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Kinetos

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Posts posted by Kinetos

  1. 2 hours ago, Vanille said:

    True, but Scott already said opt-out/in would not be something they're interested in because the majority would opt out and the mode would go to waste after the effort, from the 'interview' with Tactical Potato. Not to mention the matchmaking hell it will cause with different opted players. Do you really think DE is willing to go through all that for another PvP mode when their already existing one is dead? Like I'm all for it if it gives players choices, so both types of playerbase can be happy, but yea, what I said above.

    If DE wants both sides happy and no opt-in feature they can't get what they want and should save time, money, and effort by canceling the mode.

  2. 2 hours ago, --Q--Phanini said:

    TL;DR- backflipping once or twice is a small price to pay for such a valuable buff, and asking for it to not affect your teammates because you don't wish to backflip is like asking everyone not to drive because you don't like seatbelts. 

    It's not a price to pay to get a buff it's a cost to get rid of something you don't want.

    I do not want it to stop affecting teammates, I want it to not affect me.

    Speed isn't a safety device and I'm not asking anyone to not use it.

  3. DeMonkey is right, it is both parts, movement speed and attack speed.

    And it is not a moot point, we don't know enough information to say attack speed won't still make combos hard to use and even if they don't it could still make attacks harder to aim and look stupid because increased speed decreases the visual weight and therefore immersion of the animations.

    If anything it is an opportunity to bring it to the devs attention now while they are already making a bunch of changes to melee, adding one more small one is less difficult now than ever.

  4. 9 hours ago, fluffysnowcap said:

    Co-op and its a melee buff. So ability's interact with other players in a engender positive manner. 

    I see it as a nerf to control. That's why I don't like it. Abilities that are literally straight buffs always like blessing or roar are good. Speed/Warcry is a buff or a nerf depending on point of view and in its perception of a nerf is not a mechanical part of an ability that I don't like it's just a trade in stats that I don't like the result. Limbos abilities are a mechanical thing that interferes, not a stat change I don't like, and the interference is intentional. His abilities cannot be opted out of logically. It would take a full rework to fix him. Volt/Valkyr/Harrow melee speed boosts and Volt's run speed do not.

  5. Currently have a 133 and a 233.

    While leveling decided I didn't like the grenades and the Pencha was similar to the remaining prisms, leaving Klebrik, and the 1 and 2 braces seemed unneeded, overall leaving 2 possible amps, so I built them both.

    Both are good for general use, but the 233 is better for Teralyst so that's what I would keep if I could only have 1.

  6. 1 minute ago, -Warpath- said:

    OP is talking about nikanas buddy, never meant those skins for zaws

     

    55 minutes ago, (PS4)awsomekid2003 said:

    I was thinking the same thing about a stance where its out at all times but the thing is my nikana is a zaw and it looked really cool until the sheath was placed apon it, plus im not sure if theyll add a two hand nikana zaw though maybe in the future. i just want that afro samurai feel sorta like a stance where you can use your sheath and your sword which would be amazing or just go completely without the sheath though.

     

  7. 5 minutes ago, Sarge_Tarmus said:

    Well, the actual katanas are supposed to be sheathed. Even in real life, you use katanas to do a quick cut or two, and then sheath.

    But why? Is it to compensate for some flaw in the metal? Do Tenno Nikana have the same flaw? Is there any reason besides tradition that would require this particularly shaped blade to be sheathed all the time while a Skana, Galatine, Ether Sword, Lacera, Dark Sword, etc do not?

  8. 1 minute ago, -Warpath- said:

    I am not familiar with PS4 cosmetics but there are a couple of beautiful nikana sheaths on PC that you might want to consider if they exists in your platform

    the first is called Gemini nikana sheath

    http://warframe.wikia.com/wiki/Gemini_Nikana_Sheath

    The second comes with Ash deluxe skin bundle and is called Nikana Ryu sheath

    http://warframe.wikia.com/wiki/Nikana_Ryu_Skin

     

    Zaws can't use skins

  9. On 2018-05-26 at 8:06 PM, ScytheG said:

    I don't get what the point of paralysis is since it only lasts long enough to execute a single enemy, or two I guess if you try to max out duration.

    Paralysis is unaffected by duration without the augment

  10. 3 minutes ago, VPrime96 said:

    TBH, The attack speed buff makes her more effective with Slow weapons like the Arca Titron, War, and Galatine. Volt can do the same but her buff is more manageable since you are not running 100 MPH like with Volt's Speed.

    Sure, but I don't like it changing up and down as the ability expires and recasts and depends on energy or enemy density. I've just put Fury on Arca Titron, built a Zaw about the speed of that modded AT which won't need Fury, and just use Galatine at default speed which is good for me, with Tempo Royale.

    if they ever get Dark Split-Sword to split mid mission, then I might change my mind about variable attack speed.

  11. 10 minutes ago, stevengeance said:

    You got lots of mixed feelings here! There's plenty of love and then there is the flat out disappointment. If you haven't tried eternal war it sounds like your kind of ally. I stack armor mods with power strength mods on her to make her viable in high level content

    I did use EW early on, my build had it sitting right next to Prolonged. The Armor buff on Warcry is certainly attractive, especially as a team buff if it were flat instead of percent, but I find the attack speed disruptive, but I mentioned an idea about that already.

    Might have an idea for Paralysis buff/change if there's a feedback thread.

  12. I play her a lot. I hardly use any abilities. I don't like Hysteria as a weapon, and I don't like melee attack speed turned up to 11 million.

    I do like 700 base armor, her passives, and Ripline as a mobility tool. Quite a lot. Or I wouldn't play her at all since Inaros exists. He's durable, opens finishers, heals himself and others, and has cc, just less mobility.

     Warcry is mostly fine, I just don't like the speed increase, but I have a simple idea I posted earlier in a Volt feedback thread that would let me use the ability without taking the attack speed away from you.

    Paralysis is bad, 3rd ability, opens up finishers, inferior to 1st and 2nd abilities on other frames that open finishers, less range less duration, and not enough damage to be significantly different because of having it. And yet it's the ability I use most after Ripline... I used to use Prolonged Paralysis but even with that it's just not a good enough cc ability, so I took it off for more armor probably.

    Hysteria is just... A complete downgrade from any equipable melee I would otherwise use. I don't need the invulnerability, it has no range, targeting and animations are the most awkward in the game such that it's the only non arch melee that requires auto targetting, which is unwanted on everything else. I'm hoping melee 3.0 will help with all of that, and maybe separate modding will allow swapping in other stances. Even if the innate stance is improved, personalization is good.

     

  13. 8 minutes ago, minjisku said:

    But with the upcoming changes to melee, I don't see the speed being a big issue because it seems less timing based.   

    True, it might not be, well at least for combos. I also prefer the immersion and precision of more moderate speeds.

    But we don't know enough to be sure. I personally won't be heavily investing catalysts or forma (not that melee takes a lot of forma though) in the current melee system or building new Zaws for a while.

    I wanted to get the idea out anyway.

    And yeah dash might not be the answer for speed, but I hope it can spark a better idea. At least make the conversation more than just "better opt out method" vs "just get used to it". Add "can it be changed so I want it"

  14. On 2018-04-25 at 3:58 AM, Thaylien said:

    But you see, this is where I find it strange... what do you not actually like about Speed? It's not like the Rift where you can't actually interact with anything, it's a buff to movement and melee speed for about... 14 seconds on average.

    Is it the change in timing for your movement (which is something I can't help with, that's purely on you as a player and your ability to adapt to change)? The visuals (And do look into that colour option if it's the visuals)? Is it the change in perspective or... well, it's obviously not the melee speed increase, that's pure buff... so what is it? 

    I ask specifically because I find it rare that people actually agree on what they dislike about Speed in the first place, which makes it difficult to gauge if there's something that I can get behind to actually help boost. 

    Actually the melee speed buff is a huge part of it.

    Volt and Valkyr are 2 of my favorite frames. They have been for years. From when I was a new Tenno to even now.

    I use melee a lot. Most of it is with combos, extremely fast and extreme changes to attack speed and movement speed make combos significantly harder to execute.

    I don't like the current method of opting out of Speed, yes I can execute it flawlessly, it isn't hard, but it isn't good either, it's merely the best idea anyone had at the time. I also don't like having abilities on my favorite frames that I'm just never going to activate because part of them annoy me even if other parts may be useful.

    My version of the opt out setting for melee speed is this:

    Convert Warframe Melee Attack Speed Buffs To Melee Damage Buffs [Yes/No]

    That way I can still get something out of the buff, others still can choose the melee speed buff. I still don't get the increased status or combo per second potential, but I'm fine with that, I'm gaining a buff I can use instead of something to backflip out of.

    For the movement speed aspect of Speed, I think we can keep it as a mobility power, but change what it does. While Speed is active, instead of increasing run speed, convert roll to a dash comparable to the Operator's Void Dash.

  15. 58 minutes ago, kgabor said:

    They have a much different feel to them compared to normal weapons and scopes let you focus on one thing at a time, it feels like time slows down and everything feels easier when you scope in.

    Imo. Velocitus is the weapon in need of a scope (and an end variant)the most. 

    In many games time does slow down in a sniper scope.

    agreed about Velocitus

  16. 7 minutes ago, DatDarkOne said:

    I'm just gonna state the obvious here.  DE is in Canada.  Canada is in North America.  Hence, DE is already American.  

    As a US citizen, this is one of the things that urks me.  How my fellow US citizens claim the title of American is if it's the only country in the Americas.  

    What title do you suggest?

  17. They aren't deadly accurate with everything. Give them a Dera and they will make Imperial Stormtroopers look good, and that's a very accurate assault rifle. Supra can bug out and literally shoot 180 degrees behind them. (at least when I tried it)

    I've been having good results with Corinth, they'll hit at long range and regularly.

    Sarpa could be funny as melee with the innate stance shooting. Was really buggy though.

    Opticor worked... When they could make up their minds to shoot. Any loss of LoS or change of target would cause them to abort charging.

    As far as frames I've been trying different ones that look good to me sans fashion, but I haven't landed on a really useful one yet. Khora's Venari did make that interesting though. Might try Rhino next.

  18. 3 minutes ago, (XB1)RDeschain82 said:

    Nice. To add to this. How cool would it be if we actually had different Exalted stances for all Exalted melee?  just a shower thought. 

    Im not sure I understand what you are saying. My thought was, regarding Valkyr for instance, after Melee 3.0, there are now 4 claw stances, Malevolent Raptor, Vermilion Storm, Four Riders, Valkyr's Hysteria. All 4 would be available for both Venka (weapon) and Hysteria (ability).

  19. Agreed, and allow swapping out the stance for Exalted melee.

    Melee 3.0 is a good opportunity for DE to review Exalted melee stats and their innate stances, and consider letting us customize the stances. Maybe even release the Exalted stances for other weapons. Obviously they would not include blade waves, autoblock, miniblind, lifesteal, invulnerability, lengthening or any of those features, which are part of the ability not the stance. Stances will all be reworked and normalized anyway so what's the difference if a new sword, claw, and staff stance show up? Those stance cards could be acquired by acquiring the frame they came from, applied retroactively for anyone who owns or has mastered the frames.

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