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(XBOX)HollowCube987

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Posts posted by (XBOX)HollowCube987

  1. The engines are oporational,

    Listen up Grineer, and Sentients too:

    The shields are full, and the guns are primed,

    And the Tenno are coming after you!

     

    Our iron beasts are full of rust and hate,

    Our brave Pilot will lead us into war,

    We'll be ready to push those rotten clones back to Earth

    And we'll harvest every sentient core

     

    Our Engineer will keep our ship topped off,

    Put out all the fires, patch up all the holes,

    The only time that they will cease

    Is when they run out of materials

     

    Our Gunner will use the side guns with skill,

    Leaving no fighter or crewship alive,

    The tougher targets earn a Dome Charge blast

    Ensurring none of the armored troops survive

     

    The systems are opporational,

    Our enemies bit off more than they could chew

    Our weapons are built, modded, and lethal

    And now all of them

    Are pointed

    Right at you!

  2. With the recent update DE did with gunblades, with both the heavy attack locking you in place and almost every combo starting with an eardrum blasting gunshot, I've moved away from the Redeemer as my go to melee weapon.

    I have found the Glaive Prime which is doing the trick, but I'm still trying to broaden my horizons to melee weapons that have unique functions or attacks that make close quarter combat less like "beat the enemy until they die."

    Does anyone have any suggestions?

  3. After DE fixed what wasn't broken and assassinated every gunblade heavy attack and combo, the Glaive Prime became my favorite melee. Not only is it powerful, but I'm able to use it at the same time that I can use my Euphona Prime. However, when I was dual wielding, I wasn't able to block any attacks with the Glaive, among other things.

    While I can understand not being able to benefit from Eject Magazine or my combos, I won't go without blocking grappling hooks and shockwaves. Is there any way for me to turn the dual world function off?

  4. The Old Blood Kuva Much as have given me something to do. Someone just as powerful as me to try attempt take down. And I love how I'm able to decide the fates of them after I beat them in combat. What I DON'T like, however, is what happens when you decide to spare them.

    The Reasonable Fantasy: Once every couple of missions, my Kuva Lich will show up and help me in a gunfight. They will use their weapons and abilities, like how they were used on & against me, and then leave.

    The Disappointing Reality: My Kuva Lich, with the schedule of a solar eclipse, comes in, shoots every enemy in the room without killing them for two minutes, and then leaving.

    This cannot go on. The entire reason that I converted the Liches was to gain temporary allies. There is no point for them to even show up if they aren't going to kill anything or use abilities for two minutes. It feels insulting to even have it as an option to spare them, because people like me are being tricked into losing out on 3,000 extra mastery XP OR a cool weapon upgrade.

    Improvements

    There are two ideas that I have to improve the current Kuva Lich problems, even if they were to not use abilities at all.

    1) The chance that the Liches have to spawn in missions currently is too low. In the amount of time it took one of my three converted Liches to spawn, I was visited by Shadow Stalker twice, and three syndicate kill squads. I'm not saying at all that there needs to be a Lich with me in every mission, but it should be higher than it's current value.

    2) Even if the Lich chances were to stay the same, they last for way too little to do anything important. In order for them to turn the tide or of battle, they need to last longer that a couple of minutes. Doubling or even tripling the amount of time that converted Liches stay out can increase their killing potential.

  5. I really like the Old Blood update. I like the melee changes and the stances. But when I was running the Simlacrum to test out my new Redeemer Prime build, I was unable to perform finishers from an enemies front or back.

    I was able to perform ground finishers, but it requires me to have to slam or dropkick the Target first, which wastes time. I'm not able to rank up to M.R 19 because I need to kill 12 enemies without them becoming alerted by my presence.

    And I'm not the only one. My friends and I are unable to stealth kill, and what's worse, the stealth affinity multiplier wouldn't even come up, even if we did kill enemies with silenced weaponry.

    Does anyone else have this problem, and if so, is there a solution besides waiting for DE to fix this?

  6. After watching the 132nd devstream, I was left worried. Nervous. Pacing even. Not about the Kuva Liches, although I don't want to be thrown around like a discarded Barbie doll, but about channelling and melee mods.

    On my Redeemer Prime, I have a rank 1 Life Strike (Life steal at the cost of channeling efficiency), and was concerned that with channeling being removed entirely, what will happen to life strike, and the other melee mods that involve channeling.

    On the topic of melee mods, I was also wondering what the Exilus mods are going to be for melee. I can see that there are mods that boost performance without boosting DPS, and I was wondering if Life Strike was one of them, being that it doesn't increase damage or attack speed on its own.

    The "TLDR" Version:

    1.) What will happen to the channeling mods?

    2.) Will melee mods that don't affect DPS become Exilus mods?

    3.) Will Life Strike be one of the Exilus mods?

    I made this post to be read by Digital Extremes, but please leave a reply if you know the answers to any of the questions, or give a prediction on what might happen.

  7. I currently play Warframe on the Xbox One, and I love the ability to just sit down mid mission and start strumming away on my Shawzin.

    However, the default songs are very limited, and I got bored of them after I mastered them all. Is there any way for me to save new songs that I make or other people make?

  8. I currently play Warframe on the Xbox One, and I love the ability to just sit down mid mission and start strumming away on my Shawzin.

    However, the default songs are very limited, and I got bored of them after I mastered them all. Is there any way for me to save new songs that I make or other people make?

  9. On 2019-08-16 at 6:15 PM, (XB1)sinamanthediva said:
    On 2019-08-16 at 6:15 PM, (XB1)sinamanthediva said:

    There is a hidden timer associated with every appearance of any Thumper and if you do not destroy it within this time limit, it will disappear into the ground.

    But WHY?

     

  10. For some unknown reason, Tusk Thumper Domas completely disappear from the map after a certain amount of time passes.

    I have tried to kill these scrap heaps FIVE DIFFERENT TIMES, and they all disappeared sometime after I destroyed two to three of their legs. And to make matters worse, host migrations make them turn INVISIBLE.

    That's right. My third attempt to kill one of these glorified drill bits had me fight a completely invisible Tusk Thumper  Doma. All I could see when I looked at it was it's name, health bar, and the smoke coming off of its two broken legs.

    I hate this enemy for being hard to beat,

    I hate this enemy for disappearing when it's about to die,

    I hate this enemy for wasting 3 hours of my life,

    And I hate Nora Night for giving me this challenge  and making me care about hunting these wastes of development time.

  11. I don't know if it was always a thing, but the Innate Arrow Mutation doesn't work properly on my favorite bow, the Lenz. I understand 110% that having the normal 72 arrows would be too overpowered, and that having no ammo mutation at all would make it too underpowered, but it doesn't seem to work for most ammo boxes I pick up.

    For example, picking up a container of Rifle ammo would show the little icon for mutated ammunition, but wouldn't show a number, or give me any arrows. The same thing applies for a container of pistol ammo. It only shows a "1" when picking up a box of shotgun ammo, which makes me feel like I'm starving for ammo unless I get Sniper ammo.

    The Warframe Wiki says that 1 box of ammo is worth 1 arrow for the Lenz, but I have to pick up what feels like 10 boxes of rifle or pistol ammo just to get back one shot. Digital Extremes, please make the Lenz gain one arrow per one box of ammo that isn't sniper ammo or heavy ammo.

  12. I personally think that the Twin Grakatas should be the primary and regular Grakatas be the secondary, or the Twin Grakatas should be smaller. But having two rifles masquerading as dual pistols seems funny to me.

  13. I feel the same way with gunblades. Whenever I pull out my Redeemer Prime, the auto blocking takes over the charge attack. This forces me to back up to ranges that you would use assault rifles at, wait for the enemy to reload or stop swinging, or just to slash instead of shoot.

  14. I want to add the attachments from my melee weapons to my other weapons.

    My Redeemer Prime is in the battle for a couple of seconds, depending on who I'm currently fighting. I don't need to see a little ribbon flail around when I pull out the knife, blow someone's head off, then put it away the NANOSECOND I press the aim button. I want to put the Infested Attachment that cost me 200,000 credits and 300 Duckats onto my Lenz, or my Dual Toxocyst, because they are in a lot more fights.

  15. Use this article to think of a Weapon that would be good for Warframe. I, personally, had some ideas of my own

    Primary- A sniper that shoots a concentrated shot when zoomed in, and a shotgun spread when hip firing.

    Secondary- A pistol that uses the credits you pick up as ammo. All the credits that you pick up in a mission will go towards filling up the ammo pool of the weapon. Full auto mode takes 1 credit, while secondary fire (Short range shotgun blast) takes 10. Killing an enemy with a headshot will refund the credits spent killing that enemy.

    Melee- A sniper rifle themed gunblade. Holding the charge attack button will use the scope, but not fire the weapon until the charge button is released. Using commit that require shooting the gunblade quickly will not bring up the scope.

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