Jump to content

(XBOX)Ampathetiic

Xbox Member
  • Posts

    1,511
  • Joined

  • Last visited

Posts posted by (XBOX)Ampathetiic

  1. While it is sad to see something so iconic go, I really can't blame DE for scrapping the ability because sitting in a puddle waiting for enemies to die is pretty boring. On top of that, his new ability looks pretty good, so I can't complain.

    2 hours ago, (PSN)LoisGordils said:

    2. Casting Undertow instead summons a puddle at the location you aimed at instead of directly melting Hydroid and breaking his momentum. Holding the crouch button will cause Hydroid to dive into the puddle and do the same things he does currently. Bullet jump to exit the puddle

    Personally, this would be my ideal fix to Undertow. Bonus points if we can maintain multiple Undertows at the same time.

  2. 1 minute ago, (XBOX)sinamanthediva said:

    They were supposed to have learned their lesson the many times prior they tried to sell us something as a "good deal" and clearly that didn't happen! So I hate to shatter your hopes and dreams for DE but....

    They're always going to step over the line on occasion, but obviously we should hope that everything between then and now is fair, and that the time until their next line step grows. There's no point in providing any other feedback if you think they're beyond doing better.

  3. 42 minutes ago, Commander said:

    Its easy to understand why people are upset, the issue is that people are expecting a resolution other than this one. Anything more screws over someone else.

    Real. Anyone expecting a mass refund here and now is wearing their Narmer veil. The best we can hope for now is better practices in the future (and they'll be sure to emphasize that this is in response to community feedback).

  4. 15 minutes ago, bedainey said:

    Yeah sure, you're gonna be flexible in terms purchase options next time. But what about the ones who just wanted the Mag or Frost Skin in particular? Why not reflect on the feedback you receive, you know... now?

    This is another good reason to make these skins Tennocon event-locked, rather than one-off exclusives. That way, everyone can get the skins eventually, purchasing options can be changed, and the people who bought it now don't feel screwed since they basically get the skins a year earlier than the people who buy individual items for less. If that undermines the whole 10 year anniversary thing, they can just remove the fancy title from future versions of these packs.

    • Like 1
  5. Based on how they handled Regal Aya's initial launch, nobody should be surprised that their solution is to simply add more platinum. It is the lowest effort, lowest risk solution they could have possibly chosen.

    Still not happy with this, but I'll decide on whether or not I'll buy the pack based on the content by the end of the year. For now, this has been a pretty good year for games, and I unfortunately have better things to spend my money on.

    • Like 9
  6. I'm fairly confident that people don't really care about the story when they say "It's called Warframe." Instead, that's an argument against the gameplay that diverges from what they expect out of Warframe, usually for the worse. Warframe's gameplay is pretty good, and a lot of people would rather have more of a good thing than be introduced to something new and potentially inferior. This is even more annoying when these new types of gameplay come at the cost of developer resources that could have been used making more of the thing we already like.

    • Like 5
  7. 1 hour ago, Binket_ said:

    If your goal is to make as much as money as possible no matter what, do you:

    1. Pick an extremely selective someone who will buy literally anything for 100$?
    2. Pick a much broader crowd to buy said bundle for 20$?

    The answer is the latter, obviously.
    Yes, it's less money PER purchase... but it's also more customers outright.

    A LOT more people can justify dropping 20$ on a skin versus the very select few whales who can drop 100$ on a skin. 
    (Bonus points, those whales are probably buying the bigger packages WHICH CAN BE ADDED IN TANDEM. Therefore the option for a 20$ bundle just nets more customers anyway.)
    ... unless you're EA, who deprives themselves of everything that makes them human in an effort to raise an endless amount of capital for any reason but a rational one.
    If you're going the EA route? You may as just disembowel every thought of goodwill that you think DE might have.
    Because- contrary to popular belief- the gaming community as a WHOLE is tired of these tactics.

    I honestly do not believe this is true. While we see Youtube videos shaming big companies for greedy low-quality games, it is still extremely profitable to go the route of predatory microtransactions and whaling, especially if your goal is consistency, because making those type of games is far easier. There are always going to be people who are just really dumb with money wasting it on garbage, and they're more common than you'd think, especially in Asian countries where greedy tactics are more common. You definitely can succeed by doing what your Fromsofts and Larians do, but you can also succeed by doing the scummy stuff that all the other big studios are doing.

  8. This is the same strategy DE has used before for Deluxe skins and Prime Accessories: Locking single items in a bundle to make you spend more money. However, there are 2 issues that combine together to make this instance particularly scummy:

    1. This costs real money, not platinum. If people could buy this for $100 worth of platinum, they probably would. Deluxe skins get away with bundle-exclusive cosmetics because we aren't losing real cash.

    2. Most of the price comes from Regal Aya, which isn't very valuable to most people. We all put up with extremely expensive Prime Accessories because the platinum that comes with it is undoubtedly valuable to basically everyone. We don't want Regal Aya, but we all want Platinum.

    Should we push for the ideal pro-consumer world of buying each item individually for the fair price at which it is valued? Sure, but that's not realistic; companies are going to use tactics to get more money, and you can't do anything to change that. The best you can do is tolerate the practices that are only slightly bad, and get mad when companies do the thing that is really bad. This bundle is one of the really bad things.

    Realistically, if DE decides to do anything about this (which they probably won't do), they'll probably add more platinum to the bundles to make them worth buying, while keeping the prices the same. In the mean time, continue to complain, and spend your money elsewhere. In case you've been living under a rock, Baldur's Gate 3 is fantastic, and would be my recommendation instead of buying this nonsense.

  9. 7 hours ago, Rxnk said:

    Indeed, until now, 46.2% players who fulfilled the survey agree that it will be a good decision to lower the max level from 30 to 20.

    To be clear, the only options are 5, 10, 15, 20, or remove levels entirely. 20 is going to be the option that people choose if they want little to no change, because you failed to include a choice for them.

    • Like 3
  10. 7 minutes ago, --Leyenda-yight6 said:

    but the passive would still be bad, you'd have to go 100 meters to shoot and then go another 100 meters to fully charge, in a game where you're constantly shooting, the passive can't even get to 500 charge unless you specifically use it to snipers or explosive weapons (no spam).

    I feel the need to remind you that this is a passive ability. If you're trying to actively maximize every single shot, use Transistor Shield; that's what it is for. Volt's passive is more suited towards a high damage opening shot between groups of enemies. With the buff I'm suggesting, you get up to 1000 base damage before calculations, which is equal to Trumna's alt-fire.

  11. 25 minutes ago, --Leyenda-yight6 said:

    It is a passive, they are not affected by any mod except for their augment.

    The damage from the passive isn't changing with mods, but it'd be applied to the weapon or ability base damage, which then gets affected by mods. For example, Shock deals 400 damage at 200% strength, which goes up to 1400 with the passive. With my suggestion, you'd have a base of up to 1200, which would become 2400 at 200% strength. The same goes for weapons, where base damage mods would be applied to the sum of the weapon's base damage and Volt's passive bonus.

  12. In looking around at some math on the wiki, I found this line about Volt's passive:

    If Volt's passive isn't hitting good enough numbers at higher levels, letting it act as the new base for mod scaling seems like a good way to buff it. If that's too strong, tweak the max damage and charge rate until acceptable. Ideally, you'd have a passive that's quick to charge and has a good damage boost at all levels. It's not going to be at maximum power at all times, but that's not the point of it. If you want that, go play Garuda.

    I'm personally quite a fan of Volt's passive as a concept, and it'd be a shame to just throw that concept away when number buffs are sufficient.

  13. One of my favorite parts of having large monster enemies comes from their interactions with the level and the other factions. I'd love to see more giant monsters that show up as set pieces in other levels. Here's my fan concept:

    Imagine a giant sea monster in the oceans of Uranus. In normal Uranus nodes, you occasionally hear noises, you see them passing windows, maybe they break some stuff and Grineer die. When you do the assassination node to kill this monster, you have to submersible Archwing through some sections of destroyed labs as you make your way to the boss arena. Maybe on your way there, the monster does some attacks and you have to dodge them as you move forward. You reach the arena on the ocean's surface, and you damage the monster as it attacks you (1st phase). Once you damage it enough, it retreats underwater, and you follow it in Archwing, where you do some mechanics and finally kill the monster.

    • Like 1
  14. 30 minutes ago, Packetdancer said:

    I think I agree with literally everything on your list being an example of potentially overcomplicating things except this one; I actually think Voruna's kit is an example of the right sort of complexity, the sort of complexity where you can get really creative with it if you choose to engage with it, but you do not need to engage with it.

    Voruna is pretty easy to play, but her kit has more complex calculations and mechanics compared to any other frame in the game. Here's a video going over all the complex stuff, in case anyone is interested in exactly what I'm talking about.

  15. Just to emphasize the point of this thread, I'd like to put up some examples of complexity in Warframe.

    1. Armor bonuses can be either added values or a multiplier of your base armor. 
    2. Critical chance can either be additive values, a multiplier of your base critical chance, or a flat value that your critical chance becomes.
    3. Critical damage can either be an added value or a multiplier, and there are different tiers of critical hits that go beyond what the player sees by color.
    4. Status chance can be an added value or a multiplier, but weapons with multiple projectiles get their status chance divided across each projectile, unless the extra projectiles come from multishot, which then makes them all use the same status chance. 
    5. Octavia's Amp gives you up to a 200% damage increase. Eclipse can (if you're lucky) give you a 200% damage increase. Roar can give you a 50% damage increase. Xata's Whisper gives you 26% extra void damage. All of these bonuses work completely differently from one another, because of course they do.
    6. Condition Overload and the equivalent Galvanized mods will work differently or not work at all based on the weapon you put them on.
    7. Some AoE weapons aren't bothered by punch-through, but most are.
    8. Atlas' Petrify has a secret damage multiplier that is completely unique to it.
    9. Heat damage calculations are dumb and I hate them.
    10. Voruna.
    • Like 3
  16. They said that they wouldn't do this unless a lot of people wanted it, which is weird considering that they're spending resources on a gardening system. Not sure how many people were requesting that one, whereas this feels like one of the more common reoccurring suggestions.

     

    Edit: Also, the fact that you'd need to rebuild everything for this single space is proof that you need to go back and overhaul the system to be easier to work with. If you do that, you can expand the different menus to different places, such as Relays and Open World social areas. With that, you can start making player homes for the player to buy with platinum (or standing if you want to be nice), which would be a huge platinum sink for anyone who cares about that sort of thing.

    • Like 4
  17. So far I've only tried Paris and Braton. They're definitely very strong, and I recommend them to anyone who can get them. I'm getting the sense that Incarnon weapons are generally going to be the best in slot for every weapon type they can possibly occupy, which is annoying. However, I have a hard time seeing them be disruptive like AoE weapons were, so I'll probably be fine with Incarnon weapons until we start getting content that is balanced around them.

    For the acquisition method, I'm torn. I think the idea of one or two weapons per week is fine, but waiting for the rotation to cycle back around seems annoying. I'd prefer if we just got an Incarnon Genesis, even just one per week, that we could apply to any of the available weapons.

    • Like 2
  18. A remake of the entire game is a bit ambitious at this stage. Warframe is still decently popular, so from a developer's perspective, there's no good reason yet in such a dramatic shift from what has worked for 10 years. Perhaps in a few years when Warframe is basically dead, the world can be revived with a remake, but it'd otherwise be better to steadily rework existing content in order to polish the game overall. 

  19. 3 minutes ago, Nazuud said:

    I never thought of turning Vex Armor into a channeled ability, it's interesting. I might steal this and give it my own twist if you don't mind :)

    For toxin, not sure if 20hp/s by itself will be good without any other effect. Since your idea of toxin is health recovery how about making it a life steal instead and making it scale with strength?

    I do not mind if people rip any of my ideas, nor do I care for credit. As long as a good rework happens, we all win.

    The hp/s is intended to be pretty weak, since Chroma already has access to good defensive options. You're likely using Toxin for the offensive buffs to reload speed, so the heal is more of a tool that lets Chroma heal when he needs it. If you want a more competent heal, you can double up on Toxin wards using Effigy for 40hp/s. That's equal to Oberon's Renewal, more healing than Wisp's mote, and gets higher with strength.

    • Like 1
×
×
  • Create New...