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(XBOX)Ampathetiic

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Everything posted by (XBOX)Ampathetiic

  1. While it is sad to see something so iconic go, I really can't blame DE for scrapping the ability because sitting in a puddle waiting for enemies to die is pretty boring. On top of that, his new ability looks pretty good, so I can't complain. Personally, this would be my ideal fix to Undertow. Bonus points if we can maintain multiple Undertows at the same time.
  2. They're always going to step over the line on occasion, but obviously we should hope that everything between then and now is fair, and that the time until their next line step grows. There's no point in providing any other feedback if you think they're beyond doing better.
  3. Real. Anyone expecting a mass refund here and now is wearing their Narmer veil. The best we can hope for now is better practices in the future (and they'll be sure to emphasize that this is in response to community feedback).
  4. This is another good reason to make these skins Tennocon event-locked, rather than one-off exclusives. That way, everyone can get the skins eventually, purchasing options can be changed, and the people who bought it now don't feel screwed since they basically get the skins a year earlier than the people who buy individual items for less. If that undermines the whole 10 year anniversary thing, they can just remove the fancy title from future versions of these packs.
  5. Based on how they handled Regal Aya's initial launch, nobody should be surprised that their solution is to simply add more platinum. It is the lowest effort, lowest risk solution they could have possibly chosen. Still not happy with this, but I'll decide on whether or not I'll buy the pack based on the content by the end of the year. For now, this has been a pretty good year for games, and I unfortunately have better things to spend my money on.
  6. I'm fairly confident that people don't really care about the story when they say "It's called Warframe." Instead, that's an argument against the gameplay that diverges from what they expect out of Warframe, usually for the worse. Warframe's gameplay is pretty good, and a lot of people would rather have more of a good thing than be introduced to something new and potentially inferior. This is even more annoying when these new types of gameplay come at the cost of developer resources that could have been used making more of the thing we already like.
  7. I honestly do not believe this is true. While we see Youtube videos shaming big companies for greedy low-quality games, it is still extremely profitable to go the route of predatory microtransactions and whaling, especially if your goal is consistency, because making those type of games is far easier. There are always going to be people who are just really dumb with money wasting it on garbage, and they're more common than you'd think, especially in Asian countries where greedy tactics are more common. You definitely can succeed by doing what your Fromsofts and Larians do, but you can also succeed by doing the scummy stuff that all the other big studios are doing.
  8. This is the same strategy DE has used before for Deluxe skins and Prime Accessories: Locking single items in a bundle to make you spend more money. However, there are 2 issues that combine together to make this instance particularly scummy: 1. This costs real money, not platinum. If people could buy this for $100 worth of platinum, they probably would. Deluxe skins get away with bundle-exclusive cosmetics because we aren't losing real cash. 2. Most of the price comes from Regal Aya, which isn't very valuable to most people. We all put up with extremely expensive Prime Accessories because the platinum that comes with it is undoubtedly valuable to basically everyone. We don't want Regal Aya, but we all want Platinum. Should we push for the ideal pro-consumer world of buying each item individually for the fair price at which it is valued? Sure, but that's not realistic; companies are going to use tactics to get more money, and you can't do anything to change that. The best you can do is tolerate the practices that are only slightly bad, and get mad when companies do the thing that is really bad. This bundle is one of the really bad things. Realistically, if DE decides to do anything about this (which they probably won't do), they'll probably add more platinum to the bundles to make them worth buying, while keeping the prices the same. In the mean time, continue to complain, and spend your money elsewhere. In case you've been living under a rock, Baldur's Gate 3 is fantastic, and would be my recommendation instead of buying this nonsense.
  9. Mirage's primary draw of using environmental lighting is a very interesting and appealing mechanic, but is almost impossible to utilize properly because Mirage has no way to control or even view the amount of light/shadow she is exposed to. If given that control, Mirage would be far more enjoyable to play. Additionally, Mirage's second ability, Sleight of Hand, is hard to utilize effectively: The booby trapping part of this ability is both situational and weak (only useful with the augment), whereas the jewels suffer from the same lack of lighting control that plagues Mirage's whole kit. Below are some of the changes I would suggest to give more control to Mirage players: Give Mirage some way of seeing how much light/shadow she is standing in. Give Mirage a new UI meter that displays how much light/shadow Mirage is exposed to. Change Eclipse to reflect the actual buff players are getting, rather than displaying the maximum values for whichever buff is receiving greater effect. Give Mirage some way of creating zones of light and darkness. Give Sleight of Hand jewels an aura that is considered to be fully light or dark, depending on the jewel. Give Prism a similar aura of maximum light. Changes to Sleight of Hand to be better in general. Tie the light/dark jewels to a tap/hold cast, rather than environmental lighting. Give the jewels some method to re-arm after detonating, in order to keep them around for added use with the suggested aura function Extra functionality to the light jewels detonation, whether it be a debuff or a damage multiplier. Additional improvements across the kit: Allow Hall of Mirrors to be refreshed while active, just like Eclipse. Fix Eclipse's inability to reduce Toxin damage. Speed up Prism's casting animation. Include Eclipse's lighting intensity mechanics (buffs scaling with the amount of light/shadow) somewhere in Mirage's abilities section. Include Prism's scaling damage multiplier somewhere in Mirage's abilities section.
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