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_Anise_

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Posts posted by _Anise_

  1. On 2024-05-01 at 9:36 AM, ECCHOSIERRA said:

    I don't hate the auto melee, I'm actually grateful it exists because it solves that problem, and i appreciate that it is optional.

    I just cant help but feel like its a little bit of an oof that the "combo" mechanic of actually doing well, combos feels completely dead now. To me anyway.

    automelee finally got me to invest in melee where I initially hated spam enough to ignore it for literal years!

    now I think automelee with tennokai is actually a lot more fun and engaging than spamming 1 button

    • Like 1
  2. this week I got given only "one of" thing that I owned in weapons, it was like it literally gave me the last 3 weapons I acquired (that has to be chance?)

    dex furis

    dex sybaris

    and that infested hammer from the dojo research labs

    my furis and sybaris were level 0 T_T lucikly I happen to carried with the hammer, 50% to 60% damage done and it was some jank build.

    I sort of agree, a rank 0 warframe maybe a bit limiting but it depends if it was just forma or not, if you forma a warframe it gets max rank abilities? just lower stats it also maybe their only option and not leveled.

    • Like 1
  3. suggestion #1

    Split the link between the Investigated and Detect vulnerability

    it seems really weird to me how detect vulnerability needs investigated which needs codex scanners (or the widget to make scanners go unlimited)

    allow Detect vulnerability to work on it's own without any of the above jank to just mark enemies to take increased damage, one mod slot should be enough penalty for the effect it provides

    suggestion #2

    allow deconstructor / prime to go on other sentinel / moa, I don't understand why this can't?
     

    Quote

     

    allows the helios prime to violently disassemble and turn itself into a deadly projectile

    to

    allows the companion to violently disassemble and turn itself int o a deadly projectile

     

    suggestions #3 is actually for Djinn Reawaken augment

    make the quirk better, getting overshields on revive after collecting energy sucks and that extra shield is getting eaten in a nanosecond, just make the effect a passive? energy orb = full overshields, which would be ok considering you can charge overshields for free using bond mods by holster cycling reloading your weapons

    • Like 1
  4. 1 hour ago, Veridian said:

    the current iteration of dealing almost no damage with armour to one shotting when fully stripped did need to go.

    The very binary nature of the system doesn't allow for any creativity.

     

    14 hours ago, _Anise_ said:

    currently have to choose an armor strip, I like having the choice to build either my pet for armor stripping, I like that that other pets than Kavat can do it now too!

    when I am not using a companion I also enjoy finding an armor stip that synergizes with my warframe, be it having to choose a helminth that works with my build or adding green shards to extend my frames base skill into being able to full armor strip!

     

  5. 10 hours ago, trst said:

    sounds like builds are just going to suddenly matter a whole lot less.

    but hopefully still be relevant?

    3 hours ago, Snowbluff said:

    If TTK is remaining the same, this means enemies will get a huge buff to HP

    did they say how big a buff?

    -----------------------

    anyway at level 300 steel path heavy gunner has 55,322.32 cloned flesh (HP) 14,627.56 ferrite armor which gives 97.99% DR and 16,997,275.56 effective-HP

    right now I cam press 1 button to wipe out the armor on any of my steelpath loadouts, with the armor my regular weapons are not dealing 17 mil damage, without the armor the 50k comes off like nothing, I probably don't even need a meta weapon at that point! (still not using the stug)

    my two concerns being I don't want my armor strip build to not mater! and with HP being buffed enough I don't want my old armor strip builds to feel less effective because I am struggling to one shot armorless enemies with for example quarter or half a million hit points?

    • Like 2
  6. I like that I currently have to choose an armor strip, I like having the choice to build either my pet for armor stripping, I like that that other pets than Kavat can do it now too!

    when I am not using a companion I also enjoy finding an armor stip that synergizes with my warframe, be it having to choose a helminth that works with my build or adding green shards to extend my frames base skill into being able to full armor strip!

    what are peoples thoughts about the armor stripping changes?

    (enemies will have capped armor and more health to lessen the hard requirement of bringing an armorstrip to difficult content)

    • Like 2
  7. its just a weird grind now, you do it to get your warframe and move on.

    3 hours ago, sunderthefirmament said:

    though I’ve never touched conclave or lunaro

    I tried to conclave but it never started, I loathed the pvp snowball fights so much that I quit out without the reward and never touched it again, I play warframe because I don't enjoy pvp.

    never even heard of a lunaro

    • Like 2
  8. 3 hours ago, Prof-Dante said:

    What am I supposed to do knowing that 10 procs of blast give enemies 75% accuracy reduction? hurray? am I protected now? 

    3000 hours I had no idea it even did that . . . I would just straight up make it have them drop their weapons

    3 hours ago, Prof-Dante said:

    and now with Topaz shards nerfed to the ground for no reason

    no reason? with the first iteration you could mod a sentinel for blast and use a weapon that continuously fired without stopping and that would charge shields indefinitely giving you effective invulnerability, at least having it go on CD with shield gate makes sense

    I had no idea they doubled down on the nerf to make it only be only on kill? (edit:seems the description is on kill but it still functions on damage?)

    Animated GIF

    it is completely useless as an on kill effect and may as well not exist!?

    I am in shock, are the devs really this out of touch? are they serious? you have to kill (see above) 50 enemies... with BLAST the worst damage type in the game to get only 375 shields back? and it does not work if your shields are empty xD who is ever going to build around that?

    its like Djinns new useless passive quirk, it gains overshield when you collect energy orbs only WHILE ITS DEAD, meanwhile you can generate unlimited overshield with the melee mod and no one tell them about the Moa please.

     

    • Like 1
  9. hildryn so not much hp, I know she isn't the best frame for infested but the heat augment was designed for this? I am melting enemies with the xoris but also tried dual ichor, I thought maybe it was just her but I tried with a few other shield-centric warframes and found the same deal, arcane resistance but somehow I still see to randomly die while shields are up

  10.  

    I have Arcane resistance to stop getting toxic status, I have adaption as DR, I am persistently charging my overshields

    but I keep getting instantly downed while at full shields without being able to react!

    what gives? what could be doing this and are their other measures I can take to help mitigate this from happening?

  11. 1 hour ago, YARELI_KAWAII_UWU said:

    having an augment to be on/ off the board is such a low standard for what a different playstyle opportunity means

    people who didn't like the kdrive pre-augment and wanted to helminth usually overwrote kdrive (getting survive elsewhere), the augment allows you to keep the "kdrive" but as a pseudo companion and a good damage reduction skill but also makes the companion cast snares which frees up her #1 skill for helminth instead.

    I would say that qualifies as changing her playstyle significantly enough to elevate it above calling it a band-aid fix

  12. 10 hours ago, YARELI_KAWAII_UWU said:

    I'm not a fan of augement mods being a patch fix for the problems

    it technically does not fix or patch the problem, the problem is Kdrives feel terrible on normal missions? this augment does not make kdrive better it removes it so not a band-aid but giving an alternative playstyle, though I agree with the sentiment that k-drive should have always been press/hold ability, maybe come yareli prime they will bake pres/hold in if it proves popular?

  13. On 2024-04-14 at 9:46 AM, cephalon_slay said:

    Yeah 😔 at level like 300-400 a single bullet will KO her. It’s okay tho. She’s here for a good time not long time

    companions have shieldgate so a single bullet shouldn't KO your companion also Pack Leader gives your pet a constant stream of overguard and another shieldgate basically single handedly making your companion immortal if you care to melee or shoot a gunblade every now and again.

    you can also use use reinforce bond pluse a mod that reloads your weapon on switch and literally just cycle your weapons to charge the companions over/shield and if all that fails you can just add a bunch of respawn timer reducing mods to get it back up quick

    5 hours ago, ECCHOSIERRA said:

    the big ones are void traces, kuva, and steel essence. 

    I always run it while leveling weapons/warframes

  14. 2 minutes ago, Joylesstuna said:

    sometimes doubles my overall steel essence earned.

    the whole reason why steel essence vanish after 5 minutes now was to stop people waiting on charm to happen before they would run around collecting the essence😅 

    • Like 1
  15. 15 minutes ago, Venus-Venera said:

    but if smeeta works for you, that's good.

    thanks 😉 though my main point not really being how often the buff worked or not, but that when it did work the effect (in my opinion) was way too good for me not to run Smeeta for some purposes.

  16. 39 minutes ago, Venus-Venera said:

    I have a single buff stack about every 3-4 hours

    I see the buff all the time, its rare that I see it stack more than once but I do sometimes, I also run duration,

    also unsure if you are just being hyperbolic for effect? (or have horrific rng) the times you say aren't realistic.
     

    Quote

    The average time for a specific buff to occur is given by the formula

    m b = 6 ∗ t Proc Chance {\displaystyle m_{b}={\frac {6*t}{\text{Proc Chance}}}}

    where mb is the average wait time and t is the cooldown indicated on the mod. So the mb for a Rank 3 Charm is:

    6 * 27/0.28 = 578.5714s

    This means that for one specific buff to occur with a max rank mod, the average time to wait is therefore a bit longer than 9 and a half minutes.

    -warframe wiki, should be seeing it on average every 10 minutes.

    39 minutes ago, Venus-Venera said:

    Every sentinel makes more sense and that's exactly what results in many more kills

    agree sentinels deal more damage because in part they went and made a gun that was basically a copy of one players can get and let you stick it on sentinels / moa, though my cat easily armor strip which is a lot more useful than simply killing stuff but to be completely honest I have no issues with killing stuff myself and wonder if companions aid actually contributes to mission times at all

      

    1 hour ago, Venus-Venera said:

    Verglas weapon is extremely good and even kills SP enemies

    I agree, I have like 7 forma in mine and an OP riven but one thing I can't do with it is build it for crit to activate tenacious bond :(

  17. 1 hour ago, VENDOMINUS said:

    With the pet's rework I also feel like the smeeta has gone out of favor

    I don't agreee, after the rework it's still in the same usecases for me, if I am leveling anything, if I am running relics I ALWAYS use it because when the stars align I can get near enough void traces to upgrade a single relic in one run, same with steelpath it is a MUST USE because acolytes drop 2 which is sometimes 4 sometimes 8 steel essences it's too good not to use in those circumstances, no to mention it just randomly poops out argon crystals when you happen to be farming for them.

    Imo they need to make charm universal and give the smeeta a new niche, maybe new buffs, like overguard for itself and master or the nerfed unbuffed roar that is in helminth (none stacking with roar) or something...

     

    • Like 1
  18. On 2024-04-12 at 3:58 PM, NineChameleon said:

    t's why frames such as Mesa and Saryn have stayed such main stays

    and as much as they are main stays, I run into a bunch of rev even got in a group with 3 of them! I still see some wukongs still even post nerf, a bunch of dante, some volts, a decent amount of octavia dispite her being lower played frame, for some reason I hardly run into mesa or saryn? I think maybe mesa isn't mobile enough to use her 4, saryn not sure why? maybe she also needs to be stationary for her spaws?

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