Kohour
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Posts
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Posts posted by Kohour
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Still not fixed in 24.3.3
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Still not fixed in 24.3
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Still not fixed in 24.2.15
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Still not fixed in 24.2.14
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Still not fixed in 24.2.13
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Still not fixed in 24.2.12
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Still not fixed in 24.2.11
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Still not fixed in 24.2.10
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Spoiler
Also, metallic looks different on each part of the suit.
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Well, it doesn't have any particular theme, but with this skin I mainly used very natural, organic shapes - closer to the older warframes. But, since warframes are
Spoilerinfested people
you can say that infested is the theme I guess.
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Hi everyone! Just want to share some of my concept art - Heavy Blade, Pistol, and Mirage skins, and a sugatra. I hope you'll like it!
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Clan name: Selenic Gaze
Clan tier: Ghost Clan
Clan platform: PC
My Clan role: Warlord (have Architect permissions)
Clan members who took part:
- Kohour (design, funding, screenshots, logo, dojo layout)
- Swarmframe (funding, arranging decorations in hallways)
- Raunek-Ka (funding, video)
- EvilKrel (funding)
- gladosleonid (funding)
Hello everyone and welcome to the Selenic Gaze dojo tour! Here I would like to show you the result of months-long work on our dojo renovation. We choose the Orokin style and tried to recreate the aesthetics of Lua facilities in the times before the Old War. Let's begin!
Dojo layout
As you can see, our Lua base is quite massive! And every room, hall and corridor (exept of Bio, Chem, Energy labs and obstacle cource) is decorated to resemble the Orokin towers.
Warning! ~40 pics spoiler
Spoiler1. Hall of Hospitality welcomes all our visitors.
2. The one of five gardens, Undarum Garden opens the way from starting hall to the rest part of the dojo.
3. Hall of Honor serves as a place to display Clan's achievements and a small collection of Ayatan treasures.
4. Grand Hall is a central hall in the dojo.
5. Hall of Perception provides a great view of the endless space beyond the shard of the moon on which our dojo is mounted.
6. Imbrium Garden
7. Anguis Garden
8. Putredinis Garden
9. Somni Garden
10. Hall of Knowledge is a series of corridors that connects laboratories.
11. Hall of Contest leads to dueling room and obstacle cource.
That's all we've wanted to show you, I hope you've enjoyed the tour! But, for better perception you may want to watch the video, or, even better, visit our Lua dojo and take a look for yourself!
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1. Some of Prime shoulder plates has channeling fx always on
Spoiler2. Dojo and Loki statue...
Spoiler3. Apostasy Prologue Lotus scene lighting is broken. If it isn't, then it's awful.
Spoiler4. Ceiling in some dojo rooms is broken: two tintable patches and one that always white (also lighting system (? is that the right word) in hallways and some other rooms is different from halls (like old and new Apostasy Prologue lighting), and on top of that same lighting colours won't get the same result (even in starting dojo hall and, for example, grand hall). Well it's all messed up, please look into this).
SpoilerCeiling problem
Two different lighting systems: notice character lighting
everything is good
Extra glossy character
Ok again (btw, in both hallways ceiling shouldn't glow pure white.
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So, still broken.
I've accidentally replayed TSD (yeah), and in final cutscene Lotus looked normal, so it isn't broken textures, but broken lighting.
I've also noticed this oily shine on Umbra in The Sacrifice intro cutscene, and the same shine on warframes in certain rooms in dojo.
I hope they will at the very least fix it in AP, cause Lotus looks awful in this awesome cutscene.
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Before/After The Sacrifice update
Spoiler -
Hi folks!
With The Sacrifice we've also got a new sexy login screen, and some other parts of HUD. The Sacrifice hype page and Ballas's Vitruvian logs inspired me to make a draft of warframe upgrage screen in the same style, and at the same time make a suggestion of how to improve current modding system. I know that DE have their own vision of the interface and their own concepts, but the reason I'm making this topic is the current state of modding system, I've made this artwork just for fun.
Now, when I have your attention, let's talk about mods.
Why is there need to change modding system?
Mods which improve abilities stats would be prefered over other mods in most cases. You'll sacrifice your Streamline or Intensify if only you absolutely sure you can't play without this other mod (like survivability mods which increase your armour, health, or shield) or this other mod is just ridiculously overpowered.
Considering the amount of mods which modify stats of your abilities (there are at least four mods which increase your ability strength), most times there is no place for mods like Natural Talent or Rush, though these mods aren't useless.
Since introduction of Drift mods, exilus slot has been suffering from the same problem.
The idea is to:
- divide mods into two groups: mods which affect your abilities strength, range, duration, efficiency, and also augment mods; and mods which affect your armor, health, shield, energy max and sprint speed.
- divide mod slots into four groups: four mods for each of two mod groups; exilus slot, which can be used for any mod; and two augment slots, which can be used for only augment mods.
Result
- Three less slots which can be used for strength-range-duration-efficiency mods (four if you really like Drift mods);
- Four slots for survivability mods and usful mods that you've never used;
- Twlots for augments;
In summary, with these tweaks you will be encoureged to improve you game experience with various warframes not only by maxing out their abilities stats, but also by installing augments mods that alterns other attributes and adding new features, like Equilibrium or Quick Thinking.
I hope you find this interesting or at least enjoy the artwork.
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Мне так кажется что нам дали мыло вместо шила.
Раньше мы нажимали кнопку и смотрели мультик с кривой анимацией, по полчаса зависая на жирных врагах и прочих древних. При этом никакой интерактивности и контроля за происходящим.
Теперь... Теперь у нас есть все точно то же самое, только добавили немного контроля (потому что даже если выцеливать конкретных врагов задеть "лишних" - легче легкого) и кнопку придется нажать дважды. Еще и удобство использования снизили - непонятно, почему прожатие 4 я должен предпочесть мгновенному убийству (извините, но мобы уровня выше 50 не встречаются мне большую часть времени) с помощью хитскан оружия?
Еще ДЕ, как и в случае с Сариной, мягко намекают нам, что лучше бы использовать способности в сочетаниях которые они нам предлагают и никак иначе. Зачем же тратить кучу энергии на пометку целей, если можно получить скидку от второй способности? Все используйте инвиз! Синергия скиллов на уровне Линька-Миазма. Давайте пользоваться скиллами не потому что они нужны, а потому что они усиливают ульту! Не имею ничего против дымовой завесы или линьки, но эффект от комбинирования их с остальными способностями и навязывание их использования тем игрокам, которые не хотят их использовать мне лично оптимизма не внушает.
Пример хороших реворков - Экс и Фрост, вот там ДЕ постарались. Еще была Мэг, но ей я после переделки мало играл, поэтому воздержусь от комментирования ее реворка. Ну еще может быть переосмысление ульты Мисы можно реворком назвать. Но Сарины и Эши - это максимум ребаланс. Ничего кардинально нового эти изменения не принесли, кроме как усиления одной способности с помощью другой (менее популярной) способностью.
Мультик никуда не делся, четверка также удобна как и любое хитскан оружие, хреновенькая синергия способностей - вот проблемы, а не "я не могу убить все нажав 4". Спасибо что хотя бы теперь мы не ковыряем древних минутами, ну и, конечно же, за каст дымовой завесы на ходу и в воздухе.
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Hi.
Are there any good news for those players who accidentally skipped one of the quest missions (because of crash/alt+f4/etc.)? -
Same here.
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Here he is. With his foe. Neither Simulacrum, nor Conclave. =D
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7 hours ago, DrunkenStupor said:
Кстати да, вполне возможно.
Таки об этом говорилось то ли во "Втором сне", то ли в "Нате", не помню уже. Лотос была агентом Сеншентов, задача которой состояла в вырезании Орокин руками Тенно, а потом и самих Тенно.
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Just now, DrunkenStupor said:
Из-за Наты же.
Ivara's skirt is a crime against fashion
in Art, Animation, & UI
Posted
Not only it is affected by four different color channels, but also has its own innate color. Plus, it cannot be disabled by coloring it black (unlike any other emissive-dependent warframe elements, like, for instance, original Ivara's cloth). Please, reconsider this and make it so that it only depends on two emissive channels.