Jump to content

Ziser

Master
  • Content Count

    123
  • Joined

  • Last visited

Community Reputation

177

1 Follower

About Ziser

  • Rank
    Silver Novice

Recent Profile Visitors

258 profile views
  1. Thank you! Saw the change in the hotfix, keep up the awesome work! 😁
  2. Bumping again to keep on front page, giving this as much attention as i can.
  3. No, the ground finnisher on enemies lands wrong 8 out of 10 times and deals no damage. They are changing the finnisher system to a universal wristblade later on so i did not adress the ground finnisher matter due to it probebly being resolved with the new system. They showed the wristblade in the Empyrean update with the kuva lich so we could see that new finnisher as early as then. Its a valid point though. I usually execute a ground slam on grounded enemies for maximum fatality.
  4. Most of you viewing this expects its about the weapons gimmick but thats not it. All melee weapons change your momentums direction upon executing a slide melee wherever it is on ground or in-air, but tatsu is missing this part. Heres a clip showing how every melee weapon behaves while executing slide melee in air to change momentum direction, it behaves the same on ground, changing your direction of momentum following your aim. Heres a clip where i am using Tatsu to execute same actions. Tatsu just seam to miss this feature. I tested with following melees: Skana Prime, Glaive Prime, Mios, Arca Titron, Gram Prime, Scoliac, Sheev, Sarpa, Fang prime. I assume this is the same for all melees apart from Tatsu, it has been like this from day one of Tatsus release. Some clarity whatever this is intended as we move into melee 3.0 or if this is just indeed a bug and could possibly be fixed would be awesome. The melee slide in-air can be a big part for momentumstacking and soaring through maps and tilesets as it allows you to change direction in-air if you miss a doorway right after you bulletjumped or executed a bulletjump + double-jump + rolldodge which locks you from most other movment actions in air as you keep going into whatever direction youre currently going in. I know this since i do this a lot and since i started liking Tatsu this really hurts. Would love to hear if anything could be done for this.
  5. Everyone plays diffrently, Rubico is literally a god weapon in my hands and i see absolutely no drawbacks using it, the mag size and reload time isnt even worth noticing as a drawback. It is without question stronger than any of the other weapons in its class. Its a well deserved balance change. Also you have 130% crit chance on that rubico, nowhere in hell it deals 2200 damage consitently, it does without question more DPS than you can even dream of doing with Hek acording to what you wrote.
  6. My most used weapon is Lanka, used a ton since its release so im kinda bummed it got hit legit only because the eidolon hunts, nowdays i still wish they either remove its charge or make it a hitscan alike Ferrox primary fire.
  7. Kuva is only a issue if you make it an issue, although i can agree theres not enough missions that rewards it.
  8. Seams like theres a lot of people that do not understand, riven changes are made upon weapon popularity and weapon strength, take Rubico for example that, even without a riven, outperforms all snipers in the game even when they have rivens and so the riven mods changes upon that. Same goes for the clear meta weapons such as catchmoon, that also outperforms pretty much all secondaries on avarage, and the populuar weapons like pyrana prime. Just wait for melee 3.0, they will be balancing melee rivens then aswell.
×
×
  • Create New...