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JjYing21

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  1. Hydroid's 3 skill is described as looting armour from "nearby" enemies. However, there is a bug in the game that makes this skill a very poor experience. I found that I couldn't hit enemies behind me in skill range. Aren't the enemies behind me in my "vicinity"? Why can't the skill hit. Is there a bug in the skill description or am I misunderstanding it?🤔
  2. Some armour skills can't hit targets within skill range, is there a bug?
  3. Is it a bug that some warjacks' skills can't hit targets within skill range? It feels so strange.
  4. Is it a bug that some warjacks' skills can't hit targets within skill range? It feels so strange.
  5. Is it a bug that some warjacks' skills can't hit targets within skill range? It feels so strange.
  6. You talk about letting people give feedback, but you ignore players' opinions. Is that your modus operandi? Stupid people who can't even get into the game to experience it, just talk about it on paper.
  7. When using Forma for polarizing weapons or armor, it would be great if players could selectively polarize certain MOD slots in some configurations instead of polarizing all MOD slots uniformly. This way, players can choose to polarize all MOD slots in all configurations or just polarize certain MOD slots in one or a few configurations. For example, the same armor and weapon may have completely different gameplay strategies, requiring very different MOD configurations and possibly different polarized slots. However, uniform polarization of MOD slots may limit the various gameplay strategies on the same armor to some extent. Adding the option to polarize specific MOD slots in the Forma system would increase players' freedom and strategic choices when customizing equipment. This improvement would allow players to optimize their equipment more flexibly based on different gameplay strategies, thereby enhancing the game's playability and depth. If game developers can implement such a feature, players can better explore different tactics and strategies, bringing more variety and challenges to the game. This personalized polarization system can also inspire players' creativity, allowing them to showcase more unique gameplay and equipment combinations in the game. In conclusion, the choice to polarize specific MOD slots would add more depth and tactical elements to the game, enhancing players' freedom and creativity. Hopefully, game developers will consider such improvements, allowing players to experience more diverse and enjoyable gameplay.
  8. lavos战甲的药瓶冲撞技能的转向操作让人感到非常不舒服,应该对这个技能进行优化一下
  9. When using Forma for polarizing weapons or armor, it would be great if players could selectively polarize certain MOD slots in some configurations instead of polarizing all MOD slots uniformly. This way, players can choose to polarize all MOD slots in all configurations or just polarize certain MOD slots in one or a few configurations. For example, the same armor and weapon may have completely different gameplay strategies, requiring very different MOD configurations and possibly different polarized slots. However, uniform polarization of MOD slots may limit the various gameplay strategies on the same armor to some extent. Adding the option to polarize specific MOD slots in the Forma system would increase players' freedom and strategic choices when customizing equipment. This improvement would allow players to optimize their equipment more flexibly based on different gameplay strategies, thereby enhancing the game's playability and depth. If game developers can implement such a feature, players can better explore different tactics and strategies, bringing more variety and challenges to the game. This personalized polarization system can also inspire players' creativity, allowing them to showcase more unique gameplay and equipment combinations in the game. In conclusion, the choice to polarize specific MOD slots would add more depth and tactical elements to the game, enhancing players' freedom and creativity. Hopefully, game developers will consider such improvements, allowing players to experience more diverse and enjoyable gameplay.
  10. When using Forma for polarizing weapons or armor, it would be great if players could selectively polarize certain MOD slots in some configurations instead of polarizing all MOD slots uniformly. This way, players can choose to polarize all MOD slots in all configurations or just polarize certain MOD slots in one or a few configurations. For example, the same armor and weapon may have completely different gameplay strategies, requiring very different MOD configurations and possibly different polarized slots. However, uniform polarization of MOD slots may limit the various gameplay strategies on the same armor to some extent. Adding the option to polarize specific MOD slots in the Forma system would increase players' freedom and strategic choices when customizing equipment. This improvement would allow players to optimize their equipment more flexibly based on different gameplay strategies, thereby enhancing the game's playability and depth. If game developers can implement such a feature, players can better explore different tactics and strategies, bringing more variety and challenges to the game. This personalized polarization system can also inspire players' creativity, allowing them to showcase more unique gameplay and equipment combinations in the game. In conclusion, the choice to polarize specific MOD slots would add more depth and tactical elements to the game, enhancing players' freedom and creativity. Hopefully, game developers will consider such improvements, allowing players to experience more diverse and enjoyable gameplay.
  11. When using Forma for polarizing weapons or armor, it would be great if players could selectively polarize certain MOD slots in some configurations instead of polarizing all MOD slots uniformly. This way, players can choose to polarize all MOD slots in all configurations or just polarize certain MOD slots in one or a few configurations. For example, the same armor and weapon may have completely different gameplay strategies, requiring very different MOD configurations and possibly different polarized slots. However, uniform polarization of MOD slots may limit the various gameplay strategies on the same armor to some extent. Adding the option to polarize specific MOD slots in the Forma system would increase players' freedom and strategic choices when customizing equipment. This improvement would allow players to optimize their equipment more flexibly based on different gameplay strategies, thereby enhancing the game's playability and depth. If game developers can implement such a feature, players can better explore different tactics and strategies, bringing more variety and challenges to the game. This personalized polarization system can also inspire players' creativity, allowing them to showcase more unique gameplay and equipment combinations in the game. In conclusion, the choice to polarize specific MOD slots would add more depth and tactical elements to the game, enhancing players' freedom and creativity. Hopefully, game developers will consider such improvements, allowing players to experience more diverse and enjoyable gameplay.
  12. 在使用Forma进行极化武器或战甲时如果可以选择性的对某些配置中的MOD槽位进行极化而不是统一极化所有配置中的MOD槽位,让玩家可以有选择的去极化所有配置中的MOD槽位或者只是想极化某一或者几个配置中的MOD槽位,比如同一个战甲和武器也许会有完全不一样的玩法思路,所需要的MOD配置也是相差很大的,所需要的极化槽也可能很不一样,但是统一的极化MOD槽位可能会在一定程度上限制在同一个战甲上的各种不同的玩法思路。是否会增加一点游戏的可玩性和自由度,可以让玩家同一个战甲或武器上有更多的玩法和思路🤔
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