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Dunkelheit

Grand Master
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Posts posted by Dunkelheit

  1. 5 hours ago, SneakyErvin said:

    It feels as if none of the players that yell about Dante and/or scream "reeeefunds!" have played him.

    I played him when I got him pre-nerf. Enjoyed him, had fun, saw massive killing and immortality. I dropped him, played Kullervo again and tested some Nezha (also a justified nerf) and was happy with that. So yeah reee reee and wha wha starts over the nerfs and LoS. Sure, it sucks with a broken LoS, who doesnt think that right? But hey, they fixed it a day later, cool, so then why all the crying and screaming?

    Which made me decide to jump in and try Dante again. And damn am I shocked about the nerfs and LoS, like really, totally mindboggling and breathtaking... that people complain and cry over it and threaten with refunds. Like, could someone hand me a microscope or something so I can actually spot the difference? The actual main thing that made it feel different was the fix to his 3, which was not working like it should on release and ignored LoS. The LoS added to his 4 is unnoticable, since it would practically work the exact same anyways due to the fixes on his 3. Unless for some reason you loved to run around and bleed things all over and then detonate for some reason. 

    He is still 100% immortal aslong as you kill, I mean it is practically impossible to die. They could in reality reduce his OG cap to 1k, 5, 10k or whatever and he'd still be just as immortal thanks to killing 24/7 and having constant OG reg.

    Another thing that is quite obvious. The complainers are very self centered, or atleast many of them. They claim to consider others and say "remove OG think of da Chroma children! but dont you damn dare to touch mah bleedz and persnol ovragerd!". Which really just reads to me as people oblivious to the fact of OG issues overall and just want to give something they personally dont find important to keep something else. Massive newsflash! Dante is a massive support frame, which was his intent, he also brings some serious damage to the table. Right now the people saying he is suddenly useless have likely not played him, because he is at Kullervo levels of map wiping atm while also bringing immortality to the group. Not to mention the insane usefulness of a floating Noctua granting you additional elemental statuses or insane angry birds going ka-ka and ripping faces and appying debuffs. 

    Dante with Nourish instead of his Noctua is bonkers on so many levels. He is up there on Kullervo levels for me when it comes to completely fun and ridiculous damage and survival. The pen is indeed mightier than the sword, hence why I use dual bone axes on both Dante and Kullervo, cos I aint falling for that trick...

    edit: When I think of it. The people screaming likely only sat in very low content and probably didnt give a crap about if they hit with his 3 or not, since they simply relied on the regular damage from final verse that is dealt as baseline within range (LoS now aswell). It was afterall 10000 damage with a +100% strength build, so a real lowbie champion skill in such content.

    People are still convinced that Bramma and other AOE weapons are S#&$ after the nerf that happened such a long time ago. So I am not surprised.
    But I need to try out the nerfed Dante before I can give my 2 cents.

     

    3 hours ago, SneakyErvin said:

    Except I played him today and I never managed to block my path with Dante. I was in SP Mot for an hour and I had problems to even get pillars to block it, if a piece of a hand or a foot was out it would hit. I also read a comment elsewhere about dead bodies blocking it, nope, not a single time.

    And if you are concerned about Dantes damage potential, why the heck would you waste time priming enemies behind you aswell? 3+3+4 dead, turn 3+3+4 dead and repeat. You are aware the damage scales with number of active dots, so going 3+turn+3+4 only deals half the potential damage to each final verse target unless you rely on random factors like birds and potential heat or toxin from the floating book? So if you were actually interested in high content you'd see the nerf has really done nothing, what it has done is remove potential disrupting mindless play from low content where the initial damage of final verse wipes everything with or without dots on the targets. I mean, it isnt exactly hard to position yourself since the nerf to wipe out a whole room.

    Please dont compare tragedy to miasma, peacemakers and avalanche. I mean, you are more and more coming off as someone doing just low level content and used tragedy for the innate nuke and not the scaled damage. First of, miasma deals pitiful damage, if it wasnt for the debuffs it would be a helminth swap. Secondly, peacemakers need LoS aswell, so what are you complaining about here exactly? Not only LoS in general, constantly shrinking LoS aswell. And thirdly... avalanche? What are you smoking? It is a debuff that then requires you to manually kill each and every target in some way. And you compare it to a skill that clears heaps and heaps of mobs, with cinematic damage at that? But can I please buy that Miasma from you that deals several hundreds of thousands of damage in a cast to everything infront of me? I'll gladly trade the AoE for that any day. I'll gladly consume my spores aswell if that is needed!

    They never mentioned where his damage was fine though. Considering that they mentioned disruptive I'm fairly sure LoS was added to final verse in order to make it less disruptive in lower content while keeping its punch at high levels. It is still more than fine since it still deals just as much as it did before, just in a more limited direction. You didnt deal more damage when you also hit behind you, since you were spreading your damage at that point, or made more interaction to deal the same damage all around you. So the damage is in reality intact. You only dealt more damage in low content, since you had no need to prime targets with his 3, you could practically just dump your load on nothing and then hit 4 and kill everything.

    He's not a dps frame, he is a support with high dps. And that is still fully intact because he still deals a crapton of damage that instakills whatever it hits. Just that you compare it to miasma is so funny. Like, you can spam 3 miasma in a row and never deal even anything remotely close to a final dark verse. 

    Miasma base damage: 150 viral

    Final Verse base damage: 6500 slash + direct damage multiplied by 3 based on remaining consumed toxin/heat/slash statuses, where slash deals cinematic damage aswell.

    Yes yes, clearly comparable... in a universe where delusion is the standard.

    Thank you!

    • Like 2
  2. vor 22 Stunden schrieb -Krism-:

    Did you read the other replies? My own thread?

    Tell me, how does RNG passes as difficulty? how am I supposed to overcome one-shots?

     

    & to show you I'm not the only one, H3dsh0t made a video saying the same things, although he has a much more positive view on it than me as he actually had fun with this mode, he still called out those two things being stupid artificial difficulty, & tiring

    Where did I write about difficulty? I wrote about endgame. And since Duviri it should be clear that they want Warframe players to use more than one loadout in endgame. Circuit made this crystal clear. The new mode is only emphasizing this further.

    It costs a lot of Forma, but it is also a lot of fun. Loads of weapons and Warframes to discover that a lot of people never even touched. Might not be for everyone, I admit, but it is a fine way to incentivize a broader spectrum of equipment.

  3. Am 4.4.2024 um 23:27 schrieb -Krism-:

    This mentality of you either one-shot the enemy, or the enemy one-shots you is something I always hated

    We have so many ways of healing 1000+ hp/s or straight up ignoring damage that the only way enemies can reliably kill us is with extremely high damage, which in turn makes the only solution being for us to one-shot them, & now combine that with the no respawn + the "You have to do everything in one go from start to finish"

     

    I never liked having to work hard on something only to get one-tapped & losing it all because I didn't see that damn snake behind the cluster#*!% of effects that has an arena wide beam attack that brought me from 2000+ health to 0 in an instant

     

    Not saying it's bad, it's simply not my thing

    They announced this as a very hard endgame activity, so maybe, just maybe, you are not ready for it?

    I can tell you that I only died once when I forgot to refresh my overguard. So it is absolutely doable not to be oneshot.

  4. vor 13 Stunden schrieb PrideB4TheFall:

    Do you tenno like this grind style? I just grabbed the last component of Dante today from Loid, "optics" after buying the master BP also from Loid. The master BP dropped into my lap on my last mission. Felt kinda irked by that. I don't remember the exact specifics of how Citrine and Voruna unfolded for me, but feeling was very similar... grinding for something and then just having it tossed to you feels a little insulting... yeah great, it sets me up for Helminth... I think DE might want to think of entertaining a better solution. 

    I think unless DE makes all parts drop alltogether in a lvl 5 capture mission that is doable in under 15 seconds, people won't be happy with any solution. There will always be complaints, always.

  5. vor 4 Minuten schrieb Ace-Bounty-Hunter:

    I asked you for your sources to back up your claims and all you've given me is conjecture. Thanks for proving my point.

    I think discussion means for you to be right, not to get it right. You know that this is a stupid argument. There is no way to prove it, because I have no access to the data. I have some anecdotal evidence which I myself admitted that it is not the best evidence. Does it matter though? People who buy the frame in the first week are not buying it, because it does 50k Overguard, they buy it, because they want to play the frame right away instead of farming it. And I highly doubt that many people do that.
    Btw, I asked you for prove that DE pulled a bait-and-switch and you did not prove it either.

    A bait-and-switch that is withdrawn after a couple of days is a ridiculous accusation and you know it.

    Anyway, since discussion with self-righteous people like you is neither fun nor intriguing, I sign myself out. Have fun with your conspiracy theories regarding DE who are not allowed to make a mistake that they are taking back very soon and want to pull platinum from the market by making them purpously too strong for a couple of days.

  6. vor 20 Stunden schrieb Ace-Bounty-Hunter:

    Nice argument, Senator. But why don't you back that up with a source?

    (You most likely: 👇)

    armstrong-made.gif

     

    So? That doesn't automatically make it okay for DE to pull a bait and switch tactic like this. Stop being a bootlicker.

    Come on mate, are we really lowering ourselves in a debate like that? I think you are smarter than that. Honest to god: I don't know any Warframe player EVER who bought a normal Warframe for 300+++ plat. And I know a lot of guys and play the game since the beginning. There might be some, I did not ask the specific question to everyone, but everyone I talked about thought that it is ridiculous since Warframe are so easy to farm.

     

    Come on mate 2: Why lowering yourself with words like "bootlicker"? "You can notice an intellectual fool when he refrains to perjoratives instead of wisdom". So, following up on your argument.... do you have prove that DE really pulled a bait and switch? Or did you make it up this time? Because stuff being release too strong has happened in nearly every video game at all times. IF they would have pulled a bait and switch, they would not have corrected it a couple of days after release. They would have let it open for some time. Otherwise it makes no sense.

    vor 20 Stunden schrieb Hexerin:

    Bastille (vortex mode) -> Photon Strike

    Bastille's vortex pulls everything in (if you place it well, which can be difficult in some tiles), and then Photon Strike vaporizes everything within the vortex. This is only possible due to Photon Strike having multiple scalings, however (it scales on its own like any ability, but then it also gets multiplicatively boosted based on enemy level with no upper limit).

    I don't really play Vauban, but even mine (likely horribly built) is capable of doing this.

    Molecular Prime -> Antimatter Drop

    Everything within a 30m sphere (that ignores terrain and other obstacles) is 'sploded. Requires building for it though, which leaves Nova herself squishy, so it's not free. My own Nova is built Tankova, so my AD doesn't take out eximus and certain other extremely durable targets. Instagibs 90% of stuff though, and anything that lives is critically wounded (thus easy to mop up with my Felarx).

    I think if you play with a Dante and try to get the most kills, you will lose bigtime. This is what it is all about. I know that they can kill everything, but it takes a while to set it up. Thanks for the explanation though, appreciate it.

  7. vor einer Stunde schrieb Aruquae:

    I see your reasoning, but i'm also confused how you guys see so much Dantes. Seriously, i've encountered like... 5? Not including myself of course

    Didn't see many of them either, but give it 2 weeks and they will start pouring out of all holes.

  8. vor 29 Minuten schrieb Theweedle:

    Why is nuking rooms now suddenly an issue? Do you not realize gauss can nuke SP rooms just as well, if not faster? The only reason you are noticing this more now is because dantes nuke is a bit easier to use, and a lot of people are trying out the new frame.. its not even the best nuke in the game tbh.

    1. it requires line of sight. enemies without any DoTs on them wont get nuked from tragedy.

    2. It is extremely energy hungry. You need to slot on several sources of end game efficiency/energy sources to be able to nuke constantly. Most players dont actually have access to all of these things.

    3. Without roar, or viral support, it quickly falls off at higher level steel path.

    Meanwhile gauss is over here nuking and noone bats an eye. No line of sight required. Just be above redline and thermal sunder heat a few times, cold sunder once... BAM everything in 30meters is dead.

    Dont even get me started on the new Nezha augment... Literally just press 4, wrathful advance, and BAM everything is 54 meters dies instantly. Dante cant even hold a candle to that.
     

     

    1. to use his 4, he needs to press 3 twice. This is already enough to kill a lot of steel path mobs due to the slash nature of his 3. I have never noticed any problem with line of sight in a way that it becomes a problem.

    2. I play him with 45% efficiency and have no energy problems. Granted, I build around it, but this is what Warframe is about. You need Equilibrium that is all. If you do not use the -efficiency strength mod, you don't need Equilibrium either. Since I don't need any defensive mods (lol), this is an absolute non-issue. Mod spots galore.

    3. It uses slash, I have no problems against lvl 200 mobs in Steel path, where and why do you run into problems? Or are we talking about 9999, because I rarely try that out.

    You say that Dante has problems with damage fall off and then you talk about Gauss? There are better nukers than Gauss.

    New Nezha is baffling after they nerfed influence and how it interacts with some kinds of damage. Will be nerfed for sure and I agree.... the augment needs a nerf as well.

  9. vor 16 Minuten schrieb Aruquae:

    Pfft, clearly you’ve never performed a scientific experiment 

    Two different people trying to find the difference between two frames is hardly the way to go

    It would be best if you did both of it yourself (or I did both myself, if I even cared to prove a point), to keep your unique way of playing both. In fact… comparing it to Equinox would be slower just because she needs a fair amount of ramp up before detonating, not to mention it would have to be the same mission node… same enemy type… same level… same amount of time. Even then that wouldn’t show their true performance if we’re considering Saryn. Saryn would prefer to be against grineer, as they can live longer to spread the  procs in order to nuke, Volt would want infested considering they’re squishy without any armor/shield regen. Mesa lacks the AOE most have, but she makes up with it in fast killing rate, still not as fast as an AOE nukor though. (If the enemies are around Mesa, rather than in a cone for los as an example). 

    If I were to do the bet, agreed. Weapon kills would mean nothing for this. Of course… would his tome be considered a weapon kill? I know Garuda’s talons count as ability kills, but doesn’t show it in the stats. Might have to factor that in  

    I appreciate your reasonable and well argued posting. At least someone who knows how to debate.

    This being said, let us not lose sight of the original problem: Dante is very capable of hogging mass kills after mass kills after mass kills and nothing will stop him. So it is easy for him to make 3 other players in the team useless by getting a very large amount of kills, the more mobs are around, the more apparent the problem becomes. He does not care if something needs to live long or be a certain faction, a problem that many other frames have and he has really no downsides. He uses slash as a tool which scales infinitely, so he does not fall behind in higher levels (did not play him higher than 200 though)

    It is my Bramma argument all over again. It is unfun to play Warframe if you don't get any kills.

    But even if you lose sight of his nuking ability that is room wide, his 60k overshield-without-any-effort makes the whole team invincible and knock-down immune as well. So he is the best offensive and best defensive frame at once?

    I don't mind players having overpowered tools if they are somehow in check. Dante though is not. And people choose to not see this, because they love their tool too much. Take his offense or his defense, I don't mind either way, but both in one frame is way too much.

    • Like 2
  10. vor 6 Minuten schrieb Waeleto:

    Because they have never done nerfs on the scale that you and other people here in the forums are asking for, it's crazy how disconnected these forums are from the rest of the playerbase

    Yeah? Then tell me about the Dante nerfs... how did they play out? What are they nerfing? By what percentages? Oh, you don't know? MIght be that I am disconnected from "the rest of the playerbase", but you are disconnected from reality. Whining about nerfs that did not even happen yet.

    Edit: What scale of nerfs am I asking for? And this is not the first time I asked for nerfs, I did for many other topics as well. OP Bramme being one of those or melee nerfs, which had MASSIVE scale.

    • Like 3
  11. vor 3 Minuten schrieb Aruquae:

    You’re right, and Dante is just like them in terms of damage output. Of course it’s not as good as Equinox or Mesa, but still really good damage. 

    Let us make a bet then, you run Equinox against my Dante in Steel Path Conjunction Survival while only using abilities and we will see who has more ability kills at the end of 10 minutes. Or Mesa? Or Mirage? Or Volt? Please don't argue with weapon kills, do me the favor, ok?

  12. vor 10 Minuten schrieb Waeleto:

    People asking for nerfs in WARFRAME will never fail to make me laugh, you guys want the game to die SO BADLY

    Is that your counter argument? Really? Already at your wits end?

    There have been countless nerfs in countless games. Name me ONE that made a game die. Or even better.... how did Warframe not die already having countless nerfs already?

    • Like 2
  13. vor 5 Stunden schrieb Ace-Bounty-Hunter:

    Except these "toys" required to be either bought with platinum or dedicated a large time investment to farm and polarize. So it's understandable that people will get pissed off when DE nerfs them.

    Yeah, people who buy new non-prime frames with platinum, there might be a full dozen. Oh and yeah, Dante is so hard to farm, couple of runs in Steel Path. It is rare that Warframes are as farmable as Dante.

    Last but not least... Dante won't be unusable. I farmed him as well and I have no problems with him being nerfed.

    • Like 3
  14. vor 8 Stunden schrieb Kaiga:

    With this logic, Saryn, Equinox, Gara, Mirage, Mesa, and Volt should have been nerfed out of existence long ago, because they all do exactly what you described when built correctly.
     

    Yes? Let us make a bet... you play Equinox/Saryn/Mirage/Mesa and Volt (? yeah, whatever) in Steel Path conjunction survival and let us see how much %age of kills I get. Or are talking about Earth lvl 5 survival? Because then you are right of course. But so is any other frame.

    • Like 1
  15. vor 10 Stunden schrieb Kronxito:

    Tell that to Bungie. They are about to crash deep into the ground because people got tired of their s*.

    They are bringing back the stuff players enjoyed the most in a desperate attempt to get some players back. And they will fail again.

    Yeah, but show me all those "vote with a wallet"- people that actually quit the game. You don't quit games because you are upset, you stop playing them, because you no longer care. And if you no longer care, you don't create "vote with your wallet" postings any more.

    Yes, this is a generalization, so please don't use some minority cases to "prove me wrong".

  16. vor 9 Stunden schrieb MouthfulOJoules:

    What follows is a small collection of somewhat disjointed thoughts on the topic.

    If we follow along that logic, wouldn't it mean that more nerfs are required for khora, mesa, the new nezha, vauban, saryn, nova, limbo (yes, really), octavia etc.? With the right setup and experience you can "hog kills" in many ways and as many frames, while many old frames are relegated to the shelf to collect dust as MR fodder, because of the Nuke+DPS+overguard gameplay focus direction that warframe seems to be moving towards.

    Ok, here we go again:

    Khora - yes, needs to be nerfed... already has been, but still could need one. If you want to argue pro Khora: She needs a lot of setup to get her to OP status....
    Mesa - does not proc slash, so she is not infintely scalable, everything is killed ultrafast from any frame till level 100... use Mesa in lvl 200 and lets us see how she clears a room without anyone being able to get a kill
    new Nezha - needs a nerf and will get one, hopefully
    vauban - ??? I dont play him much, but how can he clear a room before anyone is able to get in a kill?
    Saryn - hogs a lot of damage, but she kills slowly so no, don't use her name when talking about Dante, please
    Nova - ???? I don't know man, how can she clear a room so that noone gets a kill
    limbo - ???????????????????? How can he clear a room so that noone gets a kill?
    Octavia - ??????? did you lose track about what we are talking about here? As a reminder: Octavia can clear a room before anyone gets a kill?????
     

    Maybe some of those frames have a very, very niche setup where they can clear a room in Steel Path without anyone being able to grab a kill, but can they do it with 2 forma right out of the box by pressing 334?

    vor 3 Minuten schrieb Venus-Venera:

    Forget logic or common sense here.
    They look at the stats and ruin all the popular things like weapons, warframes etc.
    and where are all these Dante players???? I mostly only play SP content like dailies or rarely relics and netracells. and that every day. I only saw Dante maybe twice...

    I installed 2 umbra formas on my Dante. just wanted to check his performance. and I don't play it now because I have 9 different warframe builds that don't go down at all in 2-3 hours of SP surv and clean up everything solo in full group very quickly.

    200.gif?cid=6c09b952dr4cqrqimmkqgvkfvhiy

     

    Why would you install two umbra formas on Dante? Shows right of the bat that you have no clue about him at this moment.

    And you don't see him that often, because he got released not too long ago and he needs basically 4 days to build and farm if you are hyper active and laser focused on getting him.

    • Like 3
  17. vor 9 Stunden schrieb Waeleto:

    So does frost/styanax/revenant/hildryn/wisp

    If you don't understand the differences between your frames and Dante, it is ok. Hey, we all started playing this game at  a point. If you really wish to get into endgame, play circuit till lvl 9999. Then you clearly see what some frames can do what others cannot.

    And btw.... one thing being broken does not justify another thing being broken. if you were right, more frames need to be nerfed and not that Dante is good as he is now.

    • Like 2
  18. Am 31.3.2024 um 20:05 schrieb Prof-Dante:

    but here's the thing, Dante isn't game breaking...

    I guess that's what DE gets when they add high effectiveness to a frame that requires more than 2 button presses...

    If I do all that effort and don't expect at least some good results then why am I even playing him?

    I love it how people argument against nerfs. Always gives me a chuckle.

    Dante makes everyone in his group invincible without any effort whatsoever. Since you cannot seem to be able to understand even this, you disqualify yourself in any discussion. Because your interest is most certainly not the good of the game or getting it right, your motive is to keep your toy that diminshes everything else in the game.

    • Like 4
  19. vor 8 Minuten schrieb Rickeay:

    So my personal take is this, yes he does have a bit of overguard, but so does rhino, bit rhino has waaaay more and his slash abilities can nuke similarly to gauss, but gauss is considered balanced and so is dante, Looking at the purpose of Dante is that he is a support frame, and I had to sacrifice a lot of duration, range, and archon shard slots to get him where he is. His overguard is his survivability, and he is an end game frame, my shields and health for Dante is dangerously low, and I get shredded when I forget to cast overguard, especially due to shield gating changes. So if you do nerf him, don't kill his overguard, they are relatively in a good spot, and in endgame content they still get brought down a bit and I have to watch it like a hawk, any less than where it is and it starts moving towards dangerous and frustrating so these are my most important aspects of dante summed up from someone who doesn't want to see him become dissapointing and make sure he stays relevant:

    -Dont do too much to his overguard, keep it similar, a few other frames like rhino can get loads more than Dante can with his cap. because in order to get dantes cap high we have to sacrifice most of his stats, including his survival stats like health and shield And it's a big point of playing him and buildcrafting

    -The Slash in dark verse and it's combo is nice, and doesn't feel like needing to be tweaked too much, but just keep in mind it's his only damaging ability

    -He is an endgame frame, most players get him at the level of Steel Path, Archon Hunts, Netracells, and he needs to have strong enough abilities to match that level of content and thrive in it. Nerfing him too hard might make many players keep them in the dark reaches of their arsenal or just subsume him like in the cases of Styanax, Loki, Inaros, Dagath, or Grendel. 

    -He is different, his playstyle is not the run of the mill cast and wait for energy 3 mins later, but it makes the player take into account timers, and allies better than most other support frames.

    -He is slow, casting speed and sprint speed. All other frames are way faster and he gets to the fight later, making it important for him to cast early and plan. It helps keep him balanced.

    -Finally, He needs to keep his big energy pool. Combining his abilities is not cheap and he needs efficiency mods to keep his energy up right now, and it sacrifices a bit of mod slots to do it.

    I enjoy his play style and I think he has the most cohesive kit since Gauss, I hope you keep in mind what I have said when tweaking him, Great Job on this new frame, I know it's a difficult balance, to get a good frame just right. And he is close, good luck! Keep up the good work.

    Man, please play Steel Path and higher and not only level 10 before you make postings like this. You are wrong on nearly every sentence that you wrote and grossly downplaying his strength.

    - bit of overguard? no, the overguard is MASSIVE and passively generated without any effort whatsoever

    - Rhino can't generate overguard for all teammembers last time I checked, so don't compare

    - dark verse if specced with highest strength murders everything non-Eximus in its path already. Dantes 4 is only icing on the cake.

    - what makes him an endgame frame? Nothing that you need to do to get him is endgame, nothing. You only need to have some quests finished.

    - what is so different on his playstyle? what timers do you need to take into account? You just spawm 334 and everything dies. Nothing special, timing or allies about it.

    - there are mods to improve your casting and sprint speed, just in case you did not know

    - I am running him with 45% efficiency and don't have any mana problems ever. Equilibrium is enough to make all your energy problems go away

    - his playstyle won't change, don't worry, the only change will be that he no longer makes himself and the whole team invincible and maybe, just maybe he cannot nuke the whole room effortlessly any more

    • Like 2
  20. vor 3 Stunden schrieb Zaghyr:

    Ya the discourse around this is embarrassing. On here, and on reddit. DE says they will do a slight adjustment to ensure he doesn't become dominant, we don't even know what the change is, and everyone is losing their minds. Like WF players get easily triggered when they hear 'nerf', which still baffles me, but all of these posts are just pathetic.

    Everyone, not only Warframe players, become triggered by the word "nerf". It is like toddlers when you take away their most beloved toy. At least look at the context and the good of the game as a whole. One frame dominating the meta and 3 other players is not healthy for any game.

    • Like 3
  21. I want the first version back, with the bug that made enemies able to spawn in the nearest vicinity and make Netracells playable on Steel Path. In the first week it was more about "surviving" than "waiting" and way, way more fun.

    This being said, Netracells is the most boring activity in the game upwards of Steel Path. DE, please look at conjunction survival and copy paste the mechanisms.

    • Like 5
  22. vor 8 Stunden schrieb Kronxito:

    If they nerf him too hard then DE should give the money or the platinum back to the people that got him that way. 
     

    Otherwise it feels like a scam to them (myself included).

     

    If they want to play with my wallet, i will definitely speak with my wallet. No problem. 

    As long as you post here, you won't vote with your wallet. The "wallet" is a tool for people with an inferiority complex that makes them feel better. If I can give you one hint for your life, don't threaten to do something, do something instead. Threatening is only for the weak.

    This being said, I applaude DE for nerfing Dante, he was way, way, way too strong. In ever steel path mission, my whole team had 30k+ overguard, which is crazy.

    • Like 2
  23. vor 9 Stunden schrieb Waeleto:

    It's really disappointing that the moment we get something fun DE decides to listen to the "PLEASE NERF" crowd, i guess every new warframe we get has to either get a hotfix buff/bandaid augment/remain a B tier warframe.

    Dante is what every new warframe and rework should be but the fun police won't allow it.

    Forum users definition of fun is overpowered sadly. Dante can clear the whole room within seconds with ease and with no way that he can come into harm wthout any defensive mods. Compare that to other frames and you already knew that a nerf was coming. Now imagine that 4 players want to have fun and kill stuff together, but one player is hogging 99% of all the kills. Is that "fun" for all other 3 players?

    Should they test a bit more and not release Warframes or weapons in such a blatantly overpowered state? Absolutely

    Was this nerf justified? Yes it was.

    Dante is quite boring though, always hitting the same buttons and the whole room dies feels like a cheat and loses its charm, like every other cheat, after maximum of 10 minutes.

    vor 7 Stunden schrieb Kronxito:

    Relax, disconnect, fun. It feels nice after a long day at the office.

    If i want to torture myself i would go play dark souls. 

    Yeah and Warframe being "torture" when Dante is nerfed, is absolutely no exaggeration and I am not being ironic nor sarcastic.

    • Like 4
  24. vor 2 Stunden schrieb 0_The_F00l:

    I will need to wait for dante to finish baking in my oven .... Before commenting.

    Just go ahead, you no longer need facts or experience to discuss with anyone. Just be a bit louder and more demeaning to make up for it.

    • Like 3
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