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Magnulast

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Posts posted by Magnulast

  1. Not to be a buzzkill, but wasn't there already a post for a Gravity warframe known as Grav?

    yep.

     

    low shields medium armor her 1 gives damage reduction "Greatly increase gravity in a small field around yourself Reducing the speed of projectiles and melee attacks greatly reducing damage taken."it was supposed to be similar to zephyrs turbulence

    Misread*

    anyway. this seems to more like a crossover or zephyr and vauban.......idk if that's good or bad.

  2. Do you guys ever do NIGHTMARE missions? with zephyr or any other frame?

    And if you had weapons like the soma prime, or dread, lephantis isn't hard.

    Boltor prime is a weapon that's kinda noobish.(or way to strong)

     

    The game is fun if you don't use excessive tactics or frames.

    Raid is the only exception

    Since you have 8 people that needs tactics.

  3. Seems nice, allows for stun and effective use of speed. but low shields? why not average? and low armor, after all she does have weightless.

    Depressive field, seems sad for bullets...:(

    Anyway, depressive field should allow you to SWITCH the gravity of a enemy, that can chain up 4 enemies at max rank for a duration of 3-4 seconds rang of 1 meter duration cannot be increased* (does not affect bosses) (recommended ragdoll effect.)

     

    OR depressive field can allow you to DECREASE DMG from bullets or melee, only then the energy drain will drain with each 1-sec eng drain "hit" 1 eng drain per hit(max rank)

     

    Sorry for being judgmental, but you know try to not make abilites look to similar.(it's hard now even for me.)

  4. NOPE I DISAGREE BY A LONG SHOT, THEY HAVE THE BEST STANCES.

    i use nami solo

    Ganashing pyra and the other thing-ether daggers

    Polearms are sweeping and high speed single hits(staves i think i'm confused but serro is op)

    Whips stances are OP with primed range.

     

    It's either your not used to such weapon stances

    Like the crimson dervish, and iron phoenix

    Which take absolutely no skill.

    (which improves your point on combo creation)

    High speed attacks are from update 10 and then they added combos, call them a bug or a thingy, not my pick.

     

    And no, why should players make their own combos? that just ruins the point of control, after all it REMOVES SKILL. that COMPLETELY disgraces the previous theory of melee having skill.

     

    That's pretty much abuse of the stance system, since you can freely create the style of the stance.

    Removing the point of having the stance.

     

    Your ideas are well placed in offense, but are very imaginative, and don't think that breaking up each stance into actual moves would help.

    I don't want to combine, or modify a stance,

     

    Crossing snakes with Swirling tiger's pause on both stances. will make it way to over powered.

     

    Sure it could become unusable but if it was completely usable to the full extent who would even bother using regular non-crit weapons?

     

    Then the loop will become unstable.

     

    yeah yeah there could be a limit, but the idea you have still is a lack luster idea.

     

    There is no point to complain, when you don't know how each weapon fully works, and their purpose, ALL the weapon's you've listed is STATUS BASED. (they have critical and it's easy to use(don't complain tipdeo), but srs, it's built for status.)

     

    I'm negative, your positive(too positive.), that's the point.

  5. gnashing parapa. best stanke mod. 215.

     

    anyway, yeah, each animation would be tedious and be a hell storm for animators.

    It's a simple yet useful solution, TO A PROBLEM THAT DOES NOT EXIST.

    but still, it doesn't make sense the way your saying it, are you saying that we can freely CHANGE combos IN THE MIDDLE of combos.

    it's still a BAD idea, you know stances like swirling tiger can abuse this.

  6. Combos NEED a rework, but I don't think it's from the combos itself.

     

    Personally I think that Affinity booster that you get from hitting enemies should become a DAMAGE boss, and rather from just hitting enemies it should come from pulling off combos. This gives melee an infinitely-scaling ability based on how skilled the player is at preforming them.

    ...

    You know there is already a reward, it's called damage multiplier, and it helps alot in archwing and crit beserker weapons...Affinity...meh..not worth it.

     

    There is a difference between complexity and needless complication.

     

    There is a difference between making high risk-reward combos and making them bothersome to use.

     

    What you suggest draws concentration to the combos themselves from the main game, which is a big no-no in game design. If your combos are so tough you need to tear yourself away from the game to carry them out you are doing it wrong.

     

    The goal is to make easy to use combos that can be chained by the user to make more complex combos, limited only by ability and imagination.

    Making the combos themselves so complex kind of makes them too bothersome too use. Why would you go through so much trouble when you can just go bang bang dead with your gun?

     

    The goal is not to make stupid hard combos, but to make easy combos that are as easy to use as possible. The easier they are and the more they flow together, the more users will chain them together and want to use them; in doing so, you pave the way for combo chaining that promotes creativity and skill rather than rote memorization.

    so your saying this

     

    E,E,E hold E

    E,E,E pause E

    E,E,E,block+E

    Slide, HOLD, E

    Slide,E, pause, E

    and so on.

    so basically it's all the combos x3 (not a emogi)

     

    So basically it's a free style system with limitless creativity...man this is going to kill the animators.

     

    I hope that we can have Parkour 2.0 flow with Stance/Melee 2.0

  7. E+(Down arrow) means move back while using it on PC, it should be the same on console.

     

     

    Oh, yeah, the solution to a lousy combo system should be use slower weapons. That's a great workaround.

    hahaha. NO.

    It's the combo system on staves' that works, it has multiple low sweeping combo's shimmering blight.

    should be use* grammar

     

    melee and down isn't the same as pc for consoles? that's new.....they changed it?

     

    But still, please tell me a GOOD reason why we should have a combo system like DMC....sure it's nice taking out a target, but it sucks soo bad when you are trying to take out multiple targets at such varying distances.

    And sure maybe the combo's need to hit lower, but crawlers magically jump up in the air we can melee them.

    I think some combo's are limited to each specialty, not viability.

    We need the chance to stun mod.

     

    There are two big differences between Bleeding willow and shimmering blight

    Bleeding willow is based on wide sweeping attacks.

    Shimmering blight is based on high speed movement.

     

    Also Crimson dervish and Iron Phoenix.

    Crismon is SLOW close range and high dmg strikes

    Iron is just FAST consecutive strikes on multiple enemies

     

    and that's really it.

    Some combo's lack ground attacks, that's all.

    .edit.

    Fixed bleed shimering thingy

  8. i noticed, ps4 restrictive controller design, and console's version of warfarme, isn't as good or as customization as the PC's version. Also Big picture adds two restrictions that i hate.

    Cannot chat unless paused and onto a useless screen,

    Cannot set up controller as versatile as the pc's version

    So I use the regular pc version. They prevent full customization on warframe for controllers, or consoles.

    Most attacks are in the middle portion so sometimes they hit the head, or the ground, but you will most likely need to hit the ground more than the actual head. Also if you have melee lock on target i know what you mean. We use a Slide attacks or Wide Sweeping attack for crawlers. And yes i do know what you  mean by Finishers. it's slow and kinda clunky. it literally ends the combo.

  9. Blast isn't effective in most cases. only against Ancient fossilized infested and grineer machinery.

    4x their original? more penta deaths.

    and if we had a explosive that is more powerful than a rifle imagine what we would choose.

     

    Bursas are invincible until stunned.

  10. Ok, maybe you can decided the next combos, maybe the jump button will be used, but it will overlap your actions. Context actions can also prevent this, but hacking and specters, are a no go. Dual ichor and the zoren copter. And you have to get used to such speeds, stop whining about it, if you want to go fast, you have to be fast.

     

    BOSS COMBO? really? that should rather a be a Finisher combo.

     

     and yes if you can't perfect max speed zoren, use a SLOW serro. trust me it's much easier to control attacks and take out masses.

    it works for me. .625 attack speed I think. wide arcing strikes that can be moved effectively for the most damage. i'm fine with 615 Radiation dmg and 175 viral.

  11. NO. CLICK RANDOM CIRCLES ON THE SCREEN?

    Dude combo's aren't meant to be fun without hitting a enemy,

    It's made for simplicity and viable use.

    no one wants to click random circles on the screen to do a combo,

    It just doesn't make sense, had combos are on daggers, and crit beserker builds would suffer.

  12. Umm, maybe, we don't need such fancy tech, we are tenno, not a geeksquad, since infested does not create thermal energy, and posses void energy, we cannot use infrared. Grineer don't have any bones, no X-ray, Corpsus has a shield so no gamma rays.

  13. As we all know, having HIGH ping is horrible for most online multiplayer games especially warframe. Due to High Ping we have a few bugs that can occur.

    Killing nekros' shadows of the dead allies before they gain their ally status.(I've done this very recently)

    Having unfair amounts of time for headshots even in PVP.(Hey just because the 3 enemies stayed still for 3 seconds to get head shots on is fair.)

    With a slightly bad ping, doors do not open instantly (excluding clan dojo doors, {we need to steal grinner tech on doors.})

    Lastly with a ping of 150+(only happened once.) you can achieve random teleportations Inside or Outside of certain places.

    Sudden death, by lagging ballistica. (note your not lagging at draco unless your friends are teleporting) 

    Also glitching open certain doors(elevator doors.)(happened 3x)

    Of course some of these are patched. but the ping, is the most important thing for this game.

    300 ping isn't actually that bad anymore, but they need to get a N300 router and try to find bugs that way.

    Because, as we all know, High ping is bad.

     

    Don't play on amd radeon graphics, play on intel 3000+.

     

    Note: i'm using a laptop-Aorus x7-GTX 860m SLI.

     

    I would like to see some funny glitches anyway.

    NOT the Black sky of death on a ANTITOXIN SABATOGE node.

    nor, any Movable black screen at the end of a ODE mission[extraction](zooming in and out for black screen.)(here from around[idk if it needs to be patch again?] update 10-17.)

     

    Of course there are some glitches that need to be patched regardless of ping

     

    So please include Ping issues. I think no one else posted about this. 

    I recommend a ping of at least 300 or lower.'

    Scale:

    300:around 2-5 second jump cut teleports-DOORS DOORS DOORS.

    200:around 2-3 jump cut teleports-"you can cheat here." still some doors are jerks.

    100:Teleports kinda rare, but still tedious.

    50: no problem really

     

    Note this was tested by my burnt router. well (SOFTWARE UPDATED)"secure" router.

    And yes I was able to test this out up to a extent.

     

    nothing above this text matters.

    This is to see how Glitches occur, and see what happens. the ping was on my side, not theirs.

    //NOTE//

    These are "opinions" routers and you internet provider varies. I just wanted to see glitches and how they occur,

    For example I had a "newcomer" (I host raids for newcomers) and he airglided onto a pad at part 2.

    The pad was activated, however, 3 seconds later, it auto shut off and on, THE guy did NOT MOVE.

    Of course he said in a text response. however, we can take another perspective, and detest that he did not move.

    So please, tell me some glitches that can occur, I would like to see them.

    If you can please tell us the PING with it too.

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