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Gigaus

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Posts posted by Gigaus

  1. [To the mods, I don't know if this should go in Missions, Maps, or what, so please move to the correct sub-forum as need be. Thank you.] 

     

    So, for those of you that haven't seen it, this is the trailer for U15 [ 

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    Stunning as usual, great graphics, however....Here's two, maybe three problems the pessimistic side of me sees.

     

    1: As with some/many of the Warframe trailers, bar the obviously scrippted scenes that don't conform to the engine, it's hard to tell what is actual gameplay and what is pre-rendered B-roll. 

    2: It appears to be a new mode [?] or event [?] that involves a turret section AND quite possibly Quick-Time events, in our FPS Dungeon Crawler. 

    3: As well as being a new shift in the theme and lore of the universe.

     

    Now, the opptomistic side of me goes, 'Well, it could be more like what we saw in Dead Space, where you're 'flying' in a defined area, and that melee sequence with the drones was just cinematic, not a quick time'. This is a possibility, yes. However, in my head with my logic I kinda think not..Why? 'How would they code that in in a non-story based Multiplier game that is instanced based?' It's possible, but really hard and contrived, thus I'm tending towards assuming it's an on rails shooter segment. [On that note, it might be amazing if they could make it like the Dead Space space sequences and be more free roaming.] And as to the melee bit....'why show off the melee bit if it's not ingame footage?' Sure, it's stunning, but at the same time it doesn't really serve any purpose other than to be flashy. Maybe that's just me.

     

    What I'd like to know, from the Devs, can you confirm/deny any of the above? 

     

    Afterall, I think the playerbase would want to know if their game was going to start including turret segments and quicktime events. Just saying.

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    And on the last bit, on it being a new shift in the theme and lore.....I'm going to quote a friend here who facepalmed after seeing the trailer. 'So we're ninjas that use heavy weaponry, magic, don't really stealth, and dress up as jesters with pretty lights and tricks.....That now have angle wings and fly around.' A while back, I saw a threat mentioning how far away we've gotten from the original premise and theme of Warframe-- Stealthy ninjas in space with a bit of tension and grimdark looking to set the balance, to much less dark and grim mercs that fart rainbows as attacks-- and it makes me think...How much further are we going to twist on this? I mean, what's next-- we can just walk through walls with our dataslates of portal? A magic dragonfly that's genetically modified to survive in space and shoots lazers as the next pet?.....It's nice to expand, but form e it's getting a bit out of hand...As well as with the double standards that keep popping up; I mean, a window breaks on a ship, and we start taking damage out the &#!, but now for some reason we can not only fly in space but are unaffected? How does that figure? 

     

    Iunno. What do you guys think? What's your opinion? 

  2. ^this^

     

    You can still progress in the game even if you don't pass the test.  If you keep leveling stuff you will be all that much closer to the next mastery test when you finish the one that you didn't pass. 

     

    If you fail the first test due to bugs, glitches, or having the S#&$tiest weapons in the game , you can't trade and are severely restricted in terms of weapons and frames, and what you can do as a result. Take it from a mastery 14, your master rank is all that matters until you hit level 6, afterwards it's just there for bragging rights. You can, in all technicality, continue to progress through the maps and levels, but you're content locked until you get your rank up.  

  3. Insane scaling on bosses and levels has been a thing for awhile now. They introduced it a while back, and it drove a large section of the player base away because of how ludicrous it was [55+ On some bosses], while it gave a lot of tryhards the 'challenge' that they wanted. In otherwords, players who want bragging rights can now camp  in a corner for 15 minutes using ammo restores to mow down a boss and claim they beat a 50+ boss with skill. 

     

    It's been a a big problem for some of us, to the point people have been running bosses even less than before. I made a thread about it, but it's been swept over by the new tactical mission problems. 

  4. The purely subjective statements uttered as fact by the various contributors hack me off. Taken from the "notes" section of the Bronco Prime page just now:

     

    • Using maxed Seeker is recommended to upgrade its crowd controlling capability, making it the best scatter-damaging sidearm.

     

     

    "The best scatter-damaging sidearm" according to whom? I have a four-polarity Detron that would have something to say about that.

     

    Players.....And numbers.  It's all about perspective on one hand-- Where Ignis on paper is the crappiest weapon in the game, yet does more damage than my rocket launcher if built right-- and hard numbers -- where Soma Is the best assault rifle on one hand, and Boltor Prime is the best on another, but both are sharing first place regardless.

     

    Up until Duel Bronco Primes, Bronco Prime and Brakk were sharing first place as 'best secondary scatter'. Detron wasn't even on the map. 

  5. This is an old statement, but I feel it should be addressed. There are approximately 20-30 people reading the forums. Mods act as the devs eyes in for important topics and the like. There are devs who do not comment often, but they do read through their respective feedback sections. We have DE's who work with other languages and only other languages. 

    These forums have a lot more eyes than just 3 (who I'm assuming you mean Drew, Megan, and Rebecca as they are the most active).

     

    Kind of my point, though....When did we get on the Forums and all?....I get that's where we're talking right now, but I'm talking about the Wiki, not the Forums....-insert confused face- 

  6. The problem with bosses being fixed at a certain level is that after a while they no longer present a challenge. The scaling is a little messed up right now, but in essence it's a good idea. 

     

    Sorry, picking this one out first-- So?....

     

    So what if they don't present a challenge, after a certain point? Sure, the first few times you fight them, but after you've beaten them 100 times over and gotten passed their level five fold? No....This is the notion that's the problem; Not every boss on every level should be a challenge to everyone. It's like saying the first boss in the game should be difficult to a character that's at max level; Unless they have a gimmick, that would defeat the whole point of having levels at all. 

     

    Let me present it this way. J-RPGs, I know not everyone loves them, but they're great when you just want to look at numbers. If you level your wizard to lv50...Would you expect them to only do 1 point of damage to a level 10 monster? Would you expect your lv70 tank to die to a level 15 boss with no gimmik or special?...To put it in more popular terms; Would you expect your level 80 Pokemon to be oneshot by a level 10 anything, while douing 5 points of damage even on an attack that's super effective? No, of course not; That goes against the principle of leveling up in the first place.

     

    the whole point of leveling, grinding, getting better gear, is so that eventually the things you're struggling with now are not a challenge again.

     

    Have them scale a little, at most, but don't have them scale to the point they're unbeatable without excessive means. Especially if they already have a gimmick that make's them undamaged normally [see Ruk, Alad V, Jackal] 

     

     

    This idea should be receiving more positive attention.

     

    I ran a Vor mission the other night with my lower level friends and they were repeatedly raped. I was fortunate enough to be able to snipe Vor from far away with my Aklex after my Boltor ran out of ammo - this guy was simply too difficult.

     

    Challenge = good.  OP Bosses =/= Challenge.

     

     

    Agreed. His idea should get a bit more traction that it is. 

  7. Energy is a big issue in the conflicts.  I've started bringing trinity hoping other people will bring relevant frames, and hoping that I can level into vampire fast enough, and that there is enough energy lying around for me to activate it.  Giving access to an energy pod for both sides would be incredibly helpful.

     

    Someone made the point that first group to get that first mod up pretty much wins it.  I find that to be true.  It is really hard to win if the other team has some mods up because they can start face rolling you and camping your spawn.  I'm not sure I understand the need for us to start at level 0 anyway.

     

    I can understand the reason; If you started at anything but level 0, it'd change from 'who can level the fastest' to 'Who can min-max the best before the match even starts.' We see this in Mobas that do 'passives outside of the game'-- Runes in League, Those puzzle pieces in DawnGate, stuff like that. If we started at say level 5, matches would be like the crappy Conclave we have now where matches are decided before they even start, by 'who has the best gear', and by extend 'who has more premium currency' in some cases. If PvP becomes the focus of this game [as many are speculating], the allegations of it being P2W will go through the roof and probably could be proven. 

     

    That aside, It would be nice if there was some consistency to these conflicts. There's no balance, sure, but worse is there's no constant or consistency; It's a coin toss based on RNG and who has the fat loot beforehand, and the energy after the fact, not skill. Leveling the playing field so both sides at least have energy would go a very long way to making it at least look reasonable.  

  8. DE does not go on the wiki. They only have 3 people reading the Forums, who the heck do you think they're going to send to mess up the wiki?

     

     

    Darth usually responds to messages on his wall within a day. Don't worry about privacy, no one goes on the wiki anyway. :P

     

     

    The protection will go away once you have been a wiki member for about 2 weeks. Or you can just ask Darthmufin to give you access or something.

     

     

    Also, give up on trying to fix the wiki(like I did). There's just too many things that are wrong with it right now. It needs a complete makeover, which is impossible without shutting it down for a while.

     

    If that's the case, fine. At the same times, some employees are admins on there and some of my friends and coworkers mentioned having additions or edits they made being removed by said admins. I tend to trust their word and proof on the matter. Putting that aside....

     

    Alright, I'll drop him a few messages. And I've been a member for over a year...Again, I had permissions before, then suddenly none.

     

    And I'm half way to giving up as it is. I just want some small things fixed; I know it's totally broken overall. I'm barely touching the game because-- out of the 100+ people I regularly game with, even the fanboys for Warframe are just up and leaving it because to the non-sense that's going on. No reason to fix the wiki for a dying game.  

     

    All the same, thanks for your post. 

  9. If you don't feel like to contribute is up to you but don't speak ill of others, especially if isn't true. let's not continue this here because it's off topic if you want to continue this conversation feel free to pm me.

     

    I'd like to know where this happened because as far as i know it didn't.

    Every contributors/ one who wants to contribute is in charge of keeping wiki updated, there's not one in particular designed to do so.

     

    If you find anything you don't think is right for whatever reason just pm admins, there's a putton in the homepage of the wiki that links to a page with all admins of the wiki, if you're not lucky with getting an answer just pm them all, and if you're still no lucky with admins, pm rollbackers

     

    First, Please read the last section of the comment you quoted. I found that page you're talking about, and followed it until I got a dead-end page; I can't contact him because attempting to through the wiki leads to a page that apparently it timed out or some such. Every attempt to message through the wiki borks up, so I'd like to know of a way to contact him -outside- the wiki. 

     

    Second, what Kyle said is true, so please don't paint them as a lair. Bluntly, saying that what he's doing is 'speaking bad' abotu him, more proves what he's doing is bad, not that it's wrong to talk about it.

     

    And third....Anything with a drop table, some of the warframe and weapon pages, as well as some pages mentioning resources. Originally, they had direct information that was datamined from the game; They've since been cut down and the numbers there are things put in by the DE admins-- which no one can really trust, since they have a proven history of lying the statistics in game, to create hype for new crap [see Stalker, G3, Void Tables, Harvester]. Then entire point of datamining that information was so we had a reliable source of statistics on things we couldn't just go out and test.

     

     

    Actually there are 2-300 people that edited the wiki in the last week

     

     

    You...Do actually know that wiki counts people who post on walls as 'contributes' right? Anyone posting a comment or making a request is counted as having edited the wiki.....

     

     

    Darthmufin and a couple of other guys (The wiki admins, basically) are the only guys working on it. You can contact them by posting on their wall. There's only about 4~6 guys who actually work on the wiki, so of course it's going to be slow.

     

     

    Is there no other way than their wall?....I don't like what should be private conversation public, and...To be blunt, I can't be sure when or if they will even read the message since it's a wall.....

     

     

    I've edited some things just fine.  I noticed some pages were locked a while ago (rubedo, some skill pages, etc.) so I left comments noting that they should be unlocked and they got unlocked and I've been able to edit stuff as I wanted.

     

    Do note that the page where you actually edit stuff says that the page is locked, even though it's not, because somebody thinks it's a good idea to edit protected template pages to add in 'temporary' messages. >_<  Ignore the message, edit the page and publish the changes fine.

     

     

    If you can, this is news to me. Most of the pages that need editing are protected; It's ironic since the pages that don't need editing aren't protected. Besides that point, the few pages I've run into that need editing are in protected script; A slimmed down version of what the overall page or tab has, with no info in it. Hydriod, while not protected, is in protected script, and I can't find a way to get it out of protected script to properly edit it.

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    Besides that point, I didn't make this topic to ask how to edit guys; I made it to learn who is in control of the wiki, and be able to message them. I'd like to ask they to open up the wiki to more people to manage regularly. Lets be honest here, whoever's currently managing the wiki is either not as active as they should be, or, more likely, understaffed. I'd like to see this changed. 

  10. DE's not a part of anything about the wiki. Fans are

     

    1: DE Employees are not only mods on the wiki, they are the highest mods that have 100% control over the wiki, as well as who is and isn't a mod.

     

    2: DE edited out information that was datamined, and actively remove information they deem 'unnessasary' for the players to know about

     

    3: DE has their own section in the wiki... 

     

    It's a wiki, anyone can update it! See something missing? Add it in!

     

    Really? Go try doing it right now then?...The majority of the pages are protected, even from registered users. I used to contribute to the wiki, but then I took an arrow to the knee but around the time they started changing the drop tables for the void I apparently lost the ability to edit anything. Same with most in my clan, and my network. This is nothing new, most game wiki's are protected, but currently it's not open to public editing from what I've seen.

     

    This is why I'm asking, because I'd like to know who's in charge of keeping it uptodate, and who's responsible for keeping the rest of us who don't slack off out. There's a lot of outdated and even misinformation on the wiki right now, and it's getting out of hand.

     

    Also, I like how this topic was moved to the forum section where topics go to die. Really shows where the mods are at. 

     

     

    DarthMuffin is. He'll delete anything he doesn't like. That's why I don't contribute.

     

     

    Know of any way to contact them? I tried through the wiki, and it basically dead-ended me. 

  11. Says it in the title. I'm still not sure who's in charge of it, and who I need to get on about it, but...The wiki is sorely out of date.

     

    Hydriod's page still hasn't been updated 

     

    Dark Sector Conflicts page has still not been fully updated

     

    And Rescue mission's page hasn't been updated either

     

    And that's what I know of. So does anyone know who's in charge of the wiki, or when it's getting updated? 

  12. Makes sense on a level; If no one is attacking the base, why pay people to defend it?

     

    Well then I ask, why even offer battle pay if you're a Defender? First of all, since the system change, everything is geared towards the defender, whole sale; Matches more or less are designed for Defenders to win without any risk; And Defenders rails don't go down unless they've been totally destroyed-- Or reach a certain point, I don't know because it's not clear as usual. So unless the attacking side has enough credits to continually pump out for 12 hours, there's no point in attacking really, other than to give everyone else something to do.

     

    And as a defender....You could sit there with 0 BP for the whole of the conflict, and still not lose. One, because your missions can't be ran unless someone is working for your enemy, so in a twist it's in your best interest to NOT offer BP. Why? Because lets be honest, everyone's greedy, and DE can't figure that out to save their lives. If you leave your BP 0 and let the attackers have some kind of reward...There will still be people who will side with you, and most likely stop any wins from happening on the attacking side. Trolls, PvPers, Clan and Alliance mates, all will take the side that can jsut shut down the other and stop people from getting rewards. It's like in Darksouls, those PvPers that expressly PvP to &#036;&amp;*^ over people and cause them to lose souls in the most awkward places, because it gives them a rush. 

     

    And two, because even if there are people attacking you, they need to do a hellava lot of damage to get rid of your rail, and eventually, they will run out of BP...At which point, offering BP is moot; If no one's running the attacking missions, no one can run the defend missions, and ergo can't get paid for it. Sure, there will be the occasional person who runs attacker just for the sake of having a game, but....Those will be few and far between. 

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    It's no surprise the whole system needs a revamp, or even a total work over. My suggestion? I have two. Either one, make the PvP optional and give better rewards for running PvP somehow; Let people choose between 'Damage the Core' or 'Hack the Cooling System', and progress from there. It would make it so there's not a total break down in the system as a whole, especially when people don't want to PvP

     

    Or two, Let people on BOTH sides choose to attack or defend. Go back to the system where BOTH sides have a rail, instead of this oneside bs we're seeing now. Let it so that the Invaders can be attacked as well, instead of having the defenders sit on their butts and go 'welp, we can't take the fight to them, might as well do nothing'. Let players choose whether they want to attack or defende for a specific side...instead of having them choose to Attack for one side, or Defend for the other. 

  13. The problem is that it's no fun because it's not really anything tactical. You can't sneak in undetected...or take an alternate approach. It's always brute force.

     

    I dunno, that's just my opinion. I'm not a PvP person, really, so maybe some people do find it fun. I just wish this one-sided PvP crap wasn't affecting my fun. "Oh, I think I'll go to Sechu-....50% credit tax and 15% resource tax? Kiss my @$$." Then I just kinda....log out or forma some weapons until there's yet another conflict.

     

    This is my problem as well. This was PvE originally, with some player control in it; Now it's PvP, and the whole system has broken down. Even if people didn't like conflicts, they were good for farming, or even a bit of fun now and then; Now you can't even do that. And the fact it's always brute force....This should not be a liner gamemode; It should not always be 'you have one objective, there's only one right way to do it', since that makes some frames flat out better than others because of it....Hydroid; Amazing for Defenders, because you can just puddle over the objective and stop them from touching it; Loki, Great for attackers since you can poof and be immune to most everything. 

     

    It would be nice if there were multiple ways to attack; That would force Defenders and Rail Owners to think differently. Some way to sneak in through a ventilation ducts [Mind you a HUGE one], that takes longer than pressing the consoles, but is less risky. Or finding a way to the outer generator to manually power down the force field and turrets-- Heck, you could even do an Interception type thing as a form of hacking. Control a communication node, and let your sponsor hack their way into the rail's mainframe. 

     

     

    I disagree. (It is now mandatory that every post in this thread either start with "I agree" or "I disagree" :3) 

     

    Attacks can spawncamp, and can kill you before you reach the terminal.  Also, any kind of CC power will prevent that plan from working for the most part. 

     

    Hey now....This is a feedback thread, as much as I suck at them. Don't need everyone disagreeing XD

     

    But I disagree spawn camping as attackers kinda requires specific frames, especially at the start. At the start, there's two doors, and later there's only one; In the later stages, you can spawn camp with hydriod, but....That seems about it. The issue is that the invulnerability starts the minute you spawn...not when you leave the spawn area.  Bar defenders in the first leg of it, when you spawn you're in a protected area. It would be nice if you were invulerable for 3 seconds after leaving spawn, to prevent spawn camping. 3 seconds isn't enough to do much in terms of offence...But it is enough to bum rush out and into the playing field. 

     

     

     

    you first point about no one wanting to die to disarm is a player problem not a blance one, the defenders have infinate lives so disarming should be a no brainer, its not a sacrifice because you lose nothing from trying, there are no K/D ratios, so its not like it even hurts some pointless score

     

    and your second point is also a player problem, when your team isnt as good or coordinated as the other team and they get an advantage that you cant overcome its your fault, your team wasnt good enough your team wasnt coordinated enough.. thats not balancing either, snowballing is a common thing in many games so its just something you have to get used too, without the ability for the attacking side to gain an advantage over the defending side it becomes one sided because the attackers have a limited number of lives, and if everyone has the same amount of power the whole game there is no reason the defenders should loose.

     

     

     

     

    While yes, these are player problems-- And I've noticed this on both sides, where players will go running off and ignore the consoles-- that doesn't mean they can't be fixed. Right now, Conflicts are PURE PvP; You do not get experience for anything but killing. Not for reviving teammates; Not for starting a console, or defending it; Not for stopping a console; Not for anything that isn't killing creeps or players. So people exclusively focus on that, because there's little point to otherwise. Yes, you can make the argument that playing the objective has a point; but for Defenders, whats the point of turning off the console, when killing players 20 times wins them the match? What's the point of starting the console when you don't have enough levels to push?...Yes, it's stupid logic, but this is how most I've run into think.

     

    Communication and coordination with pubs will almost never be good, especially in a game where 90% of the time players don't even say hello to eachother. But adding in things like Exp 'bonuses' for completing an objective would go a long way towards getting everyone on the same page and balancing things out. Defenders only have one objective really; Turn off the console. Attackers have 4; Turn on the console, complete the console timer, bring down the barrier, expose the core. And then there's reviving.....There's a simple way to balance out Defender V Attacker advantages in exp; Attackers get more Exp overall from their objectives. You turn on a console? 1000 xp. Turn one off? 500 exp. Revive a teammate? 1000 Exp for attackers, since it's critical for them, 200 exp for Defenders since it's not for them. Heck, giving exp for bringing down the barrier AND completing a console would bridge the gap alone; That's Exp that Defenders can't get. 

     
     

    this isnt as big of an advantage as your making it out to be, i have never been on the attacking side and thought, "man there is only 4 energy orbs lying around in the core room, i better go all the way back to the first area to get energy" because there is always energy in the core room when your fighting in there, same with the other rooms, so reguardless of if the "mana support totems" are there or not you have energy shortly after re spawing. and as for the defending side, you cant defend very well if your runing back to the spawn point every 5 seconds.. in now way should an attacking side lose when the defending team is standing by a mana support for the 6-8 seconds it takes to fill there enrgy leaving the control pannels guarded by very dumb AI, i dont beleave anyone is actually looking at this from all sides.

     

    its a big 'un!

     

     

    Yeah....4 energy orbs that give 25 energy, and most abilities use 25+ base. And that's the thing...In most matches I go into, the energy orbs are always around on the Defenders side; Because they will stay back and purposefully die over there to drop their stuff closer to home. And..You're kinda forgetting one thing. The Totems [are we calling them that now?] fill you up to max.  If I go in with my Loki with Max Flow on, suddenly I have 300~400 Energy to use...And then with JUST Streamline that becomes so much more, effectively. That's 11 uses of invisibility before I run out...On a Rhino?...On Valkyr?...Ash?....Mag?....Sure, it's a run back, but that full energy pool makes for a massive difference...Especially when you're against players who don't have ANY energy at all in some cases. I've won' some of these conflicts just because of those Totems. 

     

    Having them spread out so that they're available at all legs, save maybe the last, would make a huge difference. 

  14. Yeah, your right, it wasn't PvPers asking for nerfs on frames, it was the PvE people. :D

     

    Sure it was, if that's what you want to believe, you go right ahead.

     

    It doesn't change that the PvPers have been a problem for the rest of us since day one. Getting backlash is to be expected, when PvP functions are moving in on PvE territory. 

  15. Needs to be asked considering how it's setup now. The 'life support' pods that restore energy have been removed save one, and enemies drop orbs now instead. Sounds balanced, except it assumes that you can kill enemies to get them. As well as that you're not being spawn camped, which happens on both sides now. So before, where powers ruled who won and lost, it's now this one life pod that gives you energy, and what stage of the conflict you're in.

     

    If you;re in the very first stage of the conflict, Defenders have an enormous advantage, since they have infinite lives and can spam abilities from the get-go. 

     

    If you're in the second stage, Invaders have the advantage since they can span abilities now.

     

    And if you're in the third stage, it's still the invaders, only difference is they have to run all the way back to the start....Plus, as long as they damage the core for 1%, they win.

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    Changing where we get energy from didn't balance things out; It just made it so that one side has a clear advantage over the other, and made these conflicts even more pointless. Give both sides energy pods so builds and a minor amount of skill can determine these fights, not who has the energy well of doom or not. 

  16. What? Are you extremely high? Pro PvPers have only been giving feed back and ways to fix unbalanced things and DE completely ignores it. That isn't karma, you have a very weird definition of the term. -_-

     

    Yeah, right, the feedback on 'OP' frames that lead to so many nerfs, that totally wasn't the PvPer....I mean, that's why they were the ones that pushed them so hard in the first place...

  17. The amount of flamebait, derailing, and pure meanie butt-ness from the anti-pvp community that goes unmoderated/unpunished in a FEEDBACK forum is astounding. It's frankly just sad. +1, conclaves need fixing (reverting at least). They are not worth playing as is.

     

    the Pro-PvP crowd has been doing the same for months and getting their way because of it......It's karma; Simple as that. 

  18. We don't need "train-on-a-clanmate-mode" for newbies.

     

    Sure we don't.....With how many walls now in the way for newbies? Level wall, Gear wall, Credit wall, Mod wall, Boss wall, Resource wall....Maybe you haven't played Warframe from scratch in a while, but....Getting on your feet from the start is a god aweful nightmare.

     

    And even if that weren't the case.......Why shouldn't we have a 'train with clanmate/friends' mode?....In a Co-op PvE game......What is your reason we -shouldn't-? 

     

     

    I have to agree that scaling bosses is bad news. I had to go back to a couple of bosses that I had beaten previously before a hiatus to get nav segments from them this past week, a couple of them were outright horrendous. If all of the content and potential rewards were designed to be scaled with relative level, that would be one thing. But the way everything in the game is layed out there are places to fight given enemies at a given difficulty tier (each planet focuses on a faction in a specific level range), if someone wants  a more difficult fight, they go to a higher level planet.

     

    Now, if you're going to introduce scaling of the boss difficulty and you want to scale rewards from him too, that's cool. If he's 10 times tougher because I'm 10 times tougher then the chance for rare mods, etc, needs to be upped too... otherwise, why would I go fight him? I just stick to an area designed for my level range and get some of the rewards that only drop from higher tier enemies.

     

    A "better" solution would be to created void or derilect versions of the various bosses.. Introduce a story objective where someone or something went and "rescued" the various bosses that you beat and "improved" them. You can do a whole storyline out of it, introduce a whole new set of missions, and you don't even have to recreate the bosses. Take the exact same room, same boss, let it scale and stick it in an area with higher power cannon fodder to beat to get to it. Sell blueprints for the key to "Jackal Void Assassination" cheap and poof... anyone who wants a challenge can have it, and the rest of the world can be left alone.

     

     

    Yeah, this is pretty much what I hear when I talk to others about this; About how in any other game, scaling in this way t ends to defeat the rest of the game. Why try to improve your gear, if the enemy is just going to be more resistant to it anyway?...Why bump up your Sword to Sword +1 if the enemy you were struggling at lvl 15 is then increased to lvl 20?.....In this case, it doesn't make them more challenging; It makes the more tedious. Someone mentioned before it becomes a game of ammo management-- It does...If you run out of ammo on most of these bosses with gimicks, you can't melee them to death. As I mentioned, Jackal is sorta okay since ammo and orbs drop regularly in the area, but outside this one boss, that doesn't happen; No ammo, orbs, or even enemies to get ammo off of......What happens when you fight the raptor-- The flying Ospray that never gets into melee range-- who's level 75 and takes all of your ammo just to bring down to half HP? What then?....Pray that the server bugs out and he randomly explodes? 

     

    And like Teibidh said, why bother going back to these guys?....Other than you're now forced to to open planets on your own, there's next to no reason to ever fight a boss. Farm, sure, some of them, but not many. And even so, you can just piggy back on friends still, and play one of their missions on another planet to skip the boss, defeating the whole point of making them required-- which, I'm calling it now, they're going to shoehorn some way to prevent people from either joining higher level missions, or unlocking nodes by played with friends, either of which will cause the lower end and some of the higher end to basically go 'nope' and leave. There needs to be a reason they are getting harder, and appropriately a reward to match. No, DE, not all of us want a challenge for bragging rights; Not all of us are that shallow. 

     

    As to the idea of making alternate versions of the bosses, that would work well, and give people a new reason to go back to the void or derelicts than 'farm this thing until I don't need it anymore'. Better rewards, as well as those who are looking for challenges, would bring more people to them.  

  19. Warframe is a PVE game about deploying screen-clearing AOEs, infinite lockdown CC, and instagibbing weapons. PVP was never going to be balanced, and probably shouldn't even be attempted- any attempt to balance it is going to look like what you're seeing them do.

     

    PVP doesn't really belong in this game, but since they put it in they only have two choices:

     

    Don't attempt balance and let people instagib each other ( which only certain people enjoy )

     

    Try to balance it in order to make it accessible to a wider audience ( which nerfs powergamers but presumably increases participation > increasing playerbase )

     

    Which do you think they would pick?

     

    Honestly, I think they should just have separate standards, instead of tying PvE to the PvP....and pushing players to join in PvP for their farm. It's wholesale ruining the game the way they keep rebalancing everything around PvP.

  20. It kinda does: you don't get any benefit from a dead doge.

     

    If nothing else, there should be an emergency auto-stasis setting to freeze degradation if you don't/can't login. Computer issues happen and it wasn't that long ago that my city had a two-week blackout.

     

    This, this in a nutshell. I'm a Medic in real life; Other people's lives depend on mine, and nothing is going to keep me from that if I can help it. Not my side job doing review, not and projects I work on, and sure as hell not any video game. Adding in a time trap-- which Kubrows are effectively-- is not a good way to retain players. It's a good way to &!$$ them off. Save molerats, no one is going to drop their life to 'save' their virtual puppy, or make it a priorty or even a note to continually feed it it's meds. It's kinda a sad notion....Until you remember it's a video game. Sure, everything shouldn't be easy, or 'set it and forget it'; but it shouldn't be a responsibility as such that it demands the same attention as crap irl. And yes, this DNA stuff with the Kubrows is borderlining that, this ultimatum of 'you either take care of this, or you're going to lose it' bull. 

     

    People have lives, and life itself is complicated and fairly random. Storms happen, floods, people get bedstricken or put in the hospital, violence breaks out, or someone incompetent doesn't do their job and inconveniences others. All things that usually are out of normal people's controls....And time traps like this effectively punish people for having a life, or having bad things happen to them they can't fix. It doesn't draw players in and make them think 'I need to play this more', it makes them think 'I have to play this more, or not at all.'

     

     

    I'm with you on the perma-death being complete bullS#&$.

    But... .what?

    Who could sue them? What could they sue them for? There is no legal transgression or anything involved at any point in any of this. 

     

    No no no~ Not could; Would....Yes, I know, it's an insane notion; Might I introduce you to 4Chan, Reddit, GoonSquad, Youtube, and all these other 'wonderful' internet places? :D 

     

    There may not be legal grounds we can see...but there's some crazy bugger out there that will find some lawyer that will work an angle and make legal ground to pursue some kind of lawsuit. Us court is pretty much about jumping through hoops.  

     

     

    Most people are upset because they can no longer play the game casually. Meaning come back after a long break and still manage to resume the progress. Assumed that I suddenly lose my network access and can't resume it till weeks later. Should I be punish with losing one of rarest item in game.

    Casual player now need to bother to put their kubrow on static everytime they logoff. If for one day they forgot to do that, they will lose their kubrow forever. How's that fair?

     

     

    I wouldn't even call it casual or casually; There's some of us that play for long stints or played hardcore for so long we got burned on Warframe....And only really come back to check it when there's a big update, mainly to see if there's a reason to stick around. For me and mine, the gameplay is fun, but repetitive, the grinding gets in the way more than it should-- and this is talking about a game centered around grinding to begin with-- and once you do get to the end.....There's nothing keeping you here...There's no reason beyond 'well, I sunk money into it', if that.....Kubrows feel like a way of giving you a reason to 'stick around', in the form of A embodying a virtual pet [see some comments above], and B, being a Time Trap as I keep mentioning. That notion of 'either you stick around and care about it, or you're going to lose it', and in this case, it means buying a 100k credit item to keep your 'pet' alive, which don't fall out of the sky....so to get those credits, you need to go out and run missions, over...

    And over......

    ....and over.....

    .......and over again....

     

    it's not fair; It's a business decision, through and through. Seen it enough time to identify it. 

     

     

    What "benefits" does a Kurbrow even offer?

     

     

    Quickly....

     

    1: They are more resilient and can draw from your HP/Shields/Armor, so as those go up, so do their's

    2; They're attacks don't require mods that your weapons use, causing conflict, and tend to be overpowered

    3: Some modes, like Scavenge, give them unique utilities that can be helpful. In the case of Scavenge, it's basically Master Thief on your Kubrow, which can help with farming Resources like Argon crystals

    4: They 'can' be revived, but really only if you get a specific mod

    5: they do bonus damage based on loyalty, adding to already op numbers as it is.

    ----

    However, all of the above is a moot point if your dog dies.

  21. Just out of curiosity.....if Conclave isn't simply another name for a player's PvP score.....what else can it possibly measure?  It's a measurement tool used solely (as far as we know) for PvP matches, so....?

     

    In theory, anything. It could measure weapons to skill level based on stats...conversely, it could effect anything from enemy levels to loot drops. It's a matter of how it's used. And since DE is notorious for keeping players out of the loop on so many critical things-- Like how systems work and bosses function-- as well ast he fact that they hijacked the Wiki and refuse to update it, it's unlikely we'll really know the extent of it. 

     

    @ Creepindeath: Remember that it's based on Conclave rating, and not much else. Last I checked, so don't quote me on it, the level of a weapon doesn't factor into Conclave, as nothing happens combat stat wise when you level them; You get more mod points and that's it. Warframes gain a minor amount of Conclave as they level, as they get player stats [HP, Shields, Power, ect.]. Modding out either will raise your Conclave. 

     

    As I mentioned before, this opens it up to a lot more gaming than we saw before. It means players can build very specific builds to level rape bosses, but only IF they have the means to pull off that build; New players aren't going to be able to. Additionally, if they mod out their weapons to the fullest, they're going to increase their Conclave despite having weaker offensive stats. Take a look at your build-- also thank you for pictures in tab.

     

    On your weapon, you have 6 slots unused. Your conclave is fairly low because of that. I'd like you to go back and fill every slot, even if it's with mods that don't directly increase damage, crit/status chance, or even RoF. Suddenly you Conclave jumps, especially if you level them up. You're a High Tier player on a smerf account; You know what you're doing, for one, and for two know how to get the best result with the least expenditure....New players won't. New players are going to fill every mod slot they can thinking it's going to give them at least a small edge. Further more, few are going to solo like the guy above or like us; They're going to be in groups, and as a result, the Boss will jump in levels just because there's more guys there.

    ----

     

    My two cents would be to let players choose to have the boss scale or not, Nightmare Style. When a node has the nightmare tag, you can choose between normal mode, and nightmare mode. Do the same for bosses. Normal mode, or Scaling mode. It'd let people have a challenge, but not force it on low level players. Problem solved. 

  22. I try, try so hard not to make blanket statements if I can....But Warframe, you're killing me here. Or should I say DE? iunno, anyway. 

     

    There's really no arguing against it at the moment; Kubrows, which yes can be powerful-- Note I said can be-- can die; AKA be deleted. Yes, there are ways to prevent it; yes, you can buy a 100k item that keeps them alive, yet another example of how the game is geared only for end tier players and no one else; yes, you can put them into stasis to stop them from degrading, making even owning one a moot point since it limits usability.....But it doesn't change the fact that the thing you sunk all your time and credits-- or indeed real life money-- into can be up and deleted because you weren't constantly playing. 

     

    Sentinels, no matter how many times they blow up, or how long you leave the game to pursue real life, or anything will never die, never get deleted, never be lost, never threaten to stab you or anything of the sort.

     

    Again, I try to avoid making absolute or blanket statements, but all arguments about Kubrows being or having better traits or benefits than Sentinels are invalid and moot because of this simple fact. Kubrows are the only thing in the game that you can unwillingly lose a Reactor in; Everything else, you willingly have to commit it to the void by using it to craft something else, or sell it to lose a Reactor.  That alone is a reason to never touch a Kubrow, let alone bother with the quest. 

     

    This needs to be fixed-- and Before someone tries to Sue you DE...You know it's going to happen, those of us informed know it'll happen, and you'll fold; just fix this problem before then, and we can get back to actually playing your content, instead of avoiding it. 

  23. We're not killers who hide in shadows.

    We're war machines.

     

    We're Space Rambos.......Because of the reasons OP pointed out. Warframes WAS about Ninjas; Now you're just less bulky Space Marines with multicolored rainbow pallets, cute floating droid pets and fluffy dogs, silly abilities that don't make any sense and really are just there for stunning appearance, and weapons that pretty much do anything.....I'm literally waiting for one or all the above to come out and fart rainbows as an ability next. 

     

    Warframe's gotten way, way away from what it was originally designed to be-- As well as way way away from it's source material...This does not feel like it's related to Dark Sector at all-- It feels like someone took tie ins from Dark Sector to explain way bad writing in places. 

  24. Time out: Rhino is the weakest frame to bring to PvP currently. A good majority of Abilities, Weapons, and whatnots do double and quadruple damage against an Iron Skinned Rhino. Mirage I can see, but if you're going into DS:C, you're going to be fighting against Frames and Weapons that can kill a Rhino in 1 to 5 hits. 

     

    As to Bolter P.....It has the best stats of a fully automatic, but it's projectile with travel time, not hit scan. It can't Punch Through, and it can be avoided by fast moving frames, which tend to be a lot of them. Also, it's a moot point when we have four frames that go invulnerable from using abilities. 

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