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Magnulast

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Posts posted by Magnulast

  1. 9 hours ago, -dicht.Amducias- said:

    I talk about top-times not randomly running raids.. i also did a 8 limbo raid once for fun but simply completing that mission is not what i talk about.. i want to do it fast and my group wants that too

    I can agree on that, the regular speed could turn out to be reduced. There are a "few" problems that arise from this now.

    --Part 1----------------------

    Kill everything, makes EV trin's life hard.....well maybe.

    Since bless trinity is removed, we don't know if such and such will occur.

    I'm pretty sure DE isn't going to let these two abilties become utterly useless to those who primarily focus on it.

    Hope for the battery carrier.

    Estimated time increase: 0min-10min(Depends on skill level, and Quality of gear//There shouldn't be a increase in time for those who have such gear.)

    --Part 2------------------------

    Maniacs: can now kill furiously, 

    Naplams: Can deal damage to the cores

    G3: well, good luck fighting those on pads.

    Hek: He's not much different, he still can be killed easily, but it's just annoying.

    (Risk, Greatly increase, makes the core a more valuable objective to complete.)

    Est. PADS time increase: 0min-10 min. (Depends how well some frames can deal with damage, EX: nova will die, Valkyr will survive. Weaker frames on pads last?)

    -Part 3--------------------------

    Maniacs: Well, just kill them

    The middle of the room, EX: four hacking panels are now in extreme danger.

    You can now kill like crazy.

    You need to block on door pads.

    You need to have self-enemy awareness.

    KILL THE ORBITAL STRIKE DRONE FOR ONCE.

    Kill Hek, and maintain the middle hacking panels to unengaged.

    SURVIVE TO GO TO THE FURNACE PARTY.

    Est. Time increase 0min-7min

    -------------------

    So yeah, I agree, the speed could be possibly increased in time. However, I really wish this teaches players, don't bring crappy gear to a level 80-100 mission.

  2. 1 minute ago, -dicht.Amducias- said:

    Haha have fun trying to compete in top times when focusing on killing.. these nerfs and literally no, exactly 0 changes to the broken enemies / the mission itself will ruin raids completely, especially the competitive part of it and very especially public raids, because you actually need many good players to do it fluidly so pub raids, both jv and lor will be rarer than vengeful revenant

    I know I will need competitive players, and some of the enemies are broken....(NAPLAMS.)

    But to me, I really have ALWAYS wanted to do this.

    could have done a chroma raid if it wasn't for the EV that left, making the process way to costly, and something I cannot afford.

    And yes, I am one of the end-game players.

  3. Just now, GreyEnneract said:

    Seems like you've misread.

    Are you saying Blessing isn't broken by obtaining 99% damage reduction? It's annoying to do so because you need a build. 

    But it's also broken due to how people use it.

    If you agree where trinity's bless is fine as is, I'm fine with it. But I disagree. I respect your opinion.(And NO it's not sarcasm.)

  4. Third trinity bless suggestion.-Offensive counterback.

    Blessing now can give allies a CC effect when blessed.

    CC blast effect will trigger every 1 second for 5 seconds in a 10 meter radius, dealing as much damaged as healed via LOS, and can not be minigated even with ancient healers.

    and yes, the CC blast effects goes around you, in a 10 meter radius.

    Blessing is now capped at 97% damage reduction.

    Blessing will now apply a bubble, and take enemy 

    However, blessing will take in the most and the least damaged frame.'s sheilds and health 20% sheilds, 80% health.

    EX: all sheilds gone(Both), 2% and 80% health remaning, casts bless-> .61% damage reduction total.

    Just now, GreyEnneract said:

    No skill should have infinite range.

    Other than that, Blessing is fine.

    I agree, blessing should have infinite range, but what it shouldn't have is the ability to let people cheese.

    Well, I wish enemy reworks came already *Losing patience for enemy rework and damage 3.0*

  5. 7 minutes ago, Kevyne_Kicklighter said:

    Or, simply make it work like an absorb bubble. Not 99% invulnerability, but starting at 100% and scaling downward per second. That way people in places like Draco can understand death, even. -_-

    uuummm K thanks? I dunno what to say. If you have a idea......I suggest build off of a problem, and applying fixes and judging youself, and then letting others judge your idea.

    That's how I do it. Thanks for the reply anyway.

  6. Trinity blessing suggestion 2#

    Bless maintains infinite range.

    Bless can now revive players faster with energy, anywhere on the map, if blessing is held, 35 energy unchangable energy cost, takes 3 seconds to revive one player.

    Bless's damage reduction maximum is now 95%

    Bless now lasts for 20 seconds and cannot be extended, or modded for.

    Bless now records damage taken from the previous minute of combat.

    If the damage taken exceeds 2000 base, in total for all frames.-May need adjustment for 1500 damage total, or 30%/40%/50% of all frames health and sheilds combined.

    Just now, Pyus said:

    But will unbreaking gamebreaking warframes put the breaks the momentum of the game or will break the game and make farming more of a pain? 

    That's is what worries, me, however, I'm patient, and I trust that DE will make the game bearable to play at higher levels soon for other frames.

  7. If you want it to be Bless nerfed, don't post a suggestion. I don't want bless to be "nerfed" I want it to be reworked into a better ability, not something to cheese a game.

    Bless retains infinite range, regardless of how far you are.

    Bless takes into effect of both health, and shields. 75% health is used for maximum damage reduction, 25% shield is used for damage reduction.-Self damage is retained. 

    Bless's Damage reduction NOW WORKS DIFFERENTLY.

    DEPENDING ON THE DAMAGE DEALT TO ALL FRAMES, IN % VIA THE EFFECTS.

    THE DAMAGE REDUCTION WILL BE DIVIDED BY 1-4 DEPENDING ON PLAYERS.(2 PLAYERS COUNT AS 1, HAVING ONE PLAYER GIVES A DAMAGE REDUCTION OF A TOTAL OF 50% MAX)

    BLESS WILL RESTORE BOTH SHIELDS AND HEALTH TO THE MAXIMUM, AND WILL PROVIDE OVERSHEILDS DEPENDING ON THE DAMAGE DEALTH TO THE ANY OF THE FRAMES AFTER CAST FOR 2.5 SECONDS.

  8. I'm getting sick and tired of these, BLESS NERF INCOMING.

    Just now, -dicht.Amducias- said:

    Hard mirage nerf and you want to adress blessing too? Do you realize that this effectively kills all LoR and JV in recruiting completely? This gamemode totally relies on this because dying or getting pushed once effectively fails / ruins the mission. This will inevitably and finally turn all raids completely into the failed concept that most players already consider them

    LoR? JV? 

    Nope, it won't. I'm perfectly fine as is, even if Blind mirage and Bless trinity is removed.

    It makes the game better. 

    It finally removes two stupid jobs, and frees up for more creative use.

    Players like me actually have skill and focus on killing targets and using other abilties rather than just relying on two.

    It will teach players that you'd actually need to fight instead of relying on cheap builds to get you out of trouble.

  9. I don't think this is a nerf, however I hate broken exploitable mechanics that makes the game worse.

    Mirage litterally stops everything, which makes killing useless.

    Ash just kills everything, oh yeah, builds=/=skill. And not to mention he can get in the way of your killing, having invulnerability on a enemy while he's stabbing him is not a excuse.

    And trinity? Yeah, giving 99% damage reduction for everyone for half a minute is perfectly fine for a cost of 100 energy or less, and can be recasted at any time.

    ---------------------------------------

    The broken mechanics must be removed, and it must make way for the new mechanics of the game.

    I don't want 99% damage reduction on shields with valkyr.

    I don't want to fight enimies that don't come to you.

    I don't want another player slowing down my own massive kills.

    ---------------------------------------------------

    Face it, trinity's bless needs a readjustment, I want EV to become viable with the same build for Bless. I hate having to mod for one ability, that's not what the game is for.

    --------------------------------------------------

    Ok, lets strawpoll this.

    http://www.strawpoll.me/10320671

    --------------------------------------

  10. I really like this, a lot of key reworks are coming finally.

    DE finally got a hold of the most abused mechanics of the game, however,  even with these grasps, we will wait for the extremely high backlash of players that use abilties.

    For example

    Mirage is used for Raids.

    Ash is used for press 4 to win sorites on incredibly annoying missions.

    Bless trinity is literally giving invulnerability to everyone again.

    --------------------------

    I do prefer reworks on frames->Reworks on enimies.

    But I don't prefer sorties or raids to be less manageable with under-skilled players that rely heavily on these tools.

    I hope these changes makes trinity and the other frames do their "Spam Job" a bit worse, and do their actual intention to be significantly much better.

    I like that these frames finally have disadvantages to make other frames a viable choice, but I don't want these frames to become a trend to become very picky, like Mesa.

  11. I don't think VR will be exactly a first person view....

    But moving the neck side to side, constantly could cause lots of strain over time....I guess...I dunno...it could hurt over time...they should make it work like the kinect.

    I hope VR does not rely heavily on movemnt in this game. It won't be that bad but....I just hope I don't need to move in such a manner.

  12. Make sure you are onto the right region, set a ping limit, and make sure you have a good upload and download speed.

    DE does not, have a dedicated server for regular missions.

    The games runs on Host-Client type connection...Completely player-based.

    So if the host has a bad connection, you are not going have a good time.

    If you have a bad download/upload you are going have a bad time.

    The only thing DE has dedicated, is the foundry, and market stuff and other things like focus..syndicates....and stuff.

    I've fought kela, and the only issue is the armor, the number of balls is not a issue, you can still kill them, however, it gets annoying. Armor scaling is a issue in general.(none of us used CP)

    And also, last months of 2016? You can see the future? 

  13. 1 hour ago, JohnKable said:

     

    I get what you mean, perfectly. 840 ducats for an average 5 hours of gameplay didnt sound so much to me. 
    But i think the system can work if tweaking correctly the numbers

    I didnt want to give too many ducats neither too little. It needs to be a good extra to void grinding, but sure, not just strictly better. 

    I put down the 120 per day number with in mind players with only a couple of hours per day, probably slightly better than what you can get in the same amount of time in the void BUT without any chance of getting some rare part.
    And at least if you instead prefer grinding the void hunting for rare parts youll still be able to get something from the Sorties system (eventually, as wrote just up here with certain items requiring a set amount of sorties completion)

    Even though it creates diversity, it makes it more of a choice instead.

    Either do a sorite to get what you need, and never visit the ducat kiosk.

    or do the void, and grind for parts/ducats.

    In general, what I'm trying to say is that it's been made way to easy to obtain ducats, weather that's a good thing, or a bad thing is up to you.

    I know it's a sorite, and you won't be able to get a rare part, but that's what makes it bad.

    The next Issue I run into is the market, you pretty much killed it, RNG is what makes a market, a market, just because a greater lens costs 40 plat in the market, does not mean that the regular lens will stay at 10 plat. Even though the token system is supposed to fix this issue, it changes this thing from a RNG thing, to a Grindfest instead.

    The last and final issue as said, is that what I'm trying to say, is that the Ducat system, should not interfere with another system.

    I prefer seeing everything checked out on my sortie reward list, rather than seeing that I have meet up with baro and buy it from him.

    Even though the system could be balanced, I would not prefer for it to be grind-fested instead of RNG.

    I just think the system is fine as is, and the sorite system should not interfere with baro, it does not make sense lorewise at the moment, and it pretty much lessens the exclusivity of Baro K' Tears.

    ----------------------------------------------------------------------------------------------------

    In other words, it lessens the grind for baro in general, and pretty much kills the market for both sortie, and baro items.

    I know this is meant to lower the burnout, but most of the burnout comes from grinding for prime parts, and not for sortie rewards.

    ------------------------------------------------------------------------------------------------

    I just want the sortie market to survive, nothing else really.

  14.  

    21 minutes ago, JohnKable said:

    Sorties New Prize structure:

    Sortie1 - 20 ducats, credits
    Sortie2 - 40 ducats, credits, 5 rare cores
    Sortie3 - 60 ducats, credits, 10 rare cores. Very low chance of getting Legendary core instead of cores pack.

    This way you have a guaranteed 120 ducats every day in less than 1 hour of gameplay, plus 15 rare cores for a grand total of 840 ducats per week guaranteed by only playing sorties.
    And the best thing is that if you (for any reason) will have to leave sorties half-way at round 2, you will still get a fair 60 ducats and 5 cores.

    And now lets talk about Baro's item shop.

    Of course it has to be permanent, and of course it has to have always available the current sortie season rewards for sale. 
    Lets make an example of his market for the current season:

    Dera vandal BP - 225 ducats
    Dera vandal receiver - 125 ducats
    Dera vandal barrel - 125 ducats
    Dera vandal stock - 125 ducats
    Nehza Parts - 225  ducats each - 
    Focus Lenses - 150 ducats - you cant get one with a full sortie reward. but you will be able to choose the one you want.
    5 Rare cores Pack - 60 ducats - For those who liked the 25 cores pack it will stay the same: 15 guaranteed cores per day and 120 ducats that can buy another 10 cores

    No, just no.

    I understand you might want to make it abundant, and easy to get.

    But there has to be a limit to this, Sorties are for players who want to do them, not for players that "need" to do them.

    You aren't forced to do it, you are forcing yourself.

    Are you secretly planning to kill the trade chat channel of anything sortie based?.

    --------------------------------------------------

    Honestly OP, you aren't supposed to give hundreds of ducats a day, nor should this be in the sortie reward system.

    Next, you shouldn't address burnout by making a bloatware system of rewards.-840 ducats per week? 

    First of all, I want to earn a reward, not get a gift out of nowhere.-Lotus hands me 5k plat for no reason.

    Second of all, this system gives too much, it pretty much removes the point of grinding.-What's the point of doing anything in the void, or anything in the sortie, when they are pretty much the same thing now?

    Third of all, even though this system could be balanced, it's still not good, the Void's market exists because of RNG, the Sortie's market exists because of RNG. And removing that gets what?

    -----------------------------------------------

    Despite the system having a good structure and fixes a few problems but, the idea of this causes problems, problems that shouldn't be ignored.

    It makes the void, the only place that rare items could be acquired and sold.(Syndicate, Arcanes are minimal.)

  15. https://www.youtube.com/watch?v=FIWLOm9WRFw

    (Desktop link.)

    Spoiler

    Not a big fan of videos like these, but it's something different....(Please upgrade the quality, replace the music's tone (or remove it) and jumpcut to juggling.(Montage) )

    The physics engine is good though...the after death ones....the rag-doll feels fleshy enough, and the physics are believable enough making the experience of shredding a enemy to bits pleasing.

     

  16. 6 minutes ago, (PS4)jFresh215 said:

    I agree, imagine getting the oxium required when they were dropping 1-2 per osprey. 

    And boy this is not a lie at all. People are complaining about Ivara, she was a cake walk compared to this. 

    Both Equniox, and Ivara were easy to get for me, 

    Equinox took me two days, because I got bored grinding(Doing the mission around 10 times the first time).

    Ivara I completely ignored. I got her in 3 days.

  17. Well, i was going to buy the 25$ ticket just to get the digital "items" 

    Before it was saying you must be there to get the physical items, now....you have to get there to get the digital items too?

    If only it was 1 mile in range of me.

  18. - You don't like the fact that MANY other players are playing the frame/weapon/node that you object to? You say that other players enjoying this frame/weapon/node ruins your game for you? Please get over yourself. 
    - What other players enjoy is none of your business.  You don't know better than other players or game Dev.  Again, get over yourselves. 

    I'm not exactly pleased with these two ideals. 

    If a Ash prime calls himself a Pro just by having a "good" bladestorm build. And then leeches on my Spore farm when I'm using saryn, he's a pretty bad frame. He ruins the fun because of three/two things:

    -He does not stun them

    -He does not one-shot kill them

    -He makes them invincible for the time it's attacked.-Meaning if you are attacking them, and you can kill them quite fast, you are forced to wait, this is really annoying on higher levels. So if you can attack them, he can stun them for a few seconds, but in the time, he makes him immune to any other attack other than ash's bladestorm. Hence you are left with a temporary deathwish unit, that will die, but will keep on firing at you until he gets killed by ash's bladestorm.

    ---------------------------------------------

    By the way OP, you aren't supposed to make a list of why nerfs should be there, and then list that people can't say anything about it.

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