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redindy

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Posts posted by redindy

  1. 14 minutes ago, (NSW)FlameDivinity said:

    is there ant solution you lads have found

    Not besides just trying to grind as efficiently as possible and praying to RNGesus. Getting relic packs from your syndicate can also help a bit. 

    15 minutes ago, (NSW)FlameDivinity said:

    is DE making a decision to fix this?

    not that we know of

  2. I agree.

    Elude is not active as much as the DR you have is since your constantly fighting enemies and if you were not because you were doing another objective (hacking, reviving ect.) you have operator mode.

    Lull is fine.

    Desolate Hands daggers flying of is annoying and the disarm is not worth it. If you wanted to CC enemies then just use your 4 instead, the DR and ability to transfer it to allies is the only good thing I find about it.

    Desert Winds does deal unimpressive damage, but it does have some CC in it. However I still believe lull provides more then enough and the ragdolling is annoying. But you can slap shattering impact on it so it does at least scale to an extent, as opposed to wokongs staff.

  3. 42 minutes ago, BlindStalker said:

    It would be a bug.

    The only special enemies that can see through stealth is that annoying Scyto Raknoid (DE finally mentioned something about them having an invisibility detector, but I want to see it in-game to see what it looks like), and the Orbs to a certain extent. But those are all corpus enemies. The grineer have no special tech that would allow them to see through stealth, so I suspect there was probably a bug that dropped in during the mainline update. I'll have to go test checking to see what grineer units have AI script errors later. The ghouls are a perfect example of grineeer enemies that were notorious for being broken and occasionally seeing through stealth, but DE kept fixing them in-between updates here and there. Stealth gets broken a bit every now and then with updates. (another example was when syndicate death squads would spawn in, seeing through invisibility entirely and attack the stealth frame. Not sure if that one got fixed or not, haven't had a hit-squad on me for a while, suppose I should've bug reported and checked). 

    hyekka masters also see you in invis

  4. 39 minutes ago, SneakyErvin said:

    Biggest issue is that Inaros brings very little to a group setting. None of his skills do much other than focus around helping Inaros and Inaros only. Why would you take him over Chroma, Oberon, Nidus and now also Hildryn, who all rock about the same life expectancy while also bringing so much more to the group?

    His #2 and #3 could really get switched to something that is more group friendly while his 4 (which is not even ultimate material) should get switched down to slot 2 or 3, giving room for a new skill on slot 4, a skill that is actually ultimate material.

    He does bring something to the group though, even if it isn't as powerful as the frames you mentioned. He can heal others with his 2 and 4, and provides good CC.

    • Like 1
  5. 2 hours ago, [DE]Rebecca said:

    Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
    Adaptation (Warframe): When Damaged: +10% resistance to that D̴̤̉a̴̰̣̝͊͐ḿ̵̧̟̪͒a̸̹̋g̸̹̕͜e̸̙͝ Type for 20s. Stacks up to 90%.

    Hope these are exilus

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