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(PSN)IdoThea
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Posts posted by (PSN)IdoThea
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7 hours ago, Packetdancer said:
OH! Hey! I forgot to post this earlier, but I have good news for you: the damaged necramech weapon parts you're referencing already have a pity system.
I don't know why it's not documented on the wiki, but you can buy the damaged Necramech weapon pieces from the Necraloid syndicate shop, at 2500 rep each. (The damaged Necramech parts -- the casing/engine/capsule/weapon pod -- are also available from the syndicate for 2500 rep each.) And if you've run the bounties a dozen times, you probably have plenty of Orokin matrices to turn in to Loid for standing.
To wit:
did they add this on recent update?! Well finally I can build me a Morgha!
I have max syndicate standing with necraloid and dozen of those different matrixes so standing is not issue.
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2 hours ago, KIREEK said:
In some cases if the rewards are logged in the server (a key aspect) and the server detects that you didn't get the reward, you will receive a message from ordis containing the missing reward.
This doesn't always happen btw and i doubt DE will change anything regarding the inclusing of random missfortune with some squads that dc / host migrate / crash
This is only with relic rewards and you only get reward from your own relic regardless which one of you actually chose.
So if someone else relic gave rare part and you chose it and something goes wrong you won't get to keep.
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It costs money.
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2 hours ago, BroDutt said:
especially the weapon barrel, receiver and stock
Well I agree with these. I have run those bounties dozen times on rotation C and still haven't got Stock part. It's the only one and I've kind of given up. It doesn't help that rotation C is only available like 2 hours and then you need to wait over 4 hours for it again.
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2 hours ago, Pakaku said:
I mean, that's how pretty much every mission type works asides from Sanctuary Onslaught. If you fail, you forfeit the rewards
Arbitrations also let's you keep rotation rewards and vitus essence if you fail mission. You only lose resources you gathered.
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On 2023-10-21 at 11:15 PM, (XBOX)TehChubbyDugan said:
The only way to combat FOMO for me is to not play at all, which is... literally the point of the thread.
Well guess it's then question if you want to combat FOMO or just accept it?
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one way to combat FOMO is to ask yourself Do I need this?
New weapon is just another way to do same stuff we always do in game. It might look different and play different sound or shoot little bit different, but still it's same stuff you kill enemies and collect stuff.
I don't get excited about new weapons or frames because I have once that I like to use and are good. usually it takes a lot of investment anyway to fully mod weapon or frame because you need reactor, catalyst, forma, adapters.
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Smeeta kavat. unless they changed them you can get one rare material per run randomly.
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We forgot the conclave.
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5 hours ago, (PSN)haphazardlynamed said:
Maybe have it do something like
every 5 waves, the mission pauses and you get a screen asking if you want to Extract or Double Down?
Choosing to Extract, Saves your progress and lets you leave.
While choosing to Double Down, lets you Gamble All previous rewards on the possibility of More rewards should you survive.
To make the double down gamble attractive as opposed to just playing safe and saving then leaving, have the rarest rewards appear at later rotations.
I think that would work really well. Players have the option of safety, vs risky/reward at each 5 wave checkpoint.
I see what you did there. 😏
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16 hours ago, Chewarette said:
Something that was proposed (I think) years ago was to allow for overpowering the excavators by feeding them additional power cells. As one Power Cell is 20% energy, using another one on it should make the extractor extract 20 more cryotics over 20 seconds.
It would both increase the cryotics drops and potentially increase the difficulty of excavation if you're too greedy (fewer cells laying around to refill the shields), so at one point you might need to balance the difficulty / benefit.
that would be good update. Other idea would be make it so additional power cells just speed up digging, it would be kind of same outcome as you'll get cryotic faster anyway.
not sure how everyone would feel about this, but I've been also thinking that survival mode could also use some sort of speed up mechanic. Since in defense you can complete waves faster if you just kill enemies fast enough, but in survival you are stuck with timer.
Went little off topic there.
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before circuit it was pain because you cannot even do excavation fissures because players rush to complete digs and you won't get enough reactant.
I farmed Sibear mainly doing excavation alone or with some random player. They should at least make it so higher level mission gives more cryotic.
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It is pain first. I had same experience on my first try of Railjack. Once you get crewmember as engineer hull breach isn't big deal also you'll need to upgrade your ship with mods and instricts.
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In other hand if you do excavation fissure in group everyone adds power cells too fast and two digs complete too fast so everyone doesn't have enough reactant.
I wish they'd make it so that even if 200 cryotic was collected round wouldn't end unless everyone has 10 reactant.
Also they should fix power cell spawns on solo.
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12 minutes ago, CosoMalvadoNG said:
I think I was pretty clear with re-joins thing, this is a p2p game, it doesn't have servers for particular games runs, you can't re-join a solo game if you crashed, it's up to you if you don't like it.
If you can't play the game with your toaster low end pc, then don't play the game and that it.
Cry because your PC is bad and demand things from a developer and then says ''If you're not going to help then don't comment'' when someone tells you nothing it can't be done. Simply Hilarious.You provided good explanation about rejoin, but could have left that last section off. It was kind of mean. 🐥
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I hope they'll add some kind of difficulty setting into that quest. You are not alone there's been many players who get stuck especially in archon fights.
They could either add just straight up difficulty setting where you choose easy, normal or hard.
Or add difficulty tuning that works in the background. when you fail difficulty drops and when you do good it raises.
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6 hours ago, (XBOX)Rez090 said:
Also Hunter Adrenaline, throwing that info too. Can't add image with my tablet or I would show the mod too.
I didn't even realize this mod was a thing and it's basically just better version of "Rage".
Sometimes mod rarity doesn't make any sense.
Well off to switch this on my Nidus.
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Just use this and you'll get energy long as there's enemies shooting at you.
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15 hours ago, SDGDen said:
go do some exterminate bounties! i literally just lost my loot because the host individual-extracted and the host migration failed.
I'm just glad I'm done with Zariman and don't have to do any of that anymore.
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I can already see host migrations failing and people losing their rewards. 😃
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Market site isn't official so DE can't do anything about it.
I hope though they add WarMarketMan in Warframe maybe some Corpus character.
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4 hours ago, MaxTunnerX said:
but rather a reaction to something happening that you should know.
Funny because if you disable hint dialog you don't get lines like "It's the grineer" anymore which aren't much of a hint but rather reaction about enemies coming your way.
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4 hours ago, XHADgaming said:
this type of issue occurs is in railjack
Railjack if fighters aren't spawning it's because spawn limit which is caused if you leave enemies inside derelict or enemy facilities. You need to go defeat those enemies and fighters starts to spawn again.
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Primed Sure footed is so good, it should be easier to acquire, 400 days is a long time.
in General
Posted
they should just make it universal because it's pretty painful to play Warframe without that mod unless you have Atlas.
Especially explosive weapons are annoying to use without it.