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  1. The Jovian Concord: Update 25.0.8 Something sinister is stirring in the Gas City. Rumors are circulating of an alliance between Alad V and our most feared enemy -- the Sentients. Infiltrate the remastered Corpus Gas City on Jupiter, drive your blade through Amalgam horrors, unlock the power of the Wisp Warframe, and shine a light on this sinister Corpus plot. The download size for this update is roughly ~1.5 GB. This update brings Warframe’s total size to around ~22 GB on Nintendo Switch. For our Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this will update will bring Warframe extremely close to the base memory allowance. We have done remaster updates in the past to make room with newer updates, but it will become increasingly difficult to maintain this as more content becomes available to our Nintendo Switch Tenno. We want to give you an early heads up that managing and/or adding space on your Nintendo Switch (depending on what you have downloaded on it) will be necessary to accept the next major update on Nintendo Switch. We thank you for your understanding! JUPITER GAS CITY REMASTERED Put your parkour skills to the test in the the vast and viscous aura of the Remastered Jupiter Gas City tileset, featuring completely remastered graphics, tilesets and audio design in each tile. During your missions, storm your way past gas harvesters and massive reactors to expose the inner workings of a corporation overruled by the greedy obsessor, Alad V. New Vapos Corpus variants stalk the many corridors alongside those instructed to maintain the integrity of the Gas City from....intruders. Tread carefully, as some Vapos Corpus have been equipped with all new Vector Shields. But don’t stare too long into the colossal golden sky surrounding this floating empire. You might see something you wish you hadn’t. NEW RESOURCE: Hexenon - A reagent commonly used to produce highly combustible fuel. Acquire this new Resource throughout the reworked Jupiter Gas City for crafting related items such as Wisp, Komorex, and more. NEW ENEMY TYPE: AMALGAMS Deep within the walls of the Gas City, the Corpus are making full use of Sentient technology. You’ll stand toe-to-toe against the Amalgams -- nightmarish Corpus and Sentient hybrid beings. Is this a partnership or a parasitic conjuration? NEW GAME MODE: DISRUPTION As we've done in the past, this new Game Mode is being debuted in an Operation! More information on Operation: HOSTILE MERGERS can be found here: Travel to Ganymede, Jupiter and survive the all-new endless Disruption mode. Collect keys from fallen Amalgams to activate corresponding conduits, then protect the conduits from the Demolysts that will seek to destroy them. Each conduit will trigger a random player boon, environmental hazard or enemy buff. Test your strength against the Amalgams to earn new Weapons and new Mods.  Note: The Node itself can only be played if you've completed the Natah Quest. 1) Minibosses lead the way - beware the DEMOLYSTs. Defeating a miniboss is the key to progress - or failure. You have 4 terminals to defend each round. If a miniboss gets to the terminal and detonates, you lose that terminal. Pressure is on. Minibosses make themselves known. 2) Rewards - most endless (minus Arbitrations) have 'AABC' rotation, repeated endlessly. This mode gives you the flexibility to earn your reward tier based on performance. Perfectly defend all Terminals in the first round? Good stuff. This is a table of how it’ll look: NEW BOSS FIGHT: ROPALOLYST Colloquially known as the 'fly-dolon' in Devstreams, the flying Eidolon is here. Prepare for a bossfight that combines the strategies of the Teralyst, the hero moments of the Exploiter Orb, and Warframe's awesome Parkour into one showdown. The Ropalolyst boss fight can be found on its own Assassination Node on Jupiter once you have completed the Chimera Prologue. Completion of the Ganymede Node will allow you to progress. Facing off against this airborne new Eidolon type will reward you with Wisp components and Amalgam Mods! Prepare, Tenno. You won't know what to expect as you enter the arena of the Ropalolyst.  NEW WARFRAME: WISP Float through the halls of the Gas City as the unseen helping hand. Her light-based Abilities provide support to allies, while her unique Passive makes her invisible in the air. Defeat the Ropalolyst to earn our 40th Warframe. PASSIVE: PHASED Flowing between dimensions Wisp becomes invisible to enemies while in the air. RESERVOIRS Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies. WIL-O-WISP Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on releas BREACH SURGE Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. SOL GATE Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma. TENNOGEN BUNDLE XXXVII Chroma Morkai Skin by lukinu_u Sword Tengushen Skin by BeastBuster Rapier Ferita Skin by Hitsu San and Reil Styx Syandana by Malayu, Scharkie, and Jadie Tenui Syandana by led2012 and Justified114 NINTENDO SWITCH “CATCH-UP” TENNOGEN BUNDLES The following TennoGen Bundles were previously released on PS4 and Xbox One and will be making their way to Nintendo Switch in The Jovian Concord! The Naru Syandana and Nova Corpra skin were released individually in prior updates, but we have bundled them with the other items from their Rounds for those who would like to own the collection. TENNOGEN BUNDLE XXXI Icarius Syandana - by Malaya, Scharkie and Jadie Kunshu Syandana - by BeastBuster Seraphim Syandana - by jaeon009 and led2012 Shurihoshi Syandana - by daemonstar and led2012 Sildarg Syandana - by daemonstar and led2012 Sydeko Syandana - by daemonstar and led2012 TENNOGEN BUNDLE XXX Banshee Blade of the Lotus Skin - by BeastBuster Oberon Blade of the Lotus Skin - by BeastBuster Rhino Blade of the Lotus Skin - by BeastBuster Trinity Blade of the Lotus Skin - by BeastBuster Excalibur Exaltation Skin - by Cheshire TENNOGEN BUNDLE XXIX Excalibur Ronin Skin - by Rekkou Loki Kodama Skin - by Hitsu San Nova Corpra Skin - by FrellingHazmot Nekros Graxx Skin - by Faven Zephyr Strafe Skin - by prosetisen TENNOGEN BUNDLE XIV Naru Syandana - by Malaya and Jadie Scapulis Syandana - by lukinu_u TENNOGEN BUNDLE XXVII Gara Silica Helmet - by Arsenal Mag Ferro Skin - by Master Noob Mesa Marlet Skin - by Prosetisen and Cheshire Nyx Aurelia Skin - by Hitsu San Polearm Lympharis Skin - by lukinu_u As a reminder from our previous status update, our goal with TennoGen has not changed: We want to have transfers of the same items launch across PS4, Xbox One, and Nintendo Switch. Delays aren’t something we’re happy with, and efforts are being made to prevent the kind of delay we saw with Round 14 from happening again. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. We'll share more news on future transfers when we have more details! NEW REINFORCEMENTS FULMIN Strike with silent lightning or the pummeling drum of thunder with Wisp’s signature Primary Weapon. Alternate between stealthy short-range electrical discharge and automatic lightning gun. Faster mode-switch when used by Wisp. WISP GAOTH HELMET A flowing alternate helmet for Wisp. SIROCCO KAVAT ARMOR Fluid and aerodynamic, the signature Kavat armor of Wisp.  KOMOREX Corpus ingenuity leveraging Tau-tech to create a high-capacity bi-modal sniper weapon of terrifying capability. Zoom in to reduce recoil and add Punch Through. Zoom again to fire a bursting viral round, but with a lower rate of fire. Komorex features built-in ammo conversion. CYANEX Sentient tech merges with Corpus design to deliver this lethal sidearm. Fully automatic, it fires ricocheting, homing projectiles that release small clouds of Gas on impact. Alt-fire to release the entire clip without homing as a single burst. NYX PASITHEA COLLECTION Take control with this decadent collection of deluxe Nyx gear. Featuring the Nyx Pasithea Skin, Enthra Syandana, and the Hecaton Shotgun Skin. NEW MODS AND MOD SETS Give your Warframe, Weapons and more a boost with new Mods and Mod Sets. A Set Bonus is applied if equipped with Mods from the same set. These Mods are available as potential rewards from killing Amalgams and completing new content in the remastered Gas City. (All stats shown are at Max Rank and are subject to change.) AERO MOD SET Set Bonus: Damage enemies while Aim Gliding and put up to 5 of them to Sleep for 9s on landing. Aero Vantage - Warframe: +100% Reduced Gravity during Aim Glide Aero Agility - Sniper Rifle: +100% Reload Speed during Aim Glide Aero Periphery - Primary: -50% Zoom during Aim Glide (All stats shown are at Max Rank and are subject to change.) MOTUS MOD SET Set Bonus: +100% chance to become immune to Knockdown effects while airborne. Motus Signal - Warframe: Increase Double Jump strength by +200% Motus Setup - Shotgun: +100% Critical and Status Chance for 4 secs after landing from a Double or Bullet Jump Motus Impact - Melee: Increase range of aerial melee attacks by +2m (All stats shown are at Max Rank and are subject to change.) PROTON MOD SET Set Bonus: During a Wall Latch gain +50% Damage Reduction. Proton Pulse - Warframe: Wall Dashing grants + 100% Bullet Jump Speed Proton Jet - Rifle: During a Wall Latch gain +120% Status Chance and Critical Chance Proton Snap - Melee: Hold a Wall Latch for 2s to gain +100% Toxic Damage and +50% Status Chance for 20s. (All stats shown are at Max Rank and are subject to change.) ADDITIONAL NEW MODS Kavat's Grace - Warframe: Resist Hard Landings from falling at speeds of up to 40m/s Gale Kick - Warframe: +100% of Melee Damage converted to Impact Damage on Jump Kick, knocking down nearby enemies on kill. Anti-Grav Array - Robotic: Increase height of owner’s jump by +40% Odomedic - Robotic: Every 3m traversed by Wall Running regenerates +40 Health over 4s. This effect can stack up to 3x. Repair Kit - Sentinel: +6 Heal Rate/s (All stats shown are at Max Rank and are subject to change.) ADDITIONAL NEW AMALGAM MODS: Amalgam Javlok Magazine Warp - +45% Magazine Capacity. Parrying with a Shield reflects +6000% Damage. +90% Channeling Efficiency while Parrying. Amalgam Ripkas True Steel - +75% Critical Chance. +20% Reload Speed on Shotguns. +100% Gore Chance. Amalgam Furax Body Count - +15s Combo Durations. +20% Blast Radius on Specialized Launchers. Melee kills knockdown enemies within 15m. Amalgam Argonak Metal Auger - +3% Punch Through. Damage from Daggers reduces Armor by +6. Enemies are revealed by Punch Through. Amalgam Daiku Target Acquired - +75% to Headshot Multiplier. +3% Life Steal on Nikanas. 60% chance to pick up used arrows. These Amalgam Mods are dropped by the new ROPALOLYST. REMOVAL OF RANDOM MOD PACKS: We have replaced the random Mod Packs (Dragon, Eagle, Falcon, Hawk, and Phoenix) with 6 new themed Essential Mod Bundles! These Bundles were put together to offer what their predecessors were lacking. We’ve completely removed the dice roll and replaced it with a clear list of contents so that you know exactly what you are getting in the bundle. They are intended to help get you started and familiar with modding in Warframe, and all of the items in the Bundles can be earned from mission rewards, enemy drops, and more! They each feature an unranked Rifle Mod, Shotgun Mod, Pistol Mod, Melee Mod, 1,000 Endo, and 50,000 Credits. Check them out in the in-game Market! NEW THEMED ESSENTIAL MOD BUNDLES: Essential Base Damage Mod Bundle Serration Point Blank Hornet Strike Pressure Point 1,000 Endo 50,000 Credits Essential Critical Chance Mod Bundle Point Strike Blunderbuss Pistol Gambit Organ Shatter 1,000 Endo 50,000 Credits Essential Cold Damage Mod Bundle Cryo Rounds Chilling Grasp Deep Freeze North Wind 1,000 Endo 50,000 Credits Essential Heat Damage Mod Bundle Hellfire Incendiary Coat Heated Charge Molten Impact 1,000 Endo 50,000 Credits Essential Toxin Damage Mod Bundle Infected Clip Contagious Spread Pathogen Rounds Fever Strike 1,000 Endo 50,000 Credits Essential Electricity Damage Mod Bundle Stormbringer Charged Shell Convulsion Shocking Touch 1,000 Endo 50,000 Credits UI SCREEN REWORKS: The following UI screens have received a brand new look and functionality with a mix of player-requested mechanics! Market More information is directly exposed now, such as related Bundles and the quantity of Blueprints owned (ex Forma). Syndicates Alongside the original 6 primary Syndicates, you can now view your Cetus, Fortuna, and Miscellaneous (Conclave, Simaris) Standing! However, the original primary Syndicates will appear hidden if you have never met them in the Relay, and will reappear after talking to them once. You can now directly visit ALL Syndicates from their UI screens!  Syndicates in the Syndicate screen are ordered by the respective Rank you have with them. The ones who don’t especially like or respect you are greyed out to indicate that. Daily Standing information is now clearly exposed. This value is the amount still earnable. Neutral Rank now shows up for Syndicates with no negative Ranks. Void Relics/Refinement Overall more information displayed/available. Hovering over the possible Rewards in the selected Relic now displays how many you own, the crafting requirements, and the respective Ducat value. You can continue to Refine already Refined Relics in both the Void Relic Refinement station and in Navigation when selecting a Relic for a Void Fissure mission. Relics you do not own are displayed at the bottom of the grid, which you can select to view the Rewards. The in-mission Void Fissure Reward screen has also been reworked to reflect these aesthetic changes with the added Refinement functionality in the Relic selection screen for endless Void Fissure missions. Extract/Battle One of our oldest screens to date, the Extract or Battle screen, has been given a visual facelift! There is also an icon to denote the host when deciding whether to Extract or Battle. TWO-TONED COLOUR CUSTOMIZATION - Round 2! Warframes, Sentinels, Weapons, Attachments (Armor, Ephemera, etc), Regalia, Syandanas, K-Drives, and Archwings now all have a double Emissive color option (no Forma required), and a double Energy color option (Forma required). Operators and Gilded Amps now have a Secondary Energy option! Primary Energy color will reflect the core (brightest) area of the FX. This allows for a Cold Damage Chroma to have a pink FX, Heat Damage Chroma to have a green FX, etc. Ephemera now uses your Attachments color. Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors. Nezha’s Warding Halo projector uses Secondary Energy colors. ‘Copy Main Colors’ in the Arsenal will now update Energy FX as well (like Randomize does). General Additions: Prove your Prodman respect with new Corpus UI Theme, Background, and Sound under Options > Interface > UI Customization! The winning entry dream Dojo Decoration, Flower Decanter, created by PhaZone at TennoCon 2018 has been added to the Market! A new ‘Wisp Motes Glyph’ can be purchased under Profile > Glyph. Cephalon Simaris has added his own Decorations to his Syndicate Offering store Cephalon Simaris now sells Blueprints given during quests in his Offerings! This allows you to purchase these items in the event that you’ve accidentally sold them. Added “Save the Hostage” message in Rescue missions if the Hostage is downed. Added “Cannot replicate research in another Clans Dojo” message to players who are not in a Clan but are attempting to access Research in any of the Featured Dojos.  Added Ability videos in the Ability UI for Inaros, Ivara, Nidus, Titania, and Wukong! Added Dojo map legend! Simply open the map to view. A ‘Fast Travel’ option has been added to the Dojo main menu to allow easy access to all Labs once completed. Added a new "Venus Vignette"! Check it out in the in-game Market. General Weapon Changes: Zenith Alt Fire Ammo cost reduced from 5 to 3. Zenith’s Alt Fire radar deployable is now Ammo based instead of duration. Tysis Corrosive Damage-over-time will now be apply a single tick to targets the projectile punches through. The Gaze Kitgun Chamber now chains to up to two targets within 5m. Gun Spear Weapon Changes: General 33% of clip reloaded every second when Spear is deployed. This allows for a more fluid use of all the Gun Spear mechanics. Increased flight speed of all Gun Spears. Javlok Reduced zoom FOV.  Adjusted Impact and radial Damage split from 230 Impact and 50 area-of-effect to 160 Impact and 120 area-of-effect. Increased area-of-effect radius from 1.6m to 2m. Increased projectile speed from 70 to 130. Removed self damage from Primary fire. Removed damage fall off from Primary fire area-of-effect. Auto recall timer reduced from 20 to 6 secs. Ferrox Increased Alt Fire's tether range from 6m to 10m. Increased tether's Status Chance from 33% to 50%. Increased tether's Damage pulse from every 5 secs to every 2 secs. Quick throw auto recall timer reduced from 20 to 10 secs. Charged throw auto recall timer increased from 20 to 30 secs. Scourge Increased Ammo pool from 100 to 200. Increased Alt Fire's bullet attractor radius from 1.8m to 2m. Increased Magazine size from 20 to 40. Increased Primary fire area-of-effect damage from 30 to 55. Primary Fire recoil reduced. Exploiter Orb Changes: Increased Ephemera drop rate on Exploiter Orb from 6% category drop to 10% category drop. The Exploiter Orb now properly drops the Deck 12 Scene. Post Processing Changes in Orbiter: We have changed the post-processing effects in your Orbiter for a simple reason: it now matches the rest of the game! It will look less blown out and slightly more saturated. A before and after can be found here: General Changes: Expand the spoilers below for full list of changes! Fixes: Expand the spoilers below for list of notable fixes! The Jovian Concord: Hotfix 1 Fixes: Fixed not seeing controller button call outs when in Decoration mode as reported here: https://forums.warframe.com/topic/1101961-dojo-orbiter-decoration-mode-massively-bugged/ The Jovian Concord: Hotfix 2 All back-end changes/fixes to enable Nightwave: Intermission! 6/12/19 2:45 PM EDT Edit: For maximum exposure We're chasing after some crashes on PC before we enable Nightwave: Intermission on all platforms - Hotfix coming soon for PC to address! A Bounty failing bug is holding back Plague Star currently. We're working towards fixing and hopefully deploying Plague Star tonight. The Jovian Concord: Hotfix 3 Some more back-end fixes for Plague Star! Fixes: Fixed Nora Night not showing up in the Nightwave screen.
  2. We have no plans to release on Stadia at this time. (one cool thing to consider though is that all missions would be hosted on the Stadia servers)
  3. Fixed a mistake in the notes. Correction above.
  4. Plains of Eidolon Remaster: Update 24.8.0 Arbitrations ‘Iteration 1’ Changes Our goal with this update is to maintain the challenge that Arbitrations promised, while also ensuring that if you or a teammate is knocked out, they still have a chance to jump back into the fight! Iteration 1 brings the discussed Revival mechanic and enemy scaling changes to mirror normal Endless mission modes. We will be watching how these changes play out as we plan to iterate further on the mode in the future, with our next review for Arbitrations focusing on reward pacing. BE KIND, REVIVE The rules of Arbitration death have shifted: players are still downed with no bleedout timer, but a Revive tower is now placed at the player’s spot of death. If any squadmate is awaiting Revival, the Arbitration Drones will begin dropping unique pickups known as a “Resurgence Burden”. These pickups function similar to Index points (otherwise known as “Financial Stress”), debuffing the players who carry them. In order to revive a player, 5 of these Resurgence Burdens must be taken to their tower simultaneously. These 5 pickups can be delivered by one or multiple squadmates, but cannot be “dropped off” at the tower - it’s all or nothing! NEW REWARDS You can now spend Vitus Essence in the Arbitrations Market to purchase Archgun Rivens (if you are below your Riven cap), as well as new cosmetics! The new cosmetic offerings include: AMPREX TELOS SKIN ATOMOS TELOS SKIN ATTERAX TELOS SKIN ILLUMINA JUDICIUM (name showing incorrectly in game. Will be hotfixed) Let Arbitration begin. A similar Emote style to the TennoCon 2019 Emote, the Illumina Judicium displays your true dedication to Arbitrations with a looping Vitus Illumina Glyph whilst doing an angsty Meditation pose. JUDICIAL OCULUS Eyewear created by the Arbiters for those they deem worthy. Also, a new Arbitrations reward has been added: the elusive Aura Forma Blueprint! Craft an Aura Forma to modify an Aura slot on a Warframe to be compatible with any Mod Polarity. General Arbitrations Changes: Removed custom enemy level scaling from Defense, Survival, Interception, Excavation, Defection, and Infested Salvage modes in Arbitrations. Enemy scaling now mirrors normal Endless missions that increase as the missions progresses. Reduced Vitus Essence crafting cost for the Amber Star Blueprint from 2 to 1. Fixes: Potential fix for inability to use Warframe Abilities and prior active Invisibility being broken after using Transference. Fixed cases of Plains Rescue Bounties prematurely ending. Fixed (for real this time) the Synth Mod Set Bonus resulting in your weapon reload stopping and Synth icon stuck for a Client players after Operator mode. Fixed a script error if Stalker's target disconnects after his initial Transmission fires up. Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas. Fixed potential (harmless) script crash that can occur when Wolf dies in the middle of spinning. Fixed equipping Castanas (in default Skin) placing a larger version of one of the projectiles between the Warframes legs. Fixed windows in Grineer Settlement tileset being impassible when they look open. Fixed some waypoints flip flopping around you in Lua tileset (more fixes required). Fixed Void Dash colliding with Snowglobe. Fixed a crash caused by Khora’s Strangledome. Fixed wonky lantern textures in Teshin’s Relay room as reported here: https://old.reddit.com/r/Warframe/comments/bene8w/as_one_of_the_4_conclave_players_i_require_these/ Fixed an issue where selecting default keybindings would remove the ability to scroll or click, as well as causing other issues.
  5. PS4 Plains of Eidolon Remaster: Update 24.6.2 A brand spanking new Plains of Eidolon with bushes to boot is here! We’ve included everything from PC Hotfix 24.5.2 to, which includes the big mama mainline Update 24.6.0, making the download size for this update roughly ~2.6 GB. Plains of Eidolon Remaster! We’ve added a suite of improvements, including updated terrain textures, dynamic lighting, richly detailed trees and foliage, as well as a more nuanced day/night cycle. We've also added new critters with Plains Conservation, a new Tusk Thumber enemy, and have made much needed changes to the Plains/Cetus economy. Read on to learn more! Plains Conservation You can now track and tranq animals in the Plains! Master Teasonai will be your source for Echo-Lures and Rarity Boosters as you track down, capture and get these animals to safety. Echo-Lures are not required as these animals continually roam the Plains, but calling them will bring them running (or flying!). A new Conservation Badge and Floofs from Master Teasonai await your efforts. MERGOO An avian of ridiculous appearance found along coastal regions and by large bodies of water. Mergoo circle and squawk at the sight of marine predators. Many an Ostron fisher owes their life to these odd little birds. Killing one is considered very bad luck. New Kuaka and Condroc variants can also be found throughout the vast Plains of Eidolon! New Enemies: Tusk Thumpers Inbound Reports of a new Grineer machine have spread to Cetus. Vay Hek has deployed Tusk Thumpers -- mobile defense platforms that are just as efficient as they are deadly. Be prepared to encounter three menacing Thumpers of increasing size and difficulty: the Tusk Thumper, the Tusk Thumper Bull, and the Tusk Thumper Doma. Without a vulnerability to use to your advantage, you’ll need to identify and expose their weak spots to take them down as quickly as possible. Take too long, and they’ll release reinforcement drones. Make sure to visit Nakak and get your Tusk Thumper Floofs by trading in Resources! There’s one for each type of Thumper, collect them all! POE/CETUS ECONOMY REMASTER LITE: With Fortuna's release, we applied some general economy changes based on takeaways from Cetus. Now that we have returned to Cetus and the Plains of Eidolon with a remaster, we are applying some 'Economy Remaster' changes to go with the changes in an effort to apply our continued learnings. Change is the name of the game - thank you for all feedback on our economies and for being receptive to change! Replaced Arcane Blueprints with Arcanes in Quills Offerings meaning that Arcanes no longer need to be built. Replaced Arcane Blueprints with Arcanes in Hok's Offerings meaning that Arcanes no longer need to be built. Owned Magus, Exodia, and Virtuos Arcane Blueprints have been converted to full-crafted Arcanes. Replaced Bait Blueprints with Baits in Fisher Hai-Luk’s Offerings. This means Baits no longer need to be crafted using other fish parts and can now just be bought outright for Standing. Reusable Fish Bait Blueprints can now be sold for 100,000 Credits. Relics of a different time for some, easy Credits for others. Added sell price to Fish Meat (100 Credits per unit). Selling them makes sense to add for inventory purists as changes come for their uses. Fish Oil can now be sold for 100 Credits. Zaw Handles now use Fish Oil instead of Fish Scales. Amount normalized to 50 units. Normalized Fish Part costs across Amp Part Blueprints - some had 5 rare parts, some had 2, now there's 3 needed for all. Removed Cetus Wisp costs from Operator Armour Blueprints, and replaced them with Eidolon Gems. Removed Cetus Wisps from Amp Prism Blueprint, and replaced them with Fish Parts or Eidolon Gems. Removed Fish Scales costs from Operator Armour Blueprints, and replaced them with Fish Parts. Reduced Standing cost of Cetus Wisps from Quills Offerings. NEW REINFORCEMENT: KORRUDO When they go high, go low. Powerful pneumatic grips and toecaps amplify every blow. Four ways to deal twice the pain. Find the Korrudo in the Market, or as a Tusk Thumper drop! Creator Mode Setting Addition: We have added a new Option called "Creator Mode" in your Gameplay settings! This exists to help players and Content Creators with a simple principle: no distractions, no spoilers. When this is toggled on: Fortuna Citizens won't reveal their secret. The Lotus will no longer be purple. Operator transmissions will be voice only. On-orbiter transmissions and in-mission bumpers for Invasions/Alerts will not appear. Two-Energy Colours! Fashion Frame just got a little more energetic! We have now added a SECONDARY Energy customization slot in the Arsenal! This is simply a free added bonus when Forma'ing gear. All Gear can unlock this once Forma is applied! All non-Forma compatible goods (Syandanas, Etc) have this automatically. General Additions: Ticker has added a Venus Bounty Trap to their Secondhand Wares! A true hunter keeps their tools close at hand. Added Warframe Ability videos for Harrow, Khora, Octavia, and Gara in their respective Arsenal Abilities screen. Added out-of-bounds triggers to some spots where it's possible to get stuck in the Grineer Sealab tileset. Added Damage Multiplier stat when previewing Saryn's Miasma ability. Added a custom icon for Nagantaka's reload speed buff. Added Horrasque and Stover to the Codex. Tusk and Kuva Fortress Shield Lancers have a new look for their shield! Added a tint to the background of certain UI screens to match the current chosen Theme. Added a new setting under Equipment > Landing Craft > Interior, where old and future Interiors will live so you no longer need to sell to remove. Buried Debts: Thermia Fracture Changes: Players who can handle an increased challenge are now able to opt-in to making their Thermia Fracture's more difficult! We have added a method to allow players to increase difficulty and lower the overall duration needed to complete 4 Fractures. Players can now expend additional Coolant Canisters after a harvest has begun within the first 30 seconds of starting the harvest. Each additional Coolant Canisters spent will increase the score of the Fracture by +1 (max of 4) Each additional Coolant Canister will increase the frequency of the 'Burps'. Each additional Coolant Canister will increase (pinned) the alert level of the fight. Each additional Coolant Canister will add 50 seconds to your Fracture, reducing the overall time it takes to find/complete 4 Fractures. Fracture Burps happen on a random timer (5-15 seconds) and randomly selected from the list below: Nullifier Burp - Burst of energy that creates a nullifier volume around the Fracture for a brief moment. Radiation Status Effect Burp - Damage burst with 100% Radiation Status Effect. Rage Burp - Increases the damage output of nearby enemies. Thermic Raknoids - Spawns Thermic Raknoids. A new Raknoid variant with unique stats and aesthetic! Eximus Burp - Spawns Eximus units. Enemy Level Burp - Increases the current enemy level. Warframe “In Air” Ability Changes: As many of you are aware, Warframe has been adapting and changing up gameplay to make it smoother and much more ‘Space Ninja’ in its action. Recently we have seen the introduction of the Melee Rework: Phase 1 (which is still in progress), but as an interesting side effect, we have found that some new systems that we have introduced could potentially be applied to other game systems... in this case, Ability use. Right now, there are certain powers that just cannot be cast in the air. Some of those powers are easy to address, and we simply remove the restriction. A full breakdown can be found in the “Cannot Cast in the Air: Friend or Foe?” Devworkshop. Removed "cast on ground" requirements for the following Warframe abilities: Trinity Well of Life Trinity Energy Vampire Trinity Link Frost Avalanche Atlas Tectonics Mag Crush Chroma Effigy Loki Radial Disarm Additionally, the following abilities require ground to activate, but can now be cast in the air and will do a melee-esque slam to the ground: Rhino Stomp Banshee Sound Quake Oberon Hallowed Ground Khora Strangledome Nidus Virulence Harrow Condemn General Weapon Changes: Whip and Sword slide attacks now do the same damage with a Stance equipped as without. Tatsu: Kills add charges (up to 5 max) that release seeking projectiles (same amount as charges) on slide attacks to stun enemies. Knell: The Knell is now automatic. Tysis: Damage changed from 79 Corrosive to 9 Impact, 23 Puncture, 17 Slash and 81 Corrosive delivered in 3 ticks of 27 each over 2 seconds. Sonicor: Reduced aimed FoV due to low Range. Adjusted ragdoll impulse so ragdolls don't always fly to the right. Wolf Sledge: Added a 5m 200 Explosion damage radial attack on recall. Increased Range from 1 to 1.5m. Increased Melee damage from 115 to 130. Increased throwing projectile damage from 575 to 650. Reduced the collision width of the thrown projectile from 0.6m to 0.2m. Increased the speed of the throwing animations. Signature Weapon Changes: Having a ‘signature’ weapon now has a ‘signature’ effect for your benefit! There are still a few signature weapons that will receive this treatment (Scourge, Hystrix, etc). Knell: Knell now has a 2 round mag when wielded by Harrow. Tenora: Headshot kills with alt fire have a 20% chance to instantly refill magazine when wielded by Octavia. Pandero: Headshot kills with alt fire increase reload speed by 20% when wielded by Octavia. Nagantaka: 1m innate Punch-Through when wielded by Garuda. Fusilai: Increased projectile speed when wielded by Gara. Volnus: Additional slam radial damage when wielded by Gara. Astilla: Additional 80 ammo pool when wielded by Gara. Phantasma: Has 15 magazine when wielded by Revenant. Tekko: Additional 6% status when wielded by Atlas. Tatsu: Charge cap is 9 when wielded by Revenant. The Tatsu Soul Swarm (Revenant) projectiles have a lifetime of 5 seconds. Assassins and The Wolf of Saturn Six Changes: Assassins (Stalker, Wolf of Saturn Six, The Grustrag Three, Zanuka Hunter, etc) now scale levels based on player counts, not based on the weapon levels of the target player. The Wolf (and other “stalker” type enemies) now have a level cap of 60 for Solo players and 75 for public squads. Slightly decreased the Wolf of Saturn Six’s Health. Significantly reduced the Wolfs tankiness. Slightly increased the Wolf of Saturn Six’s damage output. Nightwave Changes and Fixes: All of The Wolf of Saturn Six Nightwave episodes can now be viewed by selecting ‘Tune In’ on the Nightwave screen! Common Nora Night Transmissions can now be disabled with 'enable hint transmissions' in the Audio Options menu. Reduced frequency of Nora Night Radio Transmissions when in the Orbiter, on menu closing/Fugitive captures, and added a 5 minute cooldown to Nora's UI open transmission. The Wild Frenzy Mod now scales the Ammo refund amount with its rank: 25, 40, 55, 70, 85, 100%, as mentioned here: Updated the text string of the Nightwave Act ‘Use Forma x/3 times’ to indicate that this cannot be done in the Simulacrum, as it will not count towards the Act. Fixed Hive Sabotage missions not counting towards the ‘Cache Hunter’ Nightwave Act. Fixed incorrect number of Convicts being displayed in the HUD after a Host migration (would show 1/4 killed when it should've been 0/3). Fixed the Nightwave ‘Vault Looter’ description not specifying Orokin Derelict Vaults. Fixed the Hall of Ascension Agility test contributing to Nightwave progress multiple times. Fixed a script error when viewing Nightwave Episode dioramas. Changes: The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold. Selecting ‘X Friend Requests’ in the Active Events drop down will now take you to the Pending Friends screen. K-Drive Race Affinity has been increased! Affinity gained per Gate is now 500 (previously 200) Affinity gained per Race completion is now 2500 (previously 1000) Pet Incubator Changes: Pets no longer suffer negative effects from a lack of Loyalty or Integrity! Integrity and Loyalty are now strictly a bonus on top of your Pet’s base Health and Damage. This also removes the function of auto-Stasis when Loyalty and Integrity hits 0, at which your Pet will just simply not have a bonus and continue to live peacefully. The Pet Incubator has undergone many changes, and these are small steps in a larger plan to simplify this system for a more streamlined structure. Increased the Liset Decoration limit by 33%. The Decoration UI now also displays a performance warning. Tweaked the following stats for the Nightwatch Powerclaw to fix them doing a one-hit KO to Grineer Defectors: Decreased base Melee damage from 75 to 30 Decreased Slash Status Effect Chance from 15% to 5% Decreased Critical Chance from 30% Chance (for 3x Crit) to 0 Increased Valkyr’s Hysterical Assault Augment Mod max Range from 30m to 40m. Fixed Valkyr’s Hysterical Assault Augment Mod having broken functionality with Melee "Phase 1" due to the removal of Secondary Fire in Melee mode. Now Aiming + Melee will trigger the leap function while in Hysteria. The Mod description has been updated to reflect this new mechanic. Aviator and Agility Drift now apply to Titania while she is in Razorwing. Atlas' Passive now prevents him from being affected by abilities and weapons that push or pull (e.g. Terra Embattor Moa mines). Nezha’s Warding Halo Safeguard Augment now takes yourself into priority consideration before others. Meaning that Warding Halo will be cast on yourself as opposed to your allies regardless of if you’re aiming at them. Hydroid’s water textures have been updated to reflect fancy new tech introduced with the Plains of Eidolon Remaster! Limbo's Banish ability timer will now immediately expire if all Banished enemies are killed before the timer counts down. Increased the speed of Rhino’s Stomp start animation slightly. Restored ability to have Baruuk's Desert Wind slam pull enemies instead of pushing them by holding block/aim. Updated Secura Penta's napalm projectiles when using the Napalm Grenades Mod, so that they better reflect the Penta's stats (higher Status Effect and Critical Chances). Increased the height of the Napalm Grenades Mod damage area. Chesa's new Retrieve functionality can no longer stack with Desecrate and other looting Augments (Pilferdroid/Ore Gaze). This was creating some unintended double dips from a single corpse - the dead can only give so much! Killing enemies with Operator abilities (Void Blast, Void Dash) will now grant the kill Affinity to the equipped Amp when possible. Changed Operator Void Dash to no longer stop dashing when passing through allies and objects that bullets can pass through (i.e. foliage). Typing an item name (ie Stradavar Prime, Equinox Prime, etc) in the Trade screen search bar will now display all Relics that contain that item. You can now also name/rename weapons that Polarized, as opposed to the strict Rank 30 requirement. Catchmoon's projectile will now only collide with world geometry when the center of it hits. Amalgam Mods can no longer be equipped on Exalted weapons. Shock-Camo Skins have received a visual PBR upgrade! Changed Tower White pigment to drop from Kuva Jesters instead of Condrocs and Mortus Pink pigment to drop from Tusk Flameblade instead of Kuakas. Changed Tower White Pigment drop rate to a 100% chance to drop 1 instead of a 20% chance to drop to drop 5, for more consistent farming. Optimizations towards Mirage Hall of Mirrors projectile FX for Staticor and Ogris that was causing crashes. Optimized significant performance deterioration when talking to Vent Kids on the Orb Vallis; this was most noticeable during the initial dialogue when starting a K-Drive Race. Numerous tweaks and Ability balance passes towards Junction Specters. Reduced the visual thickness of the Arctic Eximus’ Snow Globe barrier. Adjusted left hand position when holding the Corinth. Improved the left hand position for Opticor and Arca Plasmor. Adjusted teleporter to prevent players being caught in an endless teleporter loop in the Grineer Settlement tileset. Toned down the Mining laser radial blur when zooming in. Toned down the blue FX in Excalibur’s diorama. Tweaked the Odonata Primes metallic materials to appear more shiny and less dull. Increased volume of Chat notification sounds. Enlarged the Voip HUD indicator to increase visibility. Updated Enable Hint Transmissions in the Audio Options menu. This setting will stop a lot of the more common and repetitive Transmissions from playing. Updated numerous tiles to improve character lighting. Improvements towards Fish spawning logic to alleviate cases of Fish spawning underground. Made a micro-optimization to the HUD. Exploiter Orb/Deck 12 Changes and Fixes: Matchmaking for the Exploiter Orb fight can now be done by visiting Eudico in Little Duck’s room! You can now waypoint the Exploiter vents! Polished some animations in the Exploiter Orb vent cinematics. Optimized Coolant Raknoid sloshing effects to eliminate calculations when off-screen. Fixed issues with Coolant Raknoid level scaling being inconsistent. They are now level 30. Fixed Coolant Raknoids damaging Limbo through the Rift. Fixed the Coolant Raknoid coolant FX appearing orange for Hosts. Fixed Coolant Raknoids not attempting to destroy Gara’s Mass Vitrify walls. Fixed ability to destroy the Exploiter Orb’s vents simultaneously. One vent at a time! Fixes towards infinite loading/disconnect upon Entering Deck 12 while other players are still loading in. Fixed Clients sometimes getting booted to Fortuna if they joined a session while it was transitioning to Deck 12. Fixed the Exploiter Orb not appearing in Phase 2 if there was a Host migration before Phase 1. Fixed players sometimes disappearing on each others' screens after beginning to load to Deck 12 or back to Venus. This would often result in further issues such as unloading Venus while the player is standing in it. Fixed the Exploiter Orb being in a broken state if you transitioned back to Deck 12 while the Exploiter Orb was still alive above ground. Fixed Clients seeing a massive Exploiter Orb when initiating the vent cinematic. Fixed a (sometimes) massive game hitch when entering Orb Vallis due to Thermia Fractures spot loading. Fixed the Exploiter Orb heat gauge potentially not updating when transitioning to and from Deck 12. Fixed the Exploiter Orb's heat gauge size not being affected by the UI Scale setting. Fixed persisting ‘0 players waiting’ UI message during Phase 2 of the Exploiter Orb fight. Fixed all players seeing the ‘Throw the Coolant Canister’ UI message when only one person is holding one. Fixed the Exploiter Orb boss title text not appearing for Clients. Fixed certain map markers not appearing after returning to the Orb Vallis from Deck 12. Fixed a crash when throwing Thermia Canisters at the Exploiter Orbs vents. Fixed a crash when killing Coolant Raknoids. Fixed crashing when transitioning to or from Deck 12 as an Operator. Hildryn Changes and Fixes: Improved Hildryn Ability Line-of-sight so they work more often when targets are on different elevations. Hildryn is no longer restricted to move at walking speed when charging Balefire. Removed unintended ability to cast Hildryn’s Balefire while using an Atmosphere Archgun that resulted in a loss of functionality. Reduced some casting sounds for Hildryn. Fixed inability to descend in Hildryn’s Aegis Storm if Toggle Crouch is bound instead of Hold To Crouch. Fixed ability to get stuck forever dodging by spamming dodge during Hildryn’s Aegis Storm. Fixed using Hildryn Aegis Storm causing airdodge to require one of your jumps for the rest of the mission (or until respawn). Fixed Hildryn not being able to cast Balefire in Aegis Storm. Fixed Aegis Storm suspending bosses/VIPs that are meant to be immune. Those respective bosses/VIPs will no longer be suspended, but will receive the damage-over-time. Fixed Targis Prime Armor not sitting correctly on Hildryn. Fixed the TennoCon 2019 Armor not sitting properly on Hildryn. Fixed the Aviator Mod not always applying the reduced Damage while airborne correctly to Hildryn. Fixed a script error when Hildryn’s Balefire deactivates. Melee ‘Phase 1’ Changes and Fixes: Changed the Glaive recall to be done with Melee instead of Melee Channel so its consistent again (Channel being a toggle-only messed up this function). Fixed an error where, after Dual-Wielding gun and Glaive, throwing the Glaive in the "normal" Melee only mode could result in a turbo throw that is only supposed to apply for Dual-Wield. Fixed cases of performing a Melee ground slam at an extreme horizontal angle if you move your sights downwards while pressing Melee. Fixed a movement hitch that happened if you tried to sprint right after a Melee ground slam. Fixed inability to return to Melee only mode after using Gear items that you can Melee attack while using. Fixed using a Gear item instead of Aiming if Melee is triggered right after throwing a Fishing Spear. Fixed Meleeing after throwing your Fishing Spear causing an inability to use weapons. Fixed Elemental effects showing up in cases where the Melee weapon they're on should be hidden. Fixed the falling sound persisting if you perform a Melee slam and then interrupt it by Transferring to Operator. Potential fix for losing the ability to Melee or use Primary weapons after quick Meleeing. Magus Lockdown Fixes: Fixed bosses/VIPs unintentionally receiving the full effect of Magus Lockdown. Magus Lockdown’s tether mechanic will apply but not the Puncture damage. Fixed Magus Lockdown putting enemies into a permanent sleep. Fixed Magus Lockdown beam visual FX not always being applied properly. Fixed Magus Lockdown mine having collision on it, resulting in mid-air floating. You can no longer stand/climb on the mine. Fixed Magus Lockdown using the position of your last Void Dash instead of your current one if you're a Client when placing the Mine. Fixes: Expand the spoilers below for list of notable fixes! Fixed swapping Polarities on a Zaw resulting in the Stance Polarity being removed. A Forma (per affected Zaw) has been delivered to player Inventories who experienced this issue. Fixed the Baza, Zhuge, and Zlok Riven Dispositions not reflecting the changes stated in the Equinox Prime hotfix. For clarity, they have changed to: Baza: 1.1->1.0 Zhuge: 1.18->1.25 Zylok: 1->1.15 Fixed Dispatch Overdrive not applying to Garuda’s Talons when equipped. Fixed Oberon’s Hallowed Ground timer not being removed when you deactivate the ability with the Hallowed Eruption Augment. Fixed Limbo’s Cataclysmic Continuum Augment Mod not updating the ability timer. Fixed inability for Titania to use her Diwata Melee if a Atmosphere Archgun is equipped. Fixed Atlas’ Rumblers Explosion Damage stat claiming to be Impact when it's actually Blast. Fixed Atlas’ Tectonics remaining around if you spam activate while deactivating (during the wall push animation). Fixed toggling Mesa’s Regulators on and off and instantly switching to your Melee resulting in ability to use them freely without any Energy cost or restrictions. Fixed Frost’s Ice Wave ability preventing casting of other abilities until it finished. Fixed Valkyr’s Hysteria accumulated damage not being reset upon recast. Fixed Mirage’s Hall of Mirrors clones chasing after the true Mirage when riding a K-Drive. Her clones will now animate correctly while K-Driving. Fixed Nyx’s Mind Control significantly hindering AI's actions in many cases leading to reduced or even non-existent capability. Fixed Garuda’s Passive reading as 101% when bleeding out. Fixed clones from Ash’s Blade Storm (Rising Storm) and Equinox’s Metamorphosis Augment (Duality) not using the proper loadout in Dojo Duels. Fixed Vazarin Mending Soul charges not refreshing when transitioning from Fortuna to Vallis. Fixed the Pax Soar Arcane buffs taking effect even when your Kitgun is unequipped. Fixed the Larkspur having infinite Ammo as an Atmosphere Archgun after pressing the deploy button twice without letting go of the continuous fire. Fixed the camera momentarily being jerked forward when shooting the Stug at certain angles. Fixed inability to switch firing modes with the Stradavar Prime. Fixed MOA Companions capable of being targeted by Disarm-style abilities, leaving them with nothing but a head-mounted prod. Fixed pet Moa Tractor Beam Precept inhibiting the use of others Precepts. Fixed Sentinels and MOAs with beam weapons attempting to shoot at targets outside of their weapons range. Fixed the Synoid Heliocor displaying as the regular Heliocor in the Appearance section of the Arsenal. Fixed the Mantis Med Tower Air Support never appearing. Fixed the rewards for the Hepit & Teshub nodes in the Void: replaced one of the duplicate Lith M4 Relic entries with a chance to drop a Lith P2 Relic instead. Fixed an issue where falling at the very end of the Mastery Rank 13 test would make it impossible to complete. Fixed Void Fissures in endless mission types not spawning enemies at the same level as other non-corrupted enemies. Fixed not being able to start Ghoul Bounties from the tents in the Plains of Eidolon. Fixed cases of numerous other bosses being invulnerable (Kela De Thaym, Tyl Regor, etc) for Clients. Fixed Valkyr Spectre at the Ceres >Jupiter Junction causing a hitch when she uses Hysteria. Fixed the default K-Drive showing Affinity gains and leveling up from "Unranked" state. Only purchased boards can accumulate Affinity (Vent Kids standing can still be acquired as usual). Fixed an issue where mounting your K-Drive while performing another action (such as capturing a Fugitive) could result in taking control of a Warframe-less K-Drive. Fixed Arch-guns still being visible if you mount your K-Drive while it's active. Fixed getting stuck in a crouch state if you start grinding while your K-Drive is spinning. Fixed a game hang when ‘Defending the Console’ in the Vox Solaris quest. Fixed having to abort if unfortunate timing killed you while simultaneously deploying the K-Bomb during the Vox Solaris quest. Fixed broken pathing for the Golden Maw in The War Within quest. Fixed unintentional slow movement for the Golden Maw. Fixed getting teleported and stuck outside of the final area in the last mission of The Sacrifice quest. Further fixes towards a progression stopper in the Sand of Inaros quest where the enemy Inaros would be invulnerable. Fixed the Stalker spawning inside the floor during the Second Dream quest. Fixed AI appearing to stall and not proceed to the next door in the Glast Gambit quest. Fixed cases where performing actions such as picking up a Datamass or entering bleed-out state while having an Arch-gun equipped could result in a loss of functionality. Fixed security cameras not properly fixing on their targets when they have been spotted and not taking their head rotation into consideration when setting their look target. Fixed Swarm Mutalist spore clouds blocking bullets. Fixed Grineer Flameblade enemies doing crazy high damage on their first melee attacks in a combo. The melee swing was unintentionally dealing damage multiple times. This has been fixed so each swing only hits the target once. Fixed the Kuva Throne Captura Scene having no Standing Title requirement. Fixed the Drone in "Protect the Drone" Plains Bounties sometimes getting caught on the landscape. Fixed inability to extract from the Archwing Mobile Defense mission on Earth, Erpo. Fixed being able to get out of bounds of The Index map by throwing your Warframe off the map and Transferring to your Operator, and then falling off the edge with your Operator so that you get forced back to your Warframe who is now off the map somewhere. Fixed not flying in a straight line after rotating the camera 360 degrees while in Archwing. Fixed ability to equip Amalgam Organ Shatter on Arch-Melee weapons. Fixed Resolute Focus applying stagger/knockdown resistance even when the Archgun is not equipped. Fixed Critical Focus not applying to charged shots (e.g. Velocitus). Fixed some navigation and waypoint marker issues in the Lua tileset. Fixed certain loot crates spawning inside terrain in the Earth tileset. Fixed a little hitch in the reload animation of the Exergis. Fixed Opticor and Opticor Vandal weapon charge up animations not playing. Fixed the Sonicor using classic Pistol idle animations, instead of ‘wrist mounted’ animations. Fixed wonky throwing animation when wall hanging and firing any ‘thrown’ weapon (Spira, Kunai, etc). Fixed the Profit Taker Articula having incorrect poses/pose selection. You may find that your Articula has moved due to this fix! Fixed animation issues while attempting to fish from a zip-line. Also fixes a delay when launching the Fishing Spear from a zip-line. Fixed wonky arm animations when Dual Wielding. Fixed the TennoCon 2019 Emote animation not looping. Fixed the Terra Plasmor Crewman magazine not animating properly during reload. Fixed a loss of functionality that occurred if you were playing a looping Emote while transitioning from Fortuna to Vallis or Cetus to the Plains. Fixed turning invisible if you shake hands with someone while the Skiajati is equipped. FIxed the Handshake emote not initiating a handshake unless you had matching allied Syndicates (or had no standing within Cetus and Fortuna). Fixed being able to use Emotes while controlling the Golden Maw in The War Within quest. Fixed being stuck on a black screen when attempting to load into a Kuva Fortress mission. Fixed ability to see through the Lotus Noggle helmet. Fixed not being able to bullet jump while stationary on a zip-line. Fixed Soma and Soma Forest-Camo Skin not feeding the clip through the gun as you fire. Fixed Emblems not sitting correctly on the Harrow Graxx Skin. Fixed the Tarock Thrown Blade Skin not sitting properly in some cases when equipped on Spira, Spira Prime, or Despair. Fixed the Blade of the Lotus Trinity Skin skirt cloth clipping through her hip. Fixes towards Equinox Prime’s cloth clipping with the Isabeau Prime Syandana. Fixed Ivara's leg cloth appearing less translucent than they should be. Fixed some of Silva & Aegis' effects being visible when it's holstered/hidden. Fixed Profit-Taker appearing to have its Shield FX active when killed as a Client. Fixed the Ki’Teer Arrow Skin particle FX always being red, despite your chosen Energy color. Fixed the Scyto Raknoids invisibility detection pulse FX not showing if the target goes into invisibility after the combat begins. Fixed extreme excessive blur FX when using a Scanner or Sniper scope in Archwing mode. Fixed the water splash screen FX in the Grineer Sealab tileset lingering until the end of mission if the panel that shuts the water off was hacked while it was visible on someone's screen. Fixed some beam weapon VFX appearing misaligned when firing while wall latching. Further fixes towards Host players appearing ‘UNARMED’ when transitioning from Cetus/Fortuna to Plains/Vallis. Fixed Orb Vallis Drones respawning with full Health/Shields after a Host Migration. Fixed an issue where Clients that died, aborted the mission, and rejoined would Revive with 2 Health. Fixed Clients that join-in-progress not properly bleeding out if they were killed while riding their K-Drive. Reaching 7 Health will now boot you off to prevent death while K-Driving. Fixed Larkspur’s Alt Fire not functioning for Clients. Fixed Clients not seeing the Zenistar's disc if they join-in-progress while it's active. They would then see it appear when it's destroyed by the Host. Fixed Clients not seeing custom colours on the Zenistar's disc. Fixed Clients sometimes getting a different Conservation Capture rating than the Host. Fixed Clients always switching to Primary after dropping/using Data Mass or Power Cores, even if they had their Secondary equipped when picking it up on controller. Fixed an issue where hovering over a Gift of the Lotus mission node in the Star Chart would cause other nodes to not display correctly when hovering over them. Fixed trying to claim the Mote Amp Blueprint when you have no Amp Slots left, showing an incorrect error that your account is invalid. Fixed Gear items not correctly updating their cooldown timers or whether the timer has expired in certain cases. Fixed a Glaive Prime being visible when viewing Profiles of players who have not unlocked their Operator yet. Fixed Lens icons appearing completely white in the Lens selection screen. Fixed the Foundry displaying ‘1 Forma owned’ for Forma required Blueprints when an Umbral Forma is owned. Fixed Nightwatch Lancer appearing twice in the Codex. Duplicate entry is actually the Nightwatch Carrier. Fixed the Larkspur not having the Archwing symbol in the Arsenal, which made sorting by name incorrect. Fixed weapons with an embedding projectile (e.g. Tysis) not showing the proper damage amounts in the Arsenal. Fixed a UI-lock when typing random letters in the Syndicate Relic Offerings quantity box. Fixed the UI for Capture Bounty missions getting stuck on the screen after being completed. Fixed not being able to choose a Warframe during the tutorial unless you manually hover over the UI button. Fixed the UI always showing the Ungilded values when comparing modular weapons such as Zaws, Amps, etc. Fixed the Dojo Architect UI showing the room number limit instead of the Decoration limit for the room. Fixed UI indicating that Excalibur’s Exalted Blade is still Channeling if you Transfer to Operator while it's active. Fixed some effects in Baruuk's Restraint UI not correctly lining up as the meter fills up. Fixed the World State Window overlapping the Profile UI. Fixed "Title" text appearing briefly in the UI before Survival reward finishes loading. Fixed the Battacor charge UI persisting on the screen in times where it should be hidden (hacking, etc). Fixed the Arbitration Defense Reward UI displaying ‘Wave 5’ when it should be ‘Wave 10’. Fixed Arcane ranks displaying with wrong formatting. Fixed seeing a flash of color when switching between Upgrade tabs in the Arsenal. Fixed the Ludoplex "play now" not being localized. Fixed several lines missing from the "Protect The Moon" mission in the Second Dream quest. "Fixed Diluted Thermia, Ephemeras, Hildryn’s components and Nightwave Mods not being Chat linkable. " Fixed small font Chat appearing blurry. Fixed missing Scourge hit sounds. Fixed noise spam from Itzal Escort Drone laser beams. Fixed some Zaws playing incorrect Melee hit sounds. Fixed 'constant' grapple sounds for the Sanguine Eximus Specter (New Loka). Fixed Eudico constantly interrupting her own Transmissions during the ‘Capture Air Dropped Containers’ Bounty. Fixed black textures appearing randomly. Fixed broken lighting in the Dojo Energy Lab. Fixed light shaft protruding through the Nef Anyo statue at the Temple of Profit. Fixed the curly Operator Hairstyles looking pixelated when viewed in bright lighting. Fixed a Client script error that could occur when joining-in-progress during the initial Sanctuary Onslaught Conduit transition that would prevent the player from casting Abilities until the next Zone was activated. Fixed numerous script errors when using certain abilities in Frame Fighter. Fixed a crash related to having Charm equipped on your Smeeta Kavat. Fixed several crashes and script errors. Update on TennoGen Round 15 items: An update for you guys since our last! We are planning on releasing the following list of TennoGen Round 15 items in the update following this Plains of Eidolon Remaster: Nidus Night Hunter by Mz-3 Garuda Successor by prosetisen Ivara Astrea Skin by Rekkou Dominus Syandana by led2012 and jaeon009 Nikana Shinigami Skin by Hitsu San and Reil We'd also like to take this time to clarify and reiterate the adjustments we’ve made to TennoGen releases on Console. First things fist, we want to reassure you that we are continuing to license out TennoGen for all Platforms. Any kind of delay thus far should not be taken as a halt in TennoGen release on Console. Our goal has not changed: We want to have transfers of the same items launch across PS4, XB1, and Nintendo Switch. TennoGen Round 14 came out at a busy time and unfortunately the transfer timeline suffered because of it --- these delays aren’t something we’re happy with, and efforts are being made to prevent that kind of delay from happening again. In addition to the unfortunate delay, we know that the partial transfers are a point of contention in the community. We want to keep offering these items to our console Tenno, but changes are necessary to make it sustainable. It has been over two and a half years since our first TennoGen items made their way to consoles, and in that time the program has grown to add over 200 incredible items created by our Tenno. For Round 16, and onward, we are intending to transfer a curated list of items from each round. We’ll be transferring additional items from them in the future as well, like what we’re doing with Round 14, but we can’t make any promises at this time on pacing. But in good news, we will be doing a big catch up soon for Round 14 - thank you for your patience! Plains of Eidolon Remaster: Hotfix 1 (10am ET, April 18th, 2019) Changes: Changed the Conservationist Nightwave Challenge description to clarify ‘Perfect Animal Captures in Orb Vallis’ instead of ‘Perfect Animal Captures’. Fixes: Fixed incorrect button callouts for ‘Mimic with Echo-Lure’ prompt. Fixed issues with impassable doors in numerous Grineer tilesets. Fixed the callout for ‘Creator Mode’ reading as a filepath. Plains of Eidolon Remaster: Hotfix 2 (11am ET, April 24th, 2019) Fixes: Fixed bugs caused by prototype code that could corrupt input bindings and break menu input as described here: https://forums.warframe.com/topic/1081881-mouse-buttons-isnt-working-after-resetting-to-default-keybinding/ Further fixes towards Assassin type enemies (Wolf of Saturn Six, Stalker, Syndicate, etc) choosing to appear as you’re extracting. Fixed Alad V’s skirt clipping into his legs in his Wolf of Saturn Six Episode dioramas. Plains of Eidolon Remaster: Hotfix 3 (2 PM ET, April 30th, 2019) Prime Vault has opened! Volt Prime, Loki Prime, Bo Prime, Wyrm Prime, and Odonata Prime Relics have been added back to the droptables! See below for PlayStation 4 regional launch dates: North and South America – April 30 Europe – May 1 Asia – May 7 Japan – May 7 PlayStation 4 regional end dates: North and South America – July 2 Europe – July 3 Asia – July 3 Japan – July 4
  6. Greetings, Tenno! The Nightwave Elite Weekly that required 40 waves of Defense has been swapped with ‘Kill 100 Eximus’ after we received bug reports of the 40 waves not counting in Orokin Derelict Defense. If you experienced this bug while trying to complete the Defense weekly, we're sorry for the serious frustration this caused. We’ve reviewed other challenges as well to help prevent something like this from happening again. We appreciate your patience as we work to iron out any bugs, issues, and inconsistencies in the Nightwave system. We’re also actively reviewing feedback to improve Nightwave overall; please add your feedback here:
  7. *takes notes* Great ideas in this thread.
  8. Buried Debts: Hotfix 24.5.1 Hotdropped Live: Fixed certain TennoGen Skins not granting the accompanying Helmet. A relog will rectify! Exploiter Orb Changes & Fixes: Exploiter Orb’s Fire Wall ability now cools down gradually instead of in a single big chunk. Exploiter Orb heat gauge no longer shows in the HUD if you’re not in that Phase of the fight. Thermia can no longer be destroyed when lying on the ground before you pick it up. Increased the visual indication of where the Thermia Dispensers are during Phase 1 of the Exploiter Orb fight. Minor tweaks to the Exploiter Orb vent explosion sounds. Fixed crashing when Mining after transitioning to Deck 12. You will still notice Mining veins in these areas, but you’ll be unable to interact with them due to the crash risk. Fixed a crash occurring during the Exploiter Orb vent cinematic scene. Fixed a crash that could occur in Phase 1 of the Exploiter Orb fight. Fixed a script error after destroying the Exploiter Orb’s vents in Phase 1 that resulted in an inability to continue. Fixed Warframe becoming invulnerable and being unable to use Operator if you attempted to use Transference while loading into Deck 12. Fixed Nekros’ Desecrate removing the Exploiter Orbs body, resulting in missing death explosion. Fixed Exploiter Orb heat gauge persisting on the UI after death. Fixes: Fixed a progression stopper in the Sands of Inaros quest from an inability to defeat the Tomb Guardians. Fixed a progression stopper in the Kela De Thaym boss fight where she would become invulnerable. Fixed a crash when entering the Arsenal as Operator. Fixed the Aures Diadem to be in the Facial Accessory category for the Operator. Fixed Operators not appearing invisible in Plains/Vallis when in Void Mode if Operator was used in Cetus/Fortuna. Fixed advanced map markers being delayed when adjusting the map at low frame rates. Fixed Conclave Challenges not showing their progress correctly in the pop up UI after completion. Fixed a script error when viewing Archwing Abilities in the Arsenal as a Client. Fixed inability Transfer back to your Warframe after having fallen off the map while in Operator mode in The Index.
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