Hello there,
First of all I want to say that I had fun playing Elite Deep Archmedea, but it was because of the pure RNG of a good loadout, my game could easily be ruined otherwise.
While I don't like random loadouts, I can see the intent of trying to push players out of their confort zone. That said, Deep Archmedea needs more leeway on how it handles it, here's a few options:
5~7 Warframe options (10% of the roster)
5~10 weapon options for each category
A way to reroll loadouts with some resource or reputation
More modifiers for players who don't want to use the strict loadout.
Nullifiers-like, or anything with a magnetic pulse if revenant is the issue
Steel path variant for more points
More granular reward progression, maybe through multiple runs or more dangerous public or individual modifiers. (Instead of all checkboxes or don't even bother)
In short, Warframe is a game about options and customization, give us more of that please.