Instinction
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Posts posted by Instinction
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Be strong Clarence. Be strong for mother.
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Elemental type makes a big difference, as well as the physical type. Different types of enemies are resistant and/or weak to certain damage types.
Scanning enemies a certain number of times and then looking them up in your codex will tell you their weaknesses and resistances, or check out the wiki.
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I think allowing us to mark areas of the map with special waypoints that persist in the Plains would be a great addition.
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They don't stack. You can only have one mark from each different assassin(s) at any given time. They will be consumed once the assassin(s) attack.
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I ain't gonna lie, color me @(*()$ impressed.
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Seriously well done. Way better than anything I can think up.
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16 hours ago, (Xbox One)neoxal said:
I've also got the prime extractors, and yes still detonite ampules
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If wrong subforum, please move mods.
I run extractors 70% for polymer bundle and 30% for Orokin Cells.
I would say 80% of the time, I come away almost all detonite samples. DE, please consider lowering the chance of extractors picking up the sample types. I have thousands upon thousands of them I will never use.
It's not about the fact I won't use them. It's that their drop rate seems ridiculously high when they're supposed to be a "rare" type resource. I get them more than uncommon, and even common resources.
Some adjustment is needed. Thanks for the read.
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24 minutes ago, aligatorno said:
Ivara. Pop an energy pad at the beginning, go into prowl and search for the target. The No Abilities applies only to a certain range from the target, if you have them activated before entering it, you are fine. Roll to speed up the process, Hobbled doesn't affect parkour and rolls.
This is good to know. I actually thought that as the very first thing, but it said no abilities, so I figured that meant from start to finish.
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So I got this Riven mod...
Not really sure how to go about this.
Tested to make sure. It's not just health damage. You can take no damage entirely, not one shield point. And also no abilities, so there goes the Invis method.
Any suggestions, or did I just get extremely unlucky.
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It's in a seperate message. It's the Harrow bp if you didn't buy him. If you bought him before completing the quest, it gives you a melee Riven mod.
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5 minutes ago, [DE]Glen said:
We're keeping IPv4 support -- the servers will be dual stacked.
Is IPv6 somehow how better/more desirable than IPv4? Or is it simply a connectivity issue?
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45 minutes ago, Royalty said:
My inner min-maxer says use the Arcane Squall Helm.
My inner Fashion-framer says don't you f#$!ng dare.
It's still a toss up on who's going to win.
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1 hour ago, Dumfing said:
where's the proof
meant to say "doesn't"
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I had this happen to me when my Nidus' undying passive activated.
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When Nidus' Undying passive activates, he gets stuck looking like a molten lava rock monster.
Also, I somehow didn't capture it in the screenshot, it turns your shoulder insignia into a placeholder or something. It looks like a tiny picture of space/stars/idk.
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Yea, Infestation doesn't reanimate corpses, it infests and mutilates the living, or just grows and festers on inanimate objects.
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They're good for filling a niche.
S'bout it. -
8 hours ago, [DE]Rebecca said:
- Teleport will now allow you to target anything with a healthbar! Instead of being limited to Teleporting to allies or enemies, you can now teleport to objects.
HOT.
Although honestly, I'm not super stoked for the rework to Bladestorm. Yes, it makes it a more "participatory" skill, but it doesn't really make it better. To be quite honest, I feel like it makes it worse for crowd clearing, because now if you can't see the enemy, it can't be targeted and attacked, as opposed to before where it was all enemies in a large radius.
On top of that, having to wait for the marks to tick up (if you want to full attack/3-mark an enemy) also increases the amount of time to target enemies and decreases time actually attacking. This also opens up the opportunity for the enemy your targeting to be prematurely killed before you enter Bladestorm.
On that note, if I have to actively target an enemy to mark it for Bladestorm... Why wouldn't I just shoot it???
The rework is pretty much just an active delay on killing enemies, unless I am understanding something wrong here lol.
Just doesn't make a whole lotta sense.
Happy about everything else mentioned that is coming up though at least. I guess good thing I don't really use Ash for Bladestorm.
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52 minutes ago, Stoner74 said:
Those are restraints.
See, this is here i have a huge problem. If the game tells you those on her prime are Ceremonial ribbons, then she doesn't need them. Unless, she needs ribbons to make herself angry? lmao
I see it as DE screwing up, that's it.
1 hour ago, Instinction said:However, you will notice Valkyr prime ALSO has dangly bits, which are most definitely not Corpus bond/experiment tubing.
SO, maaaaaybe, the Corpus just ripped out the base version Valkyr's dangly bits, and used the "slots" and/or "outlets" to implant their own tubing for the experimentation?
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6 minutes ago, MarrikBroom said:
The thing that makes me raise an eyebrow is how much the tail spike looks like it's the handle to a dagger and part of the bit that extends up into the body looks likea sheath.
Where and how can you see that?
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5 minutes ago, LazerSkink said:
They're not bonds.
8 hours ago, [DE]Megan said:CHORDALLA PRIME
Ceremonial ribbons, worn with pride.This goes along with my lines of thinking. The Corpus could have possibly removed her dangly bits on the base version, to implant their own devices.
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3 minutes ago, hazerddex said:
wait its a 90 day booster?! you know how meny weapons i could forma with that with no pain?
Any amount of weapons you could possibly plan on forma'ing, could be done in the week's time worth affinity booster.
You can't possibly plan on 6 forma'ing every weapon in the game. And again, it takes like an hour AT MOST to max a weapon (seriously if it takes you an hour, consider 20 rounds of Akkad, Eris). Less time now that you get mod space at level 0 based on your Mastery rank.
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To be fair, I agree with OP in that a lot of people don't want the boosters. Let's be real here, how much mileage are you going to get out of a 90 DAY BOOSTER, when it only takes like an hour at most to max a weapon or frame.
I wish they would just separate out the prime accessories entirely. You just buy them completely individually OR you can buy the pack for a bulk discount cost.
I would pay $5 per skin or syandana or whatever, but I sure as hell am never spending $50 dollars on a pack with 2 boosters in it (that make up like half the cost of the pack if you think about it) that I definitely don't want.
It's lost capital for DE really. Give me choice, get more gain. Give less choice, maybe you're making people spend more money, but you're getting much less people spending that money. I doubt it equals out to how much they would make vs lose if they separated everything.
Chroma's Vex Armor and overguard/Combat Discipline
in Ability Changes & Augments Feedback
Posted
With Dante giving overguard to the team, this makes it so Chroma cannot get Vex Armor going. I tried using Combat Discipline, but when overguard is up, it applies the "lose 10 health" to the overguard instead of health. Combat Discipline should be bypassing overguard so even with it Chroma can still get the damage boost from Vex Armor going.