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Ariel19_98

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Posts posted by Ariel19_98

  1. 3 minutes ago, .Zel said:

    If your main point is that it's a PvE game and PvP shouldn't exist, then you're really wasting you're time with this thread. As 7k said, your experience in Conclave is close to none, How can you possibly understand a game mode where you have barely spent any time in let alone do well in it.

    Man why can't I simply make a complain?! I hate conclave, it isn't funny, much like every PvP game. You die to a machine is a thing. Die to a player is another. And just because the guy took his time to check my (shameful) PvP history you are going to give him credit? I was more than excited to play conclave, but what I got was a kick in the balls from this thing

  2. 6 minutes ago, SevenLetterKWord said:

    Nonsense.
    Shotguns deal incredible damage... at close range.
    Obviously you're not gonna win a snipe-off with your Strun.

    Also, projectile weapons generally have slightly superior DPS to make up for the difficulty of landing projectile hits.

    Well, obviously.
    Are you mad that you can't perma-Hysteria your way across the battlefield?
    This is PvP we're talking about here.
    Press-4-to-win Warframe powers are okay in PvE because the AI isn't gonna complain, but such powers would be terrible for a competitive environment.

    This is gross exaggeration.
    If you're unsatisfied with your frame's movement, then play a faster build.

    Really? Because earlier you said: "but a frost can surely kill you with one skill, because you got the shield and health of a corpus crewman on level 1!"
    Try to reconcile those statements for me.

    Yes. Here in Conclave, we like to call that "skillful aiming requirement".
    So you can't just spam 1 everywhere until you happen to hit.

    Lmao

    Obviously you can't use PvE mods. That would be disgustingly imbalanced.

    Mastery Rank isn't even good for indicating skill in PvE.
    You think it has any bearing on skill in PvP?

    "Remake Conclave so that I can win and everyone else can lose!"

    Oh well what do we have here, a Mr "I win all my game and that makes me able to look down at other player's complain". Listen here you so good player, why don't you try and give your best at a game and loses? Do you know how humiliating is to lose to another person? Down to the point where you only want to make them suffer the same as you. This is what conclaves causes on me. Disgust and depise. The only thing I am asking is for balance. No one better nor worst than me, just people of the same level fighting each other fairly

  3. 6 minutes ago, Gamma745 said:

    and you can do the same to the other person. One lucky hit with your Mk1-Paris, the enemy is down. A few consecutive hit with your skana, the opponent is on the ground. Remember this: In Conclave the things that happen to you can happen to the enemy as well.

    Oh well, try to do it when you are dead at the spawn point! You dive, roll, bullet jump the heck out of their aim, and what happen? The arrow from a weak Paris Mk 1 gains the hitbox of a wall and hits you anyway. Everything works against you (me). This game is frustrating. Warframe is meant for pve, not PvP

  4. 6 minutes ago, maj.death said:

    Hey now. Teshin doesn't deserve your S#&$. warframe isn't a comedy. Conclave isn't supposed to be funny. Also. It's called balance. Would be kinda BS if you've got constant full heal and god mode + one shot sliding slash attack to fight against.

    There is fun in being rewarded. You are not rewarded in this game mode. A lucky guy hits you with a Bo, you lose. An enemy thousands of miles away hirs you once, you are dead. You build Warframes to be deadly and resistant, but here, they are mere pupets. There is no balance as you said

  5. Well, I was trying to conclude this part of the quest but then, there was this security eye.

    I had done many puzzles that included using an enemy's attack in your favor, but there seems to be something wrong with the eye now.

    I shot at the pads, stand there, waiting for him to fire that laser at me, he fires, I jump, it CLEARLY hits the pendula...and it is not destroyed. Am I doing something wrong? I've already restarted the mission, used Valkyr's ult, and nothing works

  6. All tennos must have their encounter with the Stalker, and many of us died for that thing.
    Now we hae grinner manic, a crazy killing machine that can: Turn invisible, restore life, come when the alarm is set, finish us, land a lot of strike while stunning us, and CAN RESIST INSTANT KILL ULTIMATES SUCH AS RHINO STOMP AND EVEN DISPEL US!!!!

     

    I don't support Stalker, and now an enemy that will spaw on every grinner mission and that is pratically a grinner version of the stalker will kill me whenever I activate an alarm?
    DE, this is very OP!!! Grinner manic will certally kill every one and maybe even grinner mission will be forgot!
    This guy must be nerfed!!!
    For the sake of other players. And those who like to do solo missons?

    I think, and I'm sure that this guy must be nerfed.
    What you think?

  7. Warframe concept:

    Name: Gomoha
    Type: Close range engagement warframe

     

    "This, is Gomoha. MAster of martial arts" - Lotus quote
    "Trained on the old ways combat, Gomoha mastered all combat techniques in close range, to destroy enemies no matter where they are."

    Status:
    Base health: 90
    Base shields: 100
    Base armor: 60
    Base Power: 100
    Stamina: 120 (some skills involve stamina cost)
    Base speed: 1

    "Gomoha skills are turned to close combat, and yet, ranged attacks"

    1- Vortex puch: "Vortex punch, pull enemies in range toward Gomha, so he can hit them, stunning them, if not killing"
    Damage: 100/150/200/250

    Energy cost: 25

    Affected by: range and strength mods

    2- Rapid Strike: "If a enemy is out of range, Rapid strike will move Gomoha toward the target at hing speed, knocking him down. Also, activating this skill many times will move Gomoha for enemy to enemy, being able to stun a big crowd"
    Damage: 25/50/75/100

    Energy cost:15(first activation)/5(if used in sequence)

    Affected by: Range and strength mods

    3- Equality: "Weapons aren't problem for Gomoha. When Equality is activated, a disrupting aura will follow Gomoha and scramble all long range weapons in range, obliging enemies to attack with melee weapons. Whoever, Gomoha's primary and secondary weapons won't be able to b used"

    Range: 5/7/9/11 meters

    Duration: 7/10/13/15 seconds

    Energy cost: 50
    Affected by: Range and Duration mods

     

    4- Connected strikes: "No enemy is safe now. When Connected strikes is activated, Gomoha will change to his most deadly fight style. Hitting one enemy will cause reduced damage to all enemy similar in range. Also, many combos will rise this fight style deadliness."
    Damage: 100/150/200/250
    Range: 5/10/15/15 meters
    Duration: 10/15/20/20 seconds
    Affected by: Strength, range and duration mods.
    (Critical damage, critical chance, status chance and status effect depend of your current equipped melee weapon)

  8. Weapons concept:

    Melee
    Name: Janus Sword
    Type: Short sword (the skana's size)

    Description: A golden sword (similar to skana prime) with a blade made of void energy and the handle has an orokin void key from where the energy flow. The sword is able to release a concentrated beam of void energy after charged.

    Damage: Normal attack: Total: 55

                                           Slash: 45

                                           Impact: 5

                                           Puncture: 5

                     Orokin beam: Total:150

                                           Heat: 150

     

    Attack rate: 1.0/second
    Critical chance: 10%
    Critical damage: 200%
    Status chance: 20%

    Resources for manufacturing: Blueprint (50,000 credits)

                                                    20,000 credits

                                                    1 skana
                                                    3 orokin cells
                                                    1 argon crystal
                                                    1 Void key (it would use the Corrupted Captain Vor's Janus key, but it would need to be added to his drop pool)
    ___________________________________________________________________________________________________________________

     

    Primary weapon

     

    Name: Tormento
    Type: Energy Cannon

    Description: It's mechanism charge a highly condensed constant beam that bypass anything on its patch. A secondary fire mode release a short range, crowd control energy blast.

    Damage: Primary fire mode: Total damage: 200
                                                 Slash: 25
                                                 Impact: 0
                                                 Puncture: 175
                   Secondary fire mode: Total damage: 75
                                                      Blast: 75

    Fire rate: 15 rounds per second
    Charge time: 2.5 second
    Alternate mode ammo cost: 10 rounds
    Magazine size: 250
    Max ammo: 1500
    Ammo drop used: Rifle
    Reload time: 3 seconds

     

    Research requirements: Tenno lab: 500 plastids
                                                             1500 circuits
                                                             5 Orokin cells
                                                             2 Argon crystals
                                                             2000 Nanospores
                                                             Time: 72 hours

    Manufacturing requirements: Blueprint: 15,000 credits
                                                  75,000 credits
                                                  5 Orokin cells
                                                  500 plastids

                                                  250 circuits

                                                  5 Fielderon

  9. In warframe universe, it isn't uncommon to someone head to a Moa spawner cabinet and spawn a friendly shockwave Moa.
    I personally like these guys, but and the grinner or the infested? Could they have a similar feature?

    I think it would be cool to find some allied NPCs on grinner and infested missions, cuz, only the Shock wave Moas are to much limited.

    On grinner missions, we could find war prisioners (the colonists we usually don't see, and who Lotus talk so much about), or those grinner kubrows, and befriend with them, although, with limited life and enemy's level correspondent strength.

    On Infested mission, we could find "survivors" of the infection.

    Now about the interaction. NPCs Shockwave Moas could some times be interacted with. Like have their life repaired by a hacking minigame, or if the players have time, played with, if the player stay stopped for enough time. It would be fun I think.

    With the addition of Syndicates NPCs on syndicate missions, it would be possible to add another NPCs on grinner and infested missions. They could be found on jails (grinner kubrows) and on cells (survivors and war prisioners), the second much like the rescue target on Rescue 2.0 missions.

    What do you think about it?

  10. This warframe I've thought in create is turned to massive destruction and blast damage.

    Name: Obus (Heavy artillery, old wars cannon)
    Health: 90 (270 at level 30)
    Shield: 100 (300 at level 30)
    Max energy: 250
    Armor: 150
    Speed: 0.9

    Skills:

    1) Grenade
    throw: Throw 1/1/2/3 glowing grenades that explode dealing 150/200/350/400 Blast damage to enemies at 4/5/7/9 meters (the explosion radius). The grenades blow after 2 seconds, or hiting an enemy,but can be manually trigged by pressing "1" again.
    Energy cost: 15  Maximization: Intensify for more damage, Stretch for blast radius.

    2) Land Mine: Set 1 glowing proximite mine that blow when an enemy steps over it, dealing 150/200/250/300 damage to the enemy who trigged the mine and 50/50/100/150 damage to the enemies at 3/3/5/7 meters.

    Energy cost: 10 per Proximite mine; Max mines: 3/5/7/9. Manimization: Intensify for damage. Stretch for Blast radius.

    3) Bombman: Tag one enemy, ally or yourself with a high intensity explosive. Killing a tagged enemy will make him explode, dealing 50/100/150/200 damage to anyone in radius (5/5/7/9 meters). Tagged allies and yourself can have the bombs manually explosed by pressing "3" again. It deals minnor damage to the tagged ally and yourself.
    Energy cost: 50

    4) Heavy bombard: Obus begin a massive bombard with missels and grenades. Using this skill will make Obus fold all his weapons and stand in place. The bombard will do 1000/1250/1500/2000 blast damage to every enemy at 15/17/19/21 meters. The bombard can be deactivated by pressing "4" again, and will keep happening as long as you have energy.
    Energy cost: 100 (casting), 10 (per second); Maximization: Intesify for damage; Stretch for bombard radius; Streamline for energy consumition reduction.

  11. The nest frame is gonna be a male Warframe right?

    I've thought in creating a warframe with hacking abilities, so he could fight the corpus tecnology or even control an enemy nervous system, like hacking its brain but not like Nyx's Mind control.

    There is the profile:

    Name: Cluster Health: 90 (270) Shield: 100(300) Armor: 65 Energy: 150 Stamina: 90 Speed: 1

    Background history: Cluster is a tactical warfrme, able to fight agains hordes of enemies.

    He was forgotten on the Void, locked on his cryo pod, unable to fight, only watching throught the machines eyes. But now, the Corpus have invaded the Void, and awoke its worst enemy.

    Profile: Cluster is a tactical warframe that control every kind of tecnology and signal. His abilities can hack computers, machines ans even the living creatures brain.

    Skills:

    (Energy: 25) Disable: Hit the target with an energy wave that turn off it's systems, killing organics enemies or deactivating robotics, allowing them to be hacked. It deals 150/300/450/600 eletric damage and stun/disable for 5/6/7/8 seconds

    ( Energy: 15) Datamass: The warframe fades in a cloud of data that floats in the air, unable to be damaged for a short. period of time. Duration of 8/9/10/10 seconds;

    ( Energy: 50) Network: The warframe travel from object to object via a control console, onlucking doors and lockers and deactvating alarms. Duration of 4/5/6/7 seconds.

    ( Energy: 100)World Hacker: The warframe lauches a wave of datas, hacking everything on reach and allowing the player to control an enemy as a character, no matter if it is Corpus, Grinner or Infested. Reach of 10/15/20/25 meters.

    All skills are affected DURATION mod

    Disable is most affected by INTENSIFY and STRETCH

    World hacker is affected by STRETCH

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