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(PSN)Shadow_Of_Hunhow

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Posts posted by (PSN)Shadow_Of_Hunhow

  1. 12 hours ago, lukinu_u said:

    It depends on what the final model is for.
    If your final model is meant to be animated (bent, stretched, etc...), you to prepare your geometry for that animation, in most of case with even quads. However, if your final model will be static (like warframe helmets), you really don't care about the geometry as long as the shape looks good.

    That makes sense, I have been seeing a lot of that in regards to syandana and stuff so I didn't know if that's required for all of this! Now for the uv unwrapping, which I have looked at for all of 5 minutes before I felt my brain melting 🤣

  2. 10 hours ago, lukinu_u said:

    There is an important thing to keep in mind when learning for Tennogen :
    Exept for the tint texture which is specifically build for Warframe, all creation process is just the same general process as most of 3D stuff. This mean you can follow every tutorial covering sculpting/modeling, retopology, UV and texture for the software you're using even if it's not related to warframe.

    Also, even if Hydroxate tutorial are good, they only cover the basis and a few warframe specific things, so you will be more likely to learn useful things and understand how they work with more general tutorial about specific tasks on that software rather than warframe specific tutorials.

    That is good to know, I mainly was learning all this specifically for tennogen to start so I wanted to make sure I was first learning it in the most direct context I can. That being said, I've started figuring out retopo, but I don't know if what I have is ok or not. All the ones I could see in examples all the quads are parallel and almost all the same size, is that what the end goal is?

  3. 1 hour ago, IncandescencentGlow said:

    I suggest using Blender for that, since Zbrush's auto-UV is quite horrendous in my opinion.

    As for retopology I agree w/ what Vulbjorn said, you can definitely retopo in Zbrush; the only problem is that it's quite difficult to do vs topogun/blender/maya's retopology.which are more streamlined in my opinion.

    I usually decimate the hi-poly mesh into a respectable topo count(like 20k or so) so my PC doesn't explode when I import it into Maya for retopo

    That makes sense, however I'm stuck now because idk how to do the retopo because the tutorial I was following by hydroxate  goes over to topogun and I'm gonna be using blender 😂

  4. On 2020-05-26 at 8:14 AM, Vulbjorn said:

    I personally use Blender for rendering/rigging/low poly fixes and unwrap, Substance Painter for texturing, Zbrush for sculpting and retopo. It's advisable to also get topogun for retopology.

    Ok so I'm super new to this and I've got a high poly model sculpted in zbrush, what exactly would my next step be?

  5. Spoiler

    coCp6Q2.pngSfYH6Da.pngE2Di8MB.pngxnz1fwd.png

    So here's my second go at an alt helmet, this one for grendel! It would be nice if I knew if the eyeball was too far or not, since they seem to be more lax on faces now I thought I'd give it a try!

     

    I'm now at a bit of a roadblock, I don't know how to do retopology for it and the tutorial I've been following uses topogun, while I've got blender and zbrush, and can't afford topogun atm... Anyone able to give me a hand on this?

    • Like 5
  6. Honestly I'd love for a little shift in pace overall, make enemies stronger but fewer, make them smarter, and have them "adapt" to strategies (if you just spam cc they'll dodge it or whatever, if you spam melee they'll block or parry, etc) so that instead of mowing down hordes of fodder enemies have more presence and can have really strong, really cool things like they do more often because you'll be able to give it your attention vs being split between 30 enemies at once. Grapples, big explosives, air strikes, and more could all be made super dangerous and deadly if we have to stop and focus on stuff like that.

     

    Its not even the fact that we're too powerful, it's we're too efficient at minmaxing content now, we need a big shift to shake things up or the game will keep suffering this problem...

  7. 5 hours ago, [DE]Danielle said:

    Hey guys! Thanks for the reports - checked in with the team on this one and they have the issues logged (touch pad and ability menu binding blunders). We are taking a look at it. Apologies for the binding mess!

    Really hope this is a hotfixable thing, this is enough to make me outright stop playing until it's fixed. 

  8. I've noticed since the latest update that melee will just outright stop working. You can equip it, block,  and even summon exalted melee, but you can't actually attack. This is happening with almost everything I do now, using archguns, switching weapons, playing railjack at all.... it's left the game unplayable for me as a melee heavy player, and makes it even harder to do captura, which also takes up a significant amount of my time... 

     

    Sadly I'm not even touching the game until this is fixed, there's nothing more anger inducing than to be about to pull out your melee and clear a room, only to run around doing nothing and wonder why you weren't attacking as lay on the ground dead. 

  9. As someone who's started modeling and stuff for this, I can wholeheartedly say no. This stuff is A LOT of work and these people deserve proper payment for their work. You wanna know how long it takes to make one of those skins? Likely weeks of working every little minute detail of every nook and cranny of the models, every single pixel of the multitude of texture files that you have to ensure all lay properly together and can be properly colored and so on and so on... Asking for this for free is an insult to all the truly great creators we have on the scene here.

    • Like 4
  10. My friend has said it better than anyone, warframe is great because it's fun enough to where the grind doesn't feel like grind unless you force it. If you just play the game and have a good time while you're doing your farming and stuff it isn't grind anymore. I've been farming ivara and baza prime since it came out and I'm only half way on both but I don't even care because I've also got a lich to kill, railjack missions to do with my friends, nightwave to do, sorties and eidolon hunts and orb fights and helping out my friends with things they want, and so on and so on. There's so much to do that if you can't stand grinding for one thing constantly you have so many other options that there's really no excuse. 

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