Jump to content

(PSN)DoctorWho_90250

PSN Member
  • Posts

    1,165
  • Joined

  • Last visited

Reputation

1,129

Recent Profile Visitors

710 profile views
  1. It's been brought up before how DE only acknowledges things when the embers become a conflagration.
  2. A point in your favor: DE has beta testers, players who volunteer to beta test for them and DE doesn't take advantage of it. Instead deciding to release content without beta testing and then going all "surprised Pikachu face" when we don't like the bugs and glitches. Ah well.
  3. Play other games and do other things. I've moved on to FF14 as Warframe does not hold my interest anymore. Warframe won't change. It will remain a grindfest. You can change by doing other things.
  4. FF14 did it as well, but because they had to. The game that launched was terrible and it needed to be reworked...so the new studio head literally had the game destroyed...and used it to build the story off of. They even made a cutscene that played when the servers went offline. This is it! When FF14 1.0 died. This became a significant event in the game and it remains significant in regards to lore and story .
  5. I don't think DE will rework the open world areas. I think it'll be one and done and we move on. Although, I do think doing something like having the sentient invasion run until, say, players hit a certain threshold in how many sentients they've defeated would be a great idea. Not just in the open world areas, but the entire starchart itself. But that's just me. I want the story to be good and fun. If it's great then I'll be happy, if it has a great story and is fun to play I'll be happier. The unfortunate thing about all of this is DE has, at their disposal, a game that can have a great story with characters. The backstory is there, things they can build off of and provide something great. Heck, something even fantastic. With what DE has done, there is potential to build something fantastic. Unfortunately, as is the case with Warframe, the potential is not met. I agree DE come up with things they like and add it in regardless of whether more can be done with it. It sucks because the game has potential. It sucks even more when one realizes that potential will be squandered.
  6. Abilities. I always liked Vauban's appearance but, before the rework, I hated his abilities. After the rework Vauban's become one of my favorite frames. Ash has a great deluxe skin, but I don't enjoy playing as Ash so eh.
  7. I like your Orbiter's interior colors.
  8. DE's approach to increasing difficulty is just upping the health and damage output of enemies. Another approach, say FF14, is to make the harder difficulty content different to its normal counterpart. This is done by upping health and damage output of course, along with adding more attacks and mechanics players need to keep an eye on so that the fight feels different from its normal counterpart.
  9. I'm not like TheArmChairThinker, at the same time I don't like Steel Path because I'd rather DE had gone with allowing players to set their difficulty. Initially, DE discussed allowing players to just set the difficulty themselves so streamers wouldn't utilize the Simulacrum in their videos. This would have been great. Players, streamers and non-streamers, could just set the difficulty to whatever level they wanted and have at it. Instead, we got Steel Path. Now, DE could make manual difficulty setting available at some point, but they went with Steel Path so players would have to grind for things because what is content in Warframe without some form of grind. Sigh.
  10. I think there's a segment of the playerbase you are not thinking of. I remember when we had alerts, before Nightwave. I remember players hating it because when something they wanted became available via an alert they would be at work or school and therefore incapable of getting. When they'd get home the item wouldn't be available anymore. Nightwave, with all its issues, allows players to spend time and grind for the gear at a more reasonable pace and at their own pace as well.
  11. People will buy DE's purchasable products, whether it be because they love the company or because they want to bypass the grind or other reasons I can't think of. DE knows their, I guess, whales will splurge out when they offer something. If devs know monetary compensation awaits, regardless of quality, then they won't bother really. I wish they'd do far more with the story and world at their disposal. There's a lot that can be done with it...but doing so won't make a profit so why bother. I've moved on to FF14 because at least that game provides a story. Heck, the entire game is heavy with story, characters and world building. I know The New War looks great. At the same time, the past few years have shown it'll be another quest and we'll go back to the usual pointless grind.
  12. Maybe if she had the power to summon a literal tsunami to kill and wipe away enemies?
  13. Granted I haven't played with her I admit, at the same time I think it would have been better had she been a frame that could eviscerate enemies. She's the effervescent, always happy, Japanese anime cute surfer girl frame. Making her a murdering machine that could obliterate enemies would have been hilarious just for the juxtaposition.
×
×
  • Create New...