cheliel
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Posts posted by cheliel
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I misspoke earlier- it’s not like having a pocket healer, it’s more like being the squad healer.
As a side note, the forma to blank polarity in the aura slot also opens up your frame to more building possibilities...
More to gain than to lose, amirite?
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Thanks Tenno
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1 minute ago, spirit_of_76 said:
the best method is to have a friendly Broberon (Oberon with a renew focused build) with +500 armor and 100hp/s a good Oberon will be able to keep even the squishiest frames alive assuming they have a competent tennon behind them. (if you know you will be playing with an Oboern add vitality or armor mods as he works better when you have some health)
Yes Oberon is a good comparison
Building with Coaction drift+ Rejuvenation + Vitality is like having a pocket Oberon
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Yes cc works too and adapatation prolly. There’s more than one way to climb a mountain.
But this way you can turn any frame into a healer. As amusing as surviving is seeing other hps ticking up very quickly
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take it from an Ember built this way, I watched in awe as players came and left in arbitrations
if Ember can be sturdy, so can your squishy
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As title asks- how’s the motion control on the Switch?
I heard good things but need more details- what moves are affected, how responsive, immersive, etc
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Tired of rolling around to save your squishy frame? With this mod combination you’ll be having hp and sharing it too- Coaction drift + Rejuvenation + Vitality
It’s super effective it even helps others, simply forma the aura to blank to fit.
For tougher missions like arbitrations, add another hp mod (Redirection, Vigor, Gladiator Resolve etc) to suppress more damage, then start rolling as you self heal.
Hope this helps, Tenno
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I think you meant ‘pastime’ but it’s past time to correct it.
Just sharing to pass time
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Costco has gaming laptops around your price
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This is the second time I installed via steam where it gets stuck and a screen says 5 hours to launch
Reboot/Restart the computer, then it says less than an hour or so to launch
This could turn off people initially installing if not fixed
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Let’s keep the conversation relevant to the title- the logic of Fortuna, instead of getting sidetracked
Someone said something interesting- that the lore really is a solo mode thing just like quests
To that I suggest we see only few people in Fortuna, just like in quests. Because the logic will break if we see dozens of Tennos near Fortuna if indeed the lore a solo experience
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3 minutes ago, Xenox_Ilz-ot said:
What I don't understand, is your logic
Just follow all the contrary logic to mine to see what it is
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The quest hints that Corpus can also tune into radio communications. That means they are watching/listening
But how can anyone watching miss the connection between the Tenno and Eudico, when there’s so many Tenno talking to her
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A. Corpus can be killed yet we have animal preservation
B. Corpus are attacked by groups of Tenno who conspicuously regroup in Fortuna.
C. Ticker and Vent kids are relatively hidden but Eudico is out in the open handling Tennos. Any Corpus investigator can trace the Tenno back to Eudico as they amass to her
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Excellent work
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Fun times with my fave frame Mag- quests, plains, photo and fashion contests, Eidolons, buying and building the prime version etc
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Go to recruiting chat, ask to be invited to a clan
Once a member, craft e dojo key from market
You will then gain access to dojo which has Tenno, Grineer, Corpus, Infested, Orokin labs
Banshee will be in the Tenno lab
Derelict keys in Orokin lab
The rest are weapons and gear items get the energy restore medium it will help a lot
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those solutions work on account that I outlast people in arbitrations as Ember- a known squishy!
try and build with those tips before you complain that they won’t work
I mained Ember in both ps and pc so I’m not making things up
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I made the jump from ps to pc
Also felt the grind being too much but a 3 day affinity booster really eased the progression
Enter “freesword” for a heatsword with potato its cc ground slam is helpful in low levels and it’s so responsive
Didn’t feel the need to refarm absolutely everything as I mained a frame before.
If you do not use an item often back then, why the need to acquire it again?
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Here are Ember tips I picked up along the way
Artax on sentinel and then bullet jump to its beamed target. This solves the short ranged WOF.
Rejuvenation aura + Coaction drift. With Vitality + Gladiator health mod, I was able to outlast people in arbitration. This makes Ember both non squishy and self healing. Just forma the aura to blank.
Fleeting Expertise + Streamline for efficiency, Constitution + Augur Message for duration. Her 4 needs both and so this 4 mod setup minimizes channeling drain.
The rest of the mods is up to you- stack the strength, range or add a bullet jump mod to help pounce at Artax beam’s targets. Growing power aura is also benefited by Artax’s proc.
The turning on/off of her 4 you will learn with practice as you sense the need according to the situation.
2 into either 1,3 or snipe are my play styleS. YTer distant observer has cool vids for ember’s highest damage. he has the 2324 sequence which I adapt to other play styles
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Some discredit the pull to melee description in game. But I find it true and useful.
Mag can even start swinging right after pull to hit. And then do a melee slam on the grounded.
Crush is more controlled for nearby foes, it sets up a ground finisher easily
A negative strength pull with overextended + power donation can act like crush
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2 minutes ago, --DSP--Masterkarazard said:
Ah...I missed the good old day "Greedy Mag" that help pull mat for everyone lol
Try build 1 on a low lvl defense
Face a new direction then press 1, it insta kills and insta grabs energy to repeat
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18 minutes ago, affropiaf said:
i prefer the aura only build with my slash /corro/ heat penta...
I forma her for “blank” aura to get the rejuvenation + coaction drift in. This combo is so good with vitality, that I also suggest it for other squishy types
9 minutes ago, Lancifolis said:I personally use Counter Pulse and Fracturing Crush for CC and armor stripping, with Stretch, Cunning Drift, and Augur Reach for the range.
Transient Fortitude and Fleeting Expertise let you spam all your skills, and especially your bubbles with decent damage scaling and quick burst in decent AoE. Aura either Growing Power (if you're lazy to forma) or Corrosive Projection. Still prefer Vitality over Redirection so you don't die from a slash or toxin proc.
Stacked range is so good for Mag that I called it a basic. Even with no strength, she can stack healthy overshields with a high range crush
Fleeting Expertise + Streamline- once a Mag gets this they’ll unlock the caster play style
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So Mag P is unvaulted, here is a quick guide for those rebuilding her:
1. Blind Rage + all strength mods + Greedy Pull= pull spam to generate/grab orbs
2. Stretch + Augur reach= basic build to generate overshields
3. Streamline + Fleeting Exp= caster build
4. Mobilize or Elemental bullet mods= vacuum passive build
5. Counter pulse + duration mods = cc build
6. Power donation + Overextended = “reckoning” with pull build (this is pretty fun)
7. Range mods + greedy pull = reactant or orb pulling build
8. Dead Eye + Sharpshooter = snipe at upper edge of bubble to gain back energy
9. Augment + augment= people like diff augments but I prefer 1 with 3
10. Redirection + Vitality/ Rejuvenation + Coaction drift = anti-squishy build
Notes:
Combining 2/5 with 3+4 can be good for spy support to cc guards
Mag is also good for melee
Pull and crush can setup ground attacks (aim down on target + melee) or (jump + slam attack).
How to Un-Squishy any Framev
in General Discussion
Posted
Can’t speak for adaptation but this setup is more reliable than QT, more accessible than any arcane