Kinetos
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Posts posted by Kinetos
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What about making stances or the combos within stances available based on weapon level? For example, level 0-9, no stance, 10-19, common stances, 20-29 uncommon, 30 rare.
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I would change how they are equipped, instead of as skins, as gear. No need to waste special arrows on trash mobs, be able to adapt and reserve for different VIP
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thanks I found it. Show teammates Names.I think it's under UI and just says show player name or something. I can get a screenshot tomorrow, I'm out of town right now.
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where is the floating name setting? I've looked for one multiple times and found nothing...A) If you want to see who's using what, press ESC while in a team. You'll get a lineup of all team members and their stats. As for whom to revive, you can turn on player names in your settings, you'll be able to see the name no matter where you are.
B) We only have three other teammates to deal with, how hard is it to keep track of who's who?
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This is my biggest issue too. Simplest fix I think would be add a combo that uses looking up or down as part of its trigger on the first attack and that combo uses vertical attacks while looking level would mainly do horizontal attacks but have all the variety of the other combos.My primary gripe?
Hitting low fliers and crawlers. That needs to be fixed. Today. Now.
You can't do serious melee when chargers are too low for your weapons to hit. Or if stairs defeat all your kung fu. Fix it.
Second issue I have is with the mobility. Attacks either slow you down, or throw you forward past your targets so you have to stop and turn around or just spin while flying around, it's particularly annoying with combos that use directional keys. And then some combos both slow and throw, Crossing Snakes is terrible with this. While leveling up dual kamas, I died more often by flinging myself off catwalks than I did by taking weapon damage, in fact I probably only died by falling.
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I guess the way I picture it is add a combo to, for example Tempo Royale, that is [aim up or down + m1] > [m1] > [m1] etc, and use animations from Rending Crane's base combo.
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Suggested solution: add state for aiming up or down while using melee that trades some horizontal animations for vertical animations.
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Happened to me too. Tesla also seems to have problems.
im testing vortex right now, last times i used it, with no enemies around, full duration, with enemies, instant shutdown.
EDIT: A few more casts, and I am confident that when enemies are in range it is crashing. If no enemies get near it for it's normal duration, it goes for its normal duration. If cast with an enemy in range, it crashes instantly, although it does knock the enemy off their feet and deal damage first. If cast with no enemies in range, it crashes as soon as one comes in range and doesn't seem to knock them off their feet or do damage.
I stuck some Teslas to my Kubrow, seemed normal, but sticking them to a corpse made the corpse flop around like a fish on land.
Bounce Pad and Bastille seem to be working fine.
16.5.1 is the current version I think?
in that thread the OP says a tesla stuck to his friend cause him to fly up out of bounds and die repeatedly.
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https://forums.warframe.com/index.php?/topic/456382-vauban-tesla-glich/
Yes, Vortex and Tesla both seem to be broken.
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My friend in that game was noticing that as well.
im testing vortex right now, last times i used it, with no enemies around, full duration, with enemies, instant shutdown.
EDIT: A few more casts, and I am confident that when enemies are in range it is crashing. If no enemies get near it for it's normal duration, it goes for its normal duration. If cast with an enemy in range, it crashes instantly, although it does knock the enemy off their feet and deal damage first. If cast with no enemies in range, it crashes as soon as one comes in range and doesn't seem to knock them off their feet or do damage.
I stuck some Teslas to my Kubrow, seemed normal, but sticking them to a corpse made the corpse flop around like a fish on land.
Bounce Pad and Bastille seem to be working fine.
16.5.1 is the current version I think?
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I also was seeing strange behavior from both Tesla and Vortex. They seemed to have a short duration, less than a second, and the cooldown timer on Vortex was stuck at the value it was when the Vortex crashed.
New Ways To Acquire Stances
in Fan Concepts
Posted
Why shouldn't it be?
Just a quick example, but since rarity isn't exactly a good way to judge power or usefulness with stances, not the best anyway.