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About Darkvramp

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  1. Darkvramp

    Nyx & Titania Dev Workshop

    can the mind control target also have an effect, wherein, it deals more damage to targets affected by chaos? this would add synergy within her own kit and encourage people to use more than one ability at a time (which is one of the flaws I have suddenly realized about nyx) also more synergy with chaos. wherein chaos targets target the absorb bubble, and transfer a multiplier of the amount of damage they deal into it, and when it explodes outwards, it deals a multiplier out to enemies affected by chaos. (this encourages synergistic gameplay and fixes her main problem, which is dealing an adequate amount of damage to anything in a reasonable amount of time.)
  2. Darkvramp

    Open World PvP (yep, another post)

    first, you play warframe to play with warframes, so removing what makes them unique just to make it ABSOLUTELY balanced, is wrong. If you going to do that, why go through the effort to make a pvp open world mode, because it's not the same game anymore. at that point, your better off going to play something else. however, removing/changing/limiting the bullet jumping is likely the only way. what makes the current pvp unplayable now, is that there is no community for it, there are no rewards for it that come back into the PvE (because to play pvp i have to stop all progress in my PvE for the day), and it breaks a cardinal rule of movement balance, where at any point in the air I can change my vector of direction, without a predictable point of landing, while still being able to return fire.
  3. Darkvramp

    Coming Soon: Devstream #120!

    I would add stuff like this: Events in general, when is the next one? Melee 3.0 and any more info that is needed to be seen on the matter before release next year Changes made in Fortuna coming to POE? fully built arcanes vs BPs increases/changes to enemies on the plains add pure elite POE grineer units at night? changes to the day-night cycle of POE warframe equip able archwing weapons ghoul weapon? corrupted enemy roster additions? Whats happening to the infested? in BIG grineer update, one big corpus update, whats next for the goopy bros?
  4. not really, IMO, how many users across the platforms actually use the phone app to justify the change, and pulling purchases already linked and contracted out to tennogen artists, to potentially introduce another pathway for purchase, creates a vulnerability, legal and technical.
  5. Darkvramp

    Nyx & Titania Dev Workshop

    status proc prevention is way less powerful than cleansing. give the frame tools to be a pillar to the team, or she will be a trash tier frame, that cannot compare to anything we use now. Or there is a second question, Do you feel the effect of the powers as they would be in this change, or would you only notice if you had to look at your buff effects on your UI?
  6. Darkvramp

    Fortuna: Hotfix 24.1.2 +

    so they made the best excavation mission...... boring again................................. #*!%ING WHY
  7. Darkvramp

    Fortuna: Hotfix 24.1.2 +

    this is Still a TINY AOE........ the wording on this is confusing, is it that one excavator spawns per person, and in a 4 player group you get extra, or is it you get less in a 4 person group?
  8. Darkvramp

    Nyx & Titania Dev Workshop

    1. an enemy with half a chance to hit you, can still hit you..... and if that hit can one shot titania, even at early lvls because she so squishy...... its USELESS. 2. enemies dont deal enough damage to themselves, Nyx's current mind control already shows this... also, after a certain point, if an enemy hits you, you will die. so this is USELESS. 3. the current aura is TINY. TINY! 10 meters affects so little as to be useless, and WHY is it not affected by power strength? Why cant we have a fast or slow Titaina? 4. So, the the damage of the sentinels and moas, is finally at half of where it should be? where are the buffs that actually help your team? what about damage buffs? damage reductions? status cleansing? eximus aura stealing? infested ancient aura stealing? Titania is supposed to be this odd support cc damage hybrid, but she cant do that, if no one cares if she is there supporting them.
  9. Darkvramp

    What happened to the new eidolon types?

    umm this "model" your thinking of, is likely fan art.
  10. Darkvramp

    What happened to the new eidolon types?

    putting the eidolon on Jupiter is not updating the plains
  11. Darkvramp

    Warframe Augment Review (Personal Conclusions)

    Reformatting has been completed so i hope it is more legible, if not, there is the original google doc. Which is comment only.
  12. Darkvramp

    Warframe Augment Review (Personal Conclusions)

    formatting incoming will take time as the post is long and I wanted it to get out first.
  13. THERE ARE ALOT OF AUGMENT MODS Link to original google doc (comments only) https://docs.google.com/document/d/1DLQfoSM9XXFeRagPTtf2GITLrkM76oxo_HZ9aU3mvlU/edit?usp=sharing Hence a color coded and short form labeling legend for easier reading and to cut down on the page count. The name of the augment will be given a label (if color blind) and colored according to its category on the legend. This is an opinion piece, made from time, effort, and testing, with analysis of the powers that these augments came from and the eventual direction of the game. Legend Ash Atlas Banshee Chroma Ember Equinox Excaliber Frost Gara Harrow Hydroid Inaros Ivara Khora Limbo Loki Mag Mesa Mirage Nekros Nezha Nova Nyx Oberon Octavia Revenant Rhino Saryn Titania Trinity Valkyr Vauban Volt Wukong Zephyr Let me know if there are simple mistakes or problems with this as it takes a long time to filter through this post with the amount of content in it. I repeat again for clarity, this is my opinion, but it is an educated one, with some quips to lighten the reading a bit.
  14. Darkvramp

    Fortuna: Hotfix 24.1.1 +

  15. Darkvramp

    Fortuna: Hotfix 24.0.10

    why not make the mod work like it its old text, that way you have a mod that works DESPITE not having the set effect out, making the whole set stronger. if all the mods only have an effect that occurs for 50% of my playtime, and I have mods that make me stronger 100% of my playtime, then I'm going to go with the 100% instead, because the tek effect is tiny, and I want reliability in my strength, not RNGesus in my strength.