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_Zyabl1K_

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  1. The problem with Oberon is that it's about everything and nothing at the same time. Yes, he can heal, remove armor and somehow control the crowd, BUT he does not perform any of these tasks better than others (or at least at the level of others). I will make a reservation that I will talk about oberon without considering the mechanics of helminth. Personally, I have lost interest in him, since he has the most effective build through the shield gate (and in this case, the maximum that you need is to keep the third ability turned on and have an augment for safety and have a good gun). Yes, you can still go to eidolons, but here Volt is a clear monopolist. (Even in solo mode). With the steel path, everything is also sad, since you will take off the armor, but you will not kill everyone at once (beautiful numbers of murders can only be seen on survival and then in the presence of AOE weapons). And from the previous paragraphs, you can see that a good gun is needed everywhere, since abilities do not kill (and even here he does not have a contraction to somehow simplify the killing). You might as well take Loki, who can also live, only he is more versatile due to invisibility. Total: there is no obvious direction where to build (because everything will not work at once, and this is the only option in which it can be interesting in its modern form); there are no tasks in which it would be competitive; in solo mode, a punching bag. P. S. I tried to come up with at least something interesting and non-standard for Oberon, but it's still sad in terms of efficiency. For example, I tried to use the mechanics of radiation on defense (max zone and armor removal on the joint venture), but everything rested either on a lack of strength or a lack of survival. (the thing turned out to be cool, but not for solo play). Plus, even here I had to use helminth to get energy independence.
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