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Oldskinzz

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Everything posted by Oldskinzz

  1. DE's approach to balance has generally been a massive neutering of said item all in one go, rather than small measured steps. Think Maiming strike, Catchmoon, Condition Overload, Bloodrush and many others. Looks like the trend is set to continue. Before anyone mentions rivens, they aren't so much balancing as a popularity contest.
  2. So, good for you then, feel free to continue in the way you like. In my case I'm generally not too concerned about spending 5 plat more or less on a purchase. Each to his own.
  3. That's exactly what I said. Rushing never seems worth it to me as you still spend the resources and blueprint for a tiny saving of 5 plat over a bundle of 3. I'd much rather spend the 35 plat for a 3-bundle outright. If making money was the only factor DE considers then there would be lots of things they wouldn't do, such as handing out the occasional freebie via GOTL alerts, or by making most crucial items (potatoes etc) available through f2p means. However they have proven time and again that they are willing to take the long term view by improving the overall gaming experience in order to make their customers (gamers) happy. And happy gamers tend to spend more... on warframe and weapon slots, loadout slots etc. Forma sales probably would be affected, though there may not be a total market crash or even a significant reduction in forma sales since a 10x blueprint won't reduce the need for blueprints and resources. Those who don't want to farm the resources will still buy forma from the market. Shh don't give them ideas...
  4. Is it time for 10x Forma blueprints? To maintain original Forma supply, just make it so that the 10x Forma crafting recipe requires 10x normal (single) Forma blueprints.
  5. I see where you got your conclusion from, thanks. Yes the magnetic stat showing up is a new thing, good to have but looks like it's still rather inaccurate. Thanks for taking the effort to test! I did a bit of Simulacrum testing as well, and got similar results for the base AOE damage... tried a direct hit i.e. no falloff it was 193. Weirdly AOE crits from direct hits dealt 478 damage, rather shy of the expected 502 damage. Close enough to the original but still off. So my take from this is: 1. AOE damage was not nerfed, only seems to be slightly off expected values. 2. Falloff damage displayed is off 3. UI is extremely off Would be good if the devs could take a closer look at this. Anyone with more info to share e.g. on vanilla Opticor would be most welcome.
  6. Here's the picture... sorry it's a lousy pic, I'm a novice at this.
  7. I'm unable to find much info on the modding of the AOE, but my gut feeling after today's sortie, which is the first time I've used it post-27.2, was that the weapon is quite a bit weaker than before. Can you point me towards any source that says the magnetic AOE can't be modded? I did a quick check on Semlar's weapon builder which still has all the old numbers, and it clearly showed the AOE magnetic explosion being treated as base weapon damage, i.e. affected by Serration, Heavy Cal, elementals and crit mods.
  8. And to normal Opticor too. Each attack of the Opticor/Vandal used to deal 400/200 Magnetic damage in a 5m radial blast around point of impact. Now it has been changed to 200/100 damage, radius 4.6m. So far as I could tell, no mention of this was in the update notes. And what's worse, most weapon mods on my Opticor Vandal do not appear to affect this radial blast at all... only Multishot seems to be changing the damage numbers. With a full set of serration, heavy cal, split chamber, point strike/vital sense, vile acceleration, 90% elemental and riven, sheet damage increases from 100 to 273.3 (my riven adds 83.3% multishot, with split chamber total 173.3%, so it adds up). I'm unable to test the normal Opticor as I've sold my old one. The mods not affecting radial blast damage may be a bug which I hope gets fixed soon (no other weapon with radial attack has this problem), but the damage reduction does not seem unintentional as both normal and Vandal Opticors are similarly affected. One would ask why, as both Opticors were good weapons but hardly OP in any way. First the self stagger, then the AOE falloff, now this.
  9. Everyone who's mad about being teamkilled in rad sorties clearly has forgotten Mesmer Skin exists.
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