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Deus-Ex-Vesania

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Posts posted by Deus-Ex-Vesania

  1. Hey, it's me again, found another bug. Shocking, right?

     

    Well, as the title said Wukong's Celestial Twin won't get back up after a knockdown. It's just laying there, teleporting after Wukong if too far away.

    dQcaoNw.jpg

    Most people won't be mad if you iron out an update or any changes before presenting it to us, you know that, right?

  2. vor 1 Stunde schrieb o0Despair0o:

    Look at the screenshot and say that again.

     

    This thing ain't working at all 😛

    Just today I had my first game breaking bug free (there still were bugs of course) Railjack mission in a week or so.

    That's progress!

  3. vor 12 Stunden schrieb AdunSaveMe:

    This isn't the Destiny 2 forum. Comparing the two completely different games is stupid.

    I can't believe we're now well into 2020 and the Warframe community still hasn't dropped this.

    People will always compare their favorite (or just current) game to other options.

    Like, what does it make better. Or what does it make worse that makes me even happier with my favorite game. Such stuff.

    And knowing that there is competition can be good for the development of a game. Otherwise devs think their game is beyond any doubt and everything goes downhill.

     

    And with all the bugs... so... so... many bugs... Where was I? Oh, right, with all the bugs Warframe has it's still playable. Unlike Destiny 2 with its 'Blackscreen Bug', which made it unplayable for me.

  4. vor 6 Stunden schrieb (PS4)robotwars7:

    or maybe the gods will give us a break with everything that's going on IRL and let us have a stable update..? 😆

    Maybe... MAYBE the disaster that was and god damn still is Empyrean was a lesson.

    Probably not.

    I hope with you.

    • Like 2
  5. While leveling the Stug, kinda fun weapon tbh (especially with white energy color *wink, wink*), I decided to 1v1 a Nox to see how long it might take.

     

    A while.

     

    After this however, when his sludge already dissipated the slow effect remained. The whole mission in slow motion is not fun.

    Maybe you guys might want to try YouTube. I bet there is a tutorial with an indian guy that teaches how to create a game that doesn't present their customers a new bug every day.

  6. vor 2 Stunden schrieb (PS4)CrazyBeaTzu:

    Have you tried one of the 100 options to CC or otherwise evade your enemy? 

    Have you tried to CC at least 20 or more enemies at once in an open area like the Orb Valley? And feel free to tell me how you capture a cache while dodging all the explosion. I'm all ears.

    vor 22 Minuten schrieb Butterfly85:

    Gee if only we had some mods to mitigate or prevent knockdown ...

    So, everyone got a Primed Sure Footed (100% resist) when the update hit.

    Otherwise your oh so smart comment would make little sense when it comes to knockdown spam as experienced.

    • Like 2
  7. I wonder if they gave the stagger effect to enemies on purpose or were just so, well, sloppy and c/p it into everything that caused knockdown.

    And if it was on purpose it might be time to rework a bunch of enemies. After all, that's a pretty big change with some effect on older mechanics.

  8. Has anyone ever noticed how many Corpus units use explosive weapons?

    Just go and play a bounty that includes to capture caches. Limited to a certain area around the cache, if you ever want to capture it, are you an easy target for approximately 7 billion explosions. Yes, a press 4 to win frame would've removed all those enemies at once but I'm not a fan of those and so was nobody in the squad apparently.

    So the experience was as followed:

    1. Explosions
    2. Blocked thanks to reaction
    3. Five more explosions while still in the block animation
    4. Knocked down
    5. Attempt to stand up
    6. Mid animation even more explosions
    7. Knocked back down.
    8. Repeat from step 5.

     

    I know most people seem to be happy that selfdamage was removed but after this experience it felt quite... half-baked, to put it nicely.

    • Like 1
  9. As the title already says did Amesha's Benevolent Decoy just proved to be very unreliable in multiple orb valley bounties.

    The smaller bubble was always far enough above the objective it should protect while the bigger bubble protected all parts of the coildrive. Despite this did the coildrive suffer massive damage, so much even that I had to leave the archwing and heal it back up.

     

    With the sheer amount of bugs I report lately... Do I get some loyalty points? 🤔

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