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Elyi

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Posts posted by Elyi

  1. Parkour doesn't make you less exposed, staying quiet in one place makes you exposed.

    You spoke of adding evasion to movement when it already has both damage reduction and accuracy reduction ("evasion buff").

    Lastly the way to encourage parkour is by level design, like custom dojos not buffs. I'm no't belittling you, you simply seem ignorant and/or inexperienced on how actual good players behave while playing the game (not me) MR and hours are meaningless, your argument speaks louder than those. Watching them can teach you a lot.

     

  2. you need to play the game longer, there's a legit issue with the levels, missions, bosses; the game in general not encouraging the parkour system, which is one of the best there are already, that's the only problem, the parkour system is fine, people bullet jump because it's faster and nothing else is encouraged, you don't need buff to encourage it, just a fun level design where it feels great to traverse using the different moving maneuvers we have at our disposition, just because you don't want or know how to properly move doesn't mean everyone else is like you. Also i suggest you stop caring what everyone else does in your missions and just play however you want to play.

    Lastly you get damage reduction while rolling, and enemies have decreased accuracy while you're maneuvering in the air, this has been in the game for the longest time, you just are unaware apparently. There are other arguments to moot all and every single one of your points but who has the time.

  3. 2 hours ago, [DE]Rebecca said:

    Only the most dedicated Soakers get the highest tier (optional and cosmetic) rewards. 10 Days to go! 

    EDIT @ 6:12PM: For those of you wanting to get your hands on all the rewards, we will be re-running this event in the future if you don't manage to pick up everything you want by August 12!

    "most dedicated soakers"
    Right when you don't reward for performance but just for joining the map, someone that gets 1 point gains the same amount of pearls that someone with 150 points, you are not rewarding performance/effort or encouraging participation in this event, it just feels grindy.

     

    • Like 6
  4. 34 minutes ago, (PS4)Cephalon_Hope said:

    So, whit the 4% spawn chance and the 6% spawn chance in levels above 20 I finally found the Wolf, 4 times at that.

    Doing some solo Mobile Defenses on Saturn got me the Wolf 4 times in a day, didn't get any of the good drops but this means that the Wolf now spawns more frequently.

    On a small note though, Lockdown only temporary affects the Wolf, after using it 3 times the Wolf becomes immune to it and doesn't get locked.

    So yea, guess farming the Wolf is not possible even if you still need RNG for him to spawn.

    Bosses have increased resistance to CC the more you use it on them , the Wolf is acting on this principle. 

  5. 25 minutes ago, nikDOTrar said:

    I miss the days of old in which i could ree into the ground and everything would die while im sucked dry of energy, please DE i need this in my life again. There seriously is no fun augment for banshee and Resonating Quake while un-interactive still gave me personally the most satisfaction of any meta(at the time) defense frame. One day i hope to see this reversion made a reality, especially since it came in the same patch as the ember rework i dont think it was at all necessary :P

    Remove the augment and you have that back.

    • Like 1
  6. 9 hours ago, (NSW)Belaptir said:

    It's not just the profit taker fight, it's everything related to fortuna that looks boring unless you have a very defined set of frames (and even weapons). I've made a post in reddit about this now that I've played Fortuna content for a while and got downvoted to hell.

    Problem is that DE can't seem to find a way of adding difficult to the game without it being a brute force challenge (brute force because you either need a very damage resistant frame or a very high damage dealing weapon). The profit taker fight is something that only a few select frames can do. But not only, the enemies are inmune to an incredible amount of skills (and in arbitrary ways that don't make sense in the lore of the game). Some can even see invisible frames! For what I've noticed, several enemies can shoot through the rift (and are immune to its effects), they can also shoot through frost snowglobe and even through walls. Most of the crowd control skills are practically useless in fortuna since they affect a select number of enemies, not all of them. This ends up with the belief that "the best CC is death".

    This basically limits your options to a very small amount of privileged warframes that can take on every mission there. What's the point on bringing a limbo if none of his skills work? Or frost of his signature move, the snowglobe, doesn't protect from fire? Why would you try a stealthy approach if there are enemies that can see invisible frames?

    One of the things I like from warframe is the variety of content that allows for so many different gameplay styles, but if to do the latest content, I must rely on a frame that I don't like because that's the only way of doing it, what's the point on even trying it?

    You can't simply expect all frames to work everywhere, some excel in certain areas more than others, some excel in all areas. Personally I love profit taker, is a fight that keeps you on your toes, lots of things to do and be aware of, it was also a lot of fun to work towards the necessary gear to efficiently do it. Also you don't need a frame that's tanky or excels in damage you can do with multiple frames even squishy ones, just be aware some are just better than others depending on what you seek. 

    Not sure what you mean with fortuna being good for only a set of frames, so far you can play any frame in fortuna bounties and be fine, Profit taker has a good variety of arsenal you can take much more than eidolons, and Exploiter is basically "anything works" the fight.

    Limbo rift being broken is a different matter altogether, DE has acknowledged it and fixed some enemies going through it already, either way there's no point of bringing limbo to a profit taker fight as his arsenal doesn't really bring anything useful, limbo is a defense oriented frame, you don't really bring him to boss fights to count on his skills unless you need a clutch, you mostly relay on your weapons. Snowglobe is not broken and working as intended, it WILL protect you from majority of attacks except AoE attacks and the fluctus unit (because fluctus goes through everything even when the player uses it)

    https://www.youtube.com/watch?v=HNjkoN4hOfE

    You still have variety and options at your disposition, be clever about them dont give up.

     

  7. 4 hours ago, Lutesque said:

    Its all RNG... you get it if the game decides it feels like giving it you.... its literally that simple.

    Most of the game is, however you can bypass the RNG by simply purchasing it from other players, not sure how this goes against what I said, it's all obtainable. Work towards it. Not wanting to is a different issue, how do you think the other players got it? All they have you can have simply work towards it. And yes before you ask, you can farm thousands of plats every week with minimal effort if you put your mind on it, farming platinum is the easiest farm the game has most likely.

    4 hours ago, Lutesque said:

    You think Hiding behind a rock where the enemies can't hit you as A Skill ? Because thats the the only way Non Tanky Frames are going to get through thid fight. Goodluck if the fight takes place in a wide open space.

    https://www.youtube.com/watch?v=_zOnMRjBSbk Equinox

    https://www.youtube.com/watch?v=BioU6Hjz1e0 Excalibur

    https://www.youtube.com/watch?v=eoZQrfGAhl4&t Mirage

    All those above are squishy frames. You can see yourself the different ways you can manage different frames, the amount of skill involved depends on the frame you choose. As you see hiding behind a rock is certainly not the most efficient or your best option.

    4 hours ago, Lutesque said:

    You just proved my point... Gear... Not Skill. 

    You asked about rivens being necessary, I just replied to you that I don't use rivens and still manage the same results (which is killing the shield in seconds as you stated) that effectively disproves your point which was that. Now if you want to move goals  then I already said (and you quoted me above) that it's about skills-gear depending on the warframe you choose.

     

    Seems like you're simply too entitled and angry to learn from others, too far down your own throat to see beyond your bias and misconceptions, replying to you might be a waste of time, however I choose to believe that you might have an ounce of wit left, capacity to swallow your pride and anger and prove me wrong in my first impression of you. If you don't I'll simply stop replying, I just seek to help other players and you're a lost cause so far.

  8. 20 minutes ago, Aeon94 said:

    This is why you have to take ;

    • Primary / Secondary weapon with crit + radiation.
    • Kavat with Sharpened Claws mod.
    • High impact melee with Shattering Impact mod. 

    with you to beat him when he spawns. Fugitives are affected by any form of CC , shouldn't be hard to lock them down. All frames have many forms of CC abilities with few exceptions.

    Stripping his armor causes you to deal less damage overall, but you can strip 90% with shattering impact and then stop. Reason for this is his armor and helath both being Alloy. Using radiation ignores 75% of the armor and deals 75% bonus damage for each of those two.

  9. @Fiftycentis already replied to your questions but i'll add something
     

    1 hour ago, Inkarius said:

    Levels - so using weapons which helps me to go trough Sorties easily but same weapons deal abysmally small damage to enemies in level range of 50-60. Why all the sudden this change? If the enemy is set to  be level 50 to 60 then it should be that difficulty to kill it, not magically elevated difficulty. I was under impression I was fighting something way beyond sortie level.

    Enemies in vallis not only are much tougher but you can't simply mod for one thing and expect it to work everywhere.

    1 hour ago, Inkarius said:

    Frost's bubble

    I was not aware of this because i never use frost for this fight but I'll jump in the vallis real quick and test it  out, I'll edit this with my findings.
    Edit: My results are the same as what @Fiftycentis described below this post, the bubble works fine with everything except the corpus fluctus units and the Missiles from the orb, however the missiles have an AoE damage as well as a hit damage, the bubble blocks the hit damage but the AoE damage hits through the bubble, this is not new the bubble has always behaved this way against bombards, the AoE can hit you inside the bubble even if the bubble blocks the initial hit of the projectile.

  10. 1 hour ago, Xaxma said:

    You keep bringing up "it requires good gameplay" for defending QT but you don't consider that you can apply that exact argument to a lower duration of Dread Ward, lol. What if I, me, myself, don't need 300 duration to make good use of this augment? I'm sorry you're bad and can't make due with less.

    I addressed this already, read again

    1 hour ago, Xaxma said:

    On top of that, what if I WANT to stay 2 HP to maximize her passive? 

    You first asked me "what if i want to heal" I gave you several options, now you ask me "what if i want to stay 2 HP?". You're moving your goal and avoiding replying to any of the points besides saying "it works trust me". Regardless I'll answer, if you want to stay 2 HP you can do that with quick thinking and dead ward (one of these has no drawback that can't be handled as I explained already), I do it all the time, I don't use any health mod on garuda to maximize the use of her passive. 

    1 hour ago, Xaxma said:

    You talk a whole lot but it means nothing.

    You didn't read what I wrote evidenced by your answer, if you think it means nothing simply don't reply and waste both our time. I don't understand honestly.

  11.  

    48 minutes ago, Lutesque said:

    You mean the ones where half the video goes over mods and Arcaned you have no way of getting ? 

    The fight isn't complicated... its sole purpose is to test your equipment. Not your skills. 

    I watched multiple Profit Taker Guide Videos and its always about the gear.... they jump in Deplete the zshields in 10 Seconds and shred the limbs.... I do the exact same thing but it takes me longer because I don't have Rivens and Arcanes.

    You have ways to getting everything in the game, not wanting to is a different issues, and that seems to be your problem, as I said the fight is not for the unprepared or the unwilling to improve, if you don't want to work then you will have a harder time doing it or not be able to do it at all. Anything those players have you can get yourself in the game, work towards your goal and don't simply expect everything handed.
    The fight test both your equipment and your skills depending on what you choose to use, there are ways to remove the skill by using certain frames like Inaros in exchange for speed and efficiency.
    I do it without rivens and it takes me seconds as well, the key is using Chroma that's what gives a big boost to your damage, otherwise use vigorous swap if you're not using chroma, also the right choice of weapons of course.

    52 minutes ago, Lutesque said:

    Fixed 😉

    You're right it was Repair not replenish i confused them, however it is 25% per second the arcane is not working as described, I tested this myself, not that I mind personally.
    BkQZ51Y.png

     

    • Like 2
  12. 14 minutes ago, Basalto said:

    If you explain something and the person didn't understand, try explaining it in a different way. It's kind of the basics of the teaching of any subject, and also basic discourse. If X point of view doesn't work, maybe Y will. Hammering on X just makes things tiresome and won't really do much good, just annoy both people. Call it a friendly advice for your future.

    I hadn't though about that honestly I feel I explain everything as best as I can but some people will always extrapolate what they believe I'm saying over what I'm saying, it makes for an endless repetition that is tiring for me, it's easier to make them read again. I'll take your advice this time however.

    What I'm saying is that I agree that invulnerability is valuable and takes a great role on endless scaling but kills per second take an even bigger role in this aspect when we speak of endless scaling. This is not a point i brought forward either way, both QT and the augment give you the same invulnerability upon different conditions.

    The issue I have is that the augment does the same that quick thinking does, but quick thinking doesn't affect your building, I understand clearly that to build for something you need sometimes to disregard other stats, however the problem is that Quick thinking does the same without the need to disregard your most important stats which are range and strength; duration (as someone else said here too) has a low priority for garuda compared to those two. I don't mind if the augment gets better or not because I already achieve what I would with that augment using quick thinking with no negative. But there's no harm to point it out.

    15 minutes ago, Basalto said:

    "Likely" doesn't exactly imply certainty, though; are you advocating for something you're not even confident you're right about?

    That's correct, I don't claim to know what's the solution I just pointed out what i would prefer personally which is longer duration I didn't though much about the condition, reading what code said made me think that I would probably use it if the conditions were different and therefore I think he might also be correct on his statement, ultimately I'm no game dev and can/will only speak about my experience and preference. I can't advocate for a solution with 100% certainty in this case but I can point the issue for sure. 

    I'm not sure why you say I'm an hypocrite but I don't really mind either way.

  13. 1 hour ago, Basalto said:

    I just can't really understand how 15 seconds in a game where you can easily down an enemy in less than 2 is somehow bad.

    It's not killing something, it's making sure something survives with less than 40% HP and then attacking it, too high level and it's a waste of time it's better to just kill it, too low level and it's unnecessary or impossible due to the monster dying in 1 hit. @CodeUltimate Is likely right it's not the duration it's the activation condition (given i still think the duration is too low). If the activation condition was "kill something with garuda's 4th debuff active" i would have no issues. I am not complaining about the effort it requires READ carefully before you reply to me if you don't that just makes us waste time in circles, in resume I think it's a worse quick thinking. The rest of your first paragraph can be easily disregarded because you're just saying things i already addressed or that I don't have any issue for, you're projecting what you think is my issue instead of reading what I said. Re-read please.

    Quote

    Not dying literally is something that scales endlessly and with brutal efficiency. You can do so much more in a lot less time if you don't have to dodge hitscan enemies and automatic weapons with over 1000 damage per shot. It's an immense help, and I already say that with my Wukong's invincibility lasting me a mere 7 seconds. Those 7 seconds just work like a damn charm to me.

    I already explained this point, I don't like repeating myself again that would just case a never ending cycle of replies, re-read.

    Your third paragraph is basically the same as your first paragraph you're projecting again.

    And your last paragraph is your opinion on why i'm not qualified, I don't really care what you think about me simply as that, seems you brought an old grudge, i don't remember you and couldn't care less, and i say this not for malice but as just that, I meant what I said, I stand for what said about itzal too, this is however irrelevant to this discussion and I won't bring it forth.

     

    1 hour ago, CodeUltimate said:

    the problem is not the duration the problem is the requirement.

    You're probably right.

    • Like 1
  14. 15 hours ago, (XB1)WhiteAngelWingz said:

    Chroma Prime, and it's mostly the flood of Fluctus heavies, scrambus', and minor soldiers, because when i try to put some distance between me and them, i get knocked down by the orbs shield spam, shot to ribbons by the enemies, try to get away again, get bombarded with missiles from the orb, get downed. etc. I do try to keep long ranged i generally use either my vectis prime or my rubico prime because i have the most flexibility forma'd into them, but i swear the swarms just spawn behind or near me. 

    Well first of all you can do a few easy things to improve your survival chances with chroma by a lot (assuming you haven't already sorry if you did)
    * Equip handspring, chroma is quite tanky but knockdowns are the most serious of threats for him, handspring will deal quite efficiently with all knockdowns

    * Do your best to acquire 2 arcane guardians: If i remember correctly they aren't that rare or expensive, 2 sets of fully upgraded arcane guardians will increase the tankyness of your chroma by a lot (also use fire chroma for more EHP)

    *Try to get Magus elevate, or Magus Repair: These are arcanes for your operator both heal your warframe quite efficiently, I recommend Magus Repair; if you ever find yourself in a panic situation you can quickly jump into operator in Void Mode, having Magus Replenish equipped will heal your warframe 25% of their HP every second you spend in void mode and you're completely invulnerable while you're in void mode.

    *About the fluctus units: There's no much you can other than be aware of your surroundings these are the hardest hitting units, try to always be in constant movement, even with chroma's tankines the easiest way to avoid getting hit is moving a lot and rolling a lot, rolling reduces damage intake by 75% and moving around reduces enemy accuracy. Fluctus have a very distinguishable projectile so do your best to spot it and instantly mark them with a waypoint when you see them, you will need their drop to recharge your archgun. 

    Other tips:

    You can gain distance with your operator too by void dashing away then transfering back to your warframe.
    While chroma is the best choice because his damage output, you can use other warframes too that are more tanky to familiarize yourself with the fight at your own pace, like inaros or oberon as suggested by others here.
    Going solo will also improve your experience so you can manage things at your own pace, there will be less enemies spawning if you're SOLO.
    Magus lockdown is another very good arcane for your operator, it will put to sleep any enemies nearby when you void dash, very handy.
    Using rage on chroma will keep your energy topped even after the magnetic procs the orb does.
    Summoning your archgun behind the orb or above enemies is always preferable if you're not confident on your survival, prioritize positioning.
     

    Lastly it's easy to get frustrated but don't worry too much about it, when you get frustrated it's harder to see what is causing you issues and adapt accordingly always stay level headed, if others can do it so can you, just take it at your own pace.

    • Like 2
  15. 3 minutes ago, (XB1)WhiteAngelWingz said:

    I understand that, but i HAVE prepared, i spent DAYS preparing, watching other people do it, i have everything i need but for some reason it doesn't work out. I'm sorry i was a bit hostile. 

    I understand, well besides the knockdowns and surviving what else do you have issues with? What frames are you using? which attacks do you think cause you more problems from the orb, lets see if we can help.

    • Like 1
  16. 2 minutes ago, (XB1)WhiteAngelWingz said:

    "LeArN fRoM tHeM." No Shert, Shilock.

    That's the solution, you complained about knockdowns when DE removed 90% of the knockdowns in the fight and those could be countered and still can, by using handspring, you also complained about dying, well there's solution for that too starting for using guardian or moving efficiently around, positioning. I'm giving you the way you can improve and do it yourself and not depend on people carrying you, but it seems you don't want to improve and just want to whine about it. 

    The fight is not for people unprepared, it's not for people unwilling to learn and improve either, if you're one of those I'm sorry you're simply out of luck

    • Like 7
  17. 17 hours ago, Xaxma said:

    You don't need the 300 duration investment like you've been implying if you can make due with just 10 seconds or less. Like you said, you could "improve your game" and not have to worry about the stagger from Quick Thinking, which is actually a flat out lie on your end because movement while getting hit will still put you into a stagger AND make you lose out on energy you could have otherwise had. If you are sitting at 2 HP with no energy, how are you going to heal yourself with just her abilities alone?! This mod only requires some small investment in duration to get better.
    
    You can try to attack my rhetoric all you like, but the fact of the matter is that this mod is effectively much better than Quick Thinking for Garuda as long as you're competent, which is its entire point: High Risk, High Reward.

    Furthermore, I cannot imagine realistically a situation in any moderately challenging content where you can sit for a whole 10 seconds soaking damage with just QT on. You can with this. It just scales better too.

    I'll address each point, make sure you read carefully this and my other posts before replying as I don't like repeating myself forever.


    You need 300 duration because 10 seconds is not enough you would know if you put it in practice, it becomes a constant chase the duck game refreshing your augment, as I said if it were 20 seconds base It would be acceptable. I'm not lying read again what I said carefully I don't like repeating myself over and over every comment it's easier if you just read carefully the comment. And you can recover HP using Vazarin, Magus Elevate, or my personal choice Magus repair, it's quite easy, this is of course if you don't like using gear items like health packs or specters like me. 300% duration is no small investment

    Not sure what you meant with stack rhetoric... Mod is not better than quick thinking because the stagger is irrelevant, quick thinking doesn't sacrifice any stats while being active 100% of the time allowing you to perform at your best capacity for all your abilities, the mod sacrifices range/efficiency/strength all of those are important for Garuda while duration isn't for reasons i already explained. If you're competent with quick thinking you stay alive forever playing as you feel like without gimping your other abillities, if you're competent with ward you stay alive forever playing a game of chase to constantly keep it up and sacrificing your performance.
    TL;DR
    Dead ward pros - makes you unkillable without taking energy
    Dead ward cons - sacrifices stats gimping garuda's abillities overall performance (no way around this); changes your game into a duck chase making you have to constantly think about refreshing it instead of playing how you want to play (no way around this)

    Quick thinking pros - makes you unkillable as long as you have energy
    Quick thinking cons - takes energy (garuda can recover energy as long as she has HP); stagger on threshold (avoidable with smart gameplay)

    You see you can't say something's a fact just because you think it is, you need to put it in a balance and compare it adequately in this case both have cons and pros, but one of them has a way around cons the other doesn't.


    Lastly the situation would be endless, I don't see how that's hard to imagine, but not going as far QT still performs better on basic stuff like orb vallis, arbitrations and sorties, Garuda has good base armor, paired with fiber and 2 guardians she has really high amounts of EHP without even using vitality, quick thinking makes that much higher.

     

    • Like 4
  18. 48 minutes ago, Basalto said:

    Wait, people actually complain about being unkillable for "a mere" 15 seconds in a build dedicated for it? I know everyone got used to Chroma, Inaros and who knows what else, but let's be real, being unkillable is pretty much endlessly scaling, as opposed to something like getting more armor and more health with a limited amount of maxed mods. I'd love being unkillable for 15 seconds.

    Read the rest of the post, I'll address your doubts.


    First; committing to 300% duration means sacrificing range/efficiency/strength, all those 3 stats are more important on garuda than duration given that all her abilities have good base duration, the mod only last 5 seconds and 15 seconds with maxed duration this means that you have to constantly look out for targets then make sure they're left with less than 40% HP without killing them (if you're solo), when quick thinking does the same without sacrificing anything. TL;DR 300% duration investment is not worth when something else can do the same better without sacrificing anything.


    Second; while invincibility is pretty good, it's not a guaranteed endless scaling, what makes the difference on endless scaling is your damage and/or KPS (kills per second) not your EHP alone. It does help however. 
     

    Third; you need to stop selectively reading, complain is not about mere 15 seconds of invulnerability, the complain is the required investment of 300% duration that gimps the rest of your kit and the condition for the activation and refreshing makes it simply a worse Quick Thinking.

    People on this forum really like to skip or project their opinions on what others say, instead of attempting to understand what the posts are about, this is a bad habit.

  19. On 2019-04-08 at 2:57 PM, (XB1)alchemPyro said:

    We've been in a situation like this before: We're playing with a squishy Warframe (Mag, Nyx, etc) and just got done clearing out a hoard of enemies. You're now low on health and not having any luck getting health orbs; so now you're playing more cautiously. Everything is going fine until a stray Toxin or Slash proc hits you. Your health counts down: 10, 4, 2, DEAD. If only you had on a Rejuvenation aura.

      Reveal hidden contents

    Really it doesn't make sense as to why Warframes can't just naturally regenerate health. They're Infested super-humans crammed full of mythologically advanced technology. The fact they can't heal the occasional scrape or ding without outside aid is baffling.

    Ideally Warframes should be able to heal themselves at the tiniest of increments. Not enough to actively heal a good chunk of health between fights, but just enough that the occasional flesh wound will patch itself up after a minute or two. Like (+1 hp / 2 sec) or something.

    Thoughts?

    EDIT: I've been seeing a lot of comments saying it will "make the game too easy". I'm just gonna throw down some math to offset these argument.

    The average Warframe has 300 health at rank 30 with no supplemental mods. If they were given health regen of 1hp per 2 seconds, it would take ~10 minutes to fully regenerate their health from near death. I personally cannot think of any situation in which a player would be on the defensive for 10 solid minutes without health orbs dropping. The focus of this entire argument is that small amounts of chip damage should not spell death.

    Play the game more, I don't say this as a way of being cocky, but there's a spoiler later on that will GREATLY increase the tools at your disposition, it will give you MANY ways to do exactly what you want to do, which is regenerate HP. Just play the game more, trust me. Also try to acquire argane guardian, 2 sets of arcane guardian make any squishy frame quite tanky.

  20. 11 minutes ago, Xaxma said:

    The problem with quick thinking is that you stagger a lot. 

    You don't stagger upon taking additional damage with this. 

    You don't waste energy on an inefficient, obsolete defense feature. 

    This is the better choice. 

    /thread

    I used to have stagger problems but learned that as long as you play properly and move a lot the stagger doesn't really has any effect, even less so when your shield is up. The stagger from quick thinking in this case is a minor inconvenience that is not worth sacrificing range and/or strength on garuda just for the sake of a worst version. Quick thinking is far from obsolete and you stating your opinion that can be easily disregarded by improving your game doesn't really make it a fact. 

    For the record I dislike the stagger too, that's why I improved my game to avoid it, someone pointed out to me that it's there to balance an otherwise broken mod, but I still think it should be removed, that's however my personal opinion and preference.

    • Like 1
  21. 5 hours ago, -QUILL_PETER- said:

    Um...no? And I have zero idea how you convinced yourself of this...
    Garuda's 1 instant kills any enemy at 40% or less health, so it's pretty easy to keep the invulnerability period up, especially since it scales with Duration mods.

    Alright after trying out the new augment i agree with OP, it's a worse quick thinking you need to have 300% duration for it to last a mere 15 seconds, might as well use quick thinking in that case it's not worth disregarding everything else just for the sake of this augment in any build at all. If DE can tweak its duration to last maybe 20 seconds at base it would put it on par with quick thinking but i'd probably still use quick thinking honestly.

  22. 17 hours ago, Sajochi said:

    Most likely a bug. Seriously, why do people always resort to the "pulling wool over our eyes"? Why can't people just do a simple bug report?

    "Why do people always resort to commenting right away? Why can't people just simply read the whole post first."

    18 hours ago, Ely.I said:

    this is what makes me think that the fracture spawn is a bug rather than a feature (or so i hope) because it takes 3.20 ish minutes to seal a single fracture that is not stacked, so stacking 4 is already more appealing without the need to artificially duckling us over.

    TL;DR. Fracture spawn is bugged/intentionally ducked, stacking canisters is faster and more interactive (not by much)

     

  23. This is only to point out some things I noticed while trying out the revamped thermia event with a friend.

    First lets start by how I did thermia fractures the first time they came out.

    Usually in a group of 2 or more people 1 would remain watching the canister while the 2nd person would fly and find a different fracture to instantly travel there once the first fracture was sealed.

    I tried this method again with the return of the event, It took 17.26 minutes to seal all 4 fractures 50% or more of that time was flying around aimlessly looking for the next fracture to seal. The fractures spawn rate and/or number are severely decreased, I'm not sure if this is a bug or if this is some artificial arbitrary setting that DE set to make their new system for canisters more appealing, either way it was absolutely awful and gross to fly for 3 minutes looking for a fracture to spawn, when previously it would take less than 20 seconds to find the next fracture saving time (imagine if we didn't have itzal 👌).

    Regarding their new system of stacking canisters up to 4 times for a reduced time: It took 6 minutes to seal a fracture that had 4 canisters stacked, this is definitely better than 17 minutes and this is what makes me think that the fracture spawn is a bug rather than a feature (or so i hope) because it takes 3.20 ish minutes to seal a single fracture that is not stacked, so stacking 4 is already more appealing without the need to artificially duckling us over.
    Regarding the difficulty ramp when stacking canisters: It was fun overall, I personally like the rad proc which makes you more aware using nuke frames and the nullifier bubble, eximus units and the new spiders are cool too, however nothing of this made it particularly harder to complete which depending on who you ask it might be something good or bad. If DE wanted to make it really difficult it certainly didn't feel so at all but it was nice having some other input going on. 

     

    TL;DR. Fracture spawn is bugged/intentionally ducked, stacking canisters is faster and more interactive (not by much)

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