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Savire510

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Posts posted by Savire510

  1. 7 minutes ago, loratdem said:

    Veterans farming extra Kuva weapons for valence fusion also need to be careful when dealing with kuva larvlings as no one wants to waste a few hours collecting mummurs and wasting a charge on their requiem mods just to move on to the next lich. While it is nice that the kuva larvlings show you what weapon the lich will have, there is always a chance whether due to fatigue, being distracted or just sheer bad luck that you misclick and end up having to waste time and resources to get rid of an unwanted lich.

    Tldr Please add a warning or confirmation before mercy killing the kuva larvlings tnx.

    there is always a saviour alt+f4 when you notice you are stabbing a larvling. 😜

    • Like 1
  2. 2 minutes ago, Blackshark_11 said:

    Hey all,

    Quick question.  Just found that the majority of my 8 frames have the Helminth Cyst.  This works for me as I wanted the Helminth Charger anyways.  However, my understanding was that I couldn't access the Infirmary until my cyst is matured (which would also give me access to the "Drain Cyst" option).  

    I currently CAN access the Infirmary but CANNOT drain the cyst to breed a Helminth Charger.  Also, the cyst's do not have hairs out of them yet and are of varying sizes on the necks of my warframes which, I assume, is indicative of growth.  

    Helminth is also not communicating with my warframes even though I've had Nidus sit in the chair to get infected originally.  

    What is going on?  

    Thanks!

    You can destroy the cyst after 1 day now.

    But you still need a mature cyst to make helminth's charger.

    • Like 1
  3. Since everybody can choose which weapon the lich will use its no more a selling point as it was few months ago.

    I doubt you will manage to sell this Lich just because it has a good weapon.

    Right now the price depends on few things:

    Elemental type, Toxin is usually the safest bet to work with everything, Impact is useless  (you can choose the lich's element too btw)

    Elemental % of a weapon, 25%-60%, obviously the closer you are to 60% the higher the price. But still 60% impact is worthless, so keep that in mind. (only usable in valence transfer later)

    Lich ephemera, if your lich has an ephemera then it is worth something no matter the weapon or its %. Prices vary a lot 50-200.

    Some people are interested in good looking liches, maybe with unique or funny names. If this Lich has an cool look AND an ephemera + a proper weapon then it may be worth hundreds of plats to someone. Price of uniqueness.

  4. 41 minutes ago, 5p33dy_01 said:

     

    in most of these types of games they have a sort of balance when it comes to bosses, you should never be able to 1 shot them, pretty much how eidolons and profit taker work, but thats pretty much every mission in those games and its not even nearly as tedious as what we have.
    its either 1 shotting like any other enemy, or you are forced into a ridiculous strategy to defeat them. for some stupid reason they put gates instead of actual EHP. 
    demolysts was a step in the right direction, they should be what every boss is.

     

    I'm  fine with tanky bosses with millions of hp as a remedy for 1 shotting. (actually shed a small tear when they reduced Wolf's armor and hp during nightwave

    Some of that would be actually fixed if the bosses we fight were at a higher level. We saw glimpses of that when sorties came out and we started fightning starchart bosses at 100lvl with some buffs. But now, almost 4 years later, we are at such higher power level these bosses aren't that big of a deal. What is there left to do? Make "Elite Sorties" starting at 160 going up to 200 with double debuffs? that would actually be cool, but what then? Super elite sorties from 260 to 300?

    Anyway

    I think liches (in terms of stats) are a step in a good direction, but i want them to level up higher. Toxic or Rad Lich with tonkor always keeps me on my toes.

     

    Quote

    if you really thought about it, it already has that, but in a different way.
    starting dificulty is not the same between planets and as for perks, we have fissures that give more the longer you stay in an endless mission.

    I thought of something like trading debuffs to us or buffs to enemies for better rewards.

    Like for example, we can choose to unveil additional buffs to enemies (something like a mix between nightmare and sortie) before our mission for better rewards. Let's say grineer in a mission will be permamently speednova'd and they will have additional fire damage, idunno, maybe even they will have corpus shields. But in exchange we will get a % bonus to our rewards or something more.

    Add something like this to most of the gamemodes on top of the endless fissure bonuses. This could vastly improve kuva farming to a lot of people.

    No need to increase the level, or wait few hours for an actual challenge, because then even level 100 lancer with a bunch of buffs can be made dangerous.

  5. 18 minutes ago, sword_of_hell said:

    Some of those 2018/19 models look like plastic not hair, and some of the good looking ones are the old ones..Why should't I expect that from them? They can't just leave things like that be..I want my favorite hair style to..well, look like actual hair. I'm pretty sure that's not too much.

    i don't know, man, they look fine to me. Show me some screenshots to prove your plastic

  6. 9 minutes ago, sword_of_hell said:

    ok..I get it that people mostly care about gameplay and bug fixes..but if you take your time to look at the hair models in this game, you'll see how important this topic is

    Just look at the operator hair. You can see which hair models were made in 2015 right after the second dream came out and which were made in 2018/2019. Don't expect them to improve old hair models, but expect them to add new ones in higher quality

    • Like 1
  7. 10 minutes ago, DisasterIncarnate said:

    Patch notes i think said resources are up on RJ, however whenever i try i get no more than 200 asterite, usually average 80ish on a veil mission, how are others seemingly getting bucketloads of the stuff?

    get blackout pulse and shoot it and manually explode it in asteroid and ruin clusters.

    • Like 2
  8. Just now, (PS4)yokai1235 said:

    isn't that the function of the outsiders 

    i meant more like "electronic warfare" crewship that hacks our Railjack or something. But that feels more like a corpus thing.

    About mines, there can be a crewship minelayer too, why not. Different kind of mines, Huge, nuke mines, emp mines, cold mines, anything.

  9. On 2020-05-02 at 5:18 PM, (PS4)AbBaNdOn_ said:

    Ugh forgot about that.....  

    I absolutely DREAD the archwing buffs coming to console.  I HATE when people use archwings to fight stuff in Railjack.   The enemy totally ignore the Railjack.   When enemies are not circling you it screws with your aim and timing and stuff.   Its just bogs the battles down so much.... 

    I decided to endure the stupidity of an open squad and ran a bunch of gian point the other day trying to get vidar reactors (came up empty ....)  towards the end the guys started hopping off the boat and fighting in space.   This will happen ALOT more frequently now. 

    People should probably just be smart and get rid of all their avionics for RJ damage and just start using AW avi/tacticals  

    Yeah, sometimes it really annoys me when people just randomly use archwing and fly around fighters. Its like they try to be useless.

    Pull a sneaky on them and have a prepared hyperflux and seeker volley so there is nothing to fight for them : >

    There is no way in hell that even the most skilled mlg archwing player will even know what is happening when 50 buffed seeker volley missiles start obliterating the map.

    Seeker volley will nuke the fighters, you destroy the crewship engines, line up all of them in your LOS and fire your artillery. Tenno inside? Who cares! OPEN FIREEEE

    • Like 1
  10. Yeah, i agree.

    I also think we need more crewships at the same time. Right now its max 3 at the same time.

    I like the fact that they added shielded Crewships,

    We need more kinds of enemy crewships, something maybe that spawns additional fighters, a carrier type, something that buffs enemies, a command crewship,

    maybe a different kinds of crewships, instead of slow and bulky maybe a faster one that lays mines and disrupts our systems, there are a lot of possibilities.

    I really want to see how corpus crewships will look.

     

    • Like 1
  11. 5 minutes ago, 3rdpig said:

    No, not even after the latest update. As someone who mostly plays solo it wasn't fun before and now it seems even less soloable as the fighters appear nearly on top of your Railjack. Hiding it and going out to do battle in your archwing no longer seems to be a viable option as the RJ will be destroyed unless there's someone on board to put out fires. Fighting in the RJ means you have to stop piloting and put out fires, which means the RJ get destroyed by fighters and crewships.

    For me, putting out fires isn't fun.

    Also, how are the Grineer boarders getting on board? Did I accidentally leave a door unlocked? How are they getting from their ships to mine? Do they have Archwings? They can't build energy weapons so I'm assuming they don't have teleportation devices.

    I find it seriously stupid that the Orokin, at the height of their empire, a race that could could build sentient machines, couldn't make an automated fire suppression system.

    The whole thing makes no sense lore wise or player wise. Everyone is going to want to either pilot or do battle. I find it hard to believe that anyone is going to want to stay behind and play fireman. At least I know that I don't, and won't.

    If this mess becomes mandatory, I'll take DE's advice and go play a different game.

    Im sorry, but that only shows that you havent really played Railjack and you don't know how things really work there. After revised its no more a "this is fine" simulator.

    Quote

    Also, how are the Grineer boarders getting on board? Did I accidentally leave a door unlocked? How are they getting from their ships to mine? Do they have Archwings? They can't build energy weapons so I'm assuming they don't have teleportation devices.

    Boarding Ram. They slam their transportation capsules into your ship. They do this since invasions were added. (just look up at corpus invasion map) Or easier, just look where they come from on your ship, the boarding ram is clearly visible.

    Quote

    I find it seriously stupid that the Orokin, at the height of their empire, a race that could could build sentient machines, couldn't make an automated fire suppression system.

    You literally have 2 options to automaticly put out fires. Drones from 10 engineering and fire suppresion tactical avionic.

    Quote

    The whole thing makes no sense lore wise or player wise. Everyone is going to want to either pilot or do battle. I find it hard to believe that anyone is going to want to stay behind and play fireman. At least I know that I don't, and won't.

    Not everyone likes the same things as you, some people like the role of an engineer.

    • Like 5
  12. 1 minute ago, Hypernaut1 said:

    I honestly don't mind DE releasing things in pieces. 

    I dont mind that either.

    A lot of people considered December 2019 Railjack we got to be a failed version of what we seen in Tennocon 2019. Something that DE will drop after they see that people didn't liked it. Before Railjack launched i expected, knew it to be a Railjack 1.0, same with Liches. A foundation to improve and add upon later.

    DE needs to learn to better manage hype and actually say how things are going to launch. Not everyone watches devstreams.

    • Like 1
  13. 9 minutes ago, 1up20xdey6 said:

    So I've been juggling with my settings trying to find the right balance and almost most of what I do always results in lower frame rate. Is it possible to add an auto-detect option like some games do?

    auto-detect options almost always are a waste of time, they simply don't work good.

    Volumetric Lights and Reflections are a huge fps eaters.

  14. Yeah, combining archwing, warframe combat and space warfare sounds delicious to me. I think Railjack right now is in a good place. In a good place to launch new content from.

    Thats how it shouldve launched in december 2019. DE made a huge mistake releasing it then. Made a lot of bad rep. It's good to see that a lot of people actually give railjack a second chance.

    Honestly, can't wait for corpus faction, new mission kinds, new skills, new weapons, command intrinsic, liches in space and more.

    if DE really puts themselves into it Railjack will become something great, unique, that no other f2p game can offer.

    • Like 5
  15. 8 minutes ago, Zahnny said:

    This thread can be about Warframe abilties, exalted reskins that are tied to the body (e.g. Excalibur Zato) weapon skin models, warframe deluxe shoulder pieces etc.

    If it's a cosmetic you dislike being bound solely to a specific item or piece of equipment and wish it was more accessable, post them here.

    I won't attempt to stop you if you make a suggestion that doesn't entirely make sense. Maybe it makes more sense to you than me, who am I to judge?

     

    For me, arrow skins. I've made at least two to three threads on this in the past, but I'll quickly summerize. We only have 5 arrow skins to choose from (correct me if I'm wrong) and one consumable. 3 from an arrow pack and the other two from Baro Ki'Teer, the consumable is the Eros Arrow skin which was stated years ago to become a skin on a Devstream, but has remained a consumable ever since its introduction.

    I'm not asking for DE to make more Arrow skins, the opposite actually. I think we should be able to use the Arrows from different bows and even bow skins or re-skins if we already own them. e.g. using Dread arrows on a Cernos, or vice versa. or using the arrows from the Paris Abra skin on a Daikyu

    Lessar note: But if the above happens, I feel it's fair to let us use the Nikana P sugatra on other melee if you own it.

    Thats the same thing with armor pieces. Mag, Ember, Volt, Oberon, or some deluxes like Wukong, Excal have an unique armor pieces that would be amazing to put on in other warframes.

    • Like 1
  16. 13 minutes ago, AltairFerenc said:

    I see if it's not complete I won't bother with yet, thanks a lot

    I have heard people say that Deffered rendering makes the game's lightning look better across the board.

    Small or none fps drop in normal missions, but a noticeable in PoE and Orb Vallis.

    Atleast that was back when they added the option, i don't know if they made any optimizations to it since then.

  17. 15 minutes ago, Marine027 said:

    I agree mostly on all but this you first need ot get your hadns on it, and with RNG it oftne can happen that someone not gets them with bad luck, now remember how low the lowest railajck is, it still can be a pain especialyl if you not find players joining or so, of course it is easier but not means it not can fail still

    Warframe as fresh one you ahve all those mods already mostly, while as new player you get broken editiosn in the tutorial at least also, Railjack not gives you a starterpack at all if not buyed from the market, and that is one point literally made a pay to win or time saver pack for Railajck, even fo short but it exists.

    Instead of you know, use the Quest as tutorial, teach you and hand some broken avionics aswell as startet and not ahve you rely on RNG. It is for me comepltly understandable getting frustrated over such even if it is for others not a big deal, i not having problems myself but i underrstand such people aswell simply.

    Just because one has it easier and manged ot do sometihng not means it is sitll a problem in some way.

    Be a crewmember at someone else's railjack then. Before someone runs off to become a solo captain, before he even knows how the gamemode works, without any mods and stuff and then dies, is it the gamemode fault? if 4 people cant manage an unmoded Railjack through the first 3 missions then there is no hope for them. And mods drop like crazy right now, especially when TTK was really reduced.

    Just run the first exterminate like 2-3 times, thats it. The fundamental mods will drop. You dont even have to use the railjack, just park it inside an asteroid and use archwing.

     

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