ShadowTony
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Posts
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Posts posted by ShadowTony
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Have you got them?
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80p for Pressurized Magazine
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2 hours ago, AfrodytA said:
how do you sell ? max range and level or only eggs ?
You make imprints of grown up and matured for combat companions. Genetic Code Template it is, I think.
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43 minutes ago, AdunSaveMe said:
i like the idea of just capping it out at 2 per endo reward.
Let's say, we have 28 days of rewards. List of rewards: "5x lens, 5x greater lens, blue/yellow potato, exilus, core, riven mods, 2k endo, 4k endo".
1 regular lens each, 1 greater lens each, 2x 2k endo, 1x 4k endo, 1 core (2 weeks of rewards). 3x potatoes, 2x exilus. Else are Riven mods. Whether game rolls same reward, it rerolls reward instead of giving 2k endo.
At the start of each month pool resets.
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I've gotten 1 regular lens, 1 riven mod (burston) and all other rewards were 2k endo. And I didn't miss any sorties since change.
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8 minutes ago, -skimmer- said:
So...you are basically saying that atleast some rivens should provide stats like flat crit percentages and not just scale the existing ones...
Exactly. Because
2 hours ago, psyclum said:old weapons were not being used because the math behind them prevent them from being used. adding stats based on current math will not bring old weapons out of the trash bin since the math behind them is the problem. adding 200% crit chance to a weapon that has a base crit chance of 2.5% will bring that weapon up to 7.5% crit chance. which means that weapon stays firmly in the trash bin no matter what the disposition say about that weapon :D
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Here's my multi-step solution for Riven mods to be at least considered worth of time spending on them:
- Create an extra slot in each affected weapon, which basically is locked, but can be unlocked via platinum or completing special challenge/meeting special requirement, for ex, "completing Sortie mission with this weapon". Also that slot will consume only half of points capacity and can be reduced to quarter using Forma.
- Make mods for overpowered (comparing to other weapons, lets take an extreme example: Soma vs Flux Rifle) more like utility ones and not direct damage buffs, maybe indirect damage buffs, like punch through or status duration.
- Keep mods for medium-powered weapons at the state we are having now but with a slight adjustment to decrease amount of useless mods, for ex. +flight speed / magazine capacity on Vectis.
- Make mods for under-powered weapons buff stats with digits, not percentages. For ex. make this mod into like +30-40 base damage buff etc. so they can be at least compared to medium-weapons.
- Create a special one-time-per-day mission that can not be restarted and be very difficult for completing solo (still doable), completing duo will be fine or a bit difficult, completing trio will be easy and full-squad be extremely easy or to limit doing it solo/duo only. The reward will be slightly reduced negative parameter or slightly increased positive parameter on Riven mod. Can be done once per each parameter and will consume twice as much kuwa than previously. Like 3k-->6k-->12k. Also could be done only to maxed mods.
- QUESTIONABLE. Create Nightmare Sorties that will grant several Riven mods as reward only or with other options like, maybe, boosters for 18 hours or random built Vaulted Prime part or huge amounts of Endo (10-15k?) / Ducats (1k+).
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In case you still need Adarza imprints, I can offer a pair of for 15p.
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Raksa 15p
Smeeta 20p
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In case you did not make the deal, I have one for trade and I want heliocor for it.
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I have Magistair and I want Heliocor for it. Can we have a deal?
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Day of the Dead Opticor colour-scheme is somewhat bugged, showing incorrect colours in Arsenal and on mission.
In Arsenal
On mission
Red is the same as one on Ivara.
Tertiary red is from Halloween palette, Blue accents are from Tenno palette.
Raw screenshot in Arsenal without HUD – http://imgur.com/a/P28b2
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Red secondary and green tertiary looks like from Halloween palette and Blue accents are looking like from ones in Tenno palette.
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How much is considered "buffer"? And Im still not sure about the order/standing variety... Like, I guess, Red Veil missions with Loka sigil is perfect, Loka missions with Meridian sigil is whatever but it drops my Perrin Standing. Maybe doing Veil first will cover these losses...
I did 3k Loka mission with Meridian sigil equipped, it upped Loka 1.9k, Veil 1.7k, Meridian 1.6k and lowered Perrin 1.7k. Shouldve I weared Red Veil sigil for Loka mission or my decision was fine?
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So I want to maintain the same ranks, 100 % not want to go lower than I have now.
I want to keep getting maximum standing available but can't understand which missions and in what order I should do.
The only thing I realized is the way to get all 4 fractions' reputation without conflicts is using Loka's sigil on Red Veil missions.
There's so much other missions to do...
My everyday limit is 22k.
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From the list I have
Blind Justice, Ironclad Charge, Rising Storm, Freeze Force, Greedy Pull. And I am completely fine with your prices.
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I feel like we are encountering "Carrier nerf"-like event again.
QuoteCarrier with his Sweeper is just a mere sentinel and should not be able to solo missions. So we decided to nerf his stats.
And in couple of weeks there's Carrier Prime with his sweet fancy sentinel shotgun, whose stats are even higher than pre-nerf of usual one.
So I feel it this way. New Prime incoming? Lets nerf non-prime to encourage people getting new one hoping he is better.
Meh.
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Do you still need all these mods? I think I have most of augments.
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Smeeta Kavat. Male.
Arrow Tail.
Persian Head.
Bright Green Energy.
80p
Adarza Kavat. Female.
Guppy Tail.
Persian Head.
Cyan / Teal (?) Energy.
25p
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5 minutes ago, NinjaZeku said:
But eh, RNG gonna RNG, still beats stuff like that
good ol'soul-crushing 8 consecutive Forma spree nonsense :PUntil u get same spree in 3 man lobby of doing Radiant relics where Forma is uncommon drop.
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14 hours ago, AVEOX said:
What about now?
Works quite good.
WTB Soma god Riven mods dmg+crit chance+crit damage, any(reasonable)price
in Trading Post
Posted
Maxed stats are +58.5 % slash, +53.6 % crit damage, +74 % damage.
How about this mod?