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OnceADrog

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Posts posted by OnceADrog

  1. Had an arbitration excavation today where host migrated while the first excavator was spawning. Then we sat there with NOTHING spawning. No excavator, no enemies, nothing.

    But yeah, power cell carriers often stop spawning (especially when you need just one more), drones either spawn in large numbers or not at all. 

    And drones and other enemies only seem to spawn while an excavator is running. So you can't even farm drones to revive someone unless you are also defending an excavator halfway across the map.

    It needs a review of the whole spawning mechanism.

  2. "Collect Medallions without mission failure" for riven doesn't register medallions collected for Survival on Grineer spaceship tileset.

    Picked up all 8 and they didn't count, but the previous 15 worked fine for the count....

    And another mission Corpus spaceship resuce. No progress despite 4 more. Stuck at 15/20 progress for the riven

  3. After my Xbox 360 controller didn't work properly, I found the Xbone controller was compatible. Until I crushed it within a few months. But the 360 seems to be working now.

    So I'm back to using my almost 15 year old Xbox 360 controller again. Just won't die!!!

     

    Note: It may be that Warframe detected the Xbone, and then accepted the 360 inputs when I switched the plugs over.

  4. On 2019-06-08 at 5:36 PM, OnceADrog said:

    I'm getting this. But also all my other internet works, browsing, you name it.

    And even warframe's troubleshooting tool tells me no trouble reaching the update server with a clean tracert and 40ms ping...

    After much digging it turned out the upstream network provider where traffic went from ICAN into commercial US infrastructure had screwed their DNS server for about an hour. So I could proxy or ping via other routes, but traffic using DNS would crap the bed. Which also impacted all content on other websites that used CDNs, although FB and Amazon hosted stuff was unaffected.

    Of course, now it is down again, but this looks like a Warframe login server issue, as there are none of those faults, and even warframe.com loads, but won't login...

  5. On 2019-05-24 at 11:32 AM, crimsonspartan1 said:

    My wf launcher won’t open up warframe, now constantly telling me:

    ”update failed!”

    ”The content servers are temporarily unavailable”

    ”ERROR_HTTP_INVALID_SERVER_RESPONSE”

    ”The update will be restarted shortly”

    I dunno how i’m supposed to fix this. I did have virgin media installed today, yet now the launcher refuses to let me play the game. I have zero idea if it has something to do with my newly installed internet or if it’s the launcher itself being trouble

    Nvm

    I'm getting this. But also all my other internet works, browsing, you name it.

    And even warframe's troubleshooting tool tells me no trouble reaching the update server with a clean tracert and 40ms ping...

  6. Great job on fixing the awful, awful bugs the Ropalolyst was released with. We've gone from 8/10 runs being super buggy to like 1/10.

    Which brings me to the Jordas Golem.

    It's been out for ages and suffers all manner of game breaking glitches such as:

    - People being ejected into space without their archwings.

    - The golem getting stuck in all kinds of things

    - The golem routinely (10/10 times) sticking it's vulnerable bits inside structures making it effectively invulnerable.

    - Members of the squad being in some sort of alternate null space where the golem doesn't exist, but damage can, and where a bunch of functions don't function.

    - All the other non-game-breaking bugs it has...

  7. Aside from all the other loot we all missed out on, we don't even get the void relic rewards...

    Mission success and evac, but then we are all stuck at the rewards screen. We all had to abort, and get nothing!

    This update is so broken. Was it even play tested?!?! The boss was a ridiculous hodgepodge of game breaking bugs when if was released!

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  8. 5 hours ago, Knight_Ex said:

    Or DE could finally implement a kick feature that we have been asking for years now for them to introduce, however that wouldn't make the game "causally friendly", and we all know how much DE loves to cater to casuals.

    Vote to kick would be a lot more useful than reports which require a human to intervene which isn't going to help you in the moment.

    Also, maybe add an inactivity timer to kick automatically for rando squads? If you're not moving dynamically (i.e. more than putting a paperweight on W), kick after 60 seconds (with 30 second countdown).

  9. 13 minutes ago, Darkmadhow said:

    Ropalolyst Fight has another 2 bugs present:

    1. Steering the Flydolon into the capacitors sometimes doesn't trigger the phase switch, the Flydolon just derps around the capacitor without crashing into it and getting shocked.

    2. Destroying the synovias during the middle platform-phase doesn't always trigger the next phase. It will just stay in the middle, be invulnerable and spam attacks; the synovias even respawn and can be destroyed multiple times, with no effect.

    Not sure if this is a bug as well, but definitely a balancing issue:

    3. After transitioning into the middle platform phase, the Flydolon can cast an AoE-attack that deals absurd amounts of damage, oneshotting even Inaroses, usually the entire group. This attack happens in the very same moment players get control back from the cutscene, making it impossible to avoid said blast.

    I've seen 2.) in the final phase twice. The first time I was respawn glitched a kilometer away so couldn't reenter the arena and we aborted. Second time it required a perfectly timed Terren blast to kill it.

    3. From red beams? I've seen it a lot, going operator before cutscenes can help (except for the elevator-operator-respawn bug leading to can't re-enter the arena). Or dodge on completion of cutscene.

  10. 1 hour ago, OnceADrog said:

    Ropalolyst Boss Fight:

    • Fade to black bug: A range of actions seem to trigger a "respawn from falling" loop.
      • Observed: Every 3-4 seconds the player is reset in their current position with a fade to black transition, with a reset of facing direction
      • Makes it almost unplayable with 2 of every 4 seconds looking at a black screen
      • Prevents jump gliding or running on cables due to reset to last patch of ground stood on, which prevents using towers.
      • Switching to operator mode and back can remove the issue temporarily. 
      • Can affect multiple different players in same session.
    • Invisibility
      • Boss becomes invisible. Boss can still be shot at, and marker tags still work.
      • Exhaust points still show particle effects to aid in targeting, except in final phase.
      • Players can also become invisible. Dying and respawning reported to resolve invisibility. Weapons are still visible on invisible player model.

    New Weapon/Warframe purchase/blueprint UI does not show mastery status.

    - So now I need to go to the gorram codex and write on a piece of paper what I haven't mastered.

    Also, boss sometimes stops shooting. It just drifts around the arena. Can't charge objective if boss won't shoot. 

    Resolved by getting host to leave (they already had all the Wisp drops).

    Out of 9 runs we had:

    • 1x Crash to desktop
    • 1x respawn fade to black bug to teleport 1km and unable to join squad (mission abort by all players because the boss always  immediately healed from 0% to 100% on final phase) 
    • 1x boss stops shooting, host quit to try and resolve (success)
    • 1x boss becomes invisible (blind firing = success)
    • 5x (some overlap with bugs above) fade to black bug runs
    • 2x no bug runs.
    • Almost every run (8/9?) had the boss getting stuck briefly in the arena floor or more commonly in the reactor towers (now hotfixed)

    20% bug free runs on a new boss indicates poor play testing!!! 

  11. Ropalolyst Boss Fight:

    • Fade to black bug: A range of actions seem to trigger a "respawn from falling" loop.
      • Observed: Every 3-4 seconds the player is reset in their current position with a fade to black transition, with a reset of facing direction
      • Makes it almost unplayable with 2 of every 4 seconds looking at a black screen
      • Prevents jump gliding or running on cables due to reset to last patch of ground stood on, which prevents using towers.
      • Switching to operator mode and back can remove the issue temporarily. 
      • Can affect multiple different players in same session.
    • Invisibility
      • Boss becomes invisible. Boss can still be shot at, and marker tags still work.
      • Exhaust points still show particle effects to aid in targeting, except in final phase.
      • Players can also become invisible. Dying and respawning reported to resolve invisibility. Weapons are still visible on invisible player model.

    New Weapon/Warframe purchase/blueprint UI does not show mastery status.

    - So now I need to go to the gorram codex and write on a piece of paper what I haven't mastered.

  12. Going operator mode stops it. But it keeps coming back. Also affecting one other party member. But then I can't get back into the arena, once I go down the elevator and jump out through the wall above it (which is opaque from the other side). But there is a large gap and an invisible wall....

    And falling there respawned me back a kilometer away again.

  13. During the ropalolyst battle I was falling and the cutscene was triggered. Then I was stuck in a perpetual falling respawn loop. 

    This mean 2 out of every 4 seconds with a black screen. Reset in facing direction every loop.

    Applies while dead, held, or spectating too.

    Jumping snaps back to last ground stood on.

    Unable to cross cables as a result. Difficulty in shooting anything due to half the time being a black screen.

    Quote of the day "This is a polished and bug free game....."

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