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zaturalma2

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  1. The gun buff did not work out as planned, it needs immadiate revision: The galvanized mods should not have been new mods. You should have modified the already existing variants. The new galvanized mods should not cost more capacity than their regular version: if you want to buff guns, you need to make them just as accessible as melee. No melee build requires additional formas, why should we bother with the guns if we can still achieve everything faster, easier and cheaper with melee? The arcane adapters are a really bad joke. None of us should waste steel essence on these. Arcane slots have always been unlocked on every single melee and frame, they should be unlocked by default! Again, why should we waste our resources on guns, when we can do everything faster, easier and cheaper with melee? Several of the galvanized mods are not working at all, they need to be fixed ASAP! Thanks for the fix :) This is NOT a gun buff, this is another grind to waste our time to maybe get a gun that can do a fraction of melee damage.... Another problem is corrupted holokey. It is a bad joke. Lich weapons not from liches??? The holokeys are not dropping (1 out of 10 is not 35% chance, please do not try to RNG me, calculate the odds, its basic math, it is very unlikely to happen). Also: we have to wait a WEEK?!? to rotate the weapons at Glast and maybe, MAYBE get an element I want??? I finished the whole sister grind in a week! There is something very wrong with your decision making lately. You make so many cool stuff and you always ALWAYS do something stupid like these and its getting very frustrating!
  2. Dude, how is maxing ot 9 galvanized mods not a crazy ammount of farm? That is circa 270k endo! And you seem to like to refer to DE to "prove" your point, so how about agreeing that guns in fact needed a buff. The proof is the update itself and the fact that DE had every intention to buff the guns. It just did not work out as well, because like I said: nothing changed, the meta is still melee and guns are still not viable against endgame (well... depends on your definition of endgame) enemies. BTW you keep ignoring my points that I made before declaring this a huge grind and I will not repeat myself, so there is no point continuing this conversation, besides, there has been a new update with its own thread. And for the record, when DE announced the SE changes I knew it was a huge nerf and so I took my still functioning khora and went with my friend for 3x2h long interception with boosters and smeeta kavat to make sure I will have enough SE when the update drops. So no, I do not want to farm acolytes but I have never said that I have a problem with how the arcanes can be aquired (and I have already said this in my previous comment, I do not understand why are you so fixating on something I did not say).
  3. Except it is. You may not think it is but you're wrong. They have already stated that they feel guns are statistically in the right place. The new mods/arcanes exist purely for endgame balancing, which is why they are not unlockable until after you've cleared the full star chart and progressed into Steel Path. Guns have never needed a buff. Melee was overtuned by a huge amount but guns have always been in a pretty good spot for the regular game. The ONLY place guns suck is vs steel path grineer due to how the horrible armor to damage reduction formulas work. People have been vocalizing a desire for buffed guns for quite awhile but this mostly comes from people who have no idea what they're talking about. Shouting does not make your/their point valid. You took only the first part of my sentence, the whole point was: "This is NOT a gun buff, this is another grind to waste our time to maybe get a gun that can do a fraction of melee damage....". I agree that this was a buff, in the sense that guns can do more damage now, but my point stands, that it requires a crazy ammount of grind and at the end of it, melee is still better. Which means that you can achieve the same or more damage with melee: cheaper, faster and easier. Which means that most of the players wont bother with maxing out guns at all, or will only max out very few of them and the meta will still be melee. So, after all this nothing changes, and in this sense I can not call it "gun buff". (Not to mention that half of the galvanized mods are simply not working at all.) I think you misunderstood me: I was not talking about the avilability of the arcanes, I am totally fine with them being only available in SP, I was talking about the fact that their slots are locked, which is outrageous, beause NONE of the other items needs adapters to unlock them (Frames, zaws, KITGUNS (another type of secondary)).... where is the logic in this? They also stated that we are gonna see a lot of gun buff and a minor melee nerf (back when the changes were first announced) and what we got is not that (Melee lost 1/3 of its damage and the range mods have already been nerfed in previous updates. Not that I disagree with the melee nerf, but 1/3 is not minor.). Sometimes I really feel like that the players know better the game than DE. Take the Khora nerf for example: DE did not care about her being very effective with her 4+1 combo until some cheaters started AFK farming SE with her. DE's response was to nerf both her and SE farming and the AFK farmers, who got a lifetime supply of SE in the process are unpunished. Khoras 1 "line of sight check" to this day does not work properly, meaning you cant hit the enemies right in front of you. The community have pointed this out several times (check youtube, there are some hilarious clips) and still no fix. My point is: DE sais and does a lot of things and they are not always right. And guns did need a buff, the only reason it feels like they did not is because DE changed the scaling of armor/shield/health of enemies (1-2 years ago), which resulted in weaker enemies, meaning it was a "buff" for both guns and melee (which is the reason you can only feel that guns "suck" is SP), but this did not fix the huge damage output differences between guns and melee. Finally, shouting does not make me right, my points and my experience make me right and I am confident that several of the outlined problems will eventually be fixed.
  4. The gun buff did not work out as planned, it needs immadiate revision: The galvanized mods should not have been new mods. You should have modified the already existing variants. The new galvanized mods should not cost more capacity than their regular version: if you want to buff guns, you need to make them just as accessible as melee. No melee build requires additional formas, why should we bother with the guns if we can still achieve everything faster, easier and cheaper with melee? The arcane adapters are a really bad joke. None of us should waste steel essence on these. Arcane slots have always been unlocked on every single melee and frame, they should be unlocked by default! Again, why should we waste our resources on guns, when we can do everything faster, easier and cheaper with melee? Several of the galvanized mods are not working at all, they need to be fixed ASAP! This is NOT a gun buff, this is another grind to waste our time to maybe get a gun that can do a fraction of melee damage.... Another problem is corrupted holokey. It is a bad joke. Lich weapons not from liches??? The holokeys are not dropping (1 out of 10 is not 35% chance, please do not try to RNG me, calculate the odds, its basic math, it is very unlikely to happen). Also: we have to wait a WEEK?!? to rotate the weapons at Glast and maybe, MAYBE get an element I want??? I finished the whole sister grind in a week! There is something very wrong with your decision making lately. You make so many cool stuff and you always ALWAYS do something stupid like these and its getting very frustrating!
  5. This is nice, but I can not watch your youtube videos, because I refuse to provide google with my credentials. Could you plesae post the videos on an actually usable platform please?
  6. I think you guys seriously missed everything with this workshop. When you announced that there will be changes you said that the ranged weapons will be buffed to be able to compete with melee. Now look at what you did: agressively nerfed melee, basically killed it. made every bonus to be 'on kill' which is idiotic, cause how are we supposed to kill anything in steel path without the melee crit buffs? We wont be able to activate the bonus damage of the galvanized mods. (and even if we manage to do it in sp we still have a problem against higher lvl enemies) the new mods should not be new mods and definetely should not have 14 capacity requirement. you locked these mods that are supposed to help with steelpath behind steel path you nerfed yet again steel essence farm, because god forbit we wait for our smeetha buff So you were supposed to buff ranged weapons and yet you killed melee and nerfed a secondary gun (which is understandable, it was very powerful, but you were supposed to BUFF the ranged weapons. In summary: no usable buff, melee breaking nerfs. I hope you are not going to implement this because this is just insane
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