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iSmallfry

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Posts posted by iSmallfry

  1. 15 minutes ago, (PS4)joshw1400 said:

    Take off buzzkill cause it's not gonna benefit exalted blade, and instead of 60% mods use 90% mods for more damage. For excal take off blind rage and put transient fortitude.

    Personally I don't use QT because he only has 425 energy, but since your trying to solo I guess that can stay.

    Buzzkill does benefit Exalted Blade. EB has a balanced IPS base damage. Buzzkill skewers the damage in favor of slash and you should do that for an EB endgame build. Dual stat mods are also desireable if you plan to go past the lvl150 mark. Though, I'd only utilize 2 to not dilute the proc table too much. The reason that kind of build is viable despite the low base slash damage and status chance, is EB's attack speed, absurdly high base damage making every single slash proc incredibly powerful and Excal's blind. In case you weren't aware, blinds scale twice for slash procs generated by melee weapons. You get the stealth multiplier on the initial hit that procs the bleeding (the slash proc will scale off the base damage multiplied by the stealth bonus), as well as on every single tick of the bleed damage. You basically just need a single slash proc to more than make up for the damage you lose  using a status hybrid build over a raw damage build.

  2. 2 minutes ago, lukinu_u said:

    Why do you call your topic "Excalibur solo T4 survival" ?
    T4 survival no longer exist D:

    Mot has the same multipliers as T4 survival. Vor spawns there as well. It's practically the new T4 Survival and the node people test their limits on, these days.

  3. Channeling costs on spin attacks seem to have some issues.

    To be more precise, this concerns the energy wave unique to the Telos Boltace.

    As a host, the wave does not drain any energy when channeling. Only a direct hit does.

    As a client however, the wave does drain energy for every single enemy hit.

    Please tell me it's not supposed to drain any energy.Losing ALL of your energy with a single channeled slide attack is no fun.

    Especially when you consider that the wave suffers from huge damage falloff and doesn't deal much damage to begin with.

    I mean, with a P. Reach mod equipped, the wave reaches as far as 26,5m. You're bound to lose a hefty amount of energy.

    Well, sorry for derailing quite a bit.I just think it'd be such a shame if you couldn't utilize channeling with the Telos Boltace's slide attack.

    Either way, the wave is bugged.

  4. 29 minutes ago, (PS4)Deception_Pharo said:

    This is actually wrong, having defy on, with rage makes you a face tank. There is no enemy level that Wukong can't hit, having to stay alive by reactivating defy causes health to refresh and energy consumption. Remember that defy also has invulnerability state as well. If you're having problem while being CC, then cloud walker is his secret weapon, as it allows him to deactivate defy without any problems, and cloud walker makes you invulnerable and wipes off status effect. Once you activate it, it staggers nearby enemies allowing you to activate defy, which I believe is a excellent synergy.

    Now add his augment mod for even better  crit based exhaled weapon.

    You might wanna read up on the "PS" section as well. You pretty much said what i said (using your 3 to get out of combat and to refresh your 2). Now, where our opinions differ is:

    -Try running him in lvl 150+ solo missions, for instance.Defy will get procced near instantly.Each time it does proc, the amount of HP it leaves you with reduces (until it won't leave you with any HP at all and you simply die.Unless you refresh Defy before that happens, of course), which in turn reduces the effectivity of Rage.after 4-5 procs of Defy you will probably want to refresh it. Now, if Defy gets procced in quick succession over and over again, even with the invulnerability period, it doesn't take long before you need to gtfo to refresh your Defy.Hence, hit&run.

    -The range on the stagger is quite underwhelming, if you turn Defy off and deactivate Cloud walker in an open area with ranged enemies all over the place,it's a death sentence.If S#&$ hits the fan, what you wanna do is either look for a safe location or alternatively, if the map allows it, use Cloud walker to ascend so high, that enemies won't be able to reach you and refresh Defy mid-air.

    Also, a group of leeches is Wukong's bane. In that regard he's just as #*($%%@ as any other Frame that relies on toggle abilities.

  5. 15 minutes ago, SeaUrchins said:

    Indeed, I went for QT+P Flow and you were right all the way (and even two sets of arcane guardians as I expected 2 separate buffs instead of 1), survivability increased significantly (I would have probably done that raptor with your suggestions without a single pad). I am just salty 'cos Wukong's Defy is unfair in terms of effort, nevermind me :]

     

    lol I'll see myself out now XD

    Read the "PS" section on my other post.Take it from somebody who did a solo 2 hour melee-only survival on the moon survival node,before Acolyte mods were a thing (not saying you can use those on Wukong's 4th,just pointing out that PF was way more powerful than any other melee, at the time). Wukong feels way different from a tank, gameplaywise. In high level missions,anyway.And managing his Defy does become quite bothersome when you hit those higher levels.So yeah, it might not be as effortless as you think it is.

  6. 18 minutes ago, SeaUrchins said:

    Anyway, @iSmallfry let's agree to disagree on this and move on. What would you suggest to slot in aura: Stand Together or Growing Power? What would give more armor bonus in your opinion?

    P.S. TP's build is mediocre, you can roll 299 strength easily with Zenurik, you won't even need restores or orbs.

     

    Armor bonus aside, personally, I'd choose Stand together over Growing Power, as it is less situational. Then again, I'd go with CP over those 2.Well, in case of no armor scaling: Shield Disruption/Energy Siphon/Steel Charge/EMP Aura/Rejuvination.

    Well, too much power strength does not only have a negative impact on efficiency, making your skills harder to cast  in critical moments ( buffs got cancelled or you're short on energy due to leeches or god knows why), it makes you way too reliant on those buffs. Can't stress enough the alternative of going the QT+Flow+Rage route.

  7. 46 minutes ago, SeaUrchins said:

    I got no idea why do you want me to go tank corpus techs or tell me obvious stuff about Chroma.

    I soloed sortie Lech Krill, Sargas Ruk and Raptors with elemental enhancements using Chroma.

    (of the latter I even have a video)

      Hide contents

     

    I know how it works and I know how much damage it can soak, but the truth is: if you want to tank with abilities you should go for Defying Wukong as he can soak more damage than Chroma. You can't possibly argue that high armor beats invulnerability.

    Now where you need a beefy frame and rely on self heals it is not Chroma but Inaros who makes the best choice, same Alad barely a minute:

      Hide contents

     

    Chroma is a fun frame, but get real: he loses as ability based tank to Wukong because of Defy and as a sustained no abilities tank to Inaros (and who knows, probably Valkyr too).

    The things i'm pointing out can't be all that obvious to you, considering you didn't even know about the interaction between Quick Thinking and armor until a few days ago.So yeah, that's something you, at the very least, should not label as obvious.

    "Help me become a beefier Chroma"

    @iSmallfry indeed I never actually noticed QT is influenced by armor :/  <----does that look familiar to you?

    I've seen the Raptor clip before, when you asked for advice on Chroma. I saw the build you were using, as well. It featured neither QT nor Rage. No use of Lifestrike. You were spamming pads. Once again, stuff doesn't seem too obvious to me.

    What should be obvious though, is the reason i want you to try tank the Techs. After all, the sole reason for me to go out of my way to do a solo Alad run was "If you think Chroma is an "immortal tank" I welcome you to go tank Alad V in solo sortie assassination.", which you posted as a response to my Tech clip. You were clearly implying that it would be harder or impossible for me to live through Zhanuka.As a matter of fact though, Zhanuka was a breeze - even without buffs. The same can't be said about the Techs.So yeah, I'm inviting you once again, to see for yourself.

    I agree on Wukong having more survivability than Chroma. Again, all i wanted to point out is:

    "He's by no means "immortal", i never implied such a thing. In fact, what i did say was "the most dangerous thing to a Chroma is getting killed instantly", which enemy become capable of, at some point.

    That said, he's definitely not as helpless as you make him seem to be. At the very least, he doesn't need to spam pads, at all. Not even in a solo scenario."

    As for Inaros and Valkyr: No, not at all. Inaros will fall off way sooner than Chroma will, in terms of ability to tank. I know from experience. He just doesn't have the damage mitigation to live through really high level stuff.Valkyr was indeed better than Chroma with her 4th.The energy efficiency was nerfed to the ground though, so she can't sustain it for all that long anymore.

    PS.: Wukong doesn't exactly fit into the "facetank category".Once you hit a certain enemy level, you will inevitably have to refresh your defy very frequently.In a solo endless run, where all the focus is on you, at any given time, your best bet is to use your 3  to get to a safe location to refresh it.This will become necerssary as Wukong can't tank S#&amp;&#036; without his Defy.At that point, it's more of a hit&run thing. Not to mention that his Defy is a toggle, meaning that it's not as easy to uphold as Chroma's tools (no Zenurik,no Energy Siphon,no EV,no Rift).

  8. On 9/15/2016 at 1:13 AM, SeaUrchins said:

    @iSmallfry if the OP wants to be an 30-60 seconds immortal simulacrum hero, it is a different story, Chroma is very tough in simulacrum, no arguing that.

    If you think Chroma is an "immortal tank" I welcome you to go tank Alad V in solo sortie assassination.

    He's by no means "immortal", i never implied such a thing. In fact, what i did say was "the most dangerous thing to a Chroma is getting killed instantly", which enemy become capable of, at some point.

    That said, he's definitely not as helpless as you make him seem to be. At the very least, he doesn't need to spam pads, at all. Not even in a solo scenario.

     

    Well, Zhanuka is kind of a bad matchup for Chroma, as it dispells your buffs immediatly if you get into its vinicity.

    Though, even then I had no problems whatsoever to stay live. Not a single death, not a single pad.

    I mean, really, not being able to use your buffs doesn not exactly stop you from just using the Lifestrike+Rage combo to keep yourself alive.

    As i said before, as long as you don't get oneshotted, Chroma won't die. And frankly, Zhanuka does not have the damage to do so. So yeah, your challenge was a child's play.

    Now killing the boss did prove to be rather akward, though, for several reasons:

    -Constant blinds and knockdowns

    -No buffs = a huge chunk of your damage missing

    -Zhanuka being immune to procs which is a bad matchup against my Orthos in particular, as i run a hybrid status build.

    -It's been a long time since i last fought Alad and I've forgotten some of his mechanics (how to make Zhanuka vulnerable, namely)

    So yeah, the first clip is me just trying to figure out a way to keep my buffs up and derping around killing off Alad V several times just to have him revived by Zhanuka again, mostly.

    Took me quite a while to realize you're not supposed to kill Alad. Now the reason i'm showing you this clip, despite it making me look like a idiot, is because it actually does a good job of showcasing how i was able to sustain the incoming damage with ease, abusing the somewhat endless cycle of generating energy and healing back up.

    Mind you, i did drop to rather low HP here and there. That was never going to kill me though, as i run Quick thinking.That being the case, my energy pool does not only translate into an extra 1531,2 HP, it comes with an additional 58.333%  damage reduction ontop of your armor (http://warframe.wikia.com/wiki/Quick_Thinking). Also, do keep in mind that my energy gets regenerated constantly, thanks to Rage and Zenurik (Rage will keep generating energy as long as i heal up my HP using Lifestrike, of course).

    Now, I did make a 2nd attempt where i just rush in and spam both, Alad and Zhanuka down with melee. Didn't even use my Zenurik ability and still had no trouble whatsoever, to stay alive. Took me roughly 4 mins.

    Afterwards, i figured it was an Eximus stronghold, so why not use the chance to demonstrate some facetanking? Long story short, Sorties are just not at a level that could pose a threat to our dear Chroma.

    Now that I did what you asked for, I'd like to invite you to try replicate my Corpus Tech clip. Get into the Simulacrum and try to facetank 20 high-leveled Techs the way I did (which includes standing still and just soaking up all the damage). Just so you can get an idea of how much damage it actually was, I sustained through. I'm sure you'll quickly realize, just how miniscule Zhanuka's damage was in comparison.

     

     

  9. 6 hours ago, SeaUrchins said:

    If you are playing solo, you're dead meat even if you are ice Chroma with maxed armour, strength and unairu passive (2 sets of mystics and life strike don't save either when it comes to a room of physically enhanced enemies with his dps, unless you drop a gazillion of health and energy restores). Currently top no-invisibility no-CC survivalist is Defying Wukong.

    In a pug however you can think you're "immortal" because you won't be receiving all the damage from every single enemy in your priximity.

    As a melee Chroma, let me give you a few pointers:

    -You can block during the use of your 2nd and 3rd ability to make you less vulnerable when you refresh your buffs.That's especially true, if you decide to use a weapon with a 85% damage reduction on blocking. (that includes channeled block, by the way. In higher levels, it can prove handy to utilize a brief channeled block during the animation of your 3rd ability to ensure that your shields do not get damaged until you're ready to stack your buff.)

    -If you proc Slash during a channeled strike, the DoT ticks will continue to heal you through Lifestrike.

    Considering this, my weapon of choice is the Orthos Prime. It provides a 85% damage reduction and has a great IPS ratio in favor of Slash.

    Utilizing the points above, Chroma can easily sustain through all kinds of extreme situations.

    For instance, facetanking 20 lvl 110 Corpus Techs:

    (Sorry for the bad quality, by the way)

    And luckily an Orthos Prime with Primed Reach equipped is every Nullifier's nightmare. Just in case you were worried about those.

     

    Things to note:

    -Channeled strikes do not cost energy if you only hit the bubbles.

    -Hitting bubbles will contribute to your combo counter.

     

    Other things to consider:

    -Quick thinking does not only scale with your armor, it actually has an additional built-in damage reduction which stacks ontop of the damage reduction from your armor .

    So QT+Primed Flow+Rage+Lifestrike+Zenurik=Profit (Zenurik is huge in this combination, as it helps you fuel your buffs and Lifestrike. Well, and your channeled strikes in general, when you feel like boosting your damage a bit by doing so.Also, in combination with QT it's essentially a much stronger version of Rejuvination to Chroma.)

    -For Arcanes, rather than 2 Grace sets (I assume that's what you meant by "mystics") I'd go for 1 Guardian set, as the most dangerous thing to a Chroma is getting killed instantly. After all, with Lifestrike and the tools to keep your energy going, you have all the HP sustainability you need. As for the 2nd Arcane set, I'd probably go for Arcane Fury, if I could afford it lol. Alternatively, Arcane Agility might be a good choice.Why? Well, movement speed has a direct impact on enemy accuracy. In higher levels, that might not help much against hitscan weapons but against enemy weapons with travel time, it might work wonders. Such as the weapons of Techs and Nullifiers which arguably pose the greatest threat to you.

  10. -Try to fit in Rage,Primed Flow and Quick Thinking (in case you didn't know, yes, Quick thinking is in fact affected by armor, making it incredibly powerful on Chroma).

    -To increase practical survivability, consider using Handspring on your Exilus Slot.

    -For the shield issue, try using a Raksa Kubrow.It works wonders.Not only does the shield replenishing skill have a super short cooldown, the doge gets just as tanky as your Chroma, thanks to the link mods.

  11. Now that we have so many options to customize our Operators, it should be about time DE tackled the bug where your Operator copies your Frame's color scheme, when you're a Client.

    It's been around for a while and there've been several threads about it.

    #MakeFashionFrameGreatAgain

  12. 1 hour ago, Tricky5hift said:

    Blood Rush + Body Count can make any low crit weapon crit reliably once you get to a high enough combo counter.

    The critrate is split between the pellets, I believe.

    Either way, the number of crits is abysmal, even with True Steel added and a x3 combo counter.

    The Sarpa's strong point, compared to the redeemer, is the fact that the charged shots deal physical damage and seem to proc status quite a lot, per salvo.

    Utilizing a few dual stats mods and Buzzkill will more often than not, result in mutiple slash procs per salvo.

    Add a blinding ability to the equation and you've got yourself procs that tick for 20k upwards.

    It's actually quite fun oneshotting a bunch of lvl 110 corrupted heavy gunner eximi in the Similacrum.

  13. Killing high-level Bombards with a single shot is pretty fun.

    Builds used:

    Mag:

    http://warframe-builder.com/Warframes/Builder/Mag_prime/t_30_0300032020_4-4-5-5-0-5-6-6-5-13-1-3-34-8-5-46-5-5-55-3-4-256-2-3-479-7-10-613-9-5_5-9-13-7-256-9-55-10-4-9-46-14-6-6-479-14-34-5-613-9_0/en/1-0-11

    Note: It's a max range + duration build , so it has negative power strength. You could throw some power strength in if you wanted more DEEPZ. Welp, you could also put some survivability in there, if you need it.

    Miter:

    http://warframe-builder.com/Primary_Weapons/Builder/Miter/t_30_30000000_128-6-3-132-3-5-134-4-5-137-1-10-149-5-5-355-7-3-361-0-5-415-2-3_361-6-137-14-415-7-132-15-134-11-149-9-128-7-355-7/en/2-0-40

    Note: Could probably slap a Heavy Caliber on it, since accuracy doesn't matter when you use Magnetize. Just didn't feel like investing any more Formas into the Miter (aka. too lazy to level).

  14. 1 hour ago, -Amaterasu- said:

    They generally go for 100-150 unranked in trading but I'd wait till tomorrow just to make sure Baro doesn't have them

    also remember you need 1,000,000 credits each for the trade tax

    This is a really bad source for mods that go to rank 10 since you don't actually have a way of knowing what the price per rank is better to just watch chat for a bit and see want people offer/request for it.

    Not sure what you're getting at.

    The site is literally a list of players buying/selling stuff.It basically enables you to "see what people offer/request".

    The site displays mod rank as well, by the way.

  15. 1.) Melee-related actions cancelable by rolling/blocking - 'cause seeing something that'd kill you come your way, while you're stuck in a melee animation sucks

     

    2.) Charge attack tweaks - they're pretty underwhelming, right now. Their damage is way too low,considering the time it takes to charge them up. Using them is a pretty hefty loss in dps, in most cases.Many,many stance combos outdo them by far.Also, you're not immune to knockdowns or staggers during the charge animation.Tying them to another button (secondary fire) would be really neat, as well.

     

    3.)Complete re-work of the Unairu focus tree - right now, it's anything but something you'd consider a "tank tree",which I believe it was supposed to be.

  16. Glad yu found Chroma and hope yu enjoy him more in the future.

    PS : Duh he is a tank....... a true tank unlike Rhino.

    Welp, had him for a while.Just never bothered to test my build in a high-lvl enviroment. xP

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