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(XBOX)Ampathetiic

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Posts posted by (XBOX)Ampathetiic

  1. 10 minutes ago, _Tormex_ said:

    warframe players like predictability. People complain about Mirage's unpredictable ability all the time.

    I think the issue with Mirage's unpredictability is that you need to rely on it for your survival, and you don't actually know if you're getting the full benefit of the ability in any given scenario. RNG abilities would be cool if you knew what the dice roll gave you, like how Smeeta buffs work, and if you could survive with consistency outside of the RNG.

    Quantus seems really cool because all of his RNG benefits the player in some way, so instead of causing frustration, it adds some spice to the loadout. This frame seems to be designed before passives were a thing, so if it had a nice passive to help it survive, Quantus could be even better.

    Shame that Nova is too similar conceptually for this frame to be added.

    • Like 3
  2. 3 minutes ago, (PSN)IIFrost_GhostII said:

    Yup scroll up, it works more like volts speed boost except with a different animation when running

    Wisp is probably more accurate

    Ok I understand that now. But you'd need to bump up that speed increase for it to be worth using over bullet jumps, sliding, and rolling. Should probably function like Mach Rush with extra control, but less speed.

    • Like 1
  3. Ok maybe I'm missing something but I got questions: How does this frame use weapons while being on 4 legs? Does it stand up to aim? How does sliding work (going from all fours to sliding)? Do melee stances just stop the four legged nature of this frame (as they override idle animations)?

    It just seems like having a four legged frame doesn't work in this game on a technical level, or is there some magical explanation and I'm not picking up on it, because it seems like these kinds of ideas keep floating around.

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