(PSN)Shadow_Of_Hunhow
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Posts posted by (PSN)Shadow_Of_Hunhow
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12 hours ago, lukinu_u said:
It depends on what the final model is for.
If your final model is meant to be animated (bent, stretched, etc...), you to prepare your geometry for that animation, in most of case with even quads. However, if your final model will be static (like warframe helmets), you really don't care about the geometry as long as the shape looks good.That makes sense, I have been seeing a lot of that in regards to syandana and stuff so I didn't know if that's required for all of this! Now for the uv unwrapping, which I have looked at for all of 5 minutes before I felt my brain melting 🤣
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10 hours ago, lukinu_u said:
There is an important thing to keep in mind when learning for Tennogen :
Exept for the tint texture which is specifically build for Warframe, all creation process is just the same general process as most of 3D stuff. This mean you can follow every tutorial covering sculpting/modeling, retopology, UV and texture for the software you're using even if it's not related to warframe.
Also, even if Hydroxate tutorial are good, they only cover the basis and a few warframe specific things, so you will be more likely to learn useful things and understand how they work with more general tutorial about specific tasks on that software rather than warframe specific tutorials.That is good to know, I mainly was learning all this specifically for tennogen to start so I wanted to make sure I was first learning it in the most direct context I can. That being said, I've started figuring out retopo, but I don't know if what I have is ok or not. All the ones I could see in examples all the quads are parallel and almost all the same size, is that what the end goal is?
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1 hour ago, IncandescencentGlow said:
I suggest using Blender for that, since Zbrush's auto-UV is quite horrendous in my opinion.
As for retopology I agree w/ what Vulbjorn said, you can definitely retopo in Zbrush; the only problem is that it's quite difficult to do vs topogun/blender/maya's retopology.which are more streamlined in my opinion.
I usually decimate the hi-poly mesh into a respectable topo count(like 20k or so) so my PC doesn't explode when I import it into Maya for retopoThat makes sense, however I'm stuck now because idk how to do the retopo because the tutorial I was following by hydroxate goes over to topogun and I'm gonna be using blender 😂
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20 hours ago, Vulbjorn said:
Your next step would be retopology and unwrapping your model, before texturing it.
Ok, and I see you said that you can use zbrush for the retopology, is there an unrwapping ability for zbrush as well or do I gotta go over to blender for that?
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On 2020-05-26 at 8:14 AM, Vulbjorn said:
I personally use Blender for rendering/rigging/low poly fixes and unwrap, Substance Painter for texturing, Zbrush for sculpting and retopo. It's advisable to also get topogun for retopology.
Ok so I'm super new to this and I've got a high poly model sculpted in zbrush, what exactly would my next step be?
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Spoiler
So here's my second go at an alt helmet, this one for grendel! It would be nice if I knew if the eyeball was too far or not, since they seem to be more lax on faces now I thought I'd give it a try!
I'm now at a bit of a roadblock, I don't know how to do retopology for it and the tutorial I've been following uses topogun, while I've got blender and zbrush, and can't afford topogun atm... Anyone able to give me a hand on this?
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2 hours ago, (PS4)yokai1235 said:
its like umbra and sword unce you have it you can't sell it so there's no need to aquire a new one
I guess, just wish I could get another so I could customize it and rename it but keep a normal one for story stuff
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Honestly I'd love for a little shift in pace overall, make enemies stronger but fewer, make them smarter, and have them "adapt" to strategies (if you just spam cc they'll dodge it or whatever, if you spam melee they'll block or parry, etc) so that instead of mowing down hordes of fodder enemies have more presence and can have really strong, really cool things like they do more often because you'll be able to give it your attention vs being split between 30 enemies at once. Grapples, big explosives, air strikes, and more could all be made super dangerous and deadly if we have to stop and focus on stuff like that.
Its not even the fact that we're too powerful, it's we're too efficient at minmaxing content now, we need a big shift to shake things up or the game will keep suffering this problem...
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I want another so I can have a proper paracesis for the new war (I'm going through most of the story stuff with umbra and it) but I want to have a renamed, customized one as well...
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I understand having no need for them in the simulacrum, but they were an amazing tool for cool captura...
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5 hours ago, [DE]Danielle said:
Hey guys! Thanks for the reports - checked in with the team on this one and they have the issues logged (touch pad and ability menu binding blunders). We are taking a look at it. Apologies for the binding mess!
Really hope this is a hotfixable thing, this is enough to make me outright stop playing until it's fixed.
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As you can see in this Example it just sits way too far out, the pegs barely attach to the body and make it look floaty
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I've noticed since the latest update that melee will just outright stop working. You can equip it, block, and even summon exalted melee, but you can't actually attack. This is happening with almost everything I do now, using archguns, switching weapons, playing railjack at all.... it's left the game unplayable for me as a melee heavy player, and makes it even harder to do captura, which also takes up a significant amount of my time...
Sadly I'm not even touching the game until this is fixed, there's nothing more anger inducing than to be about to pull out your melee and clear a room, only to run around doing nothing and wonder why you weren't attacking as lay on the ground dead.
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10 minutes ago, (PS4)Umbra_Shepard said:
Gotta have it be an existing duo of some kind, not operator and frame
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I doubt anyone will believe me but I actually created this captura ages ago and just never posted it anywhere 😂 Renton Thurston and Nirvash from Eureka Seven, one of my favorite anime of all time ❤
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Wow I forgot I had this on here too... well I scrapped that helmet and I'm planning on actually redoing the body now that I've gotten a bit better at this.
OP will be updated with new images of the helmet!
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Alright just redoing this since basically that whole design is scrapped/shelved, This is the new helmet I designed, going for a dragoon/lancer look hence the name. Please disregard the colors, Zbrush textures and their colors aren't always the best lol
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So I was watching an old tennogen tutorial on learning the basics and the guy had the official tool that DE uses in Zbrush for sculpting, however the link he gave is now broken and I can't find it anywhere... Is there any place I can go to get it?
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As someone who's started modeling and stuff for this, I can wholeheartedly say no. This stuff is A LOT of work and these people deserve proper payment for their work. You wanna know how long it takes to make one of those skins? Likely weeks of working every little minute detail of every nook and cranny of the models, every single pixel of the multitude of texture files that you have to ensure all lay properly together and can be properly colored and so on and so on... Asking for this for free is an insult to all the truly great creators we have on the scene here.
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Amesha isn't even op wtf 😂 even the first node on Saturn rips it to pieces with all 4 abilities active and spamming the second
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My friend has said it better than anyone, warframe is great because it's fun enough to where the grind doesn't feel like grind unless you force it. If you just play the game and have a good time while you're doing your farming and stuff it isn't grind anymore. I've been farming ivara and baza prime since it came out and I'm only half way on both but I don't even care because I've also got a lich to kill, railjack missions to do with my friends, nightwave to do, sorties and eidolon hunts and orb fights and helping out my friends with things they want, and so on and so on. There's so much to do that if you can't stand grinding for one thing constantly you have so many other options that there's really no excuse.
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Has anyone gotten any emails lately about the umbra statues? The last one I got was in April or so telling me mine would ship mid June, but June is basically over and nothing...
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I'm definitely unable to go this year but I really wanna get a ballpark of how much I should be putting away for next year to be able to go. Anyone got any insight to help a tenno out?
Trying to make a new war ornament irl, need help
in Fan Zone
Posted
So I'm just wondering if anyone has a way to get the models for the occulyst so I can print and assemble a real version of the new war ornament they gave us in the tennocon pack.