Jump to content

MariAnnette

Hunter
  • Posts

    213
  • Joined

  • Last visited

Posts posted by MariAnnette

  1. It's been both my sunika kubrows. I'll take them out daily for a couple of missions, then let them rest and recover.  The mission types vary - sometimes defense, sometimes exterminates, sometimes captures, and sometimes low level survivals.  I know about them losing loyalty if they die or if you don't log in on a daily basis, so it isn't that.  I also submitted a report fo DE, in the hopes that I get a reply there, but am still waiting for a response.  =/.

     

    I might try what Omega224 suggested and interact with her more than I already do (and I do interact with her quite a bit) and see if this alleviates the problem.

  2. As the topic states, my kubrow will randomly lose loyalty while she is resting on my ship. It seems to happen when I log out for a few hours, then log back in. She'll have 100% loyalty when I log out, but when I log back in, she'll have lost 20% of her loyalty.. This happens at least once a week and I'm a bit frustrated for it happening, especially when I can't find an explanation for it anywhere. I've already checked the wikia for answers and the only explanation of loyalty loss happening when a player doesn't log in for 24 hours doesn't apply to my situation as I log in at least once a day to play and take care of my kubrow.

  3. I see this a lot as a Nova player. And it has been going on for quite a while now.  I think it was broken in either update 11 or 12.  It's been going on for so long that I don't even remember correctly when it first started.  I'm surprised that this hasn't been corrected. It gets rather frustrating to have to recast wormhole and hope it points the right direction.  =/

  4. All this talk about " its just for fun" and there wont be exclusive rewards - but now, Decisive Judgement is a pvp exclusive reward - it only drops from specters.

     

     

     

     Decisive judgement has always dropped from spectres, even when the rails were PVE.  Here's the catch though and several of my clanmates can verify this, if you pick one up doing a rail conflict, you don't get to keep it.

  5. 1. About Kubrow release

     

    I think that a quest or quick remove button is good, but you have to take into consideration the lore behind domesticated kubrows which have their DNA constantly degenerating. Therefore, releasing in the wilds mean they will never, ever survive for long and they will die a slow death. So my suggestion is a third alternative to regular releasing (which I think should still be an option):

     

    Kubrow Sanctuary

    This will be a dojo room. The component to make this dojo room will mostly consist of Earth's flora antitoxin extract. By combining those plants together and modifying them into new seeds, the Tenno will be able to make a garden where spores are constantly released by those plants. Those "healing spores" will act like a stabilizer, but kubrows will need to stay exposed to the spores to stay healthy since it's not as strong as a single dose of DNA stabilizer.

     

    The sanctuary will be a large room with soft ground, grass, flowers, stones and ponds for kubrow to run around, play, and swim all they want. There will even be small trees and dens so kubrow can have a small spot to rest on, or simply a high place to perch (like big cats in our world). Additional fountains can be added so kubrow can play even more, or even toys like balls with physics can be added.

     

    The purposes of a sanctuary is these:

    - A safe haven and resting place for kubrows to retire without worries of their DNA deteriorating. No more stasis as if you're keeping them on life support.

    - A natural-like habitat to play in instead of a small, enclosed space inside a tiny ship with cold metal floors

    - A way for players to release kubrows in a "humane" way. Also a way to see your Kubrow again despite not being able to bring it into battle anymore.

    - A way for the developers to allow players use more interactions with kubrows; released kubrows and regular kubrows that you bring along with you, but enter the sanctuary, may open some interactions that you can't do in the ship

    -- It's also a good way to have more than one kubrow interacting with each other if such features are extended.

     

    One sanctuary will be large enough to house a big number of kubrows, but a limit may be reached, so you may be required to build another sanctuary to house further kubrows. I suggest taking inspiration from real life sanctuaries for big animals, like Big Cat Rescue sanctuary.

     

    https://www.youtube.com/channel/UCcftblae5aEnraa34d1FPQg

     

    Sounds like a lot of work? Well you guys made a big deal about kubrows as new companions and how you wanted to make them different from Sentinels, and not just from gameplay but as a new element to the game. Therefore, this is just an example I think the devs could take when it comes to going all the way with your premise, which I think is necessary. There's lots of potential for Kubrows

     

     

     

     

    This has to be the best idea I've heard for releasing unwanted kubrow.

  6. Yeah i got only 1 print of this but dint work out

     

    I am still trying , ill keep u posted

     

    right now i was able to get only this yesterday when i tried to make the white lotus..

    got brown lotus pupp

     

    http://i.imgur.com/G3QNvuW.png

     

     

    I don't know if this will be of any help to you or not, but I have a grey Raksa male with white lotus on him. The white lotus on his face is so pale, you almost don't see it.  He is currrently a puppy and will need a couple of days to mature. I'll post a link to his pics.  You are welcome to his imprints if he will be at all useful to your breeding endeavours.

     

    http://cloud-4.steampowered.com/ugc/39723915239975143/7375CCF3F5B9BA4689EA52016120CB9D3DD9699B/

×
×
  • Create New...