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Kulvero

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  1. That's the problem, everyone depends on this skill and cipher. How many times have you gone into a sortie and seen players saying that the cipher doesn't work or that they forgot to bring the player's Persipacity ability with them? As I mentioned above, there is no reason for hacking to exist in the game in this way, just do auto-hacking with 1 click and pass.
  2. I think the hacking in missions needs a rework. Players do not do anything with the Helminth skill. Players have a hundred percent chance of hacking panels with skill. Instead, I think the chance of hacking should be reduced to fifty percent.Otherwise, hacking does not matter in nightmare and sortie missions. This regulation is of great importance as the use of ciphers is free for players in normal game mode. In this way, the use of the Auto Breach mod, whose use has become trivial, can be repurposed. This being the case, there is no point in having a hacking panel in the game. Because players have guaranteed hack skill and cipher. Chiper usage can be modified as follows: One cipher per cog for Grineer Example: Minimum three ciphers, maximum eight ciphers. One cipher per click symbol for Corpus Example: Minimum three ciphers, maximum seven ciphers. In this way, the abundance of extremely cheap ciphers can be prevented.
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