Jump to content

_SYNTHDEMON_

PC Member
  • Posts

    171
  • Joined

  • Last visited

Reputation

95

Recent Profile Visitors

3,639 profile views
  1. Aight, I do understand your perspective, I respect and agree with it also. Definitely when it comes to DE keeping their words when it comes to purchases. For me too, I sometimes even sacrificed my own foodmoney to buy it. Would be fun if they made another type of backpack then one of a lower tier when it comes to looks. Not as 'Elite' looking as the Tennocon one. But then they could also fashion themselves up a bit in the style of 1999 at least. I don't want to leave em in the mud you know?
  2. Have heard a couple of people that were really sad they were too late with coming back to Warframe from their brakes. While they REALLY WISH to buy the backpack, I mean, the syandana really is a one-of-a-kind. And I kinda feel for those that came back. They come into the game see a lot of people with cool backpacks and realise they'd probably never get it. Which might actually be kind of a trigger, I'm lowkey afraid people might wanna try to hack the account just because of those backpacks in the future. To prevent this from happening and to Keep the exclusivity of the items from the Tennocon pack, how about ONLY bringing back the Bag? The bag will then only be purchasable with real money (just as the tennocon pack is only buyable through real money) But made more cheap since there is no Tennocon ticket and plat attached to the purchase... I think something between 4-5 Euro would be a viable price. Most syandana's would be around 6-7 Euro (right?), so that one Euro/Dollar discount is a tiny way to recelebrate the Tennocon2024. So that other, returning players won't have the feeling they are being punished for having left for a little break, but rather are welcomed back to the community again :3 I think that's a nice way to say: "Hi Tenno, Welcome back! This discount is for you, so you can still celebrate Tennocon 2024 and parttake, in style, in the 1999 Update THIS DECEMBER!" ^^ It will also create a little extra basis of funds which can be used for promotional / enhancing purposes for DE's development and the game they create <3
  3. agreed. also additionally: + automated parkour animation on approach of bridges on the side + autmated parkour on fences + automated parkour on wall jumps + automated parkour on pillars and big objects that normally would block us <3
  4. We were able to fix sticky corner for quite a bit, BUT - still got problems with getting stuck in walls while trying to get towards extractions, EVEN if its very near the entrance of the door. it just gets stuck on the tileset. - Unable to properly Wall Jump past tiny borderlines setup by the tilesets, from for example grineer and orokin tilesets because of certain 'railings'/ 'fences' that prevent us from getting past that QUITE DISTURBING > BUT <3 We can create a solution > Making an automated animation available for players. Once they approach certain gates/entrances on their parkour: + Warframe automatically 'climbs through/over fences/gates/holes' within the tileset. + If a door gets closed right in front of the players nose, because they were 'just too late', an animation sets in where the Warframe kicks in the door while it proceeds to the next section of the tileset > This way players won't keep getting stuck at unnessary spot, AND we create even MORE freedom in movement for the player <3 Which will greatly addict the player to indeed, the freedom of moevement we have within this game ^^
  5. Requesting more variation in attack animations for the Kubrow. Now it just bites, and smacks its paws a bit... looks a bit retarded (my b) But I believe with a couple others the Kubrows deserve a bit more love for how strong they can appear to look. I'd prefer to see them: + attacksing in a superblitz way when they got Shock Collar equiped, superfast like a gauss mach rush + getting engulved in fire and then charging at the enemy when having Flame Gland on etc Also a couple of different attacks would be nice. Like a full on charge attack where the kubrow bites the troat of the enemy and lunges it into the air with a slam or something
  6. BEFORE THE GAME ACTUALLY STARTS THE PLAYER IS TOLD THAT THE GAME IS PROCESSOR HEAVY: Recommendation for lowering Visual Effects Intensity given, together with the following settings: THIS WILL BE SHOWN IN AN AUTOMATED SCREEN. WHERE TO FIND THOSE OPTIONS> MENU (big shown in the screen) > OPTIONS > "VIDEO" : "FOLLOWING SETTINGS WILL BE ADJUSTED FOR THE INTRO SCENE" Brightness 45, Contrast 55, Bloom 10, Depth of Field OFF. Color Correction ON GPU Particle Quality MEDIUM Amount of particles spawned LOW (everything is shown how its changed, goes pretty quickly, so people don't have to wait too long for their ACTION ~ YEAHHHHH!) Because that's what they want!! >:3 FROM VIDEO TAB > "ACCESSIBILITY" Visual Effects Intensity: 40 Reduced Teammate Visual Effects ON THE AMOUNT OF TIME lost to this automated change of settings (whichs is shown quickly, and forced onto the player, to purely improve their first time experience greatly) WILL TAKE ONLY 6 seconds > The PLAYER WILL DIRECTLY SEE HOW GREAT THE GAME CAN LOOK! And they'll Be SUPERHYPED <3 ( maybe also superaddicted instantly but yeah lmao xD that's ok! ) [THIS WAY: The PC won't be annihalated on the first scene lmao, even though a lot of people have a great pc. some have not. So together bit a heavy scene like that. it might be great to have your settings on point already < Believe me those settings do really light up the gameplay, deeper colors, shadows feel more realistic, etc.] MENTION: Players can adjust their settings afterwards, if they want. FIRST WE RUN TOWARDS THE BATTLE FIELD, WITH EXCALIBUR > we get to walk for a literal 8 seconds, before we fully closed in on the battlefield> then we see the following appear on screen: "Because the intro tutorial can be heavy on the CPU the lowering of Graphic settings will be recommended." > "PROCEED WITH MAXIMIZATION??" (only option available is "YES!") _________________________________________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________________________________________ _________________________________________________________________________________________________________________________________________________________________________________________________________ (So while also have ourselves the tutorial where OUR frames get released from their Cryostasis Pod) BEFORE we get to this part: "The Intro" v v v v v v v v v v v v v v v v v v v v v v v v > we first get our introduction to all 3 starter frames! < _________________________________________________________________________________________ We'll load in from the Intro screen (new one from 2019) into the gameplay DIRECTLY FROMOUT THE SCENE WHERE The woman APPROACHES THE OLD WARFRAMES Directly into the play of all three of them: Mag, Volt or Excalibur. THE SCENE ITSELF TRANSFERS IN ON US PLAYING THE CHARACTER, WE HAVE TO ACTIVATE THE ABILITIES WITH OUR 1.2.3 OR 4 - - - This way you instantly get to know what the abilities will be for the frame, EXPLAINED THAT YOU HAVE TO PRESS YOUR 1.2.3 or 4. + people don't know this on the day of today in the start yet, which can be confusing and IS confusing, for me it was hella confusing not to be able to be as cool as others too lmao XD like: "C'mon let me summon my Light Sword too!" ~Excalibur "Why are you so quick!?" ~Volt "I want to yeet those enemies too!" ~Mag Once we know what numbers activate which ability ____________________________________ THE LAST SCENE ONCE ALL WARFRAMES HAVE BEEN PLAYED: >THE PLAYER GETS FULL ACCESS TO ALL ABILITIES AND IS ALLOWED TO SPAM WHATEVER THEY WANT FOR A FULL 3 MINUTES - With a seperate Button they can switch between the frames within these 3 minutes. So they can figure out what Frame they like most in gameplay! <3 (Shi' gonna be crazyyy, that's the best way to hype a new player up) As far as we can see, only grass mountains and a lot of dust and explosions >>> JUST LIKE THE INTRO SCENE >>> a lot of Dax are getting killed. (just like simulacrum a lot of Dax spawn in >THE OTHER TWO WILL FIGHT AS VERY WELL BALANCED NPC'S, with great move sets. THAT WILL FIGHT ALONGSIDE OF THE PLAYER DURING THE GAMEPLAY WHILE KILLING THE DAX ON THE GRASS OPEN BATTLEFIELD <3 ----------------------------------------- -------------------------------------------------------------------------------------------------------------- The tutorial ends in us killing the ships >>> TOGETHER WITH THE OTHER NPC"S >>> and transfers further into the scene where the Warframes walk into the tower that is breaking down while after they leave their bodies.
  7. Would love to be able to gift floofs or decorations to NPC's to make their living more comfy too Bird3 would eventually sit on a mountain of floofs. Tagfer would get his own little sleeping bed. Fibonacci his own fishfeed and river plants and extra little fish friends. Loid would get his own Relaxing Massage Chair. Necraloid a new bodykit... Etc. Just a silly idea, but another comfy way to interact with NPC's (very glad we can comfort some of the NPC's now in the Sanctum, a heartwarming experience to me...)
  8. QUEST: 'VOID TREE & THE HERO'S WISH' On Completion: [Void Tree Frame UNLOCKED] : Warframe name: 'ASTRA' (taken from the Latin: 'Ad Astra' meaning: "Through hardships, to the stars" ________________QUEST: 'VOID TREE & THE HERO'S WISH'__________________ BACKGROUND MUSIC INSPIRATION: 'Your Legacy Will Last Forever - Black Coyote - 'Unspoken Farewell' & 'Neverlasting Memories' ADDITIONAL SOUNDTRACK INSPIRATION: VG DRAGON - 'A New Hero' Eclipse [EP] Takes Place In A Seperate Duviri Island, Seperated By the Void (Something as the Orokin Bosstower from 'Dr. Entrati' that is also hidden within the 'In Between' of the Void. In Between: The Entrance and Exodus of the Void and other realms. "This Island Harbors One Single Knight... A Knight that knew of the Indifference... Another Tenno from within Duviri. But which chose the path of Vengeance... And succeeded to pull away from the reoccuring dream. He stood up, trained everyday to become strong enough." > Crafted his Armor sets bit by bit. > And Eventually went out on a quest to lure in the Indifference and fight it... > It was a fierce fight, The Void Devil got pushed back... The Void Tree where the Hero's Soul rests... is on an Island... Made up from the Scene of where Excalibur Umbra died as well... But this Island that is made up from that same place, Is a paradoxal event. Meaning that on the place the fight of the Hero Knight & The Void Devil took place aren't the same as the place where Excalibur Umbra died. > The Scene is slightly Changed up > The Sword of Excalibur isn't there, > The parts of umbra laying around, aren't there > Tombstones are gone > Section is seperated from the entrance of that spot > Floats within a Black sky full of black mist : Because it is the 'In Between' > The Hero had found that place by using a Void Portal that was hidden within Duviri... (which is one of the other Void Portal orokin devices that was put there by Dr. Entrati) > The Hero had slaughtered many many Liminus, to gain the Void Code to activate that device, because it wasn't left open this time around... ---------------------------- Once we get there within that Section where we (as player) have to fight the Void Devil. We Won't be able to see the Void Devil in full. Yet what we do see: A shadowy figure... As big as Excalibur... Yet its appearance is vulgar and almost devilish. We see only its Black Silhouette. Engulved in GREAT DARKNESS, As If Dark Smoke, fully engulved and unpenetratable (even by lowering our Visual Effects Intensity). We won't be able to see what it looks like. Only its outer shades... Since this is within the past, even from before we as Operator and Drifter, freed ourselves from the Grasp of Lohk within Duviri. ---------------------------- We fight it and eventually lose, because the Void Devil damages us with tremendous power that we (as that Knight Hero) cannot defend ourselves against. ______ Once we've lost: > "The Knight lost... But his willpower was still there... Somehow his will still exists within the clouds and the air of this island..." - He was doomed to be lost. For Facing the Void Devil... + But his will to save and free the horror from its own pain is what kept the Knight Hero alive: "He thought of Hope within... A knight that thought outside of the box, neglecting all norms and morals..." "Something within the Void Devil made the Void Devil Grief..." - Once the Void Devil had rained down the weapons and spears of the Hero onto himself with the Void Devil's Ability.... *The Hero kneeled down... broken in blood...* *Whispers appeared of the wish to save the Void Devil...* - These whisperes still haunt the Void Devil till this day. Unable to bring back life to that Hero... *Once the Void Devil had pierced the Hero (knight), the Void Devil kneeled down in the same way, looking upwards...* "To have lost a possible Companion... Something The Void Devil lost, a long long time ago..." (Void Devil whispers: "What did I lose...?") *A LOUD GRIEFING WHISPERING & AIRY LIKE EXHALE WAS HEARD FROM WITHIN THE VOID DEVIL* *Translucent red glowing tears were seen falling out from the Void Devil's eye's while exhaling* *The Knight Hero turned into a Void Tree while the Void Devil Griefs...* "Now this Hero's Knight to be remembered for his wish..." ('Hero': In this sentence points out towards Margulis which had sacrificed herself in the past...Which within that quest we do not tell the player. For them to figure this link out of the lore...) _____________________________ SCENE ENDS... _____________________________ Link to the Past where the Void Devil became to Exist...: _____________________________ _____________________________ _____________________________ QUEST COMPLETION UNLOCKS: + PORTAL TO THIS 'IN BETWEEN' Where we'll have to face the Grasp of Lohk... + PORTAL APPEARS ON DIFFERENT SPOTS IN DUVIRI EACH TIME WE LOAD IN > Once Entering the Realm of the 'In Between' + There will be a bossfight against that Void Tree (which will be bigger, because it harbors the vessel of that Hero Knight, it needs to fit in lorewise), + Void Tree will attack us, to prevent us from recovering its relics (which we have to crack open within relic missions, can only be done in Omni Fissure missions on SOLO, LUA - CONJUNCTION SURVIVAL. Void Tree Attacks: 1th Ability. 'Root of Chaos': Void Tree will whip up its roots and stomp them into the floor to let its roots shoot up out of the spot where we are standing (bit like the Deimos Jugulus attack) 2nd Ability. 'Thousand Whips': Void Tree performs a charged up ferocious attack with its roots, whipping its roots towards the player at a fast rate, to survive this attack: >>PLAYER HAS TO USE BLOCK BUTTON<<, (WHICH IS GETTING EXPLAINED HOW TO CHECK THE BUTTON FOR THAT KEYBINDING BEFORE THE QUEST STARTS) 3rd Ability. 'Breath of the Void' (Void Devil's Blessing): Void Tree performs a Void Storm attack surrounding and protecting the tree with Void Clusters that shoot out tiny Void Star Particles... 4th Ability. 'Hero's Wish': Void Tree let's the Vessel of the Hero Knight out and it will fight us ): Hero Knight's 1st ability: same as the Void Tree Hero Knight's 2nd ability: same as the Void Tree Hero Knight's 3rd ability: same as the Void Tree Hero Knight's 4th Ability: 'Hero's Charge': > Hero gains: slight increase in: + Increased Attack Speed, + Increased Parkour Velocity, + Increased Melee DMG, + Increased DMG resistance, + Increased Health Regeneration, + Increased Shield Regeneration + Increased Overguard (800-1200) _______________________________________ Warframe Weapon Set: Soulmourn & Exodus Hero's Blade: 'Soulmourn' : Status Attribute: Heat & Void (Seperately Obtainable Item through Drop Relic From this Bossfight) + Special) 'Heavy Slams' on the ground make the floor rupture 10m ahead (bit like Frost's attack) (can be increased with melee range mods) --------- Hero's Shield: 'Exodus' : Guaranteed Impact Status on 'Shield Bash': (Seperately Obtainable Item through Drop Relic From this Bossfight) + Special) 'Shield Bash' (Heavy attack), holds Hero's Blade pointed to the front while its held on the side of the shield rushing for 6m ahead within 0.5s. Heavy attack charge rate applies. + Blocking Angle: 30 or 111 degrees: ('Void Devil's Mark' Is an Augment Mod that can be applied, which increases the Shields Blocking angle from 30 degrees to 111 degrees (since the knight was defeated by the Void Devil, the shield has lost its power, but thanks to the Blessing of the Void Devil it increased to an powering 111 decrees, enhancing the survivability of the Hero Knight) <> Hero Knight, BLOCKS ALMOST ALL NORMAL MELEE ATTACKS, unless stunned by the Radial Howl of Umbra (this because the Hero Knight does understand Umbra's Pain, somehow... This is the heart of the Hero Knight that resonates with the pain of Umbra...) ("Because even within a fallen hero resides...: Love...") Hero Knight Kneels Down instantly, with red tears flowing out of its eyes... (player performs action button) Umbra wipes off the Tears of the Hero Knight with its left hand, while holding right shoulder. And Embraces The Hero Knight, The Hero Knight vaporizes in thin air into white Void Particles, back into the Void Tree... [BOSS BATTLE COMPLETED] ONE OF THE 6 OBTAINABLE RELICS IS OBTAINED (for the 4 parts. either BP, Neuroptics, Chassis, Systems) __________________ __________________ Hero Knight kneels down, after defeat with other frames otherwise: The Hero Knight Gives us his Sword, while kneeled down on two knees... We take it and get to stab the Knights Chest with its own sword. Or Choose to Wipe away its tears in the way Umbra does (Operator: "Umbra learned it from us after all, to accept the pain from within.") > The Hero Knight declines the offer of survival. Because The Hero Knight know it would continue its rampage otherwise now being out of the Void Tree... > The Hero Knight stands on the decision to let its chest be stabbed by his sword, so his Vessel returns inside the Void Tree... Drifter: "The next time we face each other..." The Hero Knight: "I hope it will be..." --- Drifter and Hero Knight both saying at the same time: "...As friends instead." *Drifter Stabs the Hero through the heart...* *Hero Knight Vaporizes in thin air... back into the Void Tree* [BOSS BATTLE COMPLETED] ONE OF THE 6 OBTAINABLE RELICS IS OBTAINED (for the 4 parts. either BP, Neuroptics, Chassis, Systems, Hero's Blade, Hero's Shield)
  9. [SPOILERS] After we've defeated the 'Dr. Entrati's' Voidclone, we get access to Mr. Entrati's Library in full. Mr. Entrati will take us towards the door that goes downwards in the Sanctum (which was still inactive), There we will gain access to unlock: ---- + New Potential for our Grimoire.... [GRIMOIRE'S LVL SYSTEM UNLOCKED] + lvl system (that goes from lvl 0-100) gets added, (stands seperately from the normal Ranking system) --- Link to full description of what the grimoire unlocks overtime: ------------- __________________ WITHIN THE TINY ELITE LIBRARY WE ALSO LEARN: + Read and learn new Potential for the Helminth System (in our orbiter), so we get access to the Infested Gym & Infested Foodstable __________________ <> __________________ We get an Infested Gym and Food Stable in the section of our Orbiter's Helminth, So we could: > Work out with our Warframes and get: + more muscular (takes 6 training sessions, uses up resources) and + more lucious (takes 6 training sessions, uses up resources) or + Eat a lot and become a bit more fatty and bulky (... I mean, since the whole community loves customization a lot. Why not? <3 ---- > Enhances Warframes Durability, following options are available: + (Slight) Increase in Physical-/Projectile-/(slight) AOE Blast- DMG Resistance) + (Slight) Increase in Sprint Speed, Parkour Velocity) + (Slight) Increased Double Jump Height) + (slight) Melee DMG Increase on warframes ("Guns stay the same w power output, it's not as if you can make your gun shoot harder if you worked out") P.S. Once we haven't Worked Out/Snacked within the Helminth Chamber for 2 weeks: we lose these extra buffs
  10. Could we get an Augment to Nezha: Divine Spear Augment: 'Divine Judgement' - Nezha is able to pick up Divine Spears from the ground and throw them into the enemies that are still running around - Pinning them towards the environment - Bleed dmg will stack guaranteed with each succesful hit Stayanax: Rally Point Augment: 'Avenging Hero' - Creates and holds 2 spears - Can be used as Melee weapons, (Dual Spears will have their own Build-in Stance setting.) - Axios Javelin will be empowered with 25% extra dmg output.
  11. We do have our normal Acolytes... But I'd love to see some morphed versions of the Acolytes.. same as that we have our Thraxx which are Void moprhed versions of the Grineer... Could we get altered way more OP versions of Acolytes that would actually challenge us to work as a team instead of being able to one shot it with a standard build? IMO on Steel Path: Stalker is way too weak Acolytes are way too weak I'd love to see an Altered version of the Acolyte appear which is way stronger. Once every full rotation of the acolytes (so once every of the 6 Acolytes have been defeated) one Monster Acolyte will spawn in. Which will be significantly stronger, (because the Void somehow tapped in again as happend with the Thraxx), These Monster Acolytes however will look morbid, a lot of Gore will happen on their bodies, ribs sticking out, pointed outwards. Broken bones sticking out, intestins hanging out, a very dark Aura will engulf them as well, making other enemies that come into contact with its presence, (within 30m) go berserk while their bodies get altered forms and will hunt us down directly as the Monster Acolyte controls them and sends them to us, enemies will become able to jump towards us into the air Monster Acolytes will have enhanced attack mechanics as well.
  12. (We have to outdo some of the other gamecreators) 2 Primaries: instead of having just one 1 Secondary: as we already have it (which of course still can also be a dual wield) 1 Primary (big) Melee: (great) swords, scythes etc 1 Secondary (tiny) Melee: dagger types, nunchuks This for the following reason: - To create Enhanced tactical combat, - Better strategy change up and planning inside a mission, - More variation of gameplay while in mission ---- With this change we are able to combine our tactical mods more for a smoother less disturbed fight, mods that normally wouldn't be used can now be applied. This to ensure the survival of the player, without having to go all out all the time on the dmg. Of course it will still be a choice for the player, but now there will be more opening to experimentation without having to lose your life
  13. Wish I could be able to snuggle up to any of the NPC's and play shawzin for them... Would love to get headpets while doing so in operator form... ] On Zariman - Or get a sympathic smile from Cavalero... while sitting on a bench next to him... - Getting headpats from Yonta while sitting cozy against her... - Or have a chill moment with Hombask while he tells about the dreams they have... __________________________ ] On Deimos - Snuggling up against the feathers of Bird3, all cozy while playin' Shawzin for him... - Being next to Tagfer while he lays down and admires our shawzinsong... - Sitting next to Loid on a chair playing shawzin, him being all cozy and having a tea right next to us while he types in his computer doing research... - Doing this with the Entrati Family as well... Would melt my heart a little... __________________________ ] On Cetus - Being able to get a cup of soup and eat... - Having a meal with Konzu and his wife... - Having a meal with the citizens of Cetus... - Cleaning their streets with a broom and get a bit of standing with it... - Helping with cleaning the Fish and gain standing - Helping by cutting the caught whale and gain standing - Being able to hold festives in Cetus... like we have with Deimos yearly... Would be sweet to have our seasonal events on Cetus as well... - Celebrating with the kiddo's of Cetus by hiding treats for them... - Playing shawzin while letting everyone gather around you on Cetus... ---------------------------- To enhance the feeling of having family... (It's just a mere wish I have... I sadly don't have any family close to me... Something like this would ease my heart, even if just a little... I know others would enjoy this too ^^ It could become a heartwarming experience for some, others might not like it, but can simply neglect doing these tiny things... I think there is a hidden beauty in it... ___________________________ ] On Fortuna - Drinking a cup of Tea with the higher ups and (They might be oiling up) with the citizen's of Fortuna - Helping organize some of the shops - Helping with their machinery work - Cleaning the pipes - Cleaning their street - Playing shawzin for them while they gather around you, (make their song available too, if possible) ___________________________ ---------------------------- ___________________________ - Would love if we could hear each other's shawzin in Dojo's... <3
×
×
  • Create New...