Jump to content

cheliel

Banned
  • Posts

    258
  • Joined

  • Last visited

Posts posted by cheliel

  1. The key is to know Ash’s sequences and to mix them up according to the situation 

    3 augment to initiate and get into crowds 

    2 to stagger them and invis yourself

    4 then bullet jump aim to mark targets, finish with: 

    -3 to join with cool animation 

    -bullet away and let clones do work

    -use guns as clones work 

    so that’s 3,2,4 then your choice 

    A sniper makes use of his high ranged kit hence the Vectis P match, you can snipe into his 3 augment for example or snipe 4 targets from afar

     

     

  2. On 2018-09-29 at 10:37 AM, (XB1)Tucker D Dawg said:

    if the early grind wasn't as tedious, I'd think about it, but having PC & Xbox is enough for me.  Not doing the grind a third time.

    Nice avatar btw.

     

    The reboot was a blast for me until the thought of that early grind settled 

    The game gives you 50p, I used 40 on an affinity booster and it solved that very quickly 

  3. Yes thank you, I used to enjoy solo because it was advised by a YTer to avoid getting that rushed feeling  

    That led to better game immersion and a heightened graphics/art appreciation 

    But now I see better balance (less carrying/getting carried, so more accomplishment as someone else noticed)

    Getting another squad member can still lead to some perks, like supportive team play, or easier spy missions lol, so let’s not completely brush it off too

    Great talk, Tennitos 

  4. 1 hour ago, Hypernaut1 said:

    This player base does not want challenge at all beyond making enemies into bigger bullet sponges, that don't do damage. 

    Anything that's ever released that provides a modicum of challenge to the player is immediately called for a nerf

    Did u like my suggestion of a “challenge me” aura?

    That way only those who asked for overwhelming odds will get that (DE can revert all the AI nerfs for them) 

    While the playerbase who wants more of the same will get that  

    Other solutions that came up is the scaling number of enemies based on how many members in squad (to get that overwhelming odds you feel in solo) and scaling based on the highest MR (to compensate for experience and high MR gear) 

  5. May I suggest Artax beam on the sentinel,it procs status for that GP aura 

    Sahasa kubrow is a good source of extra energy (now deathcube copied it but I can’t vouch for it)

    Heat sword is my fave melee right now it feels fast, sleek and the ground attack and slam procs fire (promo code FREESWORD if you still haven’t claimed) 

    Constitution I would also add for that ground getup animation, it’s too cool to pass up especially on melee setups

    Blind rage I’ll replace with Umbral Intensify and Augur secrets to save the efficiency because Ember

     

     

  6. I’ve seen the game from an overpowered 4 man squad perspective, with minmax modding and an arca plasmor. 

    Now, I’m doing a PC account, I see it as balanced when doing solo star chart progression. 

    But one could afk or be lost in the map and still see mission success. 

    One person shouldn’t be able to handle the load of others, we could add more enemies/damage/armor for every player added to a squad or are we already seeing this? 

  7. The risk of failure is still there during solo mode 

    It loses the challenge as people say, once 2 or more are in a squad 

    Theoretical Solution would be to scale difficulty based on number of people queued 

    Another solution is a “challenge me” aura so that only those asking for more difficulty will get it and the solutions won’t be nerfed soon enough when the balance tips off and someone complains 

  8. 1 Maxed mobilize mod 

    2 Keep spamming bullet jump to the specified area

    3 Keep spamming bullet jump to evade while... 

    4 Keep spamming bullet jump to knockdown poles 

    Last part is the most important, even the ones on top, just keep on knocking them with the bullet jump 

    Happy Halloween Tennito 

  9. “Mag” will be buzzing again when Fortuna comes.

    Can we add a prime unvault, rework or even a Mag Umbra release to magnetize it all? 

    As a set I suggest a ninja kimono costume, a kodachi with special mechanic like Skiajati (?), and a parasol projectile rifle fit for magnetize.  

    Now that Fortuna is near, let Mag be just around the corner.

    GG and TYTY

     

  10. I just finished the New Strange again and a thought came- What if Simaris standing is gained in onslaught? 

    This can make Sanctuary Onsalught relevant even after the Khora or Vandal farms, thanks to the mods and goodies from Simaris offerings 

    tyty and gg DE 

  11. Once you unlock its controls beyond the abilities you might change your mind

    It is as mobile and manueverable as the wfs once you find its boosted  speed 

    Try to find the buttons for back/side rolls, boost and use melee often when approaching anything 

    Archwing is a cool reference to the Gundam space battle trope, and turned into a nifty open world utility 

×
×
  • Create New...