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Oldskinzz

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Posts posted by Oldskinzz

  1. I'm kinda glad unvaulted relics returned to bounty as farming them in void was a pita. Haven't checked this myself, just taking your word for it.

    Though I do agree they could have kept wukong stuff in cetus and unvaulted stuff in fortuna or vice versa as you said.

    An alternative to grinding relics normally is by using syndicate relic packs since you're guaranteed either a neo or axi relic every time, and completing your syndicate missions, picking up medals plus daily standing usually gives enough for at least 2 relic packs per day (assuming decently high MR of 15 or so).

  2. If you need to get it done the riven way (as in enemy must not see you at all) one way is to get some friends to help kill everything ahead while you hang back and leech (hence they should be your friends, and make sure they know the plan or they may not be your friends after that) as long as they kill everything and complete the mission without you being seen then that's a success.

    You may want to consider putting on lots of enemy radar and bringing your ash frame so you can evade any stray enemy.

  3. I find AR type weapons difficult to build for effectively as the damage takes time to stack on a single target instead of unloading in one go on a single target (shotgun or sniper) or spreading a nice aoe around (ignis, glaxion v) or both (arca plasmor, catchmoon, fulmin primary).

    Soma being a mainly crit focused weapon with mediocre status and base damage, its potential is lower than many other newer weapons. It redeems itself somewhat with a high rate of fire but can quickly empty its mag. I'd venture to say, build it and use it for star chart level perhaps up to enemy levels 60 or so but pick up a better weapon as soon as you can... as always, YMMV.

    A hunter munitions build imo only starts to shine when enemies are very high level with tons of armor. At lower levels you are better off killing enemies outright with high damage than wait for bleed ticks. Although there are many different ways to do this, in general I use radiation for grineer and corpus, and corrosive for infested as those damage types deal the most damage against their tough units.

  4. 6 hours ago, (PS4)Kamranos said:

    While it would be a fun feature, many of us have learned to use the ones we are given for years. It is was something I had to pay for, I would opt out and keep the standard ones as I personally never had a issue. 

    I'd consider it more of a QOL user interface improvement rather than fun, as it's to improve visibility of the crosshair. No doubt some fun aspects can potentially be added as well but that's more of an optional thing. Could be worth considering by the developers too.

    If it comes to a choice of paying for something over getting it for free, there's no question what most would choose. This being a free to play game with paid features though, it's very much up in the air whether DE would make it free.

    Personally I wouldn't mind paying some plat for this but considering it's more of a user interface improvement I'd say a happy middle ground would be to have some basic customisation free to everyone, eg. A couple of crosshair designs and colours free but with other, premium versions costing a fee to get. This is inline with what appears to be DE's current modus operandi, for instance warframe customisation. Basic colour change free, nicer and cooler designs costing plat or money.

  5. The targeting reticle / crosshair we have can get rather difficult to see at times. This can happen during intense firefights especially with weapons and skills producing lots of shiny particles, it makes aiming rather difficult.

    Perhaps it's time to incorporate user customizable crosshairs? Many other first person shooter games have done this years ago.

    Examples of customizations I'd like to see for crosshairs:

    1. Colour (preferably with a combination of different colours for outline and fill, since this helps when dealing with different backgrounds)

    2. Design. Some may prefer a simple cross, others something more elaborate.

    3. Size: Whether a Tenno prefers a tiny dot or a giant cross completely filling up his screen, let him/her have it.

    4. Brightness: Again a matter of preference.

    Comments welcome.

     

    • Like 1
  6. 24 minutes ago, m0b1us1 said:

    The issue is that mesmer skin doesn't refresh like vex armor or even rhino iron skin augment. When you recast mesmer skin with charges already, it loses all charges while the animation is playing and then gives you them in full.

    So no, even if you recast mesmer skin with pre-existing charges, it does not protect you during those 2 seconds or so because you lose those charges. This is fairly easy to replicate. 

    I've not noticed myself taking damage during recast of mesmer skin in all the time I've played him, but if what you say is true then i do stand corrected... will need to test this out myself.

    It will probably take a very specific mission e.g. profit taker where his 2 can't stun the opponent to create the necessary scenario. Anyway a scenario such as profit taker or exploiter where his 2 can't stun the enemy is probably where it falls well short of other time based defensive buffs. I've not used him in any such mission due to such considerations either. Then again it's a case of different tools for different tasks.

  7. 1 hour ago, (XB1)GearsMatrix301 said:

    That right there is what we call an oxymoron. Tho only in the context of which you’re saying it.

     

    You used the word, I was just quoting it for effect. My point stands.

    1 hour ago, (XB1)GearsMatrix301 said:

     

    While Mesmer Skin is always stuck with the same number of charges, all other tank abilities with a form of resource are able to scale to take more damage before being depleted.

    Number of charges scales with ability strength as pointed out many times. Sure other abilities have their own pros and cons. How about you name some for comparison?

    1 hour ago, (XB1)GearsMatrix301 said:

    And I’m going to go out on a limb and say that 99% of the time they’re going to protect you for far more than 18 hits. As for it’s recast. It’s slow, it’s unbearably slow and it leaves you vulnerable to get shot. Now there are was to remedy that. Natural talent and Rolling guard. But why does Revenant require two mods to fix issues with Mesmer Skin that no other tank frame suffers from? Chroma doesn’t lose his buffs when recasting vex armor and Nezha has the AOE best proc stun when warding halo runs out. It can’t all be justified by the 100% damage reduction. Because the only place that’s really necessary in is facing off against enemies that no normal player is going to face because 2 hour Endurance runs are no more rewarding that doing two 1 hour endurance runs. And there are a few frames that can perform a similar feat but also provide far more beneficial functionality than Revenant. So ultimately, Mesmer Skin existing the way it does in the game right now has no justification for its existence. It’s just a bad tank ability. ¯\_(ツ)_/¯

     

    I'm going to go out on a limb and tell you the reason why you feel so negative about it, is because you've been using it wrong. From the way you're describing it, you're recasting it when you've run out of charges. You do know you can recast way before you've run out of charges? So regardless of how long it takes, you're protected throughout. You don't need natural talent or rolling guard at all. In fact revenant is one of the few frames that won't need these mods in a long endurance match because he can literally have 100% uptime on his defensive buff, unlike most other frames.

    And if you're getting killed in the worst case scenario when your 2 has just run out and you're spending a second or two to recast, then you may want to look at your build or play style because outside of the long endurance runs you've mentioned as an example, nothing should be killing you within 2 seconds. If you're not killed but take some damage then, that 3 you just criticized is there for you to get your health back to full.

    Speaking about the casting time of mesmer, it certainly isn't unreasonably long compared to most other skills. In fact I'd say casting time is pretty similar to similar defensive skills eg. shattershield and iron skin. Do you have numbers to back up your claim that it's "unbearably slow"? 

     

  8. 8 hours ago, (XB1)GearsMatrix301 said:

    His 2 is over rated AF. Charges based defense abilities do not work well when you’re surrounded by more enemies than you have charges. But since he does have his 2 why does his 3 prioritize healing over restoring charges? Why do you need it to synergize with a terrible ability to maintain his 2? That’s not productive design.

    his 4 is really nice tho and I wish the rest of his kit followed in the same steps it did.

    With 300% ability strength you get 18 charges. 18. How often do you get more than 18 enemies shooting at you at once? Plus it's not difficult to recast with a 50 cost. And the added advantage is, you can simply recast it anytime to refresh your charges without waiting for the charges to run out completely unlike rhinos iron skin. 

    It's "overrated" for a good reason. With it up, you simply cannot die. It's cheap to cast and easy to refresh. And for good measure it stuns whatever attacks you. 

    Sure his 3 isn't necessary most of the time with his 2 up. You can make use of the synergy with 1 to regain mesmer charges but overall it's just easier most of the time to recast 2. That doesn't make it bad, it does come in handy sometimes when 2 drops unnoticed.

  9. 41 minutes ago, Steel_Rook said:

    This is wrong on a few levels.

    ...

    +1 on that. 

    We're already able to skip many different levels of grind. Fully built warframes, kavat genetic codes (these were so annoying to farm I just bought them outright with plat), forma bundles (which in fact aren't hard to get at all but still can be bought) so... saying aura and umbral formas are somehow different feels more than a little hypocritical. 

    And yes as one who bought stuff like corrupted mods and condition overload from other players, it's made me enjoy my game more and not stop playing the game. 

  10. I don't mind a casting speed buff for revenant, it would help in QOL.

    Strongly disagree with anyone calling him weak though. He's anything but weak. His 2 is one of the best tank skills in the game, he has a convenient health and shield heal with 3, and has one of the best damaging 4's around. 

  11. 49 minutes ago, MR9BCI said:

    Because 4 also needs max efficiency and duration (then u cant stack strength). He is better as a mesmer skin tank, you dont need 3 when u can recast 2. One of the best tank in game, but not much useful for anything else.

    I build 308% strength for 18 mesmer skin charges. That along with around 110% duration and 135% efficiency gives decent energy endurance and good damage (edit: on his 4). Factor in zenurik bonuses and you can cast it pretty frequently. You can freely sacrifice range since that doesn't affect his 2 or 4 at all, and only minimal impact on 3.

    As I mentioned, for a build like this his 4 isn't meant as his main damage dealer, his 2 is the main focus. You cast 4 only as the occasional room clearing tool and that can happen pretty frequently since you really don't need more than 2 or 3 seconds to clear most enemies, which costs like 60 energy total? Then just shoot whatever's left standing, which is likely stunned from your 2 anyway. Pick up more energy orbs, rinse and repeat.

    • Like 1
  12.  

    13 hours ago, MR9BCI said:

    Anyone use him for anything else other than 2?

     

    2 mainly, 4 why not since you need to stack lots of strength on him anyway and the beams do good damage up to sortie level. 3 to regain health when you don't pay attention and let 2 drop sometimes. I don't touch 1. He's pretty easy to build, stack tons of strength and sacrifice range.

  13. I do agree that there are many aspects of the game that desperately need fixing instead of new content being shovelled out at a breakneck speed. Trading system, host migrations, old and outdated weapons and content to name but a few.

    Perhaps a happy middle ground could be found? Instead of seemingly 90% of development effort going into new content and 4 new warframes a year, let's halve that and do a 50-50 split on new content plus balancing and making old content relevant?

  14. Agree that we NEED a visual cue that our energy is being drained and most importantly which enemy is doing it. 

    Doesn't help that their drain range is pretty long too. So even if you know your energy is being drained and are killing the hordes of enemies around you as fast as you can, the leech still goes on until you get lucky/lose all your energy and buffs and die.

  15. I'd say it's simple to handle with this new nightwave series. With catch up implemented, you can just skip the task for now and get back to it later on if you find something to forma in the following weeks. 

    And if you get to a stage where you find you don't need that 4500 nightwave points then simply let it go.

  16. Actually in my opinion the whole matter is pretty simple to solve if only DE would be willing to take that step.

    They obviously have all the usage data already, so every 3 months all they have to do is rebalance the stats of those weapons which are less popular (or not up to their internal power target).

    The changes should be gradual, something along the lines of +5% base damage or +3% crit/status chance at a time... this would be at DE's discretion, depending on what was intended during the weapons initial design (I'm giving them the benefit of the doubt when I say they wouldn't design a weapon with the intention for it to be MR fodder). Over a couple rounds of buffing, most fodder weapons should be more or less in line with the rest. 

    With that in mind, riven dispo can then be set to something fixed so people can buy and use them with peace of mind.

    It would certainly give the community a reason to touch those less used weapons again rather than breaking their expensive rivens.

     

  17. 3 minutes ago, TeaHawk said:

    Viper is a really niche weapon. It's really mediocre and cannot be used without a riven. I love everything about its design and sound. But, unfortunately it has a poor dps, mag size and recoil no matter how you build it. The only way I can use this weapon is with riven. And even with god-tear riven it is still outperformed by most of kitguns/meta weapons even without rivens on them. Imagine my disappointment when I saw it got nerfed even further.

    My feelings exactly about viper whether single or twin or wraith. There's a good reason why these weapons aren't meta. 

    If they get buffed though, there goes your riven dispo so it's really a tough choice there.

  18. 2 minutes ago, zNightWolfz said:

    better stop using all weapons then as they all get nerfed every few months as rivens change or i know you could simple not rely on rivens to begin with then its not a issue...

    Nothing goes over your head, your reflexes are too fast. You will catch it. 

    Just kidding. 😁

    Anyway on topic, I'm one of those meta users who swear by our meta catchmoon with a sadly nerfed riven. It's still fantastic and I enjoy the mechanics of the gun which is also why it's wildly popular to begin with. 

  19. Fulmin scales better due to its crit stats but ignis is the ultimate trash clearing weapon. Both have their advantages. Personally I'd choose fulmin.

    Edit: after giving it some further thought perhaps the answer isn't as clear cut as it looked at first. I was comparing weapon to weapon and on that basis alone fulmin wins.

    However fulmin is really a Jack of trades weapon, in semi mode it's like a catchmoon but loses out to one. In auto mode a Tib Prime (actually burst, but pretty close in behaviour) is better.

    On the other hand the ignis is unique. There's nothing else really like it. So I'll amend my answer to, depending on which mode you plan to use it in more, the answer would depend on what other options are available in your arsenal.

    Personally after building fulmin and putting 6 forma on, I've seldom used it except for spy missions where the silenced primary fire helps. On the other hand the ignis still sees plenty of use.

  20. 10 hours ago, (PS4)AbBaNdOn_IGN said:

    No it will not necessarily be an Axi relic.   Im just talking about the rarity of the item u get from the relic.  It can be a rare from a lith, meso, neo, axi.   wherever DE decides to stick stuff lol. 

    Source = years of playing.   I've maxed out 4 syndicates.  Those prime parts are whats holding me back from the last two lol.  Just to lazy =P  2 rare prime just so I can finish my syndicate sculpture collection heh....  

    Great that's useful info. Thanks!

  21. You need to change your damage types as they build resistance to any form of damage they received the most. The Lotus highlights this frequently, perhaps you missed the notifications.

    One way you can do this is to have different weapons each with a different set of damage types since they can only adapt to one at a time. 

    For instance you can have corrosive with heat on your primary then radiation with cold on your sec. And the physical damage components count too. So just shoot with your primary until your hits become ineffective then switch to your secondary.

    Being a lazy fellow, i used an opticor vandal with radiation and cold for that quest, giving a total of 6 damage types, and just killed them without switching weapons. It was somewhat modded though with 5 forma (no riven at the time) so I'm not sure if you'll get the same results. But any weapon with innate combination damage works for this, for instance plague kripath (innate viral with a good spread of physical) so you will be able to tolerate the sentient building up resistance to 4 of your damage types yet still deal decent damage to it.

  22. 27 minutes ago, (PS4)kite9000 said:

    Any syndicate level needed a weapon piece will still a rare weapon piece after the former one gets vaulted.

    Any syndicate level needing a warframe piece will still ask for a rare build warframe piece after the former vaulted

     

    Ok, so it still will be a rare part. Will it still be Axi, or could it become a neo, meso or lith rare?

    Also do you have a source for this info?

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