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zooke90909

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Posts posted by zooke90909

  1. Hello!

    I joined a Phorid assassination on the War node on Mars, and upon loading in was given the start of the boss fight cinematic, however I could see my teammates during said cinematic. The cutscene ended with my team killing Phorid, and when I finally gained "control" over my character, I couldn't move, use abilities, look around, or even hold X to revive myself when downed. I could however click the revive button once I bled out, but the glitch persisted through death. This happened on two different occasions, both within a 10 minute window.

    I was playing as Revenant, and have no idea if this happens with other characters.

  2. I would be very happy if they just posted a PSA saying they will get it out tomorrow (well.. today) morning, and get some rest tonight. DE is filled with amazing people, and they work really hard to make sure people enjoy their game. 

    Sure I want the update as soon as possible, but I don't want them staying up till the butt-crack of dawn to push it out. I would rather them get some rest and release it tomorrow.

  3. While playing around on some random missions, and thinking about Starchart 3.0, I thought of something.

     

    Since a lot of the nodes will be "gone", what will happen to the MR exp that they gave? Granted, it is only a small amount of Exp per node, but that is just a little more that will become unavailable.

    Or will there be some other way the MR from these nodes will be obtainable? 

    Should we be out getting that small, but helpful, MR exp right now? And will these new nodes give exp like the current ones?

  4. 2 minutes ago, Magicfingers said:

    you really can't go by that since it takes place after the mod point increase. we're talking about it being on before the increase and whether it affected the damage output or not. and like i said in a previous post on here, i wound up with a negative number with no effect to my damage output whatsoever when DE increased the cost as long as it was already installed.

    I re-modded my Dread, and it does more damage now than it did before. It is all the same mods, just switched two around.

    Spoiler

      ka5zv28.jpg?1

    Not nearly as much as that website states, but still more.

  5. 10 minutes ago, Vyrndragon said:

    Having too much mod drain like this doesn't remove a mod. It just lowers total damage.

    Your total damage is not as high as it should be. For a Serration of that rank, you should have 500 base damage before even considering multishot. You have 380. Remove a mod or put in a mod with 1 less drain.

    Just went to a warframe builder website, and you are correct. I edited the post with the image from that website... Looks like I have some modding to do.

  6. 12 minutes ago, Raniu said:

    Well, there's only one cold mod combining with the electricity mod to a magnetic damage.

    If OP can confirm that their Dread deals magnetic damage (just proc the status) then the mod does work actually :P

     

    Its not stated anywhere, but its definitely a thing. Since not many people would have an issue of negative mod points its not common knowledge.

    I am testing it now. I do deal magnetic damage still, still shooting fast, and still grabbing a new arrow fast. Still doing a lot of damage, and I never fail to get a crit. Seems like all my mods are working.

  7. So I have been using my Dread for quite some time now, it takes up ~45% of my playtime. I have been using the same mods on it from the start, so I never really change anything with it. Today, I clicked on upgrades to view the mods again, and I saw this:

    Spoiler

    bud4i9s.jpg?1

    I can still use the weapon, and I have no idea how long it has been like this. All I know is that I am not touching a single mod on this.

     

    Edit: Went looking through some of my old weapons I haven't used in a long time. More images in bound.

    Spoiler

     

    uJWdxJN.jpg?1

     

     

     

    VlB63lF.jpg?1

     

    Second Edit: I went to a warframe build... builder, and put in all of these mods again (for the dread). This is what it should look like:

    Spoiler

    tg4tduN.png?1

     

  8. 42 minutes ago, Yaerion said:

    Try to disco/reconnect to the game.

    The Sortie 3 of today was "Elemental Resistance". So this + the enemies having huge armor leads Tonkor (elemental explosion) to have very low effect. Same if you were using an elemental build on your Dread.

    For some reason, the restriction may have persisted over your next "normal" mission if the session was aborted internally in an usual way. (disco/reco should fix that).

    That seems reasonable, but we were having damage issues in all of the Sortie missions, but they were the worst in the last one (for the reasons you stated).

  9. Hello!

     

    My friend and i were playing not to long ago, leveling up our gear, finishing the Sortie, and farming those plastids. When running the Sortie, we noticed our damage was significantly lower than normal, when in previous sorties (grineer ones too) we still did our normal damage.

     

    It got to the point, that his Tonkor was doing 0-100 damage, and my dread was only doing 50 per shot, when normally we can kill anything and everything with them. I just thought that their armor was greater than before.

    After the Sortie, he got off, and I went and ran a Terminus mission, just to see if the damage was still an issue. That was the hardest Terminus I have ever gone through. My first thought was to check my mods, but they were all still there, and I was still using the correct loadout.

     

    Which leads to the question, is something wrong with damage atm? Neither one of us had an update of any kind, and just yesterday our damage was normal. And is anyone else having issues with not doing enough damage lately? Thanks!

  10. Just as the title says. I started up the mission, with Trinity, Dread, Marlock, Duel Ichor, Carrier, Laser Rifle, Odonata, Imperator, and Veritux.

     

    Went in solo, and a teammate joined the game a few seconds after the mission started. The mission objective pointed us all the way to extraction, without a single enemy spawning along the way.

     

    After I typed in chat wonder where everything was, all of them, plus some extra, spawned in at extraction.

     

    The missions was an exterminate, on Puck Uranus, and when it finally spawned everything, it spawned more than the mission needed.

  11. My friend and I did it twice, and we failed the first time.

    First time, I was Trinity, He was Rhino Prime, and we had 2 Excal Randoms. He regained all his health too fast, and we didn't have high enough damage.

    Second time, I was Trinity, He was RP, one random was Inaros, and then another Rhino Prime. 3 out of 4 of us had Tonkors, the other had the zhuge. Fight lasted maybe 10 minutes.

  12. So, I went on a building spree in my foundry. But I didn't build just any old weapons or items.

     

    Spoiler

    tB6y243.jpg

    I saw a chance, and I took it. Looks like I will be busy in a couple days.

     

    What is the highest amount of anything you have ever built at once? Doesn't have to be frames.

  13. 48 minutes ago, AntifaHooligan said:

    This ^
    Besides Zorens, I don't think any other dual weapons come close to the Ichors, but there are options on other categories. The Atterax whip is a good example: Same crit chance and multiplier as the Zorens, a bit slower attack speed but the ability to clear a whole room in one swing with it's amazing range (let me know if you're interested, and I can share my personal crit build for the Atterax that works quite well against all enemy levels)

    What are some other weapons in different categories that would be fun, and viable late game? Thanks a bunch for all this info too. I may have started before even Oxium was a thing, but I still don't know half the things I should XD

  14. 1 minute ago, taiiat said:

    you could replace with Zoren for a different take on the same thing :>

    Dual Swords is pretty unique in it's style though, having Crits and good Attack Rates and such. no other Melee Archetype has all of those things at the same time in a dual fashion.

    So if I want to stick with Dual weapons, and still have usable weapons for late-game, it is either the Ichor or Zoren?

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