cheliel
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Posts posted by cheliel
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Ye I agree the clan has to get it instead
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Thanks I needed that comparison
So I need waves and waves of lottery tickets for the jackpot to drop
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The key is to know Ash’s sequences and to mix them up according to the situation
3 augment to initiate and get into crowds
2 to stagger them and invis yourself
4 then bullet jump aim to mark targets, finish with:
-3 to join with cool animation
-bullet away and let clones do work
-use guns as clones work
so that’s 3,2,4 then your choice
A sniper makes use of his high ranged kit hence the Vectis P match, you can snipe into his 3 augment for example or snipe 4 targets from afar
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On 2018-09-29 at 10:37 AM, (XB1)Tucker D Dawg said:
if the early grind wasn't as tedious, I'd think about it, but having PC & Xbox is enough for me. Not doing the grind a third time.
Nice avatar btw.
The reboot was a blast for me until the thought of that early grind settled
The game gives you 50p, I used 40 on an affinity booster and it solved that very quickly
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Magnetize when set up right (next to defense pods or by entrances, corridors and corners) can be a one man gun show
Even guns that are hard to aim (tonkor) or still low level become usable with Mag. I was able to down a Dargyn with a leveling Lato
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I’m farming it for endo it is very generous
Also PS had a market for Augur Secrets
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Yes thank you, I used to enjoy solo because it was advised by a YTer to avoid getting that rushed feeling
That led to better game immersion and a heightened graphics/art appreciation
But now I see better balance (less carrying/getting carried, so more accomplishment as someone else noticed)
Getting another squad member can still lead to some perks, like supportive team play, or easier spy missions lol, so let’s not completely brush it off too
Great talk, Tennitos
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1 hour ago, Hypernaut1 said:
This player base does not want challenge at all beyond making enemies into bigger bullet sponges, that don't do damage.
Anything that's ever released that provides a modicum of challenge to the player is immediately called for a nerf
Did u like my suggestion of a “challenge me” aura?
That way only those who asked for overwhelming odds will get that (DE can revert all the AI nerfs for them)
While the playerbase who wants more of the same will get that
Other solutions that came up is the scaling number of enemies based on how many members in squad (to get that overwhelming odds you feel in solo) and scaling based on the highest MR (to compensate for experience and high MR gear)
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19 minutes ago, (PS4)xtharbadx said:
thanks for sharing
the example of scaling for the highest ranking squad member sounds good
gg Tennito
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May I suggest Artax beam on the sentinel,it procs status for that GP aura
Sahasa kubrow is a good source of extra energy (now deathcube copied it but I can’t vouch for it)
Heat sword is my fave melee right now it feels fast, sleek and the ground attack and slam procs fire (promo code FREESWORD if you still haven’t claimed)
Constitution I would also add for that ground getup animation, it’s too cool to pass up especially on melee setups
Blind rage I’ll replace with Umbral Intensify and Augur secrets to save the efficiency because Ember
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I’ve seen the game from an overpowered 4 man squad perspective, with minmax modding and an arca plasmor.
Now, I’m doing a PC account, I see it as balanced when doing solo star chart progression.
But one could afk or be lost in the map and still see mission success.
One person shouldn’t be able to handle the load of others, we could add more enemies/damage/armor for every player added to a squad or are we already seeing this?
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The risk of failure is still there during solo mode
It loses the challenge as people say, once 2 or more are in a squad
Theoretical Solution would be to scale difficulty based on number of people queued
Another solution is a “challenge me” aura so that only those asking for more difficulty will get it and the solutions won’t be nerfed soon enough when the balance tips off and someone complains
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Thanks for all the tips, Tennitos
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The timed version is trickier, but the reward is a reactor.
The mobilize mod saves time, while the bullet jump knockdown tactic streamlines evasion and offense into one move.
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1 Maxed mobilize mod
2 Keep spamming bullet jump to the specified area
3 Keep spamming bullet jump to evade while...
4 Keep spamming bullet jump to knockdown poles
Last part is the most important, even the ones on top, just keep on knocking them with the bullet jump
Happy Halloween Tennito
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On my newPC account Aquiros is available on its own
Back on PS it was not available unless you buy the entire tennoset
its a nice syandana and perhaps PS people are interested with buying it alone
TyTy
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A beautiful Orokin technician falls for a sentry of another warrior class.
They sacrificially drink a serum that turns both of them into Warframes.
Umbra Mag and special guest Umbro Rhino in ‘All is fair in Love and Warframe’ Quest
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5 minutes ago, Gweredith said:
Let's delay Fortuna AND ruin Mag's look by weebifying her. Great idea.
Yamero!
that’s not my intention, Senpai
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It does not have to come by Fortuna, just near or somehow linked to it like Revenant
Since the Chimera frame is prolly the one officially tied to its release like its Gara
But yes if anyone has a kodachi special kunoichi mechanic idea I’d like to hear it too
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“Mag” will be buzzing again when Fortuna comes.
Can we add a prime unvault, rework or even a Mag Umbra release to magnetize it all?
As a set I suggest a ninja kimono costume, a kodachi with special mechanic like Skiajati (?), and a parasol projectile rifle fit for magnetize.
Now that Fortuna is near, let Mag be just around the corner.
GG and TYTY
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I just finished the New Strange again and a thought came- What if Simaris standing is gained in onslaught?
This can make Sanctuary Onsalught relevant even after the Khora or Vandal farms, thanks to the mods and goodies from Simaris offerings
tyty and gg DE
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Once you unlock its controls beyond the abilities you might change your mind
It is as mobile and manueverable as the wfs once you find its boosted speed
Try to find the buttons for back/side rolls, boost and use melee often when approaching anything
Archwing is a cool reference to the Gundam space battle trope, and turned into a nifty open world utility
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Recruiting chat then
When is a good time to start focus farming?
in Players helping Players
Posted
Affinity in onslaught is very fast
Eidolon shards are much faster, once you trade them for affinity they open up focus abilities like crazy
The Zenurik dash is a must for casting and channeling