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(PS4)Astralwanderung

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  1. I don't know about your experience, but mine is: if I shoot perfectly above ground and it hits the Eidolon before stagger range has been covered, I get stagger. Every single time.
  2. Unfortunately, no. It explodes on contact with anything, including Eidolons and Vomvalysts. The only two ways to avoid stagger are to either 1) shoot to completely empty space in the air or 2) to shoot at the exact distance where you can hit but not get staggered (which is impossible amid battle, except by mere chance once in a while). This stagger mechanic has really ruined many weapons, and this secondary Amp fire is probably the most ruined of all.
  3. Grief, Warframe of Torture. A torturer for the Orokin, and later a torturer of Orokin. He is the one who extorted many of the informations the Tenno used in their rebellion. Wrapped in tattered cloths and hood, with writhing bladed and spiked chains, his face conjures terror in the dark. He tears open his foes after casting them in desperation. Abilities suggestions: Passive: Grief has Terror, a meter which is filled and used by his abilities. The higher it gets, the higher a chance that enemies hit by Grief in melee become frightened and open to finishers (capped at maybe 10 or 15% chance). Also, as Terror rises, Grief physically becomes more terrifying (like Nidus' transformation), shedding his tattered cloths, becoming a dark monster. Darkness - The area becomes gloom (visually speaking, a darker version of Limbo's rift, and unsettling screams play in the background, in a spherical area -half sphere beneath ground, like Cataclysm-). Enemies in the area cannot distinguish friend from foe, they only see shadows, so they start attacking randomly, with low accuracy, while players deal more damage to them. Each enemy killed in darkness by Grief with a melee weapon fills his Terror. Abyss - Inside an are of Darkness, creates a dimensional pit on the ground. As confused enemies step on it, they fall beneath ground level, pierced and wrapped by hellish chains, receiving damage over time, unable to act while they suffer; players can only hit them with projectiles. Damage (both from the ability itself and player weapons) is multiplied depending on Grief's Terror. When duration expires, trapped enemies are released on the floor, knocked down and with a fire proc on them. Victims who die in Darkness still increase Terror, of course. (Visually, this would make a portion of the floor transparent and fill it with some hellish pit where players can't fall but enemies do, maybe with fire and/or bloody flesh walls. Basic usage would be casting Abyss on open floor, but if the pit's edge exceeds the available floor, this might make interesting effects, with some creativity.) Endless Pain - Centered on Grief, large bloody spikes wrapped in chains keep erupting from the ground continuously, granting him protection (increased armor or flat damage-reduction) while damaging all nearby enemies and causing puncture procs. This consumes energy over time and increases Terror when dealing damage. Unleash Hell - This activates Hell, Grief's exalted melee weapon, which works like Baruuk's 4th (consumes Terror over time). Hell is a series of long, dark and bloody spiked/bladed chains erupting from Grief's body.
  4. I mean the "Arca Plasmor" shot, to be clear. Short range and makes an explosion at impact. Well, it was already ruined when they added self-damage to it (two shots to the Hidrolyst and I killed myself, despite all passive upgrades active), but it was still good to dispatch groups of Vomvalysts close to each other. Now it's outright unusable. Let's say the shot explodes on its own after travelling 10 m (I don't know actual distances, but I think we're around there), if it explodes at that distance, alright. But if you're shooting while moving forward, and move just a single meter, you get light stagger (operator is locked in a 1 second c.ca animation covering with their forearm). And if you move close enough, you get the full stagger animation, getting pushed back/tumbling. Imagine this in the middle of fighting, especially with Eidolons, with thousands of effects and things that make total chaos... how often do you think you'll be able to hit without being in range of at least the small stagger? (Spoiler: never, and if you do, you'll have used up your luck for winning lottery.)
  5. I'll copy what I wrote in a general discussion thread, since I confirmed that there are indeed heavy bugs (at leas on PS): Yesterday I tried two times to do Eidolons. First time, I watch the timer in navigation: "Night in X minutes" (can't remember, but X = some number around 10). I start looking for a group. I see a couple other people looking too, but no one else. Skipping useless details, after a bit, it ends up I go on the Plains and see there "Night in 1 hour". WHAT? Well, I assume I had seen wrong when I was in navigation. Damn, but alright. Second time, same process. This time I watched carefully, it wasn't my mistake, the timer must be bugged... And then, today I discovered it's WORSE. I saw in navigation "Night in 1 hour". I went to the Plains to see if that was true. It was, so I set a timer for when night will actually come. Timer rings, I go directly to the Plains to check, and... NIGHT IN 47 MINUTES... WTF. What's happening, a cycle of day/day/day/night/day/night/day/day/night/day/day/day/day? No idea if this is happening on pc too, but it's definitely happening on PS. EDITS: It's not just the HUD, I went to the Plains "physically", and saw two consecutive days. Now I'm setting another alarm for 30 minutes from now and see what happens. Checked it before time (should have been 10/15 minutes till night)... I went there now, and... it's night, with 40 minutes till day.... After it was 40 and I left, I returned to orbiter, looking for people. Stayed there no more than 8 minutes, then decided to go down, start the bounty, and try with random people. Konzu's bounties said 17 minutes left. I entered the plains, it said 24 minutes left (same as the unofficial tracker). It's ALL screwed up.
  6. It's not just the HUD, I went to the Plains "physically", and saw two consecutive days. Now I'm setting another alarm for 30 minutes from now and see what happens. Checked it before time (should have been 10/15 minutes till night)... I went there now, and... it's night, with 40 minutes till day.... It's all screwed up. Edit: After it was 40 and I left, I returned to orbiter, looking for people. Stayed there no more than 8 minutes, then decided to go down, start the bounty, and try with random people. Konzu's bounties said 17 minutes left. I entered the plains, it said 24 minutes left (same as the unofficial tracker). It's ALL screwed up.
  7. Yesterday I tried two times to do Eidolons. First time, I watch the timer in navigation: "Night in X minutes" (can't remember, but X = some number around 10). I start looking for a group. I see a couple other people looking too, but no one else. Skipping useless details, after a bit, it ends up I go on the Plains and see there "Night in 1 hour". WHAT? Well, I assume I had seen wrong when I was in navigation. Damn, but alright. Second time, same process. This time I watched carefully, it wasn't my mistake, the timer must be bugged... And then, today I discovered it's WORSE. I saw in navigation "Night in 1 hour". I went to the Plains to see if that was true. It was, so I set a timer for when night will actually come. Timer rings, I go directly to the Plains to check, and... NIGHT IN 47 MINUTES... WTF. What's happening, a cycle of day/day/day/night/day/night/day/day/night/day/day/day/day? No idea if this is happening on pc too, but it's definitely happening on PS.
  8. You were lucky, I guess. Not only it *always* consumes it, for me, regardless of host or not, putting it in or not, etc., but I'll give you an additional Bugframe laugh: if I have no Thermia left and go start the bounty, I get a message that I must have Thermia nad then get stuck there. Can't do anything to escape, only closing Warframe and reopening. If it's true that consumed Thermia is refunded on pc, then it's even worse (on DE's part). I too farmed Thermia for Opticor Vandal at release, and finished the last canister some months ago; now every time I want to fight Exploiter I have to do the damn fractures again (and alone).
  9. I know this boss is from an update that seems so distant in the past most people even forgot it exists. But still (after 6402706423 attempts, I'm still missing the Freezing Step Ephemera, so I'm still doing it)... Let me say that I find the boss fight per se quite fun (althought after all this time I still am not sure if it's something I'm missing or a bug that when you throw Thermia at it in the outdoors phase, 90% of the times it does nothing, whether or not you shoot it and even though you control the Coolant Raknoids... I mostly just count on the meter to rise naturally, because even throwing ten canisters in a row has no impact). But the problem is not the fight... except for bugs. That said, rant mode. The embarassing things are two: one intentional, on DE's part, and the other unintentional. The unintentional one is, as said, bugs. These come in all forms. Half of the times, literally half, I get the no-HUD bug: whole fight, both underground and outdoors, with not a single HUD element except (thank the Gods) for the heat meter. That's the only thing that appears. And despite the hell that is aiming at Raknoids with no HUD, I manage to end the fight. With one exception: when the damn Corpus nearby decide to stick their nose in and start rising alert levels; unable to locate alarm antennae, I find myself overwhelmed by endless waves of enemies, and that ends in only one way. Not a good way. Another bug, which is even worse, is when you try to get outdoors for the second phase and the door won't open, leaving you stuck in endless loading. It's been months, and since release these bugs have seen no fixes. Then there is the intentional thing, the one by design: you have to expend Thermia to fight the Exploiter Orb. A resource that is available often enough, but at the small prime of... a damned hellish ultra-boring mission that no one wants to do. I don't know how the situation is on pc, but on PS don't ever hope to find someone to share that boredom. You'll be alone doing those fractures, dying inside, wanting to do something else while waiting for them to end, but unable to because there are incessant hordes of relatively high-level enemies trying to break that canister and annoy you beyond reason. Even Limbo with minimum range and max duration won't have his abilities last long enough to save you from boredom. You just have to stay there and put attention in that awfully designed mission. Having to repeat the same hellish process FOUR times to get ONE Thermia. This is an embarassing mess.
  10. Uh... I used to finish missions (and not just once in N missions) with at least one code per scanned Kavat... was I ludicrously lucky?
  11. A year ago or so, I was farming for Kavat Genetic Codes without problems. And they also spawned in large numbers; I remember rooms with four or more Kavats in them. Recently (two or three months ago, I think) I got to it again, and had quite a difficult time finding even a single Kavat. So, question #1: was their spawn rate reduced? But in any case, scanning them gave the usual Kavat Genetic Code (or sometimes two, given the scanner's augment); which brings me to the second and most important issue: I just played two separate Derelict missions, found a single Kavat in each, and scanned it both times... but I didn't get a single Kavat Genetic Code. Thus, question #2: is this a bug that popped up after recent updates or was it actually changed and scanning a Kavat doesn't guarantee a code?
  12. Well, I am really angry at the moment, but I'll try to keep quiet. Farming the damn Exploiter to get the damn Freezing Step Ephemera. Today, I try it again, for the 2462497724th time. After the Exploiter appears and does her initial dialogue, I wait for the HUD to reappear so I can aim properly. It doesn't. I try everything I can come up with to unglitch it, but to no avail. I try to fight anyway, because I wasted a damn Condensed Thermia on the thing. With great luck and lots of time, I succeed. I try again. Same damn thing. Except, this time, during the outdoor phase, the damn Corpus start aggroing, and rise up their alarms. No map, no pointers, absolutely nothing on screen.(except, AT LEAST, the heat meter of the Exploiter, which was luckily visible). And guess how it went, with an Exploiter to kill and max alert Corpus swarming with no chance to reduce the alert level... Yeah, it ended with a lot of swearing.
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