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CephalonCarnage

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  1. Nope. Not while color palettes are purchaseable. It would destroy all those sales.
  2. People want lore (though this is no different to Dagath - build the room, get the warframe). I am more concerned about the story aspects, through the storytelling, we're told that Dante, a warframe, did this and that like its a person. Everywhere we see more and more warframes being discussed like they're not semi-mythical killing robots but companions and friends and generally people. Now if this was the case of describing them pre-warframing then fine, but the story explicitly refers to them as warframes. I'm not sure I see how this isn't just general story for the sake of story and nowhere near the established lore. It makes me wonder if these addons are nothinbg more than "content island" filler and there is no longer a coherent story that has somewhere to go, or some story to tell. It really does seem like each update is just something put together and released so players will come back and engage more.
  3. Same here - at the top of the stairs, there's a "dead spot" where your abilities vaporise and the screen goes black for a moment. You can see exactly where by the firewalk trail that was dispelled near the top. Only on the left side BTW. dead spot
  4. This should be the way for all updates - release the basic stuff and then release the next bits over the following weeks to flesh it out. Less bugs, less strain on the devs, more gameplay interest kept current for longer.
  5. Gloom is pretty unique, and themed to the original frame and yet can be used on others. Fire walker is pretty unique and themed too. 2 off the top of my head for you.
  6. If that was the case, why did they make Helminth to swap abilities from one to another.
  7. If its not too late, can I request the cyan or white conduits also get a colour change - sometimes its difficult to see which of these two is the key you've picked up. If the yellow is also very pale, then it will be more annoying. Changing cyan to purple, brown or hot pink, say, would be welcome.
  8. I'll go with the Mars defence tile. Its where I used to go with a new gun to level it up, back in the days when the appearance of the Hyekka master was a "oh no, this guy is tough" days. That's where I spent a lot of time experimenting with stuff, and have fond memories of shooting those grineer. Tileset though, the void everytime.
  9. I have a rattleguts/gibber/splat which works beautifully. The reason is the firerate, along with the usual extra mods and Arcane Pistoleer. 60% chance of ammo efficiency on headshots means you always get headshots as there's so many bullets flying, and that means infinite ammo on a gun that does a ton of damage in aggregate. It is the crazy room clear once you get going Now admittedly I have a +cc riven, but TBH kitgun rivens are almost worthless, so go get one. You will also want Secondary Merciless for the extra damage. I also like Pax Charge on it for QoL reasons but YMMV. Get Galvanised Diffusion to replace Barrel Diffusion. Creeping Bullseye works better for that extra CC.
  10. if you're at the level of game where you have done the war within and unlocked these things then you should be at the level where you can kill them. If you focus a little you can take them out in less than an hour, getting as many murmers as possible and unlocking the known requiems and then running missions until it spawns and taking your chances you've got the parazon mods in the right order. the trick really is to know what the mods you need are. Do not stab the lich randomly because it will level up and a level 5 lich can be quite annoyingly hard. And will lurk on the Kuva fortress which can be equally annoying.
  11. WRT open worlds, the difference is that an open world tries to be everything all at once. A HD2 mission wouldn't be that, there wouldn't be any fishing or mining to do. It would be all mission (like say, survival) but over a larger area with more points of battle and areas to locate and manage as part of the mission. Not much different from regular missions except ot be a lot less linear. Ammo, I thought it'd be a cool feature to have to manage your ammo to provide a way to regulate the mission length that wasn't just kill everything until you're bored. Getting rid of drops also stops the loot farming attitudes we have, instead you go get the loot from locations. It mixes things up a little and WF needs some of that. Air support adds some interest ideas, as we alreayd have similar flavour of mechanics in things like Zariman tower defence where you build the turrets, This could add a lot more features to that I think. HD2 production team are obviously stoopids. WF production team are awesome. What was your point? Overall, I think as games go for DE to take inspiration from (and there are a lot showing in WF development over the years), this one wouldn't be a bad concept to take on. It obviously woulnd't be anything really like HD2, but the basis of it would give DE something other than another linear exterminate run, or a mobile defence. The only thing they've really added that's "new" is the collect-the-mushrooms parkour challenge missions. I would be very happy if we got an open-area assault mission that also incoporated railjack in some way, but I won't hold my breath on that,
  12. I've been watching the lastest greatest game out there (no, not Palworld) and it strikes me that if DE likes to take inspiration from games to put into WF, as we saw with the Elden Ring inspired Duviri combat stuff, then De could do a lot worse than go back to the operator timeline and give us the new war, inspired by slightly open world missions fighting sentients on varous planets. HD2 looks awesome, everyone seems to really like it, there's great mechanics that make interesting gameplay decisions and its a great fun co-op shooting the hell out of things. Gameplay: eg limited ammo that aren't loot drops but resupply and location crates meaning you have a time limit based on ammo. Missions are open, no linear maps where players can just run off and kill everything leaving you behind. Extra features come from air support as does resupply with cooldowns. These are all great ideas that solve some of the most awkward parts of warframe gameplay now without requiring nerfs to speed or damage or capabilities.
  13. also remember Oberon was the 1st new frame you would get as parts dropped from eximus units. Now, he's tucked away so far you'll only get him at the end of the mid game.
  14. All the Warframe boys do the same old meta builds. Try highlighting some of the lesser stuff and don't worry so much about the top tier new content, though I understand that's where your audience will be interested in, there's alot of players coming up and wanting builds that are relevant to them getting stuck on Uranus, say. So explain mechanics like armour stripping or synergies, and then do it all with frames like Zeyphr or Nova. If you do a 4-man squad, I think "all the same" is a bit pointless. A squad of synergistic frames however: a tank, a dps, a healer, and a support frame walked into a void tower... combinations of those might be more interesting to friends who will have different styles of play. Youtube channels are strange - you'll need to keep putting out content until it gets to a certain point, then YT will start to recommend you, then you'll start to see a takeup. Its a slow process at first. Years sometimes, but you need the content for YT to see you, it won't rec you unless there's more of your stuff to them show viewers to also watch.
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