(PSN)Hooligonzo
-
Posts
1,561 -
Joined
-
Last visited
Posts posted by (PSN)Hooligonzo
-
-
Will we see the new Armor bits in the market? (Daedelus and Eos, at least - I know Edo just came out.)
-
Loki might be a better choice...
That's invisibility, convincing decoys, switch teleport, telekinetically disarming everyone around you....
-
-
I know I tried to do some missions for guys and, like, screw their reserves?
If I go into a mission that's offering me Battle Pay, that should be locked in. I should get that regardless of what their reserves do or what changes they make.
That's not what happened. I fought for dudes and left with only the creds I found during the mission.
-
I was noticing this myself this week when I was going into battles.
I figured that through some oversight of DE's (pay attention, DE) that they were altering the Battle Pay mid-mission.
Now I am finding out that it is worse than that? Eh?
Get to fixing it, DE, por favor.
-
I only see three Armor problems:
1) Eos leg armor juts behind the legs at a ridiculous 90 degree angle. Much rather have it go straight up.
2) No Corpus armor chunks yet.
3) No Prime armor chunks yet.
-
There are two things I don't like about the Corpus:
1) The Darkevil Deathevil Alien Darklord Growl voices they have now.
2) Lack of troop visual variety. They need some more helmet shapes, maybe stuff attached to the helmet, obvious tool belts and stuff, and more uniforms. There are currently way too many palette-swap uniforms, and they all wear the same uniforms for every area they occupy.
Outside of that, some non-Moa line ground robots would be nice. And some Moa units that, like, combine? Like one interlocks with the other and then it has arms and guns and a different movement set? That'd be neat.
-
I do like the idea of DE putting coordinates on the palette grids...
-
I agree that the Warframes' abilities shouldn't be in Mod cards.
The existing Mod cards would be fine to augment or provide alternative effects to the Abilities. Like, imagine an Iron Skin that was more like Molten Iron that hurt whoever hit you, or a Tesla that was instead a Gas Grenade that did poison damage, or a Slash Dash substitute that would home in on an enemy for a damaging Takedown, or a Super Jump swap that was Long Jump, et cetera.
-
The real logic gap is how Survival missions run on Earth.
Cut the life support? Riiiiiiight.
-
In the current PS4 build, there's a glitch for when you're downed and someone picks you up that locks you in place and prevents you from doing anything but running in place, pointed wherever you were looking when you got up.
The only way to get out of it is to bleed out.
I had some "clever" trolls the other night keep picking me up before bleed-out when I was under the influence of the lock-up bug. I don't think they noticed when I left and made a cup of coffee, they were pwning me so bad.
Cruise control is cruise control. :D
-
I don't accept that the top-of-the-line Braton is "intended to be weak" - it should be a model weapon.
I think it's lesser damage types could use a little few-points buff, but that's it.
I'm mostly concerned that the Bronco Prime/Akbronco Prime are so lackluster. It takes a lot of resources to make the Akbronco Prime and it's spectacularly underwhelming. It pretty much requires a catalyst just to be usable.
-
I like a Gas/Electric combo for Infested. Electrical stuns are handy. Take a slight damage hit and buff your Primary damage type on your weapon (Impact/Puncture/Slash) instead of going for Magnetic. It's still good bonus damage, especially if your weapon does Slash damage primarily.People forget this little tidbit with Electricity damage, too: "Electricity damage's unique status effect chains 50% of your weapon or power's base damage to surrounding enemies in a small AoE. The initial target is also electrocuted, stunning it for a brief duration."
-
Giving PS4 players blueprints for Excalibur Prime, and every piece requires an Orokin Reactor, Orokin Catalyst, and a Forma to make.
-
I can make a Forma a day, ya know? Tops.
But I'm developing too many weapons and Warframes at a given time. It's too scarce, has too many applications, and requires too much production itself for it to be in just about EVERY Clan Tech weapon.
It's stupid. It's badly managed scarcity.
-
I think too many of the Clan Research weapons require Formae to build. That got old really fast.
What's worse is that a lot of them don't even have a Polarity slot once you do build them. That's freakin' stupid.
-
All the Syandanas are clipfests. Going through parts of Warframes, through weapons stashed on backs, etc etc.
I'm really glad they're exploring cosmetic "armor" chunks now.
Already crossing my fingers for a nice set of Corpus chunks.
-
What do you mean there aren't enough infested?
There are like ten kinds of Crawlers!
:D
-
I don't think a Valkyr Prime is actually on DE's discussion table, but if it ever were to be, I for one would expect it to look based on whatever Valkyr looked like before Alad V got to her.
So like, full Artichoke Head for starters, and no Corpus bits on her.
-
Name Suggestion: Grineer VolkerBehavior: To maintain competition with the Corpus Hyena Pack and Zanuka Project, Grineer soldiers volunteer for drastic body modification to emulate the four-legged speed and ferocity of predatory beasts, meshing Grineer cunning with animal power. Volker troops terrible wolves armed with Grineer intellect, and they lead the search for Tenno trespassing in territory the Grineer hold or covet, using shoulder mounted searchlights to cut the darkness of derelicts for their prey, but they are equally well suited to patrol and enforce, supporting Grineer Wardens at prisons to eliminate intruders or recover escapees.Attacks: The Volker is a tactical search unit deployed to find and capture - or eliminate - opposition, high-tech wolves with Grineer intelligence motivating their every move. Volker units seek prey - namey intruders - then attempt to detain them with ripline harpoons and deployable magnetic anchors, leaving captured intruders for the sport of superior officers. (Like dropping an Arc Trap that's a leash, restricting movement until its anchor is destroyed.) Volker units are capable close-quarters combatants, utilizing retractable knives and aggressive charges to stagger opposition. (Knives have a distinct ratcheting sound when deployed, signaling that they are alert.) Searchlights on their shoulders indicate their efforts, which can be broken to hinder them, but they will surely notice and become more aggressive.Environment restrictions: Ideally Rescue missions, Grineer territory, and as interrupting forces like in Derelict Vault games.(Optional) Art or Reference Images:Rough Sketch Grineer Volker - http://i616.photobucket.com/albums/tt241/guacamolerave/junx/GrineerVolker_zps0cca806a.jpg~originalGently Colored Sketch - http://i616.photobucket.com/albums/tt241/guacamolerave/junx/GrineerVolkerColor_zpse5be2be0.jpg~originalHoooo lawdy, I hope this is more a Concept Contest than an Art Contest. I saw this whole thing way late - missed the Infected and Corpus rounds! ARGH. :D
-
I really want that Prime Sentinel gear. I try to faux-Prime up my Sentinels to match my Prime Warframes and weapons as best I can, but Grineer palette yellow-oranges can only do so much.
-
Maybe it'll finally come with these Armor bits I'm seeing on the Wiki.
-
I think this whole Void Key system itself is kinda inherently flawed. It's definitely boring.
I like the stages, just not this whole Key mechanic and absolutely needing to recruit or be recruited into missions.
I'd like to see there be Void Alerts or a daily Void Bounty or something that had its own specific loot pool and was otherwise the same kind of Void action, just with Keyless entry and anyone could queue into it whenever.
They shouldn't go past T4 Keys, in my opinion. They should make new modes, maybe a timed Rush mode, maybe an Obstacle Course-oriented mode, maybe incorporate Void Rescue, and avoid even considering T5.
New tile sets would also be nice, or at least some new rooms.
-
What I'm saying is just make the Badge spaces BADGE spaces, ya know?
Would it be so bad to have the Clan Badge on BOTH arms? Or Event Badges on BOTH arms?
Imagine it!
Done imagining it yet?
It'd be pretty great, right? For a lot of us, it'd be great to be able to use both arms for badges at all, either because we haven't bought the Clan Badge or our Clans don't have custom Badges at all. For those with a lot of Clan Pride, boom, Clan Badges on both arms.
I just don't see how we don't all win if this was made so.
Please, DE?
New Alad V-Infested Event Speculation And Hype Megathread
in General Discussion
Posted
I really hope they don't ruin Alad V by making him Infested.
They've got a wonderful character as he is. If they want a Corpus Infested superdude, I'd rather them flesh out J3 Golem into a real character with a real name.