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CephalonCarnage

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Posts posted by CephalonCarnage

  1. 25 minutes ago, xMarvin732 said:

    I've read your comment and i will state it again.

    "regular Warframe activities" in

    "Prepare wisely. Loadout access will be limited and regular Warframe activities will not be available until this quest is completed!"

    Its not misleading, its a way not to spoiler the quest.

    you can also use the fandom wiki

    https://warframe.fandom.com/wiki/The_New_War

    Say it as many times as you like, it is not informative at all.

    Imagine - you're a player wanting to do TNW, but didn't bother with a railjack. So you buy one with plat. And then the quest unlocks and off you go, only to find its next to impossible to complete with a bare-bones level 1, non-upgraded, newly purchased Railjack.

    Did the warning mention that? No. Did it ionform you of the requirments? No. Did it prepare you? No.

     

    DE is all about player retention, and yet here we have them deliberately kicking players away.

    For a long quest, it absolutely makes sense to allow a player to roll back to just before starting it - its not like your arsenal is updated in any meaningful way. It would make much more sense to nerf the quest to the bones though, cinematic quests are not gameplay. So removing 1 archon hunt, removing the fortuna "stealth" puzzle, nerfing the railjack requirements, and other aspects would be hugely beneficial. Why did it need to be so long anyway?

     

    • Like 5
  2. 11 hours ago, Dairaion said:

    Duviri literally makes more sense without the drifter TBH and im not entirely convinced it wasn't originally ment to be the act two of the new war before coming back. 

    I'm certain tht Duviri was supposed to be "warframe, next chapter". We see that in the way TNW was structured - like Marvel's Engame, it was a series of homage cameos to a lotr of old characters you were supposed to say goodbye to, and then Duviri drops and everyone would play the space wizard stuff instead, you can see how they set up years of updates with the lost islands, every year they'd bring back a new one with a heap of updates and new stuff.

    You can tell because they put the start play with Duviri as the brand new player start option.

    They've been pulling back from this disastrous idea (which isn't bad implementation, they should have released warframe 2 inst... oh they will - soulframe) ever cince, but they have no story to replace it with and this is where the problem lies. They should retcon it away, say "you did TNW from Drifter timeline, now we're doing it again, but this is the Operator timeline" and give us the new war and a starchart to play through for the next ten years. But they won't, Instead we got a spellbook.

  3. The RJ is the superior sip, for combat. Your orbiter is the superior ship, for mission control. One is a warship, one is a motorhome and garage. We don't need 1 ship to do everything, that's dumb.

    I appreciate the idea behind having more rooms, but there's alimit to what rooms you need and would use. Decoration only comes to mind - a "dormizone" in the lower decks of the orbiter sounds sensible but there's already too much walking around the ship, so why add more for no reason. If you want lore reasons, the rest of the orbiter is full of engines, engineering and automated life support stuff - no room for tenno to laze around in.

  4. 1 hour ago, Yskonyn said:

    As long as you guys don't confirm a low-level frame should always start at low-level planets

    There is a caveat with this, as you're MR6, that meand you can only equip 6 mod points to her, and that is not going to be enough to handle most planets. Its best to keep at low level ones with such a loadout. Veteran players start with a lot more mod points (as they are higher MR) so forget that once a new frame was as weak as your starting one. Rhino is tough partly because of his tankiness, but also because you have 30 points (or 60) to slot in there.

    Your experience with her will be different once she's levelled up to 30.

    • Like 2
  5. 33 minutes ago, VanFanel1980mx said:

    Honestly, what are everyone's most pessimistic expectations for 1999?

    Kahl missions, slow movement, a gun and some special powers - only those powers are the ones Excalibur comes with rather than grineer barriers and grenades. Everything else will be a reskinned Kahl mission set.

    • Like 1
  6. true, I think there is 2 main problems here: the breakneck speed at which they rush out massive new content, and the ending of a story that has not been replaced with anything.

    The ending of the old story that was mostly consistent with a dirty-science backdrop, told from unreliable narrators and fragmented, that still gave us the whole background of the Orokin and our own origin story that culminated in the big reveal (no, not operator) but that Ballas wasn't the big blue enemy, it was space mom all along. That was interesting, that had legs that I assumed would be the beginning of The New War, what could be cooler that fighting the old enemy that subverted the Orokin, brought about our downfall, get caught up in the consequences and millenia later ended up as confused as we were. Only to see us then having to fight her to rescue the origin system and perhaps restore an empire again, what twists and reveals could they add into that!

    Did Ballas reprogram her into a Margulis-shaped form (can't blame him) or did she take that form to corrupt him? Was Margulis Natah all along even!?! And then, when she hid us all in Lua in the void, did she really, or were we sent there to protect us, her unknowing weapons, from being destroyed by her as she tried to finish her job of taking over everything for daddy Hunhow? There's so many possibilities in such a story told from a perspective that the world is realistic (not hand-wavy Wally magic handshake, ugh). The trouble is someone has to sit down, work it out, figure the options and opportunities and then tie it all into a game development process that would take another decade.

    And that's the problem, DE churns out so much stuff that I'm not sure they have the ability to make updates like Zariman and Sanctum (lets forget Duviri as its not really warframe) and still have them be part of such a story. Zariman can be said to be hanging off the coat-tails of the old story. But look at how little Sanctum has to hold it up. Right now, its easy to slap together awesome art with "new boss of the month" type updates. Its easy, but they will run out of goodwill eventually. Remember the storyline is one big component of what kept people playing WF, what kept people talking about, and what kept people invested in playing it more. Now its just another online game. They have to address this, and back in time or parallel worlds will only take them a short way before it falls apart,

    • Like 6
  7. You cxannot ignore a Frost eximus as it has a bubble that prevents the can from working. If the eximus unit is in a mob of enemies, then you have a bubble of anti-can portection that stops it landing. Obviously the intent when the test was developed didn't have such a thing, so now needs rework to cater for it.

    Personally I'd say the can timer needs to start when you pick it up, that simple change would allow you to kill ny frost eximus, or their bubbles, before getting on with the challenge. Removing the Frost eximus type mightr be an option, but I wonder if the other ones like the fire eximus needs to go too as the time penalty for getting up after knockdown was also not factored into the original test.

    • Like 1
  8. Its their pandemic mistake, and rather than address it, they will ignore it and move on to new stuff. That's the DE way.

    It sucks, the quest sucks and frankly they could have cut roughly 2/3rd of it without any difference (eg why do you have to fight 2 of the 3 archons? 1 would have been enough) The quest storyline itself is garbled BS, possibly bad fanfic taken up and created with little to no creative control until it was too late. No doubt they let the interns work from home when making up the storyline and they took the "great ideas" on postits and stitched them together into something that was a quest. Then took way too long building it. At no point did anyone think "what are we doing" because they were not working together on anything actually cohesive and meaningful.

    I nearly uninstalled in despair after getting through it. My experience with WF did suffer because of it though, I don't have the same "OMG this is wonderful" feelings about it after that quest. Partly becasue the quest was intended to be a "thanks and so long space ninja, we're now going to do the Duviri experience instead". You can see this when they released the new player start that gave you the choice of Warframe or Duviri. Yeah, that was a thing that shows you how little they strayed from the core. You can also see how much of a mistake it was when they removed the new player Duviri start option. What is left behind though is the clear view that DE doesn't care for Warframe any more.

    Its not just that it was a long, boring, quest or a long, garbled story. It's just that it was truly bad at both those things. And we never got a war out of it either - the biggest missed opportunity for WF that would have revitalised it for the next ten years.

    • Like 1
  9. 4 hours ago, RichardKam said:

    I do not know why people suddenly want this game to be challenging, when "challlenge" was never the focus of this game since 2013.

    The unique selling points of this game have always been power fantasy, ninja parkour, arsenal diversity, builds, things like that, something you cannot find in the current fps or third person shooter market.

    or Duviri.

     

    which was a response to both the "devs are bored of WF story" and "we want challenge" crowd demanding the only thing that can make it challenging: dumping all the old stuff for new.

  10. The graphics are stunning. Sound is great too.

     

    that's it though, the rest is roughly a reskinned Zariman experience with slight reworks to make things feel different, but really it feels exactly like Zariman. And fair enough there - a lot of content has to come along so you're always going to get reuse.

    My problem with it is really the really bad story, its nothing like the mainline story that has carried warframe to undreamed heights. This is bad fanfic in comparison, it has nothing liek the depth or vagueness fragmentary parts that enhanced trhe original.

    The missions are a bit OK, but the have the same issues that Zariman has - that of being node-locked missions but an open-world style bounty system. It didn't really work with the Zariman, so many complaints about quitting and bugs, and they seem to be repeated here. I'm not convinced the bounty system works for node missions., Maybe that's the reason I stopped running Zariman missions - not because the tileset isnt; gorgeous, but there's something missing that the old corpus ship or grineer base has, maybe there's just too much in the Zariman when all you really want is to run along shooting or defending. I can't really put my finger on it, but I doubt I'll play any of these Sanctum nodes once I'm ranked up.

    the characters are annoyingly bad too - I will be happy to never interact with the fish or butler again.

    and then there's the statues - I'm not even sure what those 2 giant are there for. Did part of it get cut? and why is old Albert in the broken cryopod, what was that all about? I'm sure some of the timetravel part got cut too, there seems to be no reason for it at all. Maybe this is just part 1, the teaser for WF 1999, but maybe its just more "great" ideas that never got finished.

     

    And the book, why did they even bother? I used it literally once. It was worthless. I mean in aghame for space ninjas why did they think a book weapon was a good idea? And why, considering it is so easily discarded, did they go to the trouble implementing it? Is this more Soulframe stuff that has been put into WF to justify the cost? Becasue that's all it seems to be.

    • Like 5
  11. I think DE is just making it up as they go along now. They wanted this in, so they put it in... forgetting all the old lore.

    eg once you rank up (I think) you get a message from Loid saying

    Spoiler

    "reappearance of achons, a foe not seen since the Sentient war". now forgive me, but I thought the archons were a new thing from the New War, So how does loid know about this. TBH I'm not even sure Albrect and loid were around att he time operators were even a thing.

    So it seems the storyline is gettign thrown away in favour of "what we want to put in, just pretend it is OK" and the story seems to be of little consequence as long as they can tell some new bit of story they fancy putting in. Like, the original story was mostly cohesive as if someone had thought it all through and made up something interesting. This now seems like a disney+ series of disconnected parts.

    • Like 10
  12. 34 minutes ago, (PSN)slightconfuzzled said:

    If you got a chance to revive one of your former pets, would you take them as they were? Or if you were allowed to give them wicked horns, wings, fire breath, to turn them into some of sick Unicorn Pegasus? A spectral version, so you don't have to worry about cleaning up after them or feeding them etc 

    I mean, I personally would probably just want them as is, they were perfect as is, but thats because I am talking about cats and pups specifically, but if I had a horse.. I'd probably think it would like to fly, and be modded out and fashion framed to look like some sort of mythic horse legend from some grand epic fantasy. 

    So basically Dagath was a nerd weeb fantasy book fan, who fashion framed her dead horse. 

    Also if you give her animation set to other Warframe, they also summon spectral horses in their own respective colours as well, so an argument could be made that all Warframes are like that too. 

    Somebody needs to go read Pet Sematary again.

     

    void-infused killer kitty, best not, eh. 😀

    • Like 1
  13. There are no rocks in Warframe, except for the ones you tie around your own ankles.

    Anyone can go out and play the excellent movement and combat system for half an hour a day and be entertained and energised by it. The problems come when you start to look at it as a "lets complete" game, it doesn;t have to be this. There should be no FOMO here, get what you like, grind (as much as you can be bothered with) for any new stuff that takes your fancy. You don't have to buy it with plat either, nobody *needs* a necramech or the latest gun (many of which are decidedly meh).

    And I say this as someone who has almost everything (missing only the incarnons from SP circuit, no. I got several and figured I really did not need to run that awful mode ever again), and did the grind to the point where I suffered. But that was my own fault, those 32 consecutive runs for Nova (grrrr, RNG) really made me stop and think what i was doing - mainly when i was facing a ice wall and thinking "where am I, where do I go now", I had worn myself out that much. But a bit of reflection and time out brought me back with a renewed sense of playing for the fun of it.

    The game gets easier as you progress, but there's no need to play for the sake of playing. I actually enjoy the update drops to grind for the relics. I got to enjoy the Deimos grind, getting that Necramech. However these show 2 aspects of the game - I play the relic grind with others as I find that enjoyable. I grind for the mech solo as that was more enjoyable.

    So find what you like, and do that.

    • Like 1
  14. Right now conclave is as balanced as its possible to be - everyone has the same equipment and stats. And its still bad.

    the problem is the mechanics, you either mash movement keys, jump and fly like a demented sparrow or you lose. Its terrible. It works when you're curb-stomping grineer but between players its frustrating at best, simply annoying at worse. That's why it will *never* be popular.

    • Like 3
  15. I think the spawn count problem is not related to CPU power but network. There's a lot of traffic that needs to be sent for every enemy and their bullets, and CPUs are super fast these days (watch warframe play in perfmon and you'll see the CPUs are hardly stressed). And while you may think you have a superfast fibre internet, the problem is not you but those other hosts who still have slow ones. WFs base code has to cater for them when hosting so the limits are here unless DE can optimise the network traffic.

  16. On 2023-11-30 at 5:32 PM, TheSimpleDude42 said:

    I just hope DE will do something similar for the next huge update this is far superior to anything I have experienced with Warframe in years! I just ... can't stand ... survival and any of those forced time-wasters just to drag the play time ... it is just not fun at all...

    wha? Circuit is pretty much nothing but survival - apart from the literal survival rounds, "exterminate" is survival as the enemy rushes at you and you kill them - survival without the life support. Defence is survival too, enemies rush at you and you kill them. The only one that is different is the balls of goo collection round, and the jackal of course. The one everyone hates. lol.

     

    Circuit is a bad design, its nothing more than a inferior version of existing missions. Maybe because its quicker, but I think the only thing it has going for it, ands the only thing that has clouded people's view of it, is those rewards. Take the incarnon adapters away and I think circuit would be as dead as conclave. That's how "good" the game mode truly is.

  17. 2 hours ago, SneakyErvin said:

    They arent inside the frame, but the frame is an anchor to them which also lets them physically manifest on the field of battle by exiting the frame. They are just beyond the point of physical or void, which is likely why the infested can do nothing to them. And how they survive in space is either due to their suits or simply due to them being part void aswell. As to the operator picking things up, I think that makes it more clear they are physically there, since if you transfer back you drop what you are holding in your hands. Which is a mechanic specific to the operator, since the frame still holds whatever they held in their hands as you transfer out of them.

    not necessarily. The operator could be manifesting a void reporesentation that has physical properties, but still isn't them. A solid void ghost, but still not teleporting down to face all the physical issues a squishy operator would face in reality. Like being killed, all that really happens is transference static preventing fully re-manifesting.

    1 hour ago, Alguien said:

    This is based on the premise that operators are still physically human and have the same limitations as a person, which is a false premise.

    The child is still in the chair and has all the weaknesses of a normal person - hence being in cryosleep for so long, threatened being killed by Ordis spacing them once they appear to lose their powers. If the operator wasd a magic entity, then this wouldn't be part of the options in the quest. There's nothing to suggest they aren't normal kids (with magic powers)

    It also explains why the operator manifests as a floating chest-beam persona before they've fully developed their grasp of what they are in the war within quest.

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