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CephalonCarnage

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Posts posted by CephalonCarnage

  1. 37 minutes ago, schilds said:

    It was a question about the relative number of people in the game's universe who know how warframes work. Look who you named. Orokin, Corpus, Tenno and Grineer elite/leaders. Some of who may have only learned recently. A whole part of Alad V's storyline is him trying to figure what warframes are. Out of how many millions or billions of people?

    and don't forget Alad V is an Orokin!

    IIRC there's a lore piece where some character explains "warframes are real?" like they thoughtr they were a myth.

    7 minutes ago, Alguien said:

    So we are going to completly ignore the part about Operators projecting their bodies into the Frames and using them as extensions of themselves to make this debate, right?
    Hell, there are scenes like in The War Within where the Operator walks out of the Frame like in Power Armor. Or Little Duck telling you to "lose the rig" if you want to talk to her.

    Nope. The operator doesn't teleport themselves into the warframes, but has a "void ghost" (for want of better words) that can be projected. The operator cannot be physically present - you can manifest operator in space (eg eris extract) or in heavily infested missions, and then your operator would be dead. So it must be a magic projection rather than physical. Its a shame they forgot to prevent operators from picking stuff up or it'd be clearer. Now that doesn't mean it isn't so obvious to NPCs who see this kid appear and think its a solid person. Maybe this is also why you need to appear as operator to access certain areas like the Quills - you don't physically appear and the "door" is really a solid wall you walk through.

  2. 6 hours ago, Terridaks. said:

    Was looking at the lore notes in the Operator Report, and came across the following sentence in "1_Operator.txt": 

    • The TENNO piloted WARFRAMES, suits of sophisticated battle armor.

    Again! Why the armor/suit? Warframes are not armor in any sense. Here's the definition of armor: defensive covering for the body.

    Warframes are drones, biomachines, anything, but armor/suits.  Operators don't "wear" drones.

    You can invoke the unreliable narrator effect. But who in the game's universe believes, and directly says, that warframes are armor? 

     

    Armour is a reference to any hardened unit. Tanks are called "armour" in military terms.

    • Like 2
  3. I read a few sites have moved away from fandom to alternatives - and the one that seems to be most popular is wiki.gg that explicitly says they can lift old content and import it without any involvement from you.

    The question is whether DE or the guys who curate the existing wiki would like to be involved. If they were, then I think the process would go very smoothly. If not, then it might be a much more rocky road to acceptance. The guys who curate the existing wiki do a great job and I woulnd't like to migrate behind their back.

    Quote

    We are always looking for more gaming wikis on wiki.gg, including established wiki communities from other sites without a developer connection. Our wiki curators are able to import content and get your wiki online quickly at no cost to you and with no additional lift from you or your development team – though you can be as involved as you would like. We are taking applications now for our white-glove onboarding experience.

     

    • Like 1
  4. 16 hours ago, Hexerin said:

    Are you drunk/high? Infested Salvage is absolute trash.

    Its the mission I thought as well, until I decided I needed to farm nidus. Then as I played it, I realised it was a lot more fun than I remember. Go into it with an open mind and you might be surprised. Lots of running around shooting things, bring an AoE gun for added enjoyment.

    • Like 1
  5. 9 hours ago, BlissfullyOwO said:

    Never got to fully thank you for this build.

    I built the version of Rattleguts with the gibber stock, and it has been all I have been using right now.

    Thanks again, it is fantastic, and just what I needed.

    Got any other great kitgun suggestions? I just got into kitguns, and am loving them so far. Pairing this with the primary Tombfinger I just built has been very fun.

    kitgun go brrrrrrr. hurhur. I know how it feels.

    My only other kitgun I use is a sporelacer secondary. I use it almost exclusively for archon hunts, specifically the 2nd stage against the mobs as its too OP. Another riven for it, haymaker and splat - its not quite a shotgun secondary as it has arcing shots, but it has AoE and eyewatering damage. Its the kind of gun you just spam around for graphic-card-kiling particles and enemies exploding around you. Your biggest problem with it is accuracy but once you get a feel for the distance arc it kills everything. Unfortunately you may have to guess where the enemies are due to the particles and I strongly suggest giving it a low-intensity colour (though I gave it a blue, so now its a killer watre pistol) but that makes viewing the shot trajectory harder so YMMV as what works well.

    Admittedly I have a good riven for it - +49% elec, +121% damage, +78% cd, -50% slash

    • Like 1
  6. 3 hours ago, xcrimsonlegendx said:

    Thought that they said there was going to be a new way to get shards, also this fusing system is very close to what people wanted being able to fuse normal shards to get tao shards.

    From what i heard they are:

    Quote

    A new way to acquire shards in the form of a derelict vault style mission in the new tileset. At the start of the mission you will need to pick up a set of glyphs that act as keys. If working as a team you can divide the glyphs but solo players will have to stack glyphs. This mission is limited per week, but seems like you can do more than 1 per week.

    Hard-mode Orokin infested vaults baby.

  7. 1 minute ago, BlissfullyOwO said:

    I love my little rattleguts, it has been a weapon I keep going back to with Pax Seeker.

    I have secondary merciless, and it is definitely going into my rotation along with the riven I got for it.

    I am using Rattleguts, Lovetap, and Splat though, but I never really felt ammo was a super big issue since the rate of fire on lovetap is a little bit slower.

    Gibber is the magic. The fast, fast fire means you get a bullethose. The ammo economy is negated with arcane pistoleer that gives you +103% ammo efficiency on headshot (which is super easy if youy fire what feels like a thousand bullets per second). Infinite ammo with the pax charge arcane. And then Arcane precision gives you +300% damage and merciless obviously helps a ton.

    What you get in effect (though it costs a lot of forma) is a gun that fires like a beam weapon its so fast, with decent damage that ramps up when you hit heads so you just need to fire roughtly in the right area and you'll get many headshots. But it does need that ramp-up time, and will fall off eventually.

     

    (otherwise, my other go-to secondary is kuva twin stubbas. I had a nice riven and they do hit hard. Works best with the anti-recoil exilus mod)

  8. 3 hours ago, BlissfullyOwO said:

    or running out of ammo

    then your kitgun is the one. Add the arcane that gives it battery-ammo and it never, ever runs out. I use one, a rattleguts and gibber secondary that just fires a hose of bullets. Add the primary merciless and run your frame with arcane pistoleer and arcane precision and you can fire infinitely long at hordes of enemies as long as you shoot somewhere near their heads. It does need the secondary merciless arcane to be effective but the damage ramps up quickly.

  9. 2 hours ago, (XBOX)Upl0rdYT said:

    You know what other item comes in the number six with those exact colors

    A rainbow?

    Yes I know its commonly thought of as 7 colours, but really...

    It is customary to list indigo as a color lying between blue and violet, but it has never seemed to me that indigo is worth the dignity of being considered a separate color. – Isaac Asimov.

    DE should change the name of the 6th one to Violet.

  10. They cannot leave the old behind - DE cannot. Imagine if you try to build an old component that uses, say toroids, only to be told that old Vallis with the Corpus toroid drops no longer exists and has been replaced with Narmer factories - all the mask components you like though.

    whilst old content exists and is available to players, the old content must remain in place. The only thing DE can do is add more stuff to it. This is perhaps the big reason DE doesn't revist old stuff - its done, its there, go farm it and DE won;t try to edit it that might result in something breaking.

    Another reason is shared squads. What happens if you team up with someone who has not done TNW yet? You get the old Vallis tilesets. Thank goodness its only cosmetic, imagine if there was something in the new maps (eg a Narmer outpost) that you had to assault in a bounty, and it wasn't there because you were playing with your kid brother who hasn't got to the quest at all?

    DE's best response to this is either: skip the entire game ot go straight to Duviri (lol), or pay to skip the entire quests to skip to WF1999 (will be equally lol).

  11. Though  all the talk of "after trhe war everything is different" forgets that afer the war evertything is *exactly the same*. Want to kill profit taker - no problem, the missions are still there. Want to kill Exploiter, no problem, she's still banging on about Anyo (not narmer).

    This is the dubiousness of the whole post-war decision making. Only the visuals changed but everything else is still pre-war. I get the concept of gameplay requiring you to appear in Fortuna to run the missions as if every time is your first time, that's OK. But what is not OK is the idea you turn up after Narmer has replaced the whole old order and there it is, as if nothing had ever happened. That sucks.

    There was nothing stopping DE from putting a new "post war" starchart in, like steel path option that you could revert to the old one. But they messed it up massively, and still won't do what's required to fix it. Instead we have 1999 and Duviri - anything but fix their mess. Add a post-war lotus petal, give us a post-war starchart with the rump of narmer and sentient troops in it, make it a positive force for the future of the game. (hell, rework the new war quest so it makes sense and then give us a post-war starchart with narmer and sentient trops for us to fight as a war)

    • Like 3
  12. RJ as a co-op game was the best thing DE ever added.

    We have solo play everywhere else, you may be in a squad fo 4 but really you're just 4 solo players. RJ changed that, gave you a different gameplay experience. That co-op nature made it a wonder.

    (yes you complain of leeching players, but that's wrong. Chances are they just didn't know what to do and you didn't have the maturity to explain to them).

    In the old days, the RJ was bigger,there was an extra corridor section between the open area and the engineering deck. That made getting around a bit harder, but it also let DE put the hull breeches in a lot more locations, so when things started to go wrong, you couldn't just seal the hole by the door, it could be anywhere. Thius made the engineer role a lot more involved. Also the revolite repair goop was a single resource, you had to make more to use it, and that made it more interesting as it was a limited resource.

    So you had 6 different roles being filled by 4 players, and when battle was getting going, it really made a RJ mission an Experience. You're piloting, boarding bases, gunning down fighters, fixing holes, repelling boarders, restocking the energy and revolite, all at the same time. It was very hectic at times.

     

    and everyone I know who played RJ loved it so much. Now sure there were lots of players who didn't know how to play it and this is THE SINGLE BIGGEST PROBLEM DE HAS. When I first started someone took me to the back and explained it all, and suddenly RJ made sense. So I did the same to every player I met on random RJ missions. They went from "WTF is this crap" to "OMG best game ever, again!". DE needs someone putting on tutorial duty every update.

     

    The limitations of the game were clear - you can have only so many enemies, and if there are lots of fighters, there are few base enemies (and vice versa), which is the biggest limit of the mode. They solved it by making them all hit hard, that too helped make it extremely fun.

    And then they nerfed it, the RJ is a toy in comparison, it barely gets hurt by high-level enemies and the corpus appear to not hurt it at all. Its hurts how good it used to be compared to now. And all because players couldn;t accept that a co-op mode existed as they want everything to be solo friendly, ie meaninglessly bland. If anything, I want a petition to bring back hard, co-op RJ. I think the future of WF really lies in this path, there's plenty for solo play, there shoulnd't be an issue with having a section geared towards co-op.

    • Like 1
  13. 8 hours ago, AntifreezeUnder0 said:

    Warframes main problem is that they by now should have a nodes, planets  where enemies naturaly spawn at lvl 300 to 600, next ''planets is like 600 to 900 and it goes all the way up to lvl cap. Then team play would be required for a lot of things, and many missions would simply fail instantly due to bad scaling on certain objectives, but many viable builds would be out of the window, but main goal would be 4 people squad synergizing like it used to be.

    Yup, the greatest miussed opportunity of The New War was that it didn;t introduce the "red" startchart full of higher level, and better mechaniced, enemies that would have taken the eold players to new gameplay dimensions. They could have given us more co-op style gamemodes, or just missions that can be failed for that added extra old players have forgotten. Such a wasted opportunity. Such a shame.

  14. On 2023-11-07 at 10:47 PM, (PSN)Unstar said:

    This would actually overlap with both of those issues more than you might think!

    Similar to the art debate, if the data set being pulled from is the wiki, that's a resource that has been created and maintained by many individual contributors, and there are ethical if not legal concerns about leveraging their work without compensation within a for-profit piece of software.  I'd be surprised if Fandom (the wiki host) wouldn't have some legal recourse to lean on as well.

    And in terms of AI voices, if Ordis is answering your questions, then presumably that has to be done via an AI voice.  There would be ethical and legal issues to sort through with Ordis's current voice actor, as well as with every other voice actor working on Warframe, since many voice actors take an organized stance against projects that use AI voice-acting.

    Every contributor knows the licence their contribution to fandom wiki is made under (CC-BY-SA) - ie you do for free., And they know that their work will be used by a for-profit company (fandom) to make profit (all those ads, so many ads). Fandom is the only problem here - in that their terms will probably be along the lkines of "only we are allowed to profit off these volunteers", but they can only complain about access, not data scraping (as we all data scrape every time we view a page).

    The Ordis voice actor would no doubt be asked ot sell his voice print for Ordis, and if his agent had any sense, would ensure that was used solely for the AI responses and not any special ones DE wanted ot give to Ordis for the quest, mission and side lines.

     

    the only issue is that the volunteers writing the wiki need to still be attributed when their work is used - assuming you signed in when editing.

  15. 9 hours ago, MutoManiac said:

    Thanks. Just started subsuming frames on my MR12 account (which is where I need the forma) and about the only thing I had besides Eclipse was Tempest Barrage, so I tried that and I think I was able to strip about 50% of the armor and using Titania's pistols it seemed better. Down to an average of 15 mins when it was about 20 for the entire mission, so some improvement.

    The hemocyte has serious damage attenuation, so my weapons hit for about 25% or less of their regular damage.

    Tempest Barrage only adds corrosive status, so I'm not sure if it is stripping that much armour from the Hemocyte. Its also temporary (unless you use plunder) so that might be the reason you're taking so long. Still, you seem to get some effect from it. Remember, damage is capped so it doesn;t matter how much damage each hit does. A little peashooter that fires a firehose of pinpricks hurts the hemocyte way more than a cannon. Mod her pistols for fire rate.

  16. 2 hours ago, MutoManiac said:

    Any particular armour strip recommended? The only thing I can think of off the top of my head is Ash’s Shuriken, that would work from a distance. I don’t have pillage or terrify, but I do have a few days to get Nekros I guess, lol.

    My personal preference is Ember's helminthable Fire Blast, but I think Unairu's Caustic strike is probably easier to get and apply.

    I've not used it but Styanax's Tharros Strike also strips armour with good other benefits, but you'll need high strength to strip 100%. Or cast it twice!

  17. you can also build a kitgun - rattleguts with gibber for fast-firing, splat for crits. You will need to forma it to get the good mods, and add arcanes like pistoleer and precision but then it will bring down the heads in a couple of seconds. Armour strip is the primary feature you should be looking at though, goes much, much faster without armour on the thing.

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