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Gigaus

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Posts posted by Gigaus

  1.  

    I agree with some parts of what you said, but....you really underestimate what it takes to stick to the grind.  Ofcourse there will be people who just afk in ODD and just leech exp, but that's not all the people who are grinding mastery.

     

    Ive ranked up from 15-18 last month, just grinding pluto-cerberus and i can tell you that it gets super super boring if you don't change up your playstyle. Changing my playstyle and actually using stuff i didn't use before gave me experience i would have missed out on if i just stopped at like rank5 once ive gotten boltor p, brakk and dakra prime/orthos p. Going through the grind does make you a better player. I've killed 38k corpus guys in that time with just my marelok and that made me better with marelok.

     

    Same can be applied to new guys if they start out with OP boltor P then they simply dont have enough time to get used to handling enemies when they can't be wrecked with a single left click. They would be fine if they used normal boltor for like..2 mastery levels or so.

     

     

     

    No doubt. Stick with the grind, as terrible as it can get in this game, does make you a better player of this game. The question is in what way it makes you a better player; Better at actually playing the game, or finding matches that will give High Exp for low effort, or even mode times were it's 'safe' to AFK at the start....Or does it make you better at getting kills or indeed stealing them for your specific weapon, perhaps supporting other players and finding a way to get by with just one weapon...This is the problem. MR tells you nothing except how much Exp someone has on their items. There is no direct correlation between MR and skill, and frankly there never will be. There's been over a hundred systems go gauging 'skill' with a single number and all of them have failed because you simply can't summarize skill in a single expression. However, some systems are better at summarizing it than others.  

     

    I prefer to use Vestos, Merlok, Opticor and Torid over any thing else; I whole sale enjoy playing as I do. But, if I stay with the weapons like like, or even the best weapons for the job, I won't get MR....I have enough items to be MR 13, if not 14. I'm MR 11 and have been for some time, because....I don't have a need to use other weapons. Sure, using new weapons can be fun, and even make be better overall...But the system is self-defeating. See the below. 

     

    To all you guys who believe the MR system, and subsequently locking equipment behind it, is 'bs' I'd just like to remind you...

     

    DE has openly and frequently stated that the whole reason why some weapons (and even sometimes warframes) are better than others is because they have tried to give Warframe a deliberate system of gear progression.

     

    By saying that it's ok for players to have access to the best stuff - and yes, we can argue semantics till the cows come home, but there are weapons that are better than others straight from dev - very early in their accounts lifespan, you are inherently supporting the bypassing of that gameplay concept. Ergo, you are literally playing the game in a way it was not meant to be played. 

     

    It may sound like a stretch, but I've been around long enough to watch too many players drop the game after a few short days because a lack of restriction allowed them to get gear that they could barrel through the majority of the game in a matter of hours. Silly as it may sound, it's true.

     

    Yes, they have openly said they want some weapons and frames to be better than others, and quite frankly to do it to the level they are is flawed. Sure, don't make it so that the starting weapons can own over the late tier stuff, but at the same time.....if you make it so that there is a definitive 'best', then there is no reason to use any other of that, save maybe in specific circumstances. Bolter P is the best FAR, and has the highest DPS in the game. There's no reason to use any other primary, unless it has a special function-- See Ignus, Torid, Penta, Amprex, ect. Ash, Rhino, Valkur are arguably the best frames in the game due to high survivability due to invulnerability and high damage and CC....But I'm still going to bring Nekros to Survival, or Ember for exterm, but everything else might as well not exist.

     

    More than that, the Mr system contradicts itself: It's meant to gate access to the best things, gauge skill, and encourage players to work up to the best stuff.........But once you get something you're good or skilled with, you don't get any more MR. You're expected to stop playing with what you're good with, pick up a gun or sword that does very little damage, and grind it to max rank, not get better with what you're already good with. On top of that, once you do get the best in the game, besides there being no point to MR anymore, if something new that's better than the best, the new best, you're SOL. Why? You didn't grind out all this low level trash that inherently is worse than what you have. 

     

    And I'm calling bs on your last bit there; the majority of new players that leave leave because the game has S#&$ty balance. This has been explained and proven time and again. It's not because they're unrestricted and can get everything all at once like you're suggesting-- It's the opposite. They have access to so little that they can't get good enough gear to do anything to the enemy, who can near abouts one shot them with status effects and scaling weapons, where their's don't scale innately, that they get discouraged. Then they take a look at the platinum store where you can buy weapons for real money and then go 'nope, this game is p2w', and leave. That's what the majority of players who leave early on say, and ya know what, it's valid; You can buy power in this game AND it's almost entirely balanced around late game and possessing -everything-, which they clearly don't. 

     

    ---

     

    The point that needs to be made here, so the elitists shut up is Mastery Rating has nothing to do with skill. It has everything to do with how much you've ground out your gear and that's it. You don't need to be skilled to get to MR15; You just have to find a corner to sit in with S#&$ty guns where you won't die and let your teammates kill things for you and you'll get exp for your weapons...If that. Once they get a grip on that, they'll shut up because they'll realize how silly they look...or they'll keep mouthing off, look like fools, and get smacked for it. 

     

     

    Mastery Rank has nothing to do with skill, but having the best weapons locked to higher ranks means you'll have to make do with worse weapons, which will in turn mean you rely on your skill to progress rather than on your stats, making players try out new weapons and frames, making them play and understand playstyles they usually would ignore.

     

    Gameplay progress 101.

     

     

    Yes, this is Game Progress 110. Not 101. However, this doesn't hold true in warframe.

     

    Take a low level player. They have a crappy weapon that doesn't do much damage. It takes a whole clip to kill an enemy even with headshots. Eventually they run out of bullets, and are forced to rely on melee, where all they can do is press a button repeatedly and that's it. They die.....Why? Their weapons are crap, and eventually, despite all skill, will no longer be able to allow them to overcome the obstetrical laid before them. Game Balance 120; If ,at the highest possible skill level, a player mechanically can not overcome a challenge, such a challenge is inherently flawed or imbalanced. Warframe is Imbalanced, because you can't clear everything with every single weapon-- you can't beat specific bosses with only melee, or the starter weapons...This isn't inherently bad, but it is a condition that must be managed.

     

    Additionally....What happens when you add in other players? These new players call in their friends who are much higher level than them to help them clear a problem level. They're not going to get more 'skill' because they beat it, they had their friends beat it for them. There's an inherent breakdown in the system then, thus...What do you do? This isn't reflected in MR, or account for it in that matter. It only accounts for personal stats, not skill or outside influences. Again, you can get to MR15 by having your friends do everything for you. It'd take some time, but it's not hard in the least. 

  2. First, you are not supposed to "beat" survival mode.

     

    Alert/Event Survival. You are meant to get to 10 minutes then leave; Last I checked you got nothing more for staying longer. 

     

    First, you are not supposed to "beat" survival mode. You are just supposed to last as long as you can.

    Second, when i got my 30 i made to 30:25, i had over 60% air left and there were 2 canister thingies on the stage and no one was a necroframe.

     

    Not saying there cant be missions without bad spawning but this stuff is possible to do without this frame. It may take a few times but.... that's the point of the mission type. This is not a mission you are supposed to "beat."

     

    And well done, you managed to beat the odds and get really lucky on your rolls. Personally, I got to 27:32 or something close with no Nekros, and we missed out on getting 30 because enemies just stopped dropping canisters. I'm not saying you can't do it without a Nekros; I'm say the chances are very very slim because it's almost purely luck based. It's possible to kill 1000 enemies, and only have 10 canisters drop. Unlikely, but still possible. Conversely, you could have maybe 100 enemies spawn for 5 minutes. Again, unlikely but very much possible. Because of this, Nekros has become a staple, or at least near on, in survival...Because it improves your odds by rolling twice for drops instead of once. 

  3. The problem that us elitist guys have is that we see MR3 guys joining our games with their Boltor Prime, Brakk and Rhino Prime and then playing badly, since they got powerful gear really early on and sailed through the content where they are supposed to pick up skill.

    We don't want to see weapons be given high mastery caps so newer guys have a hatder time early on.

    Instead we advocate the mastery shift so that there is more of a feeling of progression. A feeling that each new weapon is slightly better than the last.

    If you can get some of the best gear in the game at that very early stage, it will spoil a lot of the game experience for you.

     

    Sorry, calling this out as bullS#&$. Mastery rating has absolutely nothing to do with skill, and any idiot that says otherwise it just trying to look better than they are. I'm MR 11 going MR 12; I've seen players with MR 1 play better than some MR 15 because MR is not based on skill

     

    Mr is based on how many things you own, ground out to max level, and how many nodes and pictures you've taken. A computer can do that in it's spare time-- Hell, you can idle in spawn for X number of missions and rank up your weapon. YEah, wow, so much skill in doing nothing and having other rank up your weapons and frames for you. 

     

    MR exists for two reasons. One, as a mechanic to limit players from getting all the content at once, as well as to prevent low MR players who haven't ground out their eyeballs from trading as much, deploying a many resource drones, or getting as much faction rep a day. And two, it's to stroke the ego of those that think they're better than everyone else, when the majority of those probably have gotten by with their friends holding them up. Any elitism from MR is just...Stupid, and it needs to stop. You're not better than any one, you just wasted more time in this game is all. 

  4. 1. im understand that logic.

    2. im a sniper mainly. i shoot them in the skull....how does that break the life support?

    3. it should be visible to some extent if so

     

    This I would like...If you shoot them in the head, they will 100% drop lifepods. It would add in a level of skill to the game that's been needed, not just 'RNG everywheeeeere'

  5. Maybe we could leave LS as is, with the pod drops and spawns.

     

    And then add in the "power carriers" but with life support pods that we can bring to a specific room (where ship life support would normally be managed in a spaceship type of environment) and load them into the ship's life support systems, granting a LS boost of 50%-60%.

     

    Kinda like bringing power to the Excavation Scanner.

     

    This would work. It would help make certain that you can get through survival without having to rely on prayers to RNJesus and Nekros.

     

    Honestly heres what i think should be done....ALL ENEMIES SHOULD DROP LIFE SUPPORT.

    now heres why

     

    how the HELL are they breathing without it? they obviously have it...DROP THE STUFF. as someone said make it like 0.5% or SOMETHING idk.

     

    This might be a bit much....Also, you can explain that away as 'They do all have life stupport, but you killed them in a way their life support got broked'

     

    ur option sounds like Defence.

     

    How.....? 

  6. So after running the new event survival node; Actual survival with infested on the infested hive ship, I've learned that Nekros is still pretty much required for Survival. Partially because of the life support drops, but also because of the health orbs that don't really drop otherwise. I made the mistake of going into a public match without picking Nekros, and found it's near impossible to get to higher times without him.

     

    Not because the enemies are hard to kill later on, no because the spawn rates and mechanics can get very wonky on some tilesets. 

     

    You can get up to 30 minutes on those missions without him-- Yes we managed to, barely. But it really is a case of 'Nekros is still required to do this mode'. Not even effectively, just period, full stop. No less than three times, we had it where enemies just stopped spawning for a good two minutes. The only reason we survived is because we barely had enough pods to pop, and we JUST got over 30:01 to clear the event. But it really made me think, if we didn't have those pods, we would have been screwed for something we couldn't control and was totally RNG based. And it also made me think...Nekros' main stay in Survival is lock based as well. You could bring a Nekros along, and have no life packs drop from Desecrate. Unlikely, but it's possible. 

     

    This makes me both concerned and worried. Concerned that Survival, even this far in, won't get a change and it'll stay like this for good, where you have to bring this frame along, and force someone to essentially be a different class that doesn't get used otherwise. My worry is on the other hand that Nekros will get a nerf, a sever one, that will make him ineffective in Survival and then...Welp, no more Survival. We saw it with Frost and his globe in relation to Defense, and Trinity in relation to healing before she got buffed up again. Specific nerfs like those tend to be mode and frame killers in this game.

     

    To that end, I'd like to suggest that Survival change how we get life support. Either make it so that X number of enemies killed would drop a pod or credit life support to the team, or they get life support carriers similar to what you see in Excavation, where the carriers have a set spawn schedule. Because, unlike  Excavation, you can lose Survival for not getting enough pods to drop, and part of that is something players can't control at all. 

     

    Additionally, I'd like to hear some more suggestions from other players. Does anyone else have an idea on how to fix the problems [still] in Survival? 

  7. "try playing without having plat at all."

    "since 100% of the playerbase uses the player trade system."

    Gigaus, and anyone else trying to take this stand, do you see the inherent contradiction in your own argument? WITH YOUR OWN WORDS?!

     

     

    If you deliberately hamstring yourself by not using an in-game system, the game should never, EVER be balanced around your wants. If you were trying to claim that plat was hard to get, well, thats subjective. Probably means you're going abou it badly, in my experience, but YMMV and all that.

    But you're literally telling someone his viewpoint isn't valid because he uses a system to get plat... that you also say 100% of the playerbase uses!

    Sorry, no, just no.

    On deathsquads, right now New Loka have the scariest, it's the only deathsquad that I've seen pose a significant obstacle to anyone not solo. The Perrin Sequence MOAs have high damage output but they're still MOA's, so I'd say they are probably the next scariest but suffer from a bit of glass cannon syndrome. Then Red Veil with Chargers and Hexis? with Rollers could pose a threat to someone solo. The Lancers aren't scary at all, and neither are the drones. Is this balanced? Not at all, but unless their lethality gets increased then I don't mind-none of the squads are going to screw you over in themselves, although some of the stronger squads could theoretically change you from barely, barely succeeding to failing.

     

    -facepalms again-.......Do..do I really, REALLY need to explain what sarcasm  is....On the Internet?...Really?

     

    And really-- no really?...Okay, no no, I got it.....So you decided to test out having plat, and....having plat...Riiiiiight.....Okay, sure, lets test either buying premium currency, or getting it from trade, since 100% of the playerbase uses the player trade system. Yep, nope, that makes a lot of sense, since we all know the focus of Warframe is the trade system.

     

     

    Here's the original segment of the post, which you decided to leave out and cherry pick what you wanted to use. Can you see the sarcasm in my post? The facetiousness of how I'm treating the statement?.....I was saying the opposite of what was true; Factually, 100% of the playerbase does NOT use the trading system, and for that matter the MAJORITY doesn't. And even of that minority, Plat is not traded 100% of the time. Some actually like to trade goods for goods, ya know, barter. To that end, going with the asinine logic that 'oh well if people don't like it, they can trade' is exactly the reason we're even having this discussion.

     

    If you want to go farming, you should only do it in dark sectors, afterall you get more numerically. People are foolish not to do that. /sarcasm

     

    If you want plat, you should run Derelict and get Corrupted mods to sell on the market. Because everyone will like to do that. /sarcasm

     

    Creating a system the is reliant on either players engaging in something secondary and optional -- Trade-- or asking them to pay real money to circumvent a system is asinine and usually what gets F2P games KILLED. Because at that point, it is no longer objectively 'free' to play, and it's seen as underhanded when you do it that way.  

     

     

    First off, the only reason I mentioned age is that you are the one that inferred "kid in basement with parents credit card", when my age is clearly set in my profile, while yours is not. If I wanted to lie, I'd pick something more original. If you are going to accuse me of being a lier, then it's frigging pointless me typing anything is it, because anything I say might be a lie, right? No, "age" does not mean anything, but your inability to read, is.

     

    Second, Plat is not a way to "buy power" is to donate money to DE to keep the game going. You do know how that works right? I can't "play missions" for cosmetics, or skins, or armor addons, or more colors. How will someone buy weapon slots or Frame slots? They buy it with Platinum. You know where that Platinum comes from? People that pay money to DE to get it. If no one purchased Platinum, there would no Plat in the economy AT ALL, and no one one would have it to use it, so please, grow a brain and turn it on before attempting to think.

     

    I have clearly stated that this games hands out stuff constantly, and you can be clearly be proven wrong by, I don't know, the entire player base?

     

    No one forced you to join Syndicates. No one is forcing you to play this game. If you want a game with zero consequences go play Hello Kitty Online. I think it will suit you better.

     

    You only see problems because the game is not handing you things on a silver platter, so you spit the dummy. Yea, I wonder who is more likely to be 12 years old here.

     

    Sure, um, could you please prove your age?....No?....Okay, then please stop acting like it's a badge of honor that you typed two numbers into a field. Unlike you, I wasn't silly enough to put in my real age and open myself up to mockery about it....42, like anyone gives to flying fks. 

     

    And...Good job, you've defeated your own statement in the same paragraph. 

     

     

    Second, Plat is not a way to "buy power" is to donate money to DE to keep the game going. You do know how that works right? I can't "play missions" for cosmetics, or skins, or armor addons, or more colors. How will someone buy weapon slots or Frame slots? They buy it with Platinum. You know where that Platinum comes from? People that pay money to DE to get it. If no one purchased Platinum, there would no Plat in the economy AT ALL, and no one one would have it to use it, so please, grow a brain and turn it on before attempting to think.

     

     

    Yep, nope, having more weapons or frames doesn't give you more power, all the weapons in game are all equal, despite DE directly saying they want some weapons to be inherently better or worse. /sarcasm Oh, plus, you can actually buy weapons, frames, and-- Oh oh.. POTATOES, which give a direct upgrade to the former! That is literally buying power! You can't get to 60 mod points without a potato, constituting it as power

     

    If no one buys plat, then there won't be a plat market....Congrats, you've found common sense. What is your point?...That trading won't occur?....That no one would get new guns because they can't buy slots?....oh, I know, they wouldn't have as many potatoes than if they had bought them! Oh, oh, is that it? Because otherwise, you're just stating the obvious with no clear point. And you're making my point to that end. 

     

    If no one buys potatoes, how many would there be right now? How many free potatoes are out there? Anyone have a number?-- And no, this isn't sarcasm, I'd actually like to know how many free, alert Catalysts and Reactors there are. Remember, potatoes are actually USED for something, so unless these free players don't ever use a potato for a gun or frame, your point of 'if no one buys plat, then no one buys these things' just makes my argument more valid. They're asking for something they don't regularly give out, and are expecting you to pay for it. Okay, so the expectation here is then, to participate in this system, you're expected to pay real money.....Unless you'd like to take back your statement about people not buying plat....

     

    Yes, wow, because I clearly said it didn't hand out stuff. -slow clap- Your lack of reading comprehension, and your ability to pull things out of your @$$ to make yourself feel and look better is astounding. you must be a spinster in real life. Please, no, go ahead, point out where I said they don't hand out potatoes for free, go on....Oh, and if you don't actually step up, then ya know what, you're just a brat kid on the internet going after people that don't agree with you, mr. '42' .

     

    How precious....Again, you assume way to much, and can't read. I expressly said I'm fine with consequences-- As long as they're reasonable. Asking for people to give up something that's expected to be bought with pay currency is too high. Then again, I guess it's hard to read with all those teen hormones running through you when your arguments are getting shot down. How sad. 

     

    Well, considering you just raged and defeated your own argument, I'd say you are. Afterall, I'm not trying to prove I'm older than I am; I'm just making my point with simple logic and facts. Don't like it? Well, there's the door; We don't need people raging in a discussion thread. 

     

     

    Why on earth would people go and try and grind all 6 Syndicates? You can keep 3 running at all times, get rep for all those 3, and once you have more then you know what do to with, trade things with other people.

     

    Also the thing with having to spend reactors and catalysts, you are going to reach a point where you have more then what you know what to do with.

     

    On my primary acc, I got a Frame pack when I started the game, and basically assembled everything else. I could just go on the market right now and get catalysts and reactors for every single Frame and weapon with Plat, but I don't PLAY every single one, and still have a bunch of each sitting in inventory from free events, because I just alternate between a max of 10 Frames, and all those got powered by OTHER free Rea/Cat from events.

     

    I have no idea where this mentality of "must get absolutely everything" of some people comes from, given that in most RPG and MMO games it's an impossible task. Most have multiple classes, thousands of rare item stat combinations, Tier gear, and many have Artifacts that need thousands of hours to even get a fraction of.

     

    Because you can, duh. Again, anyone who really thinks players are going to stick with one must not have been around long. At least long enough for Gradivus Dilemma and the early invasions or conflict system. Players want EVERYTHING, and they will get EVERYTHING. That's one of the main focuses of the game...Again, DE aren't idiots, they know this and designed the system around that. THAT isn't a problem, having repercussions for choosing a side, isn't a problem, but asking as much as they are is. Again, the system is designed to be a plat sink.

     

    And whoopty do if we reach a point where we have more. Unless you're not going to buy things in the syndicate system, you're eventually going to get to a point where you're spending more potatoes than are coming out for free, and your stockpile will go down. Again, this was the idea, to eat into the stockpile. Also, most players aren't going to get to that point for a long time, not without no-lifeing it for a couple months. Your argument is invalid, as it only applies to a small portion of the playerbase. 

     

    And....Really? You must not play many MMOs or RPGs, or Dungeon Crawlers which Warframe is. The entire focus of those games is the fat loot. The game is designed around you wanting to get the fat loot, and getting all the fat loot.....And if that isn't your focus? Well then this game isn't for you. The mentality comes from all the games previous to this, where that is the focus....And Warframe is no different. When you stop looking at it as 'I can just play with the stuff I like' to 'I have to play with everything', Warframe will make a lot more sense to you. Afterall, Mastery is based on having more gear, and NOT sticking with one thing you like, and Trading, Drones, and Syndicate, as well as access to higher tier, is all based on this system...And yes, more things will get attached to this system.

     

     

    I agree that consequences of changing factions should have been disclosed up front. Jumping factions and having to toggle between positive and negative rep is a big concern of mine right now. I am currently farming the Syndicates for T4 keys before the method of obtaining those changes. I have 100 of each T4 key from the left three factions. Now I am working on the right three factions. So obviously I am having to pay a high price in time, materials, and some plat to accomplish my goal. However if I knew what that price would be upfront, I would not be doing this. I would stay, and chosen different factions, for the long hall. Unfortunately I am already in too deep to stop now.

     

     

    Pretty much this. Even if they don't change the cost, they need to tell you upfront how much it's going to cost to get out of the hole. Some of my friends went negative in factions, found out it would cost a potato to get them to stop sending death squads, and now they can't opt out. That's the problem. So now they have to worry about every mission a bunch of exterms showing up and possibly ruining a perfectly good mission, and there's nothing they can do to get rid of that, buy a potato and pay them off. 

     

    THAT, for all of you defending the system, is the problem. 

  8. I really see no issues with the Syndicates atm since 1) It's an end game thing, 2) Trading will alleviate the problems, and 3) Platinum is easy to get through trading, and that you shouldn't care where it comes from. Just my two cents.

     

    ^ This post, meet this post v

     

    I have 8 blue and 12 yellow potatos in my inventory, but I still greatly dislike the fact that they're required for syndicate content because potatos are always useful. Extremely so. They double the effective power of any frame or weapon and, this is key, make it so leveling frames and weapons is less of a chore. Nobody likes throwing spitballs instead of bullets at the enemy, and potatos halve the time it takes to get out of that phase and into the more comfortable "kill grineer with less than half your magazine" phase. New frames and weapons are constantly coming out. And potatos can't be farmed.

     

    Now, I'm sure people say it's okay because the sacrifice is supposed to be meaningful, but that's bunk. Meaningful sacrifices have meaningful results. But with the syndicate system as it stands, the sacrifice is not meaningful at all because it's temporary. You're shelling out potatos for something wholly transient.

     

    DE will be releasing new mods and augments via this system, which means the chance of me having chosen the wrong syndicate from a gameplay perspective goes up over time. So, let's say Perrin releases a Dera mod. Now, I'm a huge fan of the Dera. It's probably one of my favorite guns. Something that makes Dera useful in high level content would be like Christmas for me. But because I supported Meridian for the Hek mod, I'm out of luck unless I'm willing to lose my ranking in Meridian and pay two potatos and grind hugely just to get in Perrin's good graces enough for a weapon mod.

     

    And then if I want to go back to Meridian because I really like their lore? Welp, I have to shell out *another* two potatos, plus a boar barrel and a rhino hat just to get back to max. All this, plus a huge amount of time and effort (though fortunately not as huge as it was) for one goddamn mod.

     

    Now people talk about trade, but the trade system right now is a joke. It's basically craploads of people spamming and it's down to pure luck whether you find someone who has what you need and is willing to sell for a non-exhorbitant price. If we had a market place type system I might accept this argument, but as it stands relying on trading to ease this issue is no solution at all. Not everyone has hours to spend standing around in trade chat waiting for someone to say "WTS Perrin mods."

     

    I used to run the trade circuit for my clan all the time, and yes, you can get a decent amount of plat-- If you have people to sell to. Currently, trade isn't 'I'm a dude that wants to sell stuff, so everyone come to me, it's 'either I'm someone on a list, apart of a big clan/alliance, or  I'm underselling my product, or I just don't trade at all'. The first in that line up is understanible and fine-- Whitelists and go-to lists have been around since trade was born....But as it stands, most people who aren't on one of those lists either have to be with a big clan, or basically sell their stuff for so very little plat.

     

    And that's even assuming you get plat at all. I remember a while back on here, there was a statistic [it is a pain in the @$$ to get any stats for WF at all. Any meaningful ones] that said the majority of trade in Warframe is barter, not currency...That is to say, the majority of trade isn't with plat, it;'s with mods for mods/Prime parts/beacons/ect. .....so while trade is all well and good, for the majority of players it is not viable. And that's even assuming people want to get involved in trade. If you guys are seriously going to say that Trade is going to help this problem, then you're also saying that most players should be involved in the trade market; Warframe isn't about trading crap. 

     

     

    Don't know if someone already mentioned it (stopped reading each post at a point) but what about this.

     

    Aside of decreasing the amounts needed to pay them off (which should be steep but not too much) I think the better way to go is to have squads of your own Syndicate deployed when they see you in a situation that has other Syndicates after you.

     

    I mean, realistically speaking, you sacrificing so much and what do they give in return? Hardly a reward. They should, again if we are thinking of realistic terms, protect their assets. Touch one of us you mess with all of us kind of a thing. And why not? They are sworn enemies as it is most of the time.

     

    Which would then create of course problems if two players are on opposing sides, meaning that the deployments would be what exactly? For each player a team against and for them and the opposite for the other guy? Will all said syndicate (your friends and the other players enemies, both being the same syndicate) all attack the other player? Or you? Or what will happen?

     

    At which point again to fix this they can simply have that no more than one attack per mission can ever occur. And that is the first thing they should look into. Limit all attacks to a maximum of one. Then add some forces coming in to help you. Which, might disengage once the enemy is destroyed or farther more stick around? There are plenty options. And to not make it too easy, they could simply make the friendlies deployed be less. So as not to completely counter the attackers, that would mean that there is no point to it all to begin with. The deployed enemies and friendlies would simply fight each other. lol. Just enough to make things a little easier.

     

    Just a thought.

     

    An interesting idea, but I'm not sure it's relevant here...Then again, we're so far off the rails I don't think it matters. 

     

    I think DE has come out and said a couple times they don't want a player's choice in faction effecting who they group with-- Something I find to be a laugh considering it wasn't long ago people were getting kicked from their clans for picking Grineer or Corpus over the other in invasions-- and subsequently having two players of two different syndicates working together wouldn't have an effect. That said, as I and others have pointed out, you're not going to be with one faction. If you play it 'normally', you'll most likely have two syndicates on your side, if you micro manage you can have four. What happens if you have four? do all of them send a squad to help?

     

    And I think the attacks are limited to one at the moment. I've seen multiple attacks happen before, but that seems to have been a bug. Currently, the attacks aren't that sever, but then again the only attacks I've seen are Red Veils chargers, SM's Rollers, and New Loka's Ancients-- though when the last came, holy crap did it make our defense mission harder....Everyone was healing AND life stealing.  The concern however is that, like with the Stalker, these death squads could get out of hand. And I don't mean all of them.

     

    what happens if.....Say Arbiters of Hexis' death squad is far more powerful than everyone elses? Or SMs? Or SC? What if they implement a new level system, and one side is inherently more powerful than the other? Or they introduce new Exterm types, and one side's makes them unkillible, or powerful enough to go 1v2 with Tenno? Or makes a horde unkillible? We already have that to some degree with exterms, especially the toxic Infested ones that make them highly resistant to all forms of toxic damage, advanced ones included. If those things happen, then what will the player base do?.....Common sense, they will stop supporting what faction they are and support that one to stop the attacks. Conversely, if one is too weak and isn't a challenge at all, we'll of course see players go negative with them and not care. This is exactly what happened when Invasions first came out; People supported Grineer over Corpus because they didn't want to fight the then overpowered Grineer, and were fine fighting the then utterly worthless Corpus. That, and greedy milk. 

     

    The concern isn't the current situation, it's the problems it can and probably will present in the future. Very easily at that. DE has been....Off key as of late, and people are worried what's going on-- especially with all the yelling in the background about PW -Passes earmuffs to everyone- And even if they weren't being wonky, DE has a history of changing things without telling anyone, and pingponging on difficulty, intentionally and otherwise. The stalker has gone from being god-like to pathetic, to near god-like to meh again, and back and forth. What do you say when that happens with Syndicates, which have a very real cost? 

  9. I believe when the first defenders join the game, they equal the level of the attackers. However what you are illuminating to is an actual issue. If for instance a defender who is lower level leaves, new defenders joining will be equal to the defender who just left - then they get stomped. 

     

    Yes, when the first defender joins the game, they are the same level as the attackers. And the Attackers can start the match, which seems to be their only advantage. But last I remember Defenders are always the same level as the highest Attacker when they join...Has this changed? 

  10. Actually a ton of things have been fixed, but expecting a completely new gamemode that clearly wasn't part of the plan to begin with to be out of its infancy after two months is pretty unreasonable.

     

    As far as your specific issue, are you getting any kind of procs on it at any point? What are they, and at what rank?

     

    It's been....5?....Months since these came out. It's been months regardless. It's not 'completely new', it's a second Conclave mode focused around Mobile Defense effectively. 

     

    That aside, I'd like to ask something, just for confirmation. The current system for determining a weapon's elemental combination is....The mods in the upper left are counted first, and the mods in the lower right are counted last. Thus....Having Fire, Cold, Damage Boost, Rate Fire, Electric, Fire will result in Blast and Electricity, yes?

     

    From what I've seen in Conflicts and Conclave, it either reversed, or totally disrespecting the ordering system entirely. Is this a common thing? 

  11. Honest question. Some of my friends in another clan were *@##$ing up a storm about Conflicts after their alliance launched an attack, about how there's nothing for attacks to gain a foothold in. I hadn't played Conflicts since they came out because they were S#&$ to me, and resultant of taking to my friends I went to play as both sides. I...I really need to ask, unless you're playing specific frames, what's the point of playing as Attackers?

     

    As far as I can see, there's nothing but negatives and disadvantages as playing as Attackers:

     

    - Limited number of lives

    - Required to start up consoles and prevent anyone else from interacting with them

    - Universally no energy for both sides

    - Universally no bleedout timer for both sides when downed

    - No Specter support

    - Unprotected Spawns

    - Killing enemy players secondary to Mission Success

     

    Where as the Defenders have many positives:

     

    + Infinite lives

    + No repercussions for dying

    + No Objective Object to interact with normally

    + Mission success reliant on getting kills, not objectives

    + Protected Spawns

    + Specter Support, even when there are no human players

    + Turret Support, which are immune to damage unless attacking

     

    This leaves me to ask, what am I missing here? 

  12. I think that if you checked my profile, you would of realized that I'm 45 years old. I have two WF accounts, one that I originally put Plat on, and one that is kept Cash Plat free to test all this constant whinging from - you guessed it - people like you. Yea keep "going", dig yourself a bigger hole "attacking the poster" rather then sticking to the point, that being that you get all the stuff to "sacrifice" for FREE already from DE.

     

    The plat free account is doing fine, thank you very much, in fact, it's getting more use then my primary, and is in fact the ONLY account I'm testing Syndicates on, and I think it already has gotten around 6-8? Forma's in it just from random logins, and Alerts, without even counting mission drops, has Vauban, and has more Reactors and Catalysts on it that I need because I'm sticking to a few choice Frames as "core" and rotate the rest.

     

    I will probably finish maxing out a Serration, then sell that on the "Player Market" WAAAAAAY below what is considered "market value" and make someone happy later on, and use that Plat to just get myself a handful of more Frame slots and weapon slots, just like a normal player would.

     

    I have so far had ZERO issues on the test acc, just running around with an Excalibur and a Glaive to get through all the Tactical Alerts, events, missions etc etc. You don't need real cash or Boltor Primes to have fun in this game, you just need a brain. You have one of those, right?

     

    I was worried people might have a point with all this "can't get stuff free fast enough to play properly" and it turned out to be total bull. Too many entitled children with no patience, that "want everything now". You are demonstrably WRONG with your accusations, so no, I'm not leaving.

     

     

    Okay, no, I'm sorry ,if that's your opening statement there, I should just ignore you straight off. Great, you're '45', and I'm '62'! It's the internet hun, the only way you're going to 'prove' your age is showing pictures....and even those can be faked. For all we know you're a 12 year old claiming to be more than they are. 

     

    And really-- no really?...Okay, no no, I got it.....So you decided to test out having plat, and....having plat...Riiiiiight.....Okay, sure, lets test either buying premium currency, or getting it from trade, since 100% of the playerbase uses the player trade system. Yep, nope, that makes a lot of sense, since we all know the focus of Warframe is the trade system.

     

    Here's an idea, to give your argument some actual weight: try playing without having plat at all. Wow, a shocker, the idea of playing the game without platinum! I mean, this hasn't been done ever, right? Actually testing the effects of systems when you don't have any plat at all, it's a novelty idea, truly. one might even call it common sense.

     

    And, I'm not really digging a hole here. Sorry, I do tend to go after people either being A******s to me or others, or that try and get away with saying things that don't sound true, or try to push themselves as something they're not. Considering how many supportive messages I've gotten on this topic over angry ones, I'd say I'm no where near in a hole.

    And for the record, I've stayed on topic. Asking for a potato to have a death mark removed is a cheap money sink. Asking for it as a way to get to higher tiers of rewards, yeah, that's good, that actually re-balances it so that higher end players aren't sitting on mountains of potatoes, and lower end ones aren't rushing the content. But again, asking for it to have a death mark removed?....If anyone had said this even a month before Syndicates came out, they would have been laughed and ridiculed, yet here you guys are defending it. Funny how that works. 

     

    And please everyone, give the Consequences a rest. Whoopty do, you chose one side and they have consequences; That doesn't mean that any of you aren't going to change your mind. As people have pointed out, the system is set up that one 'grouping' won't have every Warframe mod in, let alone the weapon mods. this was done on purpose, it's called good game design. You all are going to switch syndicates at one point or another, and be forced to pay this toll, DE knows that. They're counting on that, THAT is also good game design. The fact stands however, they banking on that and expecting to profit heavily from it, which ends up being a problem. This WILL effect other systems in place, namely trade. What happens when everyone needs to start buying these potatoes to move around syndicates, and they don't drop weekly? People will buy them, either with real money, or for the minority Traded Plat. What happens when there's suddenly a demand for plat to burn? Prices go up. When prices go up and demand goes up, yet 'production' doesn't change pace-- people aren't suddenly going to be able to 'produce' more max rank mods if they'er already at max capacity-- what happens?...The market starts to shrink. Economics 130 and 150. 

     

    Maybe if you guys would stop trying to beat your chest and look bigger than you are, and actually try to pay attention and learn about the game you're playing, you'll start to understand why these issues are considered problems.

  13. None

     

    Ive skipped every potato alert for the past few months and have instead used platinum (and not very often at all) to upgrade my weapons

     

    As for forma blueprints which i cant avoid

     

    I couldnt ell you how many

     

    Literally

     

    My client is in korean and i cant read well enough to find out how many i have but i can tell you its alot

     

    I also have an unknown amount of potato bluepritns

     

    All of that is beside the point either way

     

    Ask other players who have gotten most warframes and theyll tell you that the things start piling up

     

    Especially after the recent changes to melee weapons that nearly took the need for forma out of the mix and the more recent changes to frames that reduced the number of mod points needed greatly

     

    First, I have to ask...If you don't read Korean that well, then why is your client in Korean? 

     

    Second, let me pick out the one major flaw of your augment. 'Ask other players who have gotten most warframes and theyll tell you that the things start piling up' Ask the players that have most of the warframes, and I assume gear as well. So basically only look at the top tiers that...As in every non-competitive game, do not matter. Yes, lets focus on the people that any change to the game will effect the least, that's a smart idea. Especially considering in this game, they account for around 10% of the community. And you know what, I'll throw you a bone; I'll assume, just for a second, that players with only half the items in the game, half the warframes, weapons, mods, also are sitting on a pile of potatoes. That would about for 30% of the player base.

     

    Things start piling up, but only after you're done with the majority of the content of the game. Most players aren't, so this gilded play experience you're talking about doesn't apply to the majority of players, thus, this system does have a major effect on them. 

     

    And a point to be made there...Even if you're sitting on a stockpile of Potatoes, this and other systems are designed to reduce and consume that stockpile. Eventually, if you want to get more than 2 syndicate's items, which you will, you're going to have to start giving those up and will be left with none. That's the whole point of this system. 

     

     

    Here's a number for you.

    Or is it too inconvenient that someone giving a number actually has them?

     

    Umm...I have to ask, is this aimed at me, or the guy above?....If it's aimed at me, as well as your other comment, I'm sorry. I wasn't actually asking you or the general public when I was asking-- I was asking Azawarau because he was making it out he had a mountain of these, and refuses to give an actual number. 

     

    And..That's great, you have 8....That's a fairly low number, and tbh those will probably be gone in the next couple months from weapons and frames, not even counting Syndicates taking them as payment to get out of the hole or for moving up the ranks. Case and point. 

  14. Forma can be farmed

     

    Reactors youll likely stockpile more blueprints tan you need

     

    Catalysts youll also likely have a few spares for unless you ccatylize every gun you come by

     

    For new players its tougher than mid-old but certainly not entirey unreasonable considering we have at least one alert  week and youll need to drop syndicate hate much less often than that

     

    Uh huh...ahha...ha....Right. Again, how many potatoes are you sitting on? Be honest.

     

     

    So basically, you are saying that a free game that you are playing is not giving out enough extra free stuff to keep you in the luxury lifestyle that you are used to.

     

    If you had to buy them AND THEN sacrifice them, that is one thing. Sacrificing free stuff?

     

    Cry me a river.

     

    Oh, I'm sorry, I didn't realize that we had a kid living off his parent's credit card in here. It must be nice not having to pay rent, taxes, for food, cloths, car insurance-- Would you like me to keep going? Of course more people are going to complain when it's a 'free' game, F2P games cost more in the long run than Triple-A titles, sheerly through microtransactions. DE knows this, they're not stupid. That's why they keep adding in systems that are plat-sinks; It's game design 110, monetization. So ya know, you can stuff you're 'it's free' argument; It's clearly not. 

     

    And it also is a good way of showing how poor your argument is when you completely avoid the point and argument, and try to get your digs in. If that's really all you have to say at this point, then please get out. I don't have the time to waste on logical fallacies.

  15. Okay, I can't even get through my own thread now without bulking at the obvious trolls and the naive players who haven't actually dealt with these problems in the past. I'm sorry, but I'm going to skip over a lot and try to find points that are good or need to be sorted out....Like this one.

     

    Adding blacklists would cause almost no problems with the matchmaking system whatsoever--if the player can't find a group with a member that hasn't blacklisted them, they can just start off the mission by themselves and have people join as they play (if those people haven't blacklisted them as well).  Eventually they'll be isolated entirely, which is pretty much the point.

     

     

    Okay, sure. Now, I'm going to put on my troll cap and explain to you what I'm going to do with that system, as a troll. 

     

    I'm trollmc-trollson, I like ruining people's day. There's a lot of others like me, enough to make guilds! Like Goon, or P2W, or any other guild that was formed just to protect trolls while having more power to effect people. We blacklist EVERYONE, especially people that annoy us, or call us out on our trolling/hacking/harrassing/abuse, and generally any of our bad behavior. So we blacklist them, and we get into every mission we can. We sit there, and do nothing-- I mean, there's no auto kick system, so they can't get us out of matches. We sit in all these lobbies and games, so many people can't join them. Too bad-- TROLL SUCCESSFUL hur hur hur.

     

    Now lets jump over to WoW, where the big name guilds did something we're already seeing in WF; Controling the games. And how are we going to do that with this new blacklist system? Same thing the trolls are doing. We're going to blacklist everyone but those in our clans, and if they want to run a public mission, they have to come off our black list. How are they going to do that? Donate to us. In game to our treasury, or to our members through the Trade system, or out of game with real money, 'cuz, you know we need to keep our sites running. We'll sell spots on missions, and if people don't like that, too bad! System's on our side, not theirs.

    ---

     

    -slow clap- congrats to all of you debating for a Blacklist system, you've effectively killed Warframe with one decision. If you were part of a development team, you would have been fired for that. now, moving on.

     

     

    Okay first off, what if someone was playing and then all of a sudden an emergency popped up. Do you honestly think they're going to first leave the game?

    If someone in my family was gravely injured and I was in the middle of a match, I'm not gonna be sure to exit it. I'm going to be leaving the computer as it is.

     

    Secondly, ok so blacklisting is bad but a 30 MINUTE BAN FROM THE ONLINE ACCESS IS A GOOD IDEA?

     

    You want to know why Dark Souls 2 works? Because that is in competitive play. In co-operative play, this only makes the game less enjoyable to play.

     

    Believe me buddy, Blacklisting is a good idea. 
     

     

    No, no, I expect you to run off and leave all of your S#&$ running, with the hope that when you get back however long later you can still play that one match....Yeah, because that makes sooooo much more sense. Yeah, my mother has a heart attack, I run off to get her to the hospital, and the whole time I'm thinking 'Hmm, I hope I wasn't kicked from that match I was playing, and I can play it when I get back.', not 'oh dear god my mother could die.'

     

    Whether you're kicked from a game and temp banned for a half an hour when there's an emergency is completely moot; If it's a real life emergency, you're not going to be playing the game regardless! And likely you'll be back AFTER the ban is lifted. If you really are that concerned about a game when your cat is on fire, you've got your priorities out of line. 

     

    You're basically arguing that because you either didn't plan ahead well or didn't pay attention to the time, OR because something happens that can't be planned for, the rest of us should suffer as well. How about, no. Your real life issues are that; Your's. If you have something that comes up to keep you from playing, you should be moved aside for someone who can.

     

     

    Blacklisting doesn't kick players, lets get that out of the way.  It prevents players from matchmaking together.

     

    However, if someone illegitamately blacklisted you and they are in a friend's game, an invite from a friend or just directly joining a friend would bypass this whole thing.

     

    "What if people abused this?" well, they are trying really hard by getting buddies of theirs to randomly join your public game just so they could jump in and troll you.  So blacklist the buddy that constantly is in your game and move on.

     

     

    This in a nutshell. It wouldn't stop people from just idling-- Or trolling, or harrassing, or any of those other things a blacklist can be used for. It's like getting shot, THEN putting on the bullet proof vest; sure, it'll probably stop other bullets, maybe, but it does nothing for the wound you already have. 

     

    And there's plenty ways around it, or to make it worse. Make a new account-- for that matter, go reddit on it's @$$ and make a battery of new accounts, so you can idle on all of them. That surely won;t overload the character system. How do you stop that? IP blocks~ Even worse in a multiplayer game than blacklists, because if more than one person is using the same IP-- That is living in the same sodding house-- then they're all blocked. Of course, then you could always just get an invite from a friend, specificly find that person's friends, get an invite, and troll them-- Yes, people do that, regularly. Can't find their friends? How about you join their Clan? Then you could just go through a clanmate instead! 

     

    A blacklist is a bad tasting placibo that causes more problems than fixes them. The only time it's fine is when you have server based games, like BF or some of the Source games; The server admin can handle that, over the general population having the same amount of authority as a GM. 

     

     

    Since this is all you said about vote-to-kick, I might as well point out: In my suggestion, what I said was for the system to include voting AND an idle time limit. That way, someone can idle if they really need to by clearing it up with the squad first. That's covered. But as for abusing it, that's why the idle time limit would be there: you wouldn't be able to kick players who aren't AFK. I think this solution pretty much has everything covered.

     

    I do agree that blacklists would be terrible, and they wouldn't be necessary anyway with an effective vote-to-kick system.

     

     

    This -could- work, up unto you get pairs of these people doing this. If it requires a majority vote, this system is easily defeated by idling with a friend; Either someone who will play and refuses to kick you, or a friend who's idling and thus can't vote. A good spin on it though, and it's worth working up. 

     

     

    I agree.  Keep it to public games.

     

     

    Agreed, to a point. If you're in a private game and you have to run off for whatever reason, then yeah it shouldn't apply. Obviously you'd have people in there you felt you could trust, so that's on you. 

     

    On the flip side, I'm fairly sure that this would apply to parties that did recruitment; You get four random people, and set it to private. One of them could be a troll and idle, and never be kicked. So there's arguments for both sides, kinda. 

     

     

    If you come across this again report the player by filling out a support ticket with the persons name and if all possible take a screenshot of the end result screen.

     

     

    Irrelevant. A good idea, but irrelevant. First, the damage is already done, but second what if someone just does poorly, but tried? Someone earlier said 'if someone gets all 0s, they should get banned', or some such....Which leads me to ask what happens if someone brings an Ash or Syrn to a low level game, and spams AoE with maxed abilities? Suddenly everyone else in the party has all 0s all because they're new players and don't have the kit to compete. 'Welp, you're temp banned for idling.' But...No, they didn't idle.

     

    I can tell you right now, if you logged a ticket like that, it'd probably get ignored. End stats can mean so little, given how little context there is from a single still picture.  

  16. okay, i'll be more accurate than what he said.

     

    play a random Void Mission, you'll probably get one or two Argon Crystals.

    or play a random endless Void Mission, you'll probably get a couple dozen. like 20 waves of Defense, or 20 minutes of Survival.

     

     

    Thank you, that makes more sense. 

     

    Forma and reactors arent so difficult to get

     

    In fact

     

    You only really need very few reactors so that can be thrown out

     

    Forma can be farmed and even if it were alert only forma is only 20 plat

     

    I think youre complaining a bit too much here

     

    And theres a bit of unneeded mudslinging at DE in there on top of it

     

     

    Umm....Besides buying them for 20 plat, where do get Reactors and Catalysts?...Alerts that pop up maybe once a month? 

     

    Can they drop from void missions now? Or from some other high-tier mission? Because if not, then...You're talking about a resource that can't be farmed or stockpiled without premium currency. 

     

    To that end, how many Reactors and Catalysts do you have currently unused?

  17. The amount of anger expressed in this post is overshadowing the message you are trying to get across. You suggesting a 30 minute ban is absurd to say the least and the afk timer in the game is annoying at best due to it being really low, not making stealth viable in many situations.

     

    This issue does need attention though.

     

    Right, so it's totally absurd when other games impose such marks on players for bad behavior like this. I mean, LoL crashed and burned the month it implemented this, Smite never got off the ground, CS:GO and the Source games all fades into obscurity and no one every plays them....Really now, it's so absurd that it's the one system players praise in all these games because it gets rid of the idlers taking up server space.

     

     

    I didn't even read this far prior to my first reply.

     

    Good god man, that's some genius one sided argument you have there. I'm gonna use that the next time I get into a debate and see how well it works.

     

    Sidenote: Has anyone played or heard of a game (preferably one that isn't terrible) that directly punished players for going AFK? I certainly haven't but I'm curious.

     

    No duh it's a one-sided argument; The other side of the argument is let people just fill up server space and prevent people who want to play from playing. This argument was put into the grave in so many other games it's EXPECTED that something like this should be in place. The arguments against it are S#&$ at best, and the fact anyone's still defending not having it and letting people go AFK is just...Wow...

     

    @All the people talking about their Friends AFKing :

     

    Oh, they had something come up?...Great! Why are they playing a video game in the first place then? If I get called away on something, do you know what I do? I leave the fking game. I mean, wow, it's a marvlous idea, that when you're not playing a game, you exit out of it! Truly cutting edge thinking right there. I mean cripes, we had this debate with Darksouls 2, when people were being punished for DCing because their connection was S#&$; If there's something preventing you from playing normally, then you shouldn't be playing at all. I mean really, what is so hard to understand about that? Especially when this usually prevents people from joining on and being, iunno, useful.

     

    If your friend can't loud in for a full minute, then they have net issues and need to get that looked at. If they have to go take meds, or go take a phonecall, or go put out a fire in the kitchen, then they shouldn't be playing a game in the first place and need for focus on that. 

     

    @The people talking about Blacklists and Vote Kicking :

     

    No.

     

    Hell no, that is a bad idea in a PvE game at best, and there's a reason it's only really used in Multiplayer games with servers. The possability of exploiting that is through the roof. Payday 2, the majority of public matches either have you kicked immediately for no reason, or wait until the end to kick you just for spite. Blacklight Retribution, major clans would blacklist people, and have their guys sit in public rooms just to kick people, which resulted in said players not being able to join anything at all. Introducing a Vote Kick will lead to people being A******s; Introducing a Blacklist will lead to a break down in the matchmaking system.

     

    A 30 minute temp ban systems is good enough. It stops people from repeatedly just joining games and idling, and it keeps it so that people aren't locked out of the game for good. And keeping it as an automatic system that is unbiased is for the best. 

     

    @Everyone complaining 1 minute is too short :

     

    MOST NORMAL MISSIONS LAST 2 MINUTES FFS!....Really? No no, lets have it at 10 minutes like people are say, no one would ever be kicked because the mission would be over by then. Most multiplayer games kick you after 30 seconds, even less in some; A full 60 seconds is being generous. And news flash, this has no barring on people loading in. If they take 3 minutes to load in, the timer doesn't start ticking until they are actually in....And the sodding mission would be over anyway so it's a moot point!

  18. No, really, if someone's sitting in spawn for over a minute, then they should be auto kicked from the game to make room for players that will actually do something. It's a joke that we're this far into Warframe and still, STILL we don't have anything meaningful to get rid of lazy bums who want to ride on the backs of others. 

     

    Three public games in a row, three, I had AFKers, in the Tactical Alert missions. First one it was just one, then it was two, and one again...In the last two, we ended up losing and didn't even get the dignity of getting a game over. We couldn't even get our friend in to help us because oh look, to idiots are just taking up space. 

     

    And before any soft brain comes in and tries to defend people that do this, don't. You don't have a good argument. At best they're people with S#&$ty connections that shouldn't be playing in the first place, or at worst they're people that just want everyone else to play the game for them. It's made it so most of my guildies play solo over playing in a public match because at least in Solo they don't have to worry about getting 3 leechers with possible deathmarks-- And yes, people do AFK when they have deathmarks just so other people can deal with them.

     

    We need a system that kicks these people so that there can be room for actual players to get in and help. We also need a system that will PREVENT people from doing this in the first place, like so many other games do. Again, apply a mark that says they can't join a game for a half hour to and hour if they do that, at least then we'd see far fewer Rhinos sitting around doing nothing but collecting dust. 

  19. but Forma? pls. Forma is worth a dime a dozen. it's not a significant cost. the Void throws them at you to keep you from getting the things you're actually there for.

    assuming you don't get the Prime piece you're looking for right away, you may very well have a dozen(or a few dozen) more Forma Blueprints by the time you get the thing you wanted.

     

    Oh yeah, no, a Forma's fine for the most part. New players won't be able to get them, but that seems the point. It is -slightly- high, but no where near as high specific prime parts. However a point needs to be made, as long as they don't make things on this list-- Such as formas-- harder to get to make it more difficult, it'll be fine. DE has a habit of doing balance backwards; When they find a problem with something they made, they tend to change the rest of the game to fit the problem, not fix the problem to fit the rest of the game. 

     

    They can definitely show up in void missions - my first encounter with a squad was on a void mission.  Can also show up in dailes for rep - had a very unfortunate incident with a high level grineer defense daily, where a prosecutor showed up 5 seconds before a hit squad.  Didn't go my way - but that mission really wasn't going to go my way even if they hadn't shown up.

     

    Mind you, they're really not all that aggressive - I've got 2 at -44,000, and a 3rd at -30,000, and still don't see them on a daily basis.  And they're not really all that dangerous - that defense one got me, but soloing a level 40 ceres defense wasn't going to end well no matter how I look at it.  And all my other encounters were much easier, with at least one done so quickly my teammates missed it entirely.

     

    Could theoretically be a harsh price to pay to get out of the hole, but they really don't show up that often - and the syndicate weapon mods are so hilariously powerful that a downside along these lines seems appropriate.  Plus, the basic mathematics of rep gain says you're really not supposed to get out of said hole.  Gaining Rep for any faction puts you equally down for another faction.  You're basically talking about grinding out to rank 5 in a faction just to remove the rep cap, then grinding out 70k that you'll flat out lose in while raising rep for the opposing faction. 

     

    Okay, thank you for the confirmation on that....And also, you're sure it was 2 and 3? It's been expressly stated that at -1 you get 8 Exterms, and at -2 you get even more [i heard a number around 30 floating about]. Does anyone know if it's supposed to be like that, or if it's currently bugged?

     

    im sorry to OP but I stopped being able to read your responces, iv never seen someone say "I dont like how this takes a potato this is wrong it needs to be fixed now" so many times and so long no matter how someone responses it always seemed to be the same thing, but the important thing to think about with this is that, first of its impossible to go negtive with everyone unless you are really trying HARD just to get negative with everyone, and i mean REALLY TRYING and yes the Potato is a very unfortunate piece when you are advancing that may suck for alot of people, but really you have to be a pretty big idiot to go a full 2 teirs negative then go "no no no on wait waitttt I like you guys sorry about that" and then not accept the problems that comes with that. Personally I think the prime part for T4 and the potato for T3 should be switched and players given the abilty to see what they will need for every tier ahead of time to better prepare, but I in no way think that there is anything wrong with them asking for a potato to get back in good graces with them, and honestly be glad the negtive caps at 44,000 witch isnt to impossible to get back if you are willing to pay. 

     

    also yes there is gunna be some turncoats, but thats why they have it there, to discourage it, but honestly, hopefully with the new medals system they might add some kinda way to yank items from other factions (witch would be awesome and would better encourage players to pick a faction they like then hexis for burston prime mod and you could make it much harder but still possible so people arent really locked into a game play style when they pick a faction) 

     

    lastly Iv seen some mentions of viver as some kind of "DE just trying to keep us down" when really its kinda about good game design, when theres something that people can exploit you fix it, I point to Diablo 3 major game design focus "make the game enjoyable and open up as many possibility for different types of play as possible" and lets be honest, everyone using set frames, with set mods to uber farm points, is a very boring way to play, so they decided instead of making high tiers of these groups only for people who have a trinty mag or speed nova, just cap it and super incress the amount gotten, honestly it was a pretty good idea to even things out across the board

     

    *edit- however I didnt really consider the idea till now that people might just be afraid to be negative because of attacks, I do think it would be nice to basically pay a "Lock out fee" of like 25k credits and basically stop being part of the system interly if you are that scared of attacks, then pay to get back in when you are no longer afraid, but I think making it easier for people to jump ship and switch sides is the wrong way of doing this, I also thought of the possibility of a full reset if you really messed up, but since this is so easily abused it would require insain requirements to make it fair it just wouldnt be worth it

     

    Then....Don't read my stuff. No one's forcing you, and I'm just looking to point out some things and ask questions. You may not agree with why I'm doing it, but it's not like I'm trying to force my opinion down other people's throats. I'll fully admit, there are parts of this where I'm probably wrong, but until I'm proved otherwise, I'm going to stick to my points here. 

     

    And you're right, you'd probably have to be trying to get negative with all six to do so, but the fact that it's even possible in the first place shows an inherent flaw with the system. It is possible to get negative with more than two quite easily if you don't stick to one faction-- and for the record, bar the die-hards and lore-hounds, most players aren't going to stick with one or two. They're going to try to go for them all, since this is the first absolute-system we've had in the game in a long time. No RNG, no 'welp you have to keep running to hope you get X', no, you can play and actually have a 100% chance of getting what you want. Of course people are going to switch. That's why there was a penalty put in place to begin with. That said, if you do switch, it's very possible and likely to anger three or four factions, especially if you buy anything in one faction. This is where the flaw comes in; Your Rank points with a faction is also the currency you buy things with. It's basically the same notion you have at Casinos, where the less money you have, the less friendly you're treated. Not saying that it's a bad system, it works, but it has flaws that need to be recognized. And honestly, there's not going to be enough to discourage people from switching, especially when we get more mods and items into this system; it'll just be a bigger incentive to switch.......And I don't think removing roadblocks to hinder that is a good idea, but conversely I don't think having them be as high as the car is a good idea either.

     

    Yes, but the problem standing is DE on;y does this negatively, as where Blizzard balanced things out net positive; Blizzard removed stuff and added more to balance out the loss and improve the experience to a degree. DE has a history of nerfing things secondary to the problem.  Like how people would only play Frost in Defense-- Logic there was nerf Frost so he doesn't function well in Defense anymore, and force players to look for more options in a sea of bad choices, as opposed to buffing up other frames to make them viable options. They eventually come around to add more to make things viable again, but they first take the cutting knife and just slash away a symptom or crutch to a larger problem, not the problem itself. Viver was nice, I didn't do much with it but some of my friends that are still playing did....It wasn't a holy grail like everyone made it out to be; It was just a free, non-key mission that had high turn outs. 'Nerfing' it didn't and isn't going to chance people are going to be getting such high pay out in rep, it just means they have to go somewhere else to do it. 

     

    And honestly, yeah, that's kinda why I'm even here. I'm not 'scared' of these attacks, I'm annoyed that they could happen, and more so specifically at the 'remedy' price. Again, this is no different than if DE decided to make it so you had to pay off the Stalker with Potatoes to get a deathmark removed, instead of, ya know, fighting him. That's kinda the major flaw with the system, since actually fighting and defeating them does nothing; It doesn't increase your standing, the idea of 'fear factor', of 'oh don't &!$$ that guy off, he can just wreck our guys', and it doesn't remove the mark on you. Most other systems will at least change your standing to compensate, which this doesn't.

     

    And two points I'd like to make to this end. First being...If someone does decide to 'jump ship', and try to fix their standing with a faction &!$$ed at them, they will still be attacking the player while they get standing. So you could &!$$ off Hexis, and have them throwing guys at you while you run missions 'for them', making it hard to do if they manage to kill you. At the same time, second point being, it's &!$$ing off anyone else, regardless if you're in good graces with them or not. So unless you managed to get four factions up to max rep AND didn't buy anything, then it's likely that one faction will be brought down to -1 while you're trying to get out of -2.  This is how you end up with this system getting people into deeper holes.

     

    People are going to abuse the system anyway, it's far too basic and janky not to be. And people are going to switch sides, that's inevitable and DE should know better by now. No one but Die-hards and Lore Junkies like me care about which side they're supporting; They care about getting their 'greedy milk' and that's all. I mean, ffs, we almost had it where the Grineer controlled 100% of the map outside of Jupiter, and that's only because it couldn't be invaded, all because they offered more money. What stands is how the system is going to handle that, and how is DE going to benefit from it. Asking for a Potato, which lets be frank guys, most people are going to buy that with real money, is a bit much. Especially with no warning prior about what it will cost to stop these attacks.

    And the worry here, bringing it back around, is that DE will balance the rest of the game around this. There exists that possibility that they will ramp up the difficulty for going -2 to the point where even high end players are hard pressed to finish missions because, 'whoops, here comes 70 Exterms.' No, that isn't an exaggeration, look at the Stalker, who's gone through so many changes that are undocumented, he probably has more patch notes than the rest of the game.

     

    I'm not going to say DE is greedy or low like EA or any of the other companies that balance their games around microtransations.....But DE really isn't trustworthy at the moment. And bringing yet another system that is a microtransation sink is a bridge too far. 

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