt-17-3-notebook-intel-core-i7-2-5-ghz-16gb-ram-1000gb-hdd-gtx970m.html

     

    One of my friend, who also had to turn off DirectX 11 like I did, with a different computer hardware also got this rendering issue, so you might be able to reproduce the issue without needing the same hardware.

  2. Hey there.

    FIRST OF ALL: This post will contain some lore references and speculations that could turn into large spoiler for anyone that has not done:

    • Main quests up to Chimera
    • Octavia's quest
    • Complete Cephalon's fragment scanned
    • Jordas' Precets (atlas quest)

    So now that spoiler alerts have been told, here it start.

     

    I was replaying the Sacrifice while I heard Ordis asking us if we were seeking revenge for the damage that Umbra caused to him when we built him even after Ordis warned us to not build it. And I just realised that in the entire actual storyline of the quests, we never really shown some recognition to Ordis for everything he did for us. He's always there, he always support us, he never turned upon us by will, he just never even thought about betraying us.

    If you completed the entire scanning of the Cephalon Fragment you know that he is literraly "in love" with his operator, he never did anything for himself alone, without thinking of the consequences that the operator could suffer.

    We damaged him so many time by just beeing kiddos that just want to pew pew pew, and he never complained that much, he even erased his own memory to protect us from what he was and could become again.

    And all of that lead me to wanting to have a Main Quest where we, the operator, would have to sacrifice a lot to save him.

     

    The base idea is that for some reasons, [insert scenarium here], Ordis would start to depleate in a way that Simaris would tell us that we must either:

    • Remove his software and install a brain new Cephalon that would replace him. (most selfish choice for the operator to make)
    • Upgrade entierly his software to a newer and more stable version of cephalon. (the neutral path, where you make compromise between new and old)
    • Doing all we can to save him and rebuild him like he was before the start of the quest. (the loyalty choice, where we show him our love)

    The result of the quest would change forever the relationship between the cephalon and the operator, and each of the three path would requieres huge sacrifices to make.

  3. 3 hours ago, (PS4)teacup775 said:

    Don’t build stacks or burn them if you want the challenge.

    Well I build stacks to increase my damage. I don't mean it's not challenging, I just feel it's not balanced compared to others frames that have undying abilities.

  4. Hello there.

    As the title says, I wanna speak abit about Nidus in the Arbitrations.

    First of all I really enjoy Arbitrations and also playing Nidus there, but I feel like his undying capacity is abit OP in arbitrations. Other "undying" frames abilities requires to use a minimum of brain power while nidus just requieres to press 2, then 1, and repeate until stacks reach maximum. Sometime pressing 3 and 4, but mainly it's too easy to me to build stacks in arbitrations, especially in Survival variants.

    If I'm right, the code already exist to alter the number of stack consumed to proc undying on fatal damage, the Wiki says that in PvE mode it burns 15 stacks while on PvP it says it burns 1 stack. So if the wiki is right about that point, maybe increase abit the stack amount consumption to stay alive during arbitrations (also maybe do it during sanctuary) could turn the "godness" of nidus down to the balance without nerfing it that much.

  5. Hey there.

    Everything is in the title, what about some Simaris sold fishing spears, for Plains of Eidolon and Fortuna respectivly ?

    I think it would be easier to start the thing with Fortuna spears, as there is no mecanism about the spear making damage for specific fish type, and instead of having a stun effect it would have a scan-on-catch effect.

    Why would we need such thing ? Well, honestly, no idea since we have helios and infinite scanners, but hey why not ? We have one Archwing scan mod already so why not scanning fishing spears ?

    Scanners could even be needed in the blueprint maybe.

  6. Hey there.

    The regular test requires you to use your base operator form, without any amp or focus school activate. If you get "killed" once, you respawn and gain access to your amp which makes the mission extremly easy.

    Is this wanted or a glitch ?

  7. Hey there.

    I just got the following idea few minutes ago: "If the Arca Scisco passive apply to the Dex Pixia, will the kitguns arcanes apply to it too ?"

    So I went in my simulacrum and I tested out with my actual Pax Seeker R1, and yes the headshot kills from my Titania's Dex Pixia have 50% chance to create 2 hoomed projectiles seeking for enemy heads.

    Not sure if that can be really considered as a bug or if it's a wanted side effect.

  8. Hey there.

    Yesterday I bought the nidus deluxe skin collection (including syandana and kubrow skin and armor) cause I wanted my Nidus to have more metalish part on him.

    And today I noticed that the leg part, that was metalish yesterday evening, is now matte.

     

    vpf8PDQ.jpg

    EebTd21.jpg

  9. Hey there.

    As I was using my Arca Plasmor on Mirage Prime, with the Noble Animation set, I realized that the left hand rotation was abit unnatural.

    I checked on few other rifle type weapons and that's present on nearly every rifle, but it's more visible on the Arca Plasmor. I tryied to reproduce that position of hand with the way the arm is angled IRL but I was not able to make the same position as the Arca Plasmor. The position used on other rifle is possible to reproduce IRL but it kinda hurt the hand cause it goes a way the articulation is not made for.

    That would requieres the hand to do a rotation or nearly 180° from the natural hand position. (my irl hand is stuck to only 90° on that axis)

    Sorry for the lack of precision on where is the problem, I tryied to screenshot it but it's not relevant on screenshot, it's better to see it in motion.

  10. Well, on the previous feedback thread, just next to the stream, I said that I was abit disapointed by the old style of the 4th ability, and also the look too "technological" of the shield from 1st ability.

    All I have to say for the actual Garuda is => She's Perfect now ! (except maybe for the crafting requierment, but I bought the bundle so meh, won't have to craft her anymore XD)

    I really enjoy a lot playing her, she can turn in so many way of been played, as a Dps, as a tank, as a support, that's just so cool !

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