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Box-O-Soldier

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  1. Right, so the only issue is the impact on the initial hit being overall weaker than it should be, corect? And it was supposedly like this since she dropped? That's quite odd.
  2. Man, this is a mess and a half, isn't it? I recall seeing like 14-15 million(!) hits here and there, which also added to my confusiuon about the whole thing from earlier. So if I'm getting this right, Voruna sometimes rolls the dice on whether or not her hit will do the full damage(?). Great, from one headache to another, but I sure do appreciate someone willing to explain this mess to me. Sure wish the damage would be adequate to what the calculations show...
  3. Okay, I tried to test some more in the Simulacrum - I re-equipped my Panzer Vulpaphyla for viral procs, spawned the same crewmen, and again maxed her 4 with combo, augmented, AND with the Zenurik boost, the damage on initial hit does indeed reach over 8 million on the target - you got good eye for spotting that 4th proc, because I was assuming (wrongly, of course) that there were only 3, and I also thought that the viral multiplier was much lower than it was at that point, kudos to you for that! However, it all applies to the direct hit - there's also the AoE bleed proc to keep in mind. I really wish I was recording my gameplay more, but I recall AoE procs being able to kill entire groups of enemies even without viral on them in two ticks or so, and far as I can tell, those ticks were much higher than what I've been seeing on the AoE lately - unless my memory has it all mixed up numbers-wise (or maybe her 2 was indeed a huge bulk of the bleed damage all along?), but I really feel like that was the case before the update. I also heard of players mentioning Voruna's numbers feeling lower after the update, so I'm not sure what to really think on the matter anymore - I heard Pablo mentioned that her numbers were not changed in any way, and if they were - I would have noticed that in her ability screen. All I can say for sure is that something feels "off" to me when I play her now, and I've been doing that for quite some time since I found out about her 4 augment on the run from the first recording. Anyway, thanks for helping me figure out why the direct hit itself was that much stronger there, this at least somewhat cleared it up for me, and trust me, I was having a headache with what I could have missed there. Thanks again!
  4. I'm not trying to fool people - check out those two recordings: 1) https://medal.tv/pl/games/warframe/clips/1pixW6sz7Vx-sk/qZdI3vYJTjxn?invite=cr-MSxmZ1csMTkzMzYwOTk5LA 2) https://medal.tv/games/warframe/clips/1BeCy3kZn-61B-/d1337zkopP5U?invite=cr-MSxORm8sMTkzMzYwOTk5LA Just look at the numbers in both scenarios, and tell me the numbers are not different. I keep playing the broken record here, repeating what changed between the two. I also disagree with you saying that what you did was not "that much debuffs" - recording #1 didn't use any strip, didn't use viral, or her 2, it only used her 4 being at 10x combo and SoD being active, and that build was *weaker* than the build used in recording #2. I am not trying to confuse people here, I've heard that her numbers themselves have not been altered, but something certainly *is* different now. If there's something that you think could have affected these numbers and you can see it - do tell, but I know I just did a Lua Conjunction survival, reached the 10x combo again, 250x Molt Augmented AGAIN, and the numbers were much lower still. Or to paint you a better picture: I could see enemies die in 1-2 bleed procs from her 4 alone prior to the update, now it feels like the damage is dealt only when her 2 is in the picture with viral, corrosive, and heat on the target. It feels way, way weaker. EDIT: I attacked the same unit in the Simulacrum, on a lower level, with no viral on, and the one in the clip literally had 3 viral procs. That should not make a difference of THIS scale. I also did NOT have more strength, as this was before I even considered using a proper build on her, it was a test run of her augment haphazardly slapped on a build I made prior to its release, and it was not even focused on using her 4 before then. In the second clip, I did my best to recreate the conditions present in the first one, and I refuse to believe that 3 viral procs meant a leap in damage THAT HIGH.
  5. 1) Bleed procs themselves do NOT incerease the combo - it needs to be a kill from a direct hit from her 4 2) From what I see here, you're using all sorts of debuffs, and if anything, it just proves my point that she's weaker than prior to the update - check one of my later replies where I link two recordings, one before, and one after the update. The numbers are different, and by no small margin. Also bear in mind, that you needed a full strip (something Voruna's kit lacks and she has no way of doing in her 4 by default) AND you needed 10 viral stacks for 325% extra damage on the target - something that was not needed all the time with her max 10x combo I had on my first recording, and like I mentioned a few times by now - that was literally the first time I was using her 4 with a build made up on the spot to try her augment out. If you check my other recording, you can see that I actually invested more into her since, and you can see a difference in the numbers, It's right there. And look, no offense, but this collage you posted is tough to read, it would be better if you just posted a few seperate screenshots in one reply instead. ALSO - my point is exactly that she did not need a 100% armor strip to deal damage, even if a direct hit from her 4 wouldn't kill, the bleed proc that followed usually would at the 10x combo, 250x Molt Augmented and an invested build with quite a hefty amount of strength included, which - again - can be seen in my old recording, where the numbers were higher than what you have shown with SoD, 100% strip, and 10x combo, and that was without investing into her at that time. I've put more resources into her since, so by all means the numbers should be higher, right?
  6. https://medal.tv/games/warframe/clips/1pixW6sz7Vx-sk/d1337y50S357?invite=cr-MSxmZ1csMTkzMzYwOTk5LA - old Voruna numbers, the target received roughly 11 mil damage on hit with her 1 buff enabled (reminder: old build, a test run really, without archon shards invested) https://medal.tv/games/warframe/clips/1BeCy3kZn-61B-/d1337zkopP5U?invite=cr-MSxORm8sMTkzMzYwOTk5LA - new Voruna numbers, the target with SP scaling, same type, but lower level, with more strength thanks to red shards invested and an updated build took less damage than the 11 mil on the first recording, where they have a higher level. I don't know, maybe I'm misreading something, but as far as I can tell, the numbers that show up are lower, the only difference - except the pre- and after- patch - I can see is 3 viral procs on the older recording, and those shouldn't make a difference this huge.
  7. Thanks, I used Medal for the recording, gonna try to post it and link it here in a while, I'll try the image hostings, or hell, I'll record my Simulacrum too to post for comparison.
  8. Like I mentioned in my other reply, I managed to reproduce the EXACT situation from my recording, that was without her 2 being used, and with her 1 enabled, too. Wish I could just copypaste images or videos here to show it, but it's sadly not the case.
  9. Quick update - I reproduced the exact scenario, strike, enemy and even freaking status procs they had, and the damage I dealt was roughly 9 times lower than before, and that's with the target being approx. 30 levels lower with SP scaling enabled, and not to mention - the build in the recording was before I invested red shards into her, so it's actually even weaker than the current one. Something *is* wrong with her damage, but I don't know what, I just want the old damage numbers back. TL;DR: An enemy with levels lower than on the recording I have, same SP scaling, and basically the same status conditions with an objectively stronger build took less damage than a stronger enemy pre-patch. It's not a hallucination, or anything of the sorts.
  10. I've got a recording of Voruna gameplay from before the update, and I compared the numbers - they *are* lower, ridiculously so, too. The only reason I can think of is her 4 somehow scaling with enemy armor, which not only was not the case before - it should *not* be the case, considering it's a bleed proc. It is lower, and I can tell it's significant from how it feels alone. Also - I don't equip the dragon keys until I go vault hunting, and I always make sure not to have them equipped, I've done runs in the Simulacrum since the update after each patch, and my point still stands. And just in case, I even tried to check if maybe it was just a matter of how damage numbers are displayed, so I even checked that too - and it still remained the same.
  11. Glad that Voruna can use her 1 again, but her 4 still feels like a fraction of damage it used to do - it cannot kill SP armored enemies unless she uses her 2, procs viral and/or corrosive and heat, and that's still max combo we're talking about! It doesn't feel right, and it feels like her 2 is doing all the heavy liftin - not only damage-boosting, but damage-WISE. I know that there are quite a few frames that need buffs, but I don't recall one being broken on an update like this for quite some time. Please look into it, it used to be so much better!
  12. You must have a lot of strength to get to even a 3k proc, mine barely scratch that with her 2 used to proc viral, corrosive and heat...
  13. Voruna's kit feels like it's been completely broken, sadly. Her 4 deals little damage since the update, from thousands pre-update to barely 300 on its own with a high combo, her 1 also started turning off when attacking in her 4, and maybe it's just me, but it feels like regaining charges from her 4 with her augment doesn't work as intended - the only recharge seems to take place when the bleed proc kills one closest enemy, feels like it's got something to do with the range (not sure if that last part is just me, so it's not something that important, but please, take a look at her 4, it feels unusable in SP!).
  14. I've been trading quite a few mods lately (mostly Primed Flow and Primed Continuity), and after ending up in a situation where I accidentally had traded a mod I had equipped on many, many frames (the trade UI only mentioned the mod being equipped on something prior to accepting it), I came back to see which frames were affected - it turned out to be a lot of them. While I was checking and re-equipping them with Primed Flow, I noiced that many mod configs somehow ended up with a -1 mod capacity left, even some which never had the mods I traded equipped, and I know for sure that every config I had either used up the capacity to 0, or had some left. Did anyone else have this happen to them? What caused it?
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