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Magnulast

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Posts posted by Magnulast

  1. Nikondi website

    http://warframe.wikia.com/wiki/Atlantis_Vulcan

    -------------------------

    Tonbo/Polearm stances

    http://warframe.wikia.com/wiki/Bleeding_Willow

    http://warframe.wikia.com/wiki/Shimmering_Blight

    It drops by grineer guardsman....

    Ceres only, I recommend draco farming with a nekros, I'm not sure of any other way to farm, but I'm not sure exactly about which is better for what.

    note: never knew guardsman never spawned on draco.....

  2. 1 minute ago, Rehtael7 said:

    Adding uselessness implies that you'd be adding things which make it useless.

    I'm not implying that exactly, I'm implying that there are side-benefits that are not that beneficial to be called useful, so to me, as referred to my opinion, I think it's useless to add more things to something that should be simple.

  3. If you get hit a lot, need to afk, or you just are horrible at the game, use the mod.

    Retribution is not worth the plat.

    it's rare, and it's not a rare that's used because of how it triggers.

     

    I'll even give it free, it's just that bad....60% chance against a butcher should not be a option....maybe against hyenas now, but not worth it when you can evade easily it at times.

  4. 2 minutes ago, (PS4)BrutalReaper32 said:

    -asdgajklfaedghjaelkhgbfkeagnvjioea- I think you get the gist....

    I kinda read the whole thing so there is no need for the summary, thanks anyway for making it clearer. I'm using the dark theme soo yeah.

    Welcome for the opinion on my thoughts.

    26 minutes ago, Rehtael7 said:

    What is the "Disadvantage to Hysteria"?

    How is adding uselessness towards other abilities while in hysteria a buff?

    The disadvantage to hysteria damage counter, in the post it is made clear when he adds a mechanic called the pain mechanic. I assumed it would replace it, or have a enhanced purpose. 

    Adding things that benefit the player is a buff, but it's kinda useless to me, due to my playstyle, and how it affects me since it requires multiple things to do, EX: ripline heal, useless but a buff.

  5. Summary: Well thought out, but reasoning and intent are not entirely what I'm looking for. (Solo->Semi-Support, Tank damage->more super speedy engagements that might break a finger.)

    Another post removing invulnerability to a valkyr, and changing how the counterbalance functions to favor other abilities.(PAIN system-not describing, look at the main post)

    Forcing the player to use other abilities to force to support other players and herself to survive and maximize damage.

    I don't like the idea of a armor increase, since it doesn't help in any such way to prevent damage from toxin(If it bypasses armor) or slash(which does).

    Buffs: 

    Adds a system to remove the disadvantage to hysteria

    Adds benefits to multiple abilities, and allows for multiple options to take down a enemy.

    Adds synergy awkwardly towards ripline and warcry, (who would ripline while being in warcry which already has a short duration....)

    Adds more uselessness towards other abilities while in hysteria.

    Nerfs: 

    Apparently by lack of details results in ripline being held, and clunky if there are trapped enemies.

    Removes invincibility, Replaces with "lack of detail" armor increase

    Requires Warcry to be casted to become immortal with the addition towards hysteria being in active use.

    Problems: 

    Pain Meter will be tiggered possibly on ability cast providing it to be uncontrollable on independent use.

    Removes invulnerability and (immunity to damage****) and replaces it with a Armor increase, which is worse than DR and can be exploited via status damage effects.

    Lack of detail on attack speed, and many other locations.

    Makes valkyr into a more saryn type player without retaining a huge armor increase.

    Valkyr is not even close to semi support and requires multiple energy draining abilities to buff up the unit.

    Valkyr is made into a caster frame without anything to support a unit, and making her a speedy frame that does has claws with no self protection from higher levels.

    Opinion: 

    Of course removing immunity to damage is a basis to many of theses posts, but making her a support? not a good idea.

    PAIN system idea is a great idea, but it isn't even a good counterbalance towards what she needs.

    Making a cluster fudge of abiltiy usage on the first ability is never a good sign.(Spore spam takes two steps at max, this idea takes more than 2.)

    I dislike this idea, not because it isn't good, it's because of how it's going to change valkyr's playstyle into "run-away" to a variety of players, and make other players agitated towards how much you have to do for a armor increase. Valkyr isn't a press 4 and do nothing, you have to do something to get a kill(just report AFK-ers).

    You aren't supposed to take a bunch of enemies from afar and get a buff.

    Also you aren't supposed to encourage camping till your armor is adequate

  6. 1 minute ago, Pharstrider said:

    I don't know if this is related or not but when I did a full reboot, Warframe was gone from my steam library.  I am currently having to re-installing the game.  I did not delete warframe nor did I uninstall.  This just happened on it's own.

    Check for a virus using a virus scanner.

  7. 14 minutes ago, AKKILLA said:

    You cant stop that, thats like claiming I hope drugs and crime end for good. lol

    This aint Minority Report. While it may disappoint You it may be fun for another. Thats what variety is about, we have a wide variety of frames weapons mods companions for differentiating tastes play styles and mission types. Dont You think if everyone played the same it would be bland and dull?

    Well, these changes shall end cheap grind methods...per frame.

    And make grind methods via a team.

  8. 41 minutes ago, AKKILLA said:

    Thats exactly what I thought.

    I figure DEs are scared to disappoint us, at least for the time being the can pan out the camera view, scale it off melee, add a cancel via toggle 4, update the animations, and lastly to enjoy sitting and watching this short Ninja Cinematic, GORE GORE GORE!!!

    Instead enemies are smacked and flop over lol Idk or understand the logic of lots of mechanics to Bladestorm because they skipped alot of logic.

    All I hope is that the abusers do not continue to abuse the game using cheap builds, like saryn press 4 to win.

  9. 54 minutes ago, AKKILLA said:

    If Im correct You are giving My idea credit? I cant tell but it sounds like You are mentioning what My idea offers?

    No matter how You sugar coat it dog You are still mentioning My idea Bladestorm

    I notice noone likes that Name Exalted abilities but thats just a troll name for it, just sounds funny but in the End it is a Stance Toggle Drain Ultimate and it fits Ashs Bladestorm PERFECTLY tbh. I have imagined in My head millions of Bladestorm concepts even Shadows of Mordor gave me an idea and it was Shadow Strike Chain, which is kinda cool but not exact. Shadow Strike is basically like Teleporting and doing a Finisher kill manually to every enemy one by one which is horribly slow and I dont ask for that.

    Now in Shadows of Mordor theres a special called Storm of Urfael which is basically Bladestorm, You are in a drain state where all your attacks are finisher kills and cant be touched. Thats a Bladestorm a Fast melee onslaught of assassinations

    You just mentioned it yourself You want a Toggle Drain Bladestorm and that is exactly what I offer. A stance that is interactive and allows You to use all Your abilities in Bladestorm

    Did I intend to sugar coat your idea? no.

    Did I read your big idea? no.

    Did I read your summary? yes.

    Don't insist that ALL toggle drain is YOUR idea, I just read your ideas, and almost NOTHING is sugarcoated from your ideas.

    You insisted a exalted blade type combo.

    I insisted a hold to stay in idea with multiple stages of draining.

     

    ----However------

    The idea intention wasn't typed,......the intention was bladestorm to be noticeable.

    So you can't just press EEEEEEEEEEE or Hold without regard to the drain.

  10. Just now, S0V3REiGN said:

     

    From reading that you are more focused on making Bladestorm not overpowered then actually making Ash useful at well. anything. What exactly is left in Ash's kit if all he can do is kill lets say 30 enemies before his energy hits the deck? Not only are his other 3 abilities mediocre at best, leaving him bone dry of energy means he can't even use them.

    So your insisting that efficiency builds should be able to constantly spam it in order to make up for the other abilties? 

    Holding melee is another thing though, forgot to mention that you need to hold it down to stay in bladestorm...

  11. 1 hour ago, (PS4)Ozone1249953 said:

    What would you suggest?

    Bladestorm to be more interactive, however, not like the exalted blades. if anything, Bladestorm should be a toggled drain charge ability. I want it to be more interactive beforehand, where you can target multiple enemies.

    There is a standalone drain, and then a stackable drain.

    5-Base eng drain

    .5Drain added for each enemy targeted by bladestorm.

    Likewise to peacemaker, you have to hold down melee.

    However, this idea is quite bad, due to the unbalance of drain...so someone adjust it to be as hard draining as peacemaker, I'm not allowing a ash to mark 100 enemies.

    Also, remove enemy invulnerability when marked and being hit, if a ash player can't kill him, let the other people do.

    There will also be a passive drain on the ability if it lasts too long, so they can't rely on ash bladestorm 24/7.

    If all enimies are not killed within 10 seconds, there will be a passive drain on the ability, hence being 3 Drain that CANNOT be modded for.

    Keep in mind, this is a bladestorm rework.

    I don't think all of ash's kit needs a rework, similar to how valkyr rework was.

  12. 15 minutes ago, (PS4)Ozone1249953 said:

    My point still stands that he isn't even close to the worst of the bunch

    But this aside this rework is pretty good

    I still disagree, I would rather make a tortino's pizza and pressing 4 with a wireless controller, with a weak build. And his damage is quite high if you use the proper builds.

    The rework is a little, ehh....Gassy. I'm not particular fan the suggested exactly, it seems to run on a mark system and blade storm seems to retain the ability to focus farm.

    (Ash at his current state)Its just too easy to use, and too easy to abuse.

  13. 1 hour ago, (PS4)Ozone1249953 said:

    Also I do want ash's p42w play style to go away, but take this into account. Ash is not alone on this. Trinity Loki Nova Mirage Excalibur Valkyr Wukong Nyx and more are all p42w frames, and that's not something only unique to ash. At this point all that really matters is effectiveness, and fun and interactivity is the secondary goal to fixing ash.

    Valkyr isn't press 4 to win, it's the builds that make it press 4 to win. Same as for the rest of the frames.

    Ash barely needs any kind of modding to be overpowered.

    Valkyr requires lots of modding and interactivity.

    Nyx's absorb isn't good sometimes.

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