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Instinction

Grand Master
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Posts posted by Instinction

  1. i was thinking on how many "obligatory" mods  you need in a warframe, and i realised how little customization the lack of mod slots cause.

     

    these are the "obligatory" mods:

    redirection

    vitality

    flow

    all the warframe skills

    a mod which affects skills or in some cases 2 (duration, power and range mods)

    if you are a caster warframe definetely streamline.

    Those are definitely not obligatory. I agree with that there is a certain amount of limitation, but I don't think there is a lack of customization. Just for example, with Rhino. You can make him a tank build by using up four mod slots and putting all of the defensive mods on him and choosing two more for what's left or you can make him dps, by putting maybe only one defensive mod on him and having the rest be focus, streamline, stretch, etc.

    With the release of so many new mods though I do believe there is limitation, in that sense that when am I ever going to choose Maglev (extended slide mod) over say focus (power strength) with any frame that would use focus? Never. Maglev will never be more important than Focus.

    SO, I think UTILITY mod slots should be added, somewhat like the Aura slot, where you can only equip maybe one or two mods that fit the bill into those slots. Just my thoughts anyways.

     

    EDIT: This would also give added reason for forma'ing because as of right now the Aura bonus pretty well completely nullifies the need for that. Not saying the Aura bonus should go away; I, and I'm sure many other people, would be pretty damn irked if it did, but I definitely think Utility slots, or whatever you'd call it, would just add that much more to the game.

  2. Because this is exploitable, plain and simple. Destroy some rooms - kick everyone - become shadow clan - build whole dojo to the roof - invite everyone back. Voila.

    Ya but it's making it harder for the people who really do need the downsize. There has to be some sort of middle ground, like a one time downgrade so after you downgrade you can never do it again, something along those lines.

  3. One thing I know is that they didnt mean to make the derelicts a grind. They did it so that you would have a reason to go back. Is it kinda messed up? Yeah but they put quite the effort into it and didnt want you to just run Lephantis and be over it  (which me and you know that once you got Nekros you had NO reason to return to the Derelicts)

     

    The Orokin Void should have different drops that are actually useful LIKE OROKIN CELLS. you know, the void is a rare place, make it drop rare and orokin related material.

     

    also that is kinda of the problem with clans, you invite people but soon the drop of curve gets steeper and you are stuck making up for those inactive people. And there is no current system to make your clan smaller. (then you'd be a shadow clan I think).

     

    I rarely used/am going to use those silly health/ammo packs so I cant comment on those.

    I agree with the idea of making the Orokin Derelicts something to come back to, because yeah, you're right, once I got Nekros I never went back there. The vaults was a good idea for getting to get people to come back, but as you said making them a grind for mutagen samples is a huge negative. Also, I agree with the adding of things orokin, maybe bp's to "lost orokin tech" or something along those lines could be implemented too, but as it stands, it's no bueno.

     

    As for the ammo packs/pods, that's my point exactly, nobody uses them!

  4. The new pod things doesn't irritate me really, I kinda like them. I see little use for the shield one, but I built myself some of the rest to give them a try. They could be great to hold a position for people without mutator. I don't know, gotta give it further tries. 

     

    As for the mutagen sample, the Orokin Derelicts is the closest the Infested will have to a home turf, so it makes sense that their faction resources drops there and only there. The other planet (Eris and Jupiter I think) were just overrun with Infested, and since it's 'recent', it can't quite be called home turf. I see it more as territory occupation, and since the invasion is 'recent' enough, you still find the other faction's resources. Definitely think the mutagen sample drops need to be abundant to compensate for their limited availability. 

     

    No comment on downsizing clans.

    On the subject of the pods, the problem I have is they're static and have a "reload" time, making it difficult for them to be viable in a game that is very fast-paced.

    The mutagen samples I have a problem with because they were TAKEN AWAY from the players. I completely agree that this could be easily remedied by the drop rate and size being increased, but it hasn't. They have simply been made scarcer RIGHT as new Infested weaponry was released no less.

  5. One, the new health, energy, shield, and ammo drop pad system. Seriously, I literally have not seen a single player use these since they came out other than out of curiosity on how the worked when they first did. I think this system could work "ok" for health, energy, and shield, but these are TERRIBLE for when you need ammo. When I need ammo I want a full clip instantly, not have to stand on a pad for 30 seconds waiting for my ammo to refill (or health, energy, shields for that matter.)

     

    Next thing for me would be the mutagen samples on Orokin Derelicts only. Really now.... That's just making them purposefully harder to get and making us, the players, have to spend resources on making the keys. Albeit, not many resources, but all the same, I wouldn't have to spend ANY resources if I could still get them on Jupiter or Eris. Fieldron and Detonite are dropping like candy right now, whereas my coffers are left dry of Mutagen samples, making the new Infested research weaponry more difficult to get. And on that note....

     

    THIS RIGHT HERE, ARE YOU LISTENING DE? Not being able to downsize clans to a smaller tier IS RIDICULOUS. I run a clan of 28 people, yet we are a "Storm" tier clan. I USED to have 70+ active players in my clan, but somewhere in between Update 8 and Update 9 the gamed practically DIED. I lost more than half my active members but couldn't tell which ones to get rid of, as the "last online" utility wasn't yet available. So when the "tiers" hit I still had 70+ some odd members and was forced into a Storm clan with more than half of my members offline. So when the "last online" utility came, I got rid of said inactive members, down to 28. Lo and behold, it doesn't make a lick of difference and the few, loyal, active players I have in my clan are left paying the difference.

     

    EDIT: Thought of something else already.

    RESOURCE TABLE, ARE YOU KIDDING ME. We've got uncommons dropping like commons, commons dropping like rares, and everything and anything in between! This is insane and makes crafting/dojo building difficult to say the least! Commons being common, uncommons being uncommon, and rares being rare would be nice! I don't need 57k+ Alloy Plate and 300+ Control Modules! I would like a little more than 400 or so Plastid however considering NEARLY EVERY DECORATION IN THE DOJO COST 1k+ of it!

    (I realize this largely based off the player and what planets/missions they most often play, BUT there is definitely a trend [need I even mention Nano Spores] and I'm not complaining about the things I have too much of, what does that hurt, I'm busting my chops over what is seriously out of wack, and things I hear people having troubles with the most, i.e. plastids, mutagen samples, etc. Things that should not be as so rare or hard to get as they are.)

     

    EDIT: Laser doors.

    WHY. WHYYYYYYYY, why do I have to deal with these stupid things?!? It was bearable when you had that ability to time a slide just right to get through them, BUT NOW YOU CAN'T EVEN DO THAT. Any you know what? Let's go ahead and throw knockdowns/recovery time into this category. I'm a bloody space ninja, in a bloody powersuit, I think I should be able to ninja flip up pretty quickly, not take 5 seconds to slowly meander up off the floor while I'm being shot at. POINT BEING, stop trying to slow down a fast-paced game with stupid mechanics such as these.

     

    These are just a few of the things that are a little more than irksome to me and I'm sure I'll add more to this later.

    If anyone else has anything they wanna add to this "general irritating features" list you're more than welcome to.

    /rant

  6. This right here is why I continue to play Warframe and have high expectations for its future. Re-workings of the game and acknowledgement of mistakes is the best thing of any dev/design team in any game, and you guys do it right. You cater more towards your players, and not so much to your pocket books. There is always something else that can be revised, but this is a good start.

  7. My two cents:

    Please give the Sobek a HUGE ammo boost. 120 ammo is not enough to get anywhere. Especially when it is a weapon built for using a lot of ammo.

    Please INCREASE the difficulty of Nightmare mode, if anything it is too easy. Especially Vampire mode where your health is basically infinite as you kill enemies.

    PLEASE PLEASE PLEASE FIX THE DROP RATES ON THE RESOURCES. RARES DROP TOO MUCH. COMMONS AND UNCOMMONS DROP TOO LITTLE. IF ANYTHING JUST PUT IT BACK TO THE ORIGINAL DROP RATES, THOSE WERE FINE.

  8. See it's grinding for you, because you lost something. Also beta FYI. And believe me, you wouldn't consider it that way without the former experience, although the Mod 2.0 system will be modified a bit soon, because the actual one is highly luck based.

    It seems as it's basically an open beta wipe, everyone set back to level one, but we get to keep our stuff. I guess the most irritating part is nobody can continue where they left off. I was in the middle of getting the frost warframe, had one component left to farm for, and now I can't even tell how long it'll take me to get back to there because of how radical this new system is.

    Also, like I previously stated, instead of just wiping our mods and giving us fusion cores to power up the news ones with, why not just match the old mods up with the new ones? It really could not have been that difficult. Ya there would have been changes to some of them but some of the new ones are the exact same as the old ones (melee atk dmg, power duration, armor, etc) so why just not make those match instead of replacing them altogether. Doesn't make sense to me.

    Oh well I guess, they're gone now.

  9. Why? Why try and fix what wasn't broken? The Skill Tree was a great set up. Now I'm down to hardly any hp or shield so I have to go back to farming Mercury? Ridiculous. I appreciate that the Warframe administration has tried to increase replay value, but grinding =/= replay value, it equals out to headache and hassle, expecially when those of us in the closed beta already had a great system going and now we've been reset back to square 1.

    Also I want to add that not all of my mods that I had previously were returned as fusion cells/coils, whatever theyre called. I probably had at least 100 of them and I have maybe 20 in my inventory? What about the ones I had applied to every weapon I had already? All the ones that were applied to my warframe? All the ones sitting in my inventory that I was waiting to use when I leveled up? I am missing SO many and the price it costs to upgrade new mods is over the top.

    I'm so depressed with this update because I already liked the game so much. Now I cant continue anything I was working on before because my warframe and weapons are so patheticly under-powered. You should've done something a little more for the closed beta testers, and those who were in-game before this update. Making the mods we already had match up with the newly implemented ones would have been fantastic, you wouldn't be getting half the grief you're getting now had that been accomplished.

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